Dungeon Sprint DCSS version 0.30-a0-883-g5ad918d77d (webtiles) character file. Game seed: 12419127394029829439 0 BigDaddyOpFi the Trooper (level 1, -4/19 HPs) Began as a Hill Orc Fighter on Mar 17, 2023. Slain by a merfolk siren ... wielding a +0 spear (8 damage) ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:00:10 (37 turns). BigDaddyOpFi the Trooper (Hill Orc Fighter) Turns: 37, Time: 00:00:10 Health: -4/19 AC: 6 Str: 18 XL: 1 Next: 0% Magic: 1/1 EV: 9 Int: 8 God: Gold: 0 SH: 4 Dex: 10 Spells: 0/0 levels left rFire . . . SeeInvis . a - +0 trident rCold . . . Faith . c - +0 buckler rNeg . . . Spirit . b - +0 scale mail rPois . Reflect . (no helmet) rElec . Rampage . (no cloak) rCorr . NoTele + (no gloves) Will ..... (no boots) Stlth (no amulet) HPRegen 0.23/turn (no ring) MPRegen 0.07/turn (no ring) @: mesmerised A: no striking features a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons a - a +0 trident (weapon) Armour b - a +0 scale mail (worn) c - a +0 buckler (worn) Scrolls j - a scroll of blinking Potions d - a potion of might e - a potion of curing f - a potion of heal wounds g - a potion of haste h - 2 potions of magic i - a potion of berserk rage Skills: + Level 3.6 Fighting + Level 2.1 Polearms + Level 3.2 Armour + Level 3.2 Shields You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Message History * * * LOW HITPOINT WARNING * * * You completely miss the merfolk siren. The merfolk siren is severely wounded. The merfolk siren chants its luring song. You barely miss the merfolk siren. The merfolk siren is severely wounded. The merfolk siren chants its luring song. You hit the merfolk siren. The merfolk siren is severely wounded. The merfolk siren chants its luring song. You closely miss the merfolk siren. The merfolk siren is severely wounded. The merfolk siren chants its luring song. x2 You hit the merfolk siren. The merfolk siren is almost dead. The merfolk siren chants its luring song. You closely miss the merfolk siren. The merfolk siren is almost dead. The merfolk siren hits you with a +0 spear. * * * LOW HITPOINT WARNING * * * You closely miss the merfolk siren. The merfolk siren is almost dead. The merfolk siren chants its luring song. You hit the merfolk siren. The merfolk siren is almost dead. The merfolk siren chants its luring song. x2 You closely miss the merfolk siren. The merfolk siren is almost dead. The merfolk siren chants its luring song. You closely miss the merfolk siren. The merfolk siren is almost dead. The merfolk siren chants its luring song. You hit the merfolk siren. The merfolk siren is almost dead. The merfolk siren chants its luring song. You closely miss the merfolk siren. The merfolk siren is almost dead. The merfolk siren chants its luring song. The merfolk siren hits you with a +0 spear! You die... ## #+###.## ##.##...# +.<.'@# ##.##.m.# #+###.## ## You could see a merfolk siren (mesmerising). Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | BigDaddyOpFi the Hill Orc Fighter began the quest for the | Orb. 0 | D | Reached XP level 1. HP: 19/19 MP: 1/1 2 | D | Noticed a merfolk siren 37 | D | Slain by a merfolk siren Illustrated notes Levels and vault maps discovered: D: the_violet_keep_of_menkaure [sprint2_stairs_cluster_1, sprint2_shoproom, sprint2_temple, sprint2_basic_supplies, sprint2_obstacle_5, sprint2_obstacle_6, sprint2_obstacle_7, sprint2_obstacle_2, sprint2_obstacle_4, sprint2_timed_cluster_1, sprint2_smallroom_cluster_1, sprint2_smallroom_final_cluster_1, sprint2_transparent_cluster_1, sprint2_second_timed_cluster_1, sprint2_sniper_area_1, sprint2_heavy_combat_area_1, sprint2_mutation_trap_area_1, sprint2_forest_area_1, sprint2_light_combat_area_1, sprint2_behind_water_1, sprint2_near_end_vault_1] Action || total ---------------------------++------- Melee: Trident || 33 Dodge: Dodged || 2 Block: Buckler || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 45 | 45 | 0 | 0 | 0 | 1 | 45.0 | Dungeon | 45 | 45 | 0 | 0 | 0 | 1 | 45.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 45 daAuts