Dungeon Crawl Stone Soup version 0.32-a0-931-g5a2cda0630 (webtiles) character file. Game seed: 11844994116803093015 240 Biggs the Magician (level 6, 0/40 HPs) Began as a Djinni Conjurer on Apr 13, 2024. Shot with an arrow by a centaur (10 damage) ... on level 5 of the Dungeon. The game lasted 00:07:18 (1026 turns). Biggs the Magician (Djinni Conjurer) Turns: 1026, Time: 00:07:19 Health: 0/40 AC: 2 Str: 6 XL: 6 Next: 29% Gold: 127 EV: 11 Int: 21 God: SH: 0 Dex: 12 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.26/turn (no ring) %: infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 127 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery g - a ring of protection from fire Scrolls d - a scroll of teleportation {unknown} e - a scroll of identify {unknown} f - a scroll of acquirement {unknown} h - a scroll of blinking {unknown} Potions b - 2 potions of attraction {unknown} c - a potion of haste {unknown} Skills: - Level 2.1 Dodging - Level 1.5 Stealth * Level 5.8 Spellcasting * Level 5.8 Conjurations * Level 5.8 Hexes Level 0.0 Charms * Level 5.8 Summonings * Level 5.8 Necromancy * Level 5.8 Translocations Level 0.0 Transmutations * Level 5.8 Fire Magic * Level 5.8 Ice Magic * Level 5.8 Air Magic * Level 5.8 Earth Magic * Level 5.8 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 60% 2d6 1% 2 c - Fulminant Prism Conj/Alch 15% 3d10 9% 4 d - Iskenderun's Mystic Conj/Tloc 30% 2d8 (+2d4 9% 4 e - Summon Small Mammal Summ 100% N/A 1% 1 f - Jinxbite Hex 60% N/A 1% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History A centaur comes into view. Found a stone staircase leading down. The centaur shouts! The centaur wields a +0 orcbow. The centaur shoots an arrow. The arrow hits you! There is an open door here. Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (quite dangerous; 9% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. You hear a loud crackle. The centaur shoots an arrow. The arrow hits you! You hear an explosion! The blast of energy engulfs the centaur! The centaur is moderately wounded. You see here a +0 war axe. Unknown command. Unknown command. Unknown command. Unknown command. Casting: Fulminant Prism (quite dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - centaur Aim: a centaur, wielding a +0 orcbow (moderately wounded, 87% to hit) The searing ray hits the centaur! The centaur is severely wounded. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The centaur shoots an arrow. The arrow misses you. Unknown command. Unknown command. The searing ray hits the centaur. The centaur is severely wounded. * * * LOW HITPOINT WARNING * * * The centaur shoots an arrow. The arrow hits you! You die... #...............#'## ##########'#.......###+# #.....#.......'...+ #.....#.......#...# #.....#.......#...# #.....#.......# ..# #.....#.......# .# #.....#.......# .# #..c.@#.......# ##'####......>#### #....# ####.......##### ....*.... #.......#.... ............. #.......#.... ...........c..#.......#.... .##.##..###...#.......##'## #. ##'# ...#######.....# . ... >.. #.....+ You could see a centaur. Vanquished Creatures 3 jellies An orc wizard (D:4) 4 gnolls (D:4) 3 adders (D:3) A ribbon worm (D:4) 9 orcs (D:4) 3 bats 5 endoplasms 2 giant cockroaches (D:1) 4 goblins 6 jackals 2 kobolds 3 quokkas A ball python (D:1) A frilled lizard (D:1) A rat (D:1) 49 creatures vanquished. Vanquished Creatures (others) A fulminant prism (D:5) 1 creature vanquished. Grand Total: 50 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Biggs the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Biggs set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 60 | D:1 | Reached XP level 2. HP: 10/21 MP: 0/0 263 | D:2 | Identified the +0 scale mail of Ciol Ratimo {rPois rCorr | Slay-3 Stlth+} 307 | D:2 | You are sucked into a shaft and drop 1 floor! 325 | D:3 | Reached XP level 3. HP: 8/25 MP: 0/0 325 | D:3 | Learned a level 1 spell: Summon Small Mammal 495 | D:3 | Reached XP level 4. HP: 26/31 MP: 0/0 565 | D:4 | Reached skill level 5 in Spellcasting 565 | D:4 | Reached skill level 5 in Conjurations 565 | D:4 | Reached skill level 5 in Hexes 565 | D:4 | Reached skill level 5 in Summonings 565 | D:4 | Reached skill level 5 in Necromancy 565 | D:4 | Reached skill level 5 in Translocations 565 | D:4 | Reached skill level 5 in Fire Magic 565 | D:4 | Reached skill level 5 in Ice Magic 565 | D:4 | Reached skill level 5 in Air Magic 565 | D:4 | Reached skill level 5 in Earth Magic 565 | D:4 | Reached skill level 5 in Alchemy 565 | D:4 | Reached XP level 5. HP: 19/35 MP: 0/0 565 | D:4 | Learned a level 2 spell: Jinxbite 959 | D:4 | Reached XP level 6. HP: 32/40 MP: 0/0 967 | D:5 | Entered Level 5 of the Dungeon 1026 | D:5 | Shot with an arrow by a centaur Illustrated notes Levels and vault maps discovered: D:1: erik_arrival_blinker_ship, layout_loops_ring, moated_statue D:2: minmay_general_purpose_star, layout_loops_corners, serial_rivers, chequers_serial_rivers_micro_c, chequers_serial_rivers_micro_c, chequers_serial_rivers_small_3, chequers_serial_rivers_marsh, chequers_serial_rivers_micro_d, dk_vineyard_2 D:3: layout_rooms D:4: layout_loops_ring, mainiacjoe_overflow_small_starburst, serial_bayou, serial_bayou_lagoon_a, serial_bayou_lake_a, serial_bayou_pond_e, serial_bayou_shore_b D:5: layout_gridville, uniq_ijyb, uniq_sigmund, uniq_duvessa Skill XL: | 1 2 3 4 | ---------------+-------------+----- Spellcasting | 4 5 | 5.8 Conjurations | 4 5 | 5.8 Hexes | 4 5 | 5.8 Summonings | 4 5 | 5.8 Necromancy | 4 5 | 5.8 Translocations | 4 5 | 5.8 Fire Magic | 4 5 | 5.8 Ice Magic | 4 5 | 5.8 Air Magic | 4 5 | 5.8 Earth Magic | 4 5 | 5.8 Alchemy | 4 5 | 5.8 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 51 | 4 || 55 Searing Ray | 2 | 19 || 21 Iskenderun's Myst | | 1 || 1 Fulminant Prism | | 1 || 1 Armour: Robe | 6 | 9 || 15 Dodge: Dodged | 8 | 3 || 11 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1025 | 1025 | 0 | 251 | 0 | 5 | 205.0 | Dungeon | 1025 | 1025 | 0 | 251 | 0 | 5 | 205.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:4: 463 daAuts D:1: 245 daAuts D:3: 195 daAuts D:2: 61 daAuts D:5: 58 daAuts