Dungeon Crawl Stone Soup version 0.31.0-7-gf635a9b802 (webtiles) character file. Game seed: 378866123016633391 29 Biggs the Magician (level 3, 0/25 HPs) Began as a Djinni Conjurer on Jan 23, 2024. Slain by a ribbon worm (3 damage) ... on level 2 of the Dungeon. The game lasted 00:00:54 (882 turns). Biggs the Magician (Djinni Conjurer) Turns: 882, Time: 00:00:54 Health: 0/25 AC: 2 Str: 6 XL: 3 Next: 32% Gold: 118 EV: 6 Int: 21 God: SH: 0 Dex: 11 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.00/turn %: infuse magic (-1 HP) @: flying, very slightly contaminated, held A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 118 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery c - a ring of protection from fire Scrolls b - a scroll of teleportation {unknown} g - a scroll of immolation {unknown} h - a scroll of identify {unknown} j - a scroll of noise {unknown} Potions d - 2 potions of heal wounds {unknown} e - 2 potions of enlightenment {unknown} f - a potion of attraction {unknown} i - a potion of curing {unknown} Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 4.2 Spellcasting + Level 4.2 Conjurations + Level 4.2 Hexes + Level 4.2 Summonings + Level 4.2 Necromancy + Level 4.2 Translocations + Level 4.2 Fire Magic + Level 4.2 Ice Magic + Level 4.2 Air Magic + Level 4.2 Earth Magic + Level 4.2 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 b - Searing Ray Conj 44% 2d6 3% 2 c - Fulminant Prism Conj/Alch 11% 3d8 21% 4 d - Iskenderun's Mystic Conj/Tloc 22% 2d6 21% 4 e - Freeze Ice 88% 1d9 1% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The magic dart hits the ribbon worm. The ribbon worm is heavily wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ribbon worm Aim: a ribbon worm (moderately wounded, 100% to hit) The magic dart hits the ribbon worm. The ribbon worm is heavily wounded. The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are even more entangled. Unknown command. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ribbon worm Aim: a ribbon worm (heavily wounded, 92% to hit) You miscast Searing Ray. Nothing appears to happen. Unknown command. The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are even more entangled. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ribbon worm Aim: a ribbon worm (moderately wounded, catching its breath, 92% to hit) The searing ray hits the ribbon worm! The ribbon worm is severely wounded. (Press . to maintain the ray.) The ribbon worm bites you. The searing ray hits the ribbon worm. The ribbon worm is severely wounded. The ribbon worm bites you! * * * LOW HITPOINT WARNING * * * The searing ray misses the ribbon worm. * * * LOW HITPOINT WARNING * * * The ribbon worm bites you. You die... ...........#.# ......###..#.# #+# ......# #...># #.# ......# #...####.#.# ......# #.....†....# . ......# #....###.#####.. ......# #....###........ '###### #......+.......< .# #...####@w.###. .# ##.............. .# ############### ## You could see a ribbon worm (catching breath). Vanquished Creatures An adder (D:2) A dart slug (D:2) 2 ball pythons 2 bats (D:1) An endoplasm (D:1) A giant cockroach (D:1) 2 goblins 2 hobgoblins 3 kobolds 3 rats 18 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Biggs the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Biggs set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 170 | D:1 | Reached XP level 2. HP: 17/21 MP: 0/0 677 | D:1 | You are sucked into a shaft and drop 1 floor! 838 | D:2 | Reached XP level 3. HP: 20/25 MP: 0/0 838 | D:2 | Learned a level 1 spell: Freeze 882 | D:2 | Slain by a ribbon worm Illustrated notes Levels and vault maps discovered: D:1: spicycebolla_arrival_xxxplode, layout_loops_corners D:2: layout_basic, uniq_sigmund Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 4 | 4.2 Conjurations | 4 | 4.2 Hexes | 4 | 4.2 Summonings | 4 | 4.2 Necromancy | 4 | 4.2 Translocations | 4 | 4.2 Fire Magic | 4 | 4.2 Ice Magic | 4 | 4.2 Air Magic | 4 | 4.2 Earth Magic | 4 | 4.2 Alchemy | 4 | 4.2 Dodging | | 2.1 Stealth | | 1.5 Action || total ---------------------------++------- Cast: Magic Dart || 42 Searing Ray || 2 Armour: Robe || 5 Dodge: Dodged || 1