Dungeon Crawl Stone Soup version 0.32-a0-468-g38b2580584 (webtiles) character file. Game seed: 18122645665052490206 14 Biggs the Magician (level 2, 0/21 HPs) Began as a Djinni Conjurer on Feb 25, 2024. Slain by a jackal (1 damage) ... on level 1 of the Dungeon. The game lasted 00:00:50 (225 turns). Biggs the Magician (Djinni Conjurer) Turns: 225, Time: 00:00:50 Health: 0/21 AC: 2 Str: 6 XL: 2 Next: 60% Gold: 0 EV: 12 Int: 19 God: SH: 0 Dex: 11 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.00/turn %: infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) Potions b - a potion of lignification {unknown} Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 4.0 Spellcasting + Level 4.0 Conjurations + Level 4.0 Hexes Level 0.0 Charms + Level 4.0 Summonings + Level 4.0 Necromancy + Level 4.0 Translocations Level 0.0 Transmutations + Level 4.0 Fire Magic + Level 4.0 Ice Magic + Level 4.0 Air Magic + Level 4.0 Earth Magic + Level 4.0 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 c - Fulminant Prism Conj/Alch 9% 3d7 26% 4 d - Iskenderun's Mystic Conj/Tloc 19% 2d6 26% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The magic dart hits the jackal but does no damage. The jackal bites you but does no damage. The jackal closely misses you. Unknown command. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line The magic dart hits the jackal. The jackal is lightly wounded. The jackal closely misses you. x2 Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line The magic dart hits the jackal. The jackal is heavily wounded. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal misses you. The jackal closely misses you. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Okay, then. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (heavily wounded, 72% to hit) The searing ray hits the jackal. The jackal is almost dead. The searing ray hits the jackal. The jackal is heavily wounded. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The jackal bites you. You die... ..####.### #...[.......# .......... ...########..# .#######.# ### #######..# .# #.# #..><....# .## #.#######.######.(..... ..######.##......# ####### .....>......####.# ..######.#### #.# ### #.# #@# ########†#######h# ................h..# ########.#######..†..# #)# #..#..... #.# #...⌠.### #.# ...#..# #.# ##... # #.# ## . You could see 2 jackals. Vanquished Creatures 2 endoplasms (D:1) 2 goblins (D:1) A hobgoblin (D:1) 2 jackals (D:1) A quokka (D:1) 2 ball pythons (D:1) 3 rats (D:1) 13 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Biggs the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Biggs set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 86 | D:1 | Reached XP level 2. HP: 19/21 MP: 0/0 225 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_tiny_j, layout_loops_ring, hangedman_feature_mirror Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 4 | 4.0 Conjurations | 4 | 4.0 Hexes | 4 | 4.0 Summonings | 4 | 4.0 Necromancy | 4 | 4.0 Translocations | 4 | 4.0 Fire Magic | 4 | 4.0 Ice Magic | 4 | 4.0 Air Magic | 4 | 4.0 Earth Magic | 4 | 4.0 Alchemy | 4 | 4.0 Dodging | | 2.1 Stealth | | 1.5 Action || total ---------------------------++------- Cast: Magic Dart || 32 Searing Ray || 1 Armour: Robe || 10 Dodge: Dodged || 8 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 225 | 225 | 0 | 0 | 174 | 1 | 225.0 | Dungeon | 225 | 225 | 0 | 0 | 174 | 1 | 225.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 225 daAuts