Dungeon Crawl Stone Soup version 0.32-a0-450-g080537f31e (webtiles) character file. Game seed: 18414537838926536979 4 Biggs the Magician (level 1, -2/15 HPs) Began as a Djinni Conjurer on Feb 23, 2024. Slain by a hobgoblin (3 damage) ... on level 1 of the Dungeon. The game lasted 00:00:20 (42 turns). Biggs the Magician (Djinni Conjurer) Turns: 42, Time: 00:00:20 Health: -2/15 AC: 2 Str: 6 XL: 1 Next: 66% Gold: 0 EV: 12 Int: 19 God: SH: 0 Dex: 11 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.00/turn %: infuse magic (-3 HP) @: flying, very slightly contaminated A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 3.7 Spellcasting + Level 3.7 Conjurations + Level 3.7 Hexes + Level 3.7 Summonings + Level 3.7 Necromancy + Level 3.7 Translocations + Level 3.7 Fire Magic + Level 3.7 Ice Magic + Level 3.7 Air Magic + Level 3.7 Earth Magic + Level 3.7 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 b - Searing Ray Conj 34% 2d5 4% 2 c - Fulminant Prism Conj/Alch 8% 3d7 30% 4 d - Iskenderun's Mystic Conj/Tloc 17% 2d5 30% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The magic dart hits the jackal. The jackal is almost dead. The jackal barely misses you. The jackal bites you but does no damage. The hobgoblin hits the plant. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - you, p - jackal Okay, then. Unknown command. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (almost dead, 100% to hit) The magic dart hits the jackal. You kill the jackal! The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal closely misses you. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - hobgoblin Aim: a hobgoblin (100% to hit) The magic dart hits the hobgoblin. The hobgoblin is severely wounded. * * * LOW HITPOINT WARNING * * * The jackal misses you. The hobgoblin closely misses you. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin (severely wounded, 100% to hit) The magic dart hits the hobgoblin. The hobgoblin is almost dead. * * * LOW HITPOINT WARNING * * * The jackal barely misses you. The hobgoblin hits you. You die... #..#.$.....# PPPPPPPPP..# ....PPPPP.....PPPP..# PPPP.PPP.PPPPP.PPP..# PPPPP.P.PPPPPPP.PP..# PPPPPP.PPPPPPPPP....# PPPPPP.PPPPPPPPP.g..# PPPP.....PPPPPPP@h..# PPP.PP.PP.PPPPPP.P..# PP.PPP.PPP.PPPPP....### P.PPP.P.PPP.PPP.PP.....# P.PP.PPP†PP.PP.PPP..##.# .<..PPPPP.....PPPP..# # P.PP.PPP.PP.PP.PPP...# P.PPP.P.PPP.PPP.PP.#.# PP.PPP.PPP.PPPPP.P..... You could see a jackal and a hobgoblin. Vanquished Creatures A hobgoblin (D:1) 2 jackals (D:1) 3 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Biggs the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Biggs set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 42 | D:1 | Slain by a hobgoblin Illustrated notes Levels and vault maps discovered: D:1: roderic_crop_circles_arrival_large, layout_basic Action || total ---------------------------++------- Melee: Unarmed || 1 Cast: Magic Dart || 10 Armour: Robe || 7 Dodge: Dodged || 10 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 42 | 42 | 0 | 0 | 15 | 1 | 42.0 | Dungeon | 42 | 42 | 0 | 0 | 15 | 1 | 42.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 42 daAuts