Dungeon Crawl Stone Soup version 0.30-a0-1114-gd936c97349 (webtiles) character file. Game seed: 191280413601095063 2 Biggs the Insei (level 1, -1/11 HPs) Began as a Vine Stalker Monk on Apr 20, 2023. Slain by a quokka (2 damage) ... on level 1 of the Dungeon. The game lasted 00:00:09 (52 turns). Biggs the Insei (Vine Stalker Monk) Turns: 52, Time: 00:00:10 Health: -1/11 AC: 2 Str: 13 XL: 1 Next: 40% Magic: 0/2 EV: 12 Int: 10 God: Gold: 0 SH: 0 Dex: 16 Spells: 0/0 levels left rFire . . . SeeInvis . - Unarmed rCold . . . Faith . (no shield) rNeg . . . Spirit + a - +0 robe rPois . Reflect . (no helmet) rElec . Rampage . (no cloak) rCorr . (no gloves) Will ..... (no boots) Stlth + (no amulet) HPRegen 0.21/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: fangs 2, magic shield, antimagic bite, no potion heal 2 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Missiles f - a throwing net (quivered) Armour a - a +0 robe (worn) c - an orb of light Scrolls d - 2 scrolls of immolation {unknown} Potions b - a potion of ambrosia e - a potion of curing {unknown} Skills: - Level 2.6 Fighting - Level 2.4 Dodging + Level 3.2 Unarmed Combat You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have extremely sharp teeth. When hurt, damage is shared between your health and your magic reserves. Your bite disrupts and absorbs the magic of your enemies. Potions cannot restore your health. Message History You barely miss the jackal. The ball python hisses angrily. You punch the jackal. The jackal is heavily wounded. The jackal barely misses you. The jackal bites you. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Unknown command. You hit the jackal. You kill the jackal! The kobold throws a stone. The stone completely misses you. The kobold hits you but does no damage. The quokka closely misses you. You hit the kobold. The kobold is moderately wounded. The kobold hits you with a +0 club. * * * LOW HITPOINT WARNING * * * The quokka bites you. * * * LOW HITPOINT WARNING * * * You barely miss the kobold. You bite the kobold. You drain its power. You feel invigorated. The kobold is severely wounded. The quokka barely misses you. The kobold hits you with a +0 club. * * * LOW HITPOINT WARNING * * * You closely miss the kobold. You bite the kobold. You kill the kobold! The quokka bites you. You die... #.##. ## #... .. ###..... #....#. #. .#... ###...##... #.......rS# ##...# #@# ##....#####.# #...........####### #.................. #........#......### #........#.!...## ##........#.....# #.........#.....# ###.........#.....# You could see a quokka and a ball python. Vanquished Creatures 2 jackals (D:1) A kobold (D:1) 3 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Biggs the Vine Stalker Monk began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 2/2 52 | D:1 | Slain by a quokka Illustrated notes Levels and vault maps discovered: D:1: nicolae_arrival_washed_ashore, layout_rooms, serial_shops, shop Action || total ---------------------------++------- Melee: Unarmed || 12 Bite || 3 Punch || 1 Armour: Robe || 2 Dodge: Dodged || 8 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 51 | 51 | 0 | 0 | 28 | 1 | 51.0 | Dungeon | 51 | 51 | 0 | 0 | 28 | 1 | 51.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 51 daAuts