Dungeon Crawl Stone Soup version 0.32-a0-607-g64ea0e4219 (webtiles) character file. Game seed: 12602522624165058865 437 Biggs the Magician (level 7, -6/45 HPs) Began as a Djinni Conjurer on Mar 3, 2024. Shot with an arrow by a centaur (9 damage) ... on level 5 of the Dungeon. The game lasted 00:19:46 (2400 turns). Biggs the Magician (Djinni Conjurer) Turns: 2400, Time: 00:19:47 Health: -6/45 AC: 2 Str: 6 XL: 7 Next: 21% Gold: 212 EV: 12 Int: 22 God: SH: 0 Dex: 11 rFire + . . p - +2 long sword (flame) rCold . . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv + (boots unavailable) Will ..... (no amulet) Stlth ++ f - ring of ice HPRegen 0.27/turn k - ring of see invisible MPRegen 0.00/turn %: infuse magic (-7 HP) @: brilliant, flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 212 gold pieces. Inventory: Hand Weapons p - a +2 long sword of flaming (weapon) Armour a - a +0 robe (worn) Jewellery f - a ring of ice (left hand) k - a ring of see invisible (right hand) Wands o - a wand of acid (3) Scrolls b - 2 scrolls of identify {unknown} d - 2 scrolls of fog {unknown} e - a scroll of teleportation {unknown} i - a scroll of enchant weapon {unknown} j - a scroll of fear {unknown} l - a scroll of immolation {unknown} n - a scroll of vulnerability {unknown} Potions c - 2 potions of brilliance g - 2 potions of magic h - 2 potions of lignification {unknown} m - a potion of haste {unknown} Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 6.5 Spellcasting + Level 6.5 Conjurations + Level 6.5 Hexes + Level 6.5 Summonings + Level 6.5 Necromancy + Level 6.5 Translocations + Level 6.5 Fire Magic + Level 6.5 Ice Magic + Level 6.5 Air Magic + Level 6.5 Earth Magic + Level 6.5 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 100% 2d8 1% 2 c - Fulminant Prism Conj/Alch 26% 3d14 6% 4 d - Iskenderun's Mystic Conj/Tloc 52% 2d11 6% 4 e - Slow Hex 100% N/A 1% 1 f - Jinxbite Hex 100% N/A 1% 2 g - Lesser Beckoning Tloc 100% N/A 1% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The searing ray misses the phantom. You finish channelling your searing ray. The phantom hits you. Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - phantom Aim: a phantom (severely damaged, 73% to hit) The searing ray hits the phantom. The phantom is almost destroyed. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The phantom hits you. * * * LOW HITPOINT WARNING * * * The phantom blinks! You blink. The phantom hits you! * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - phantom Aim: a phantom (severely damaged, 73% to hit) The searing ray hits the phantom! You destroy the phantom! (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * Unknown command. You start resting. A centaur comes into view. Okay, then. It was a potion of brilliance. You feel clever all of a sudden. You hear the brisk hiss of a distant avalanche of sand. The centaur shouts! The centaur wields a +0 shortbow. The centaur shoots an arrow. The arrow misses you. It was a potion of magic. Magic washes over you without effect. The centaur shoots an arrow. The arrow hits you! You die... ..<.......# ##... #.............# #.).. #.........c...# #.... #.............# #.### #............. #.# #...........# #.# #...........#####.# #............†....# #...@......######## ############ You could see a centaur. Vanquished Creatures 2 phantoms (D:5) A scorpion (D:4) A hound (D:5) 2 iguanas (D:5) 8 adders A white imp (D:5) 2 dart slugs (D:3) 7 orcs 6 endoplasms 2 giant cockroaches 2 goblins (D:2) 6 hobgoblins 4 jackals A quokka (D:4) 6 ball pythons A bat (D:3) 3 kobolds A rat (D:3) 56 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Biggs the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Biggs set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 346 | D:2 | Reached XP level 2. HP: 21/21 MP: 0/0 464 | D:2 | Reached XP level 3. HP: 22/25 MP: 0/0 464 | D:2 | Learned a level 1 spell: Slow 765 | D:3 | Reached XP level 4. HP: 28/31 MP: 0/0 1467 | D:4 | Noticed a scorpion 1480 | D:4 | Killed a scorpion 1481 | D:4 | Reached skill level 5 in Spellcasting 1481 | D:4 | Reached skill level 5 in Conjurations 1481 | D:4 | Reached skill level 5 in Hexes 1481 | D:4 | Reached skill level 5 in Summonings 1481 | D:4 | Reached skill level 5 in Necromancy 1481 | D:4 | Reached skill level 5 in Translocations 1481 | D:4 | Reached skill level 5 in Fire Magic 1481 | D:4 | Reached skill level 5 in Ice Magic 1481 | D:4 | Reached skill level 5 in Air Magic 1481 | D:4 | Reached skill level 5 in Earth Magic 1481 | D:4 | Reached skill level 5 in Alchemy 1481 | D:4 | Reached XP level 5. HP: 27/35 MP: 0/0 1481 | D:4 | Learned a level 2 spell: Jinxbite 2043 | D:5 | Entered Level 5 of the Dungeon 2122 | D:5 | Reached XP level 6. HP: 24/40 MP: 0/0 2384 | D:5 | Reached XP level 7. HP: 25/45 MP: 0/0 2384 | D:5 | Learned a level 2 spell: Lesser Beckoning 2400 | D:5 | Shot with an arrow by a centaur Illustrated notes Levels and vault maps discovered: D:1: evilmike_arrival_rings, layout_basic, st_stairs_12 D:2: layout_basic, nrook_mini_backslash D:3: layout_loops_ring D:4: layout_layer_cave, chequers_arboretum, kennysheep_minor_cross, kennysheep_cross_bottleneck D:5: layout_basic, mainiacjoe_ossuary_entry_find_the_door, interstate_on_off Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Spellcasting | 4 5 6 | 6.5 Conjurations | 4 5 6 | 6.5 Hexes | 4 5 6 | 6.5 Summonings | 4 5 6 | 6.5 Necromancy | 4 5 6 | 6.5 Translocations | 4 5 6 | 6.5 Fire Magic | 4 5 6 | 6.5 Ice Magic | 4 5 6 | 6.5 Air Magic | 4 5 6 | 6.5 Earth Magic | 4 5 6 | 6.5 Alchemy | 4 5 6 | 6.5 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Cast: Magic Dart | 28 | 42 | 2 || 72 Searing Ray | 5 | 22 | 3 || 30 Use: Potion | | | 2 || 2 Armour: Robe | 7 | 21 | 4 || 32 Dodge: Dodged | 11 | 21 | 1 || 33 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2397 | 2359 | 38 | 348 | 41 | 5 | 479.4 | Dungeon | 2397 | 2359 | 38 | 348 | 41 | 5 | 479.4 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:4: 726 daAuts D:3: 634 daAuts D:2: 410 daAuts D:5: 356 daAuts D:1: 270 daAuts