Dungeon Crawl Stone Soup version 0.32-a0-931-g5a2cda0630 (webtiles) character file. Game seed: 3639620731921442273 170 Biggs the Magician (level 5, 0/35 HPs) Began as a Djinni Conjurer on Apr 13, 2024. Slain by a wight ... wielding a +2 flail (10 damage) ... on level 4 of the Dungeon. The game lasted 00:02:42 (2075 turns). Biggs the Magician (Djinni Conjurer) Turns: 2075, Time: 00:02:43 Health: 0/35 AC: 3 Str: 6 XL: 5 Next: 80% Gold: 112 EV: 11 Int: 21 God: SH: 0 Dex: 12 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . c - +0 cloak rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) %: infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 112 gold pieces. Inventory: Armour a - a +0 robe (worn) c - a +0 cloak (worn) Wands k - a wand of roots (3) Scrolls b - a scroll of amnesia {unknown} e - 3 scrolls of teleportation {unknown} f - a scroll of poison {unknown} h - a scroll of fog {unknown} i - a scroll of brand weapon {unknown} Potions d - 2 potions of enlightenment {unknown} g - a potion of berserk rage {unknown} j - a potion of haste {unknown} Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 5.4 Spellcasting + Level 5.4 Conjurations + Level 5.4 Hexes + Level 5.4 Summonings + Level 5.4 Necromancy + Level 5.4 Translocations + Level 5.4 Fire Magic + Level 5.4 Ice Magic + Level 5.4 Air Magic + Level 5.4 Earth Magic + Level 5.4 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 56% 2d6 1% 2 c - Fulminant Prism Conj/Alch 14% 3d8 11% 4 d - Iskenderun's Mystic Conj/Tloc 28% 2d7 (+2d3 11% 4 e - Sting Conj/Alch 100% 1d9 1% 1 f - Scorch Fire 56% 2d7 1% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Hepliaklqana Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - wight Aim: a wight, wielding a +0 trident and wearing a +0 robe (wandering, hasn't noticed you, 79% to hit) The searing ray misses the wight. (Press . to maintain the ray.) Unknown command. The searing ray hits the wight. The wight is moderately damaged. The wight hits you from afar with a +0 trident! Unknown command. The searing ray hits the wight. The wight is heavily damaged. The wight hits you from afar with a +0 trident. The searing ray hits the wight! You destroy the wight! The searing ray hits the wight. The wight is lightly damaged. You finish channelling your searing ray. Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Iskenderun's Mystic Blast (quite dangerous; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - wight Aim: a wight, wielding a +2 flail and wearing a +0 robe (lightly damaged, 79% to hit) The searing ray hits the wight. The wight is lightly damaged. (Press . to maintain the ray.) The searing ray hits the wight. The wight is lightly damaged. The wight hits you with a +2 flail. The searing ray hits the wight. The wight is heavily damaged. * * * LOW HITPOINT WARNING * * * The wight hits you with a +2 flail! You die... ...... ## ..... ..######.... ........... .......... ........) .......z# <......@## ### .........#####..# #####.†......†# ###......## ##†....# #.....# ### #.....## .... ##......# .... ###.......# You could see a wight. Vanquished Creatures A wight (D:4) 4 adders A ribbon worm (D:4) 5 dart slugs 5 orcs (D:4) 4 bats 4 endoplasms 5 giant cockroaches 3 goblins 7 hobgoblins 2 jackals (D:2) 3 quokkas 9 ball pythons 3 frilled lizards 5 kobolds 3 rats 64 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Biggs the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Biggs set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 52 | D:1 | Reached XP level 2. HP: 2/21 MP: 0/0 336 | D:1 | Reached XP level 3. HP: 24/25 MP: 0/0 336 | D:1 | Learned a level 1 spell: Sting 1101 | D:2 | Reached XP level 4. HP: 29/31 MP: 0/0 1426 | D:3 | Found a hazy altar of Hepliaklqana. 1773 | D:3 | Reached XP level 5. HP: 33/35 MP: 0/0 1773 | D:3 | Learned a level 2 spell: Scorch 1886 | D:4 | Reached skill level 5 in Spellcasting 1886 | D:4 | Reached skill level 5 in Conjurations 1886 | D:4 | Reached skill level 5 in Hexes 1886 | D:4 | Reached skill level 5 in Summonings 1886 | D:4 | Reached skill level 5 in Necromancy 1886 | D:4 | Reached skill level 5 in Translocations 1886 | D:4 | Reached skill level 5 in Fire Magic 1886 | D:4 | Reached skill level 5 in Ice Magic 1886 | D:4 | Reached skill level 5 in Air Magic 1886 | D:4 | Reached skill level 5 in Earth Magic 1886 | D:4 | Reached skill level 5 in Alchemy 2075 | D:4 | Slain by a wight Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_double_pillar, layout_basic D:2: minmay_angry_zag, layout_basic, serial_shops, shop, hex_intersection, nicolae_underground_beach D:3: layout_basic, nicolae_hepliaklqana_hazy_memory D:4: layout_layer_cave, amcnicky_altar_gilded, uniq_crazy_yiuf_cottage Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Spellcasting | 4 5 | 5.4 Conjurations | 4 5 | 5.4 Hexes | 4 5 | 5.4 Summonings | 4 5 | 5.4 Necromancy | 4 5 | 5.4 Translocations | 4 5 | 5.4 Fire Magic | 4 5 | 5.4 Ice Magic | 4 5 | 5.4 Air Magic | 4 5 | 5.4 Earth Magic | 4 5 | 5.4 Alchemy | 4 5 | 5.4 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 71 | 58 || 129 Searing Ray | | 6 || 6 Armour: Robe | 5 | 5 || 10 Dodge: Dodged | 9 | || 9 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2074 | 2006 | 68 | 0 | 1746 | 4 | 518.5 | Dungeon | 2074 | 2006 | 68 | 0 | 1746 | 4 | 518.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 829 daAuts D:2: 555 daAuts D:3: 497 daAuts D:4: 191 daAuts