Dungeon Crawl Stone Soup version 0.30.1-3-gfc49f6343a (webtiles) character file. Game seed: 18011923638249578605 0 Biggs the Magician (level 1, 10/15 HPs) Began as a Djinni Conjurer on July 29, 2023. Quit the game on level 1 of the Dungeon. The game lasted 00:00:57 (37 turns). Biggs the Magician (Djinni Conjurer) Turns: 37, Time: 00:00:57 Health: 10/15 AC: 2 Str: 6 XL: 1 Next: 0% Gold: 0 EV: 12 Int: 19 God: SH: 0 Dex: 11 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.00/turn %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) Potions b - a potion of berserk rage {unknown} Skills: + Level 2.1 Dodging + Level 1.5 Stealth + Level 3.2 Spellcasting You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 60% 1d6 3% 1 b - Searing Ray Conj 30% 2d5 6% 2 c - Dazzling Flash Conj/Hex 30% N/A 12% 3 d - Fulminant Prism Conj/Hex 7% 3d7 36% 4 e - Iskenderun's Mystic Conj/Tloc 15% 2d5 36% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You begin with the following spells memorised: Magic Dart, Searing Ray, Dazzling Flash, Fulminant Prism, Iskenderun's Mystic Blast. You reach down and open the door. There is an open door here. You reach down and open the door. There is an open door here. You reach down and open the door. There is an open door here. b - a metallic amethyst potion You reach down and open the gate. A jackal comes into view. The jackal barks! A jackal comes into view. A ball python comes into view. The jackal moves out of view. A ball python comes into view. The jackal barks! A hobgoblin comes into view. A ball python comes into view. There is an open gate here. Unknown command. A ball python comes into view. The ball python hisses angrily. Unknown command. The hobgoblin shouts! The ball python hisses angrily. x2 You hit the jackal but do no damage. The jackal bites you but does no damage. The jackal barely misses you. Cast which spell? (? or * to list) Okay, then. You hit the jackal. The jackal is moderately wounded. The jackal bites you. Unknown command. You barely miss the jackal. The jackal is moderately wounded. Unknown command. Unknown command. You closely miss the jackal. The jackal bites you. Unknown command. Annotate which branch? (. - D:1, ? - help, ! - show branch list) Okay, then. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) # ############ #. #...≈≈≈≈...# ♣♣# #.####..........#♣♣.' #...8#....≈≈....#♣.♣# #....'..........#♣.♣# #....'..........'.♣♣# #...@'..........##### #..S#h8#....~~....#.... ....Sh###..........#..<. ....gS #...~~~~...#.... ..... ################ ..... .... .... You could see 2 jackals, a hobgoblin and 3 ball pythons. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Biggs the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Biggs set off with the following spells memorised: Magic | Dart, Searing Ray, Dazzling Flash, Fulminant Prism, | Iskenderun's Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 37 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: scummos_arrival_gate, layout_rooms, serial_shops, nicolae_lakefront_shop, shop, minmay_misc_feat_rows Action || total ---------------------------++------- Melee: Unarmed || 4 Armour: Robe || 1 Dodge: Dodged || 1