Seeded DCSS version 0.30-a0-860-g512cf1e979 (webtiles) character file. Game seed: 8796237800415217726 (custom seed) 121 BigDaddyOpFi the Conjurer (level 5, -1/31 HPs) Began as an Octopode Conjurer on Mar 7, 2023. Slain by an orc wizard ... wielding a +0 dagger (4 damage) ... on level 4 of the Dungeon. The game lasted 00:03:49 (2818 turns). BigDaddyOpFi the Conjurer (Octopode Conjurer) Turns: 2818, Time: 00:03:49 Health: -1/31 AC: 1 Str: 6 XL: 5 Next: 5% Magic: 8/9 EV: 13 Int: 29 God: Gold: 1427 SH: 0 Dex: 10 Spells: 6/9 levels left rFire . . . SeeInvis . f - +1 short sword (speed) rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . j - amulet of regeneration rElec . Rampage . e - +6 ring of intelligence rCorr . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 1.05/turn (no ring) MPRegen 0.11/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 1427 gold pieces. Inventory: Hand Weapons f - a +1 short sword of speed (weapon) q - the +4 hand axe "Fumm" {freeze, *Rage Dex+4} (You found it on level 2 of the Dungeon) Dex: It affects your dexterity (+4). *Rage: It berserks you when you make melee attacks (+20% chance). Jewellery e - a +6 ring of intelligence (left tentacle) j - an amulet of regeneration (around mantle) Wands t - a wand of paralysis (10) Scrolls g - a scroll of teleportation {unknown} h - 4 scrolls of identify {unknown} l - 2 scrolls of noise n - a scroll of vulnerability {unknown} o - a scroll of torment {unknown} p - a scroll of immolation {unknown} r - a scroll of magic mapping {unknown} u - a scroll of enchant weapon {unknown} v - a scroll of enchant armour {unknown} w - 2 scrolls of poison {unknown} Potions a - a potion of magic b - 2 potions of curing {unknown} c - 2 potions of attraction {unknown} d - a potion of berserk rage i - a potion of lignification {unknown} k - a potion of invisibility {unknown} m - a potion of mutation {unknown} s - 3 potions of brilliance {unknown} Skills: + Level 3.0 Dodging + Level 4.2 Stealth + Level 2.8 Spellcasting + Level 4.6 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 60% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 34% N/A 9% 3 Fulminant Prism Conj/Hex 8% 3d7 30% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 30% 4 Blade Hands Tmut 2% N/A 91% 5 Iron Shot Conj/Erth 8% 9d3 99% 6 Animate Armour Summ/Erth Unusable N/A N/A 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Shops: D:1 : D:2 * Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History The searing ray hits the adder. You kill the adder! The searing ray misses the orc priest. The searing ray hits the goblin. You kill the goblin! (Press . to maintain the ray.) You have reached level 5! You feel clever. The searing ray hits the orc priest. The orc priest is severely wounded. The orc priest invokes the aid of Beogh against you. Beogh smites you! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. The jelly attacks as you move away! The jelly barely misses you. Magic courses through your body. The jelly hits you. You are splashed with acid! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc priest Aim: an orc priest, wielding a +0 morningstar of holy wrath and wearing a +0 ring mail (severely wounded, 82% to hit) The searing ray hits the orc priest. The orc priest is almost dead. The searing ray hits the orc. You kill the orc! (Press . to maintain the ray.) The orc priest hits you with a +0 morningstar of holy wrath. The jelly hits you. You are splashed with acid! * * * LOW HITPOINT WARNING * * * As you read the scroll labelled BYHIASM BYEGIA, it crumbles to dust. You hear a loud clanging noise! It was a scroll of noise. You hear a bark! You hear a shout! x2; You hear a bark! You hear an angry hiss. You hear a bark! The orc priest misses you. The jelly misses you. An orc comes into view. It is wielding a +0 club. The orc wizard hits you with a +0 dagger. You die... #..|...##................ #......##................ ##<.....##...##.......... #........##..###........ #.)......###.# #.....).. #..........#.###........ #......†##.#..##......!. #.............o#........ #.......#.##.@J....... #.......#.####o....... #........ . #........ ..#)..... ####.)... ..... .... ..o. You could see a jelly, an orc priest, an orc wizard and an orc. Vanquished Creatures 3 gnolls (D:2) 4 adders A worm (D:2) An orc (D:4) 6 endoplasms 4 giant cockroaches 4 hobgoblins 6 jackals (D:2) A quokka (D:3) 4 ball pythons 5 bats 4 goblins 2 kobolds 5 rats 50 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | BigDaddyOpFi the Octopode Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 85 | D:1 | Found Veoliky's Book Emporium. 100 | D:1 | Identified 3 scrolls of acquirement 100 | D:1 | Acquired a book of Iron 102 | D:1 | Acquired 1224 gold pieces 104 | D:1 | Acquired a +6 ring of intelligence 191 | D:1 | Reached XP level 2. HP: 3/17 MP: 1/5 821 | D:2 | Found a faded altar of an unknown god. 843 | D:2 | Reached XP level 3. HP: 13/21 MP: 0/6 1168 | D:2 | Identified the +4 hand axe "Fumm" {freeze, *Rage Dex+4} 1293 | D:2 | Reached XP level 4. HP: 25/27 MP: 4/7 1793 | D:2 | Learned a level 2 spell: Searing Ray 2137 | D:2 | Found Fuiquv's Assorted Antiques. 2814 | D:4 | Reached XP level 5. HP: 31/31 MP: 1/9 2817 | D:4 | HP: 1/31 [acid (10)] 2818 | D:4 | Slain by an orc wizard Illustrated notes Levels and vault maps discovered: D:1: heliophobic_arrival_henge, layout_rooms, serial_shops, shop_statue D:2: layout_basic, serial_shops, nicolae_lakefront_shop, ebering_ecumenical_altar_ruins D:3: layout_basic D:4: layout_rooms, kennysheep_generic_room_4 Skill XL: | 1 2 3 4 | ---------------+-------------+----- Stealth | 3 4 | 4.2 Dodging | 3 | 3.0 Spellcasting | | 2.8 Conjurations | | 4.6 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 5 | || 5 Constrict | 5 | 5 || 10 Tentacles | 3 | 2 || 5 Short sword | 16 | 18 || 34 Cast: Magic Dart | 32 | 35 || 67 Searing Ray | | 2 || 2 Use: Scroll | 3 | 1 || 4 Potion | 1 | 1 || 2 Stab: Sleeping | | 1 || 1 Armour: Skin | 2 | 2 || 4 Dodge: Dodged | 26 | 28 || 54 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2813 | 2687 | 126 | 306 | 2043 | 4 | 703.2 | Dungeon | 2813 | 2687 | 126 | 306 | 2043 | 4 | 703.2 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1511 daAuts D:1: 718 daAuts D:3: 487 daAuts D:4: 96 daAuts