Seeded DCSS version 0.32-a0-2092-gd7452cd21e (webtiles) character file. Game seed: 14043125180090059317 (custom seed) 4 Biggs the Shooter (level 1, 16/16 HPs) Began as a Coglin Hunter on Aug 13, 2024. Quit the game on level 1 of the Dungeon. The game lasted 00:00:10 (63 turns). Biggs the Shooter(Coglin Hunter) Turns: 63, Time: 00:00:11 Health: 16/16 AC: 3 Str: 11 XL: 1 Next: 60% Magic: 1/1 EV: 11 Int: 8 God: Gold: 21 SH: 0 Dex: 17 Spells: 0/0 levels left rFire . . . a - +2 sling {Eunwoo} rCold . . . d - +0 sling {Aula} rNeg . . . b - +0 leather armour rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (amulet unavailable) Stlth ++ (ring unavailable) HPRegen 0.22/turn (ring unavailable) MPRegen 0.07/turn (no gizmo) %: no passive effects @: no status effects A: off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 21 gold pieces. Inventory: Hand Weapons a - a +2 sling (weapon) {Eunwoo} d - a +0 sling (offhand) {Aula} Armour b - a +0 leather armour (worn) Scrolls c - a scroll of butterflies e - a scroll of acquirement f - a scroll of identify {unknown} Skills: + Level 2.1 Fighting + Level 3.6 Ranged Weapons + Level 1.8 Dodging + Level 0.9 Stealth You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Message History a +1 vampiric dagger; a goblin corpse You shoot a sling bullet. The sling bullet hits the hobgoblin. You kill the hobgoblin! You shoot a sling bullet. You see here a frilled lizard corpse. e - 2 scrolls labelled UHIKLA DENU No target in view! Key pressed, stopping explore. You now have 13 gold pieces. Found a stone staircase leading down. You now have 21 gold pieces (gained 8). A goblin comes into view. It is wielding a +0 dagger. A goblin is nearby! You shoot a sling bullet. The goblin shouts! The sling bullet hits the goblin. The goblin is moderately wounded. You shoot a sling bullet. The sling bullet hits the goblin. The goblin is severely wounded. A goblin is nearby! You shoot a sling bullet. The sling bullet hits the goblin but does no damage. The goblin is severely wounded. You shoot a sling bullet. The sling bullet barely misses the goblin. You shoot a sling bullet. The sling bullet closely misses the goblin. You shoot a sling bullet. The sling bullet hits the goblin. You kill the goblin! Key pressed, stopping explore. No target in view! f - a scroll labelled OTHITI BESOTE No target in view! You open the door. Found a leather armour. There is an open door here. Key pressed, stopping explore. This is a scroll of acquirement! Something appears at your feet! Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ..# #.# #.#### #### .....# ..# #.##.# #######.####.##.# #..........#[##.# #..........#.@..# #..........#.##.# ####....).....#.#### ..............'.# ..............### ..........>...# ..............# ..............# ..............# There were no monsters in sight! Vanquished Creatures 2 goblins (D:1) A hobgoblin (D:1) A frilled lizard (D:1) 4 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Biggs the Coglin Hunter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 62 | D:1 | Identified 2 scrolls of acquirement 62 | D:1 | Acquired 580 gold pieces 63 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: lightli_molten_gateway, layout_basic Action || total ---------------------------++------- Fire: Sling || 20 Use: Scroll || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 65 | 65 | 0 | 0 | 45 | 1 | 65.0 | Dungeon | 65 | 65 | 0 | 0 | 45 | 1 | 65.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 65 daAuts