Dungeon Sprint DCSS version 0.31.0-12-g77e489cdc1 (webtiles) character file. Game seed: 13582778349509706295 67 BigDaddyOpFi the Ducker (level 4, -4/31 HPs) Began as a Djinni Conjurer on Feb 22, 2024. Slain by an iguana (13 damage) ... in the Dungeon (Sprint IX: "|||||||||||||||||||||||||||||"). The game lasted 00:00:40 (394 turns). BigDaddyOpFi the Ducker (Djinni Conjurer) Turns: 394, Time: 00:00:41 Health: -4/31 AC: 2 Str: 6 XL: 4 Next: 40% Gold: 0 EV: 14 Int: 21 God: SH: 0 Dex: 12 rFire + + . - Unarmed rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth +++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.00/turn %: no teleportation, infuse magic (-5 HP) @: on berserk cooldown, flying, hasted and slowed A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Armour a - a +0 robe (worn) Scrolls f - a scroll of blinking Potions c - a potion of heal wounds Skills: + Level 0.2 Fighting + Level 6.4 Dodging + Level 4.8 Stealth + Level 1.2 Unarmed Combat + Level 3.5 Spellcasting + Level 3.5 Conjurations + Level 3.5 Hexes + Level 3.5 Summonings + Level 3.5 Necromancy + Level 3.5 Translocations + Level 3.5 Fire Magic + Level 3.5 Ice Magic + Level 3.5 Air Magic + Level 3.5 Earth Magic + Level 3.5 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 3% 1 b - Searing Ray Conj 36% 2d5 4% 2 c - Fulminant Prism Conj/Alch 9% 3d6 28% 4 d - Iskenderun's Mystic Conj/Tloc 18% 2d6 28% 4 e - Sandblast Erth 36% 2d10 3% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You hit the iguana. The iguana is lightly wounded. The iguana completely misses you. You hit the iguana. The iguana is moderately wounded. You are no longer berserk. You are exhausted. You feel yourself slow down. The iguana closely misses you. You hit the iguana but do no damage. You punch the iguana, but do no damage. The iguana is moderately wounded. The iguana bites you. Unknown command. You feel yourself speed up. The jelly jiggles. The iguana bites you. The iguana closely misses you. Okay, then. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - iguana Aim: an iguana (moderately wounded, 100% to hit) The magic dart hits the iguana. The iguana is heavily wounded. The iguana completely misses you. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jelly, p - iguana Aim: a jelly (100% to hit) The searing ray hits the iguana. The iguana is severely wounded. The searing ray hits the scorpion. The scorpion is moderately wounded. The searing ray hits the jelly! The jelly is severely wounded. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The iguana bites you! You die... ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ +..Jsl@....÷'...<▓ ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ You could see a scorpion, an iguana and a jelly. Vanquished Creatures 2 hounds (D) 2 endoplasms (D) 3 quokkas (D) 7 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | BigDaddyOpFi the Djinni Conjurer began the quest for the | Orb. 0 | D | BigDaddyOpFi set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D | Reached XP level 1. HP: 15/15 MP: 0/0 8 | D | Reached skill level 3 in Dodging 16 | D | Reached XP level 2. HP: 9/21 MP: 0/0 373 | D | Noticed a scorpion 379 | D | Reached skill level 5 in Dodging 379 | D | Reached XP level 3. HP: 19/25 MP: 0/0 379 | D | Learned a level 1 spell: Sandblast 383 | D | Reached skill level 6 in Dodging 383 | D | Reached skill level 1 in Unarmed Combat 383 | D | Reached XP level 4. HP: 24/31 MP: 0/0 394 | D | Slain by an iguana Illustrated notes Levels and vault maps discovered: D: linesprint [early_d, line_temple, items_1, d_10, items_2, lair_1, lair_end, items_3, orc_1, orc_end, items_4, d_15, swamp_1, shoals_1, snake_1, spider_1, d_20, vaults_1, items_5, swamp_end, shoals_end, snake_end, spider_end, vaults_end, d_27, items_6, zot_1, zot_end, crypt_end, forest_end, elf_end, slime_end, tomb_end, abyss_end, pan_hell_end] Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 2 4 | 4.8 Dodging | 3 5 6 | 6.4 Unarmed Combat | 1 | 1.2 Fighting | | 0.2 Spellcasting | | 3.5 Conjurations | | 3.5 Hexes | | 3.5 Summonings | | 3.5 Necromancy | | 3.5 Translocations | | 3.5 Fire Magic | | 3.5 Ice Magic | | 3.5 Air Magic | | 3.5 Earth Magic | | 3.5 Alchemy | | 3.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 6 | 8 || 14 Punch | | 1 || 1 Cast: Magic Dart | 12 | 1 || 13 Searing Ray | | 1 || 1 Use: Potion | 2 | 1 || 3 Armour: Robe | 4 | 4 || 8 Dodge: Dodged | 7 | 7 || 14