Seeded DCSS version 0.32-a0-2121-g385508daed (webtiles) character file. Game seed: 14043125180090059317 (custom seed) 4 Biggs the Slasher (level 1, 16/16 HPs) Began as a Coglin Gladiator on Aug 17, 2024. Quit the game on level 1 of the Dungeon. The game lasted 00:00:12 (51 turns). Biggs the Slasher(Coglin Gladiator) Turns: 51, Time: 00:00:13 Health: 16/16 AC: 4 Str: 14 XL: 1 Next: 60% Magic: 1/1 EV: 11 Int: 7 God: Gold: 21 SH: 0 Dex: 15 Spells: 0/0 levels left rFire . . . a - +0 long sword {Eunwoo} rCold . . . f - +0 dagger {Aula} rNeg . . . b - +0 leather armour rPois . c - +0 helmet rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (amulet unavailable) Stlth + (ring unavailable) HPRegen 0.22/turn (ring unavailable) MPRegen 0.07/turn (no gizmo) %: no passive effects @: revving A: off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 21 gold pieces. Inventory: Hand Weapons a - a +0 long sword (weapon) {Eunwoo} f - a +0 dagger (offhand) {Aula} Missiles d - 3 throwing nets (quivered) e - a javelin Armour b - a +0 leather armour (worn) c - a +0 helmet (worn) Scrolls g - a scroll of acquirement Skills: + Level 2.1 Fighting + Level 3.0 Long Blades + Level 1.8 Throwing + Level 2.7 Dodging You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Message History You hit the goblin but do no damage. You slash the goblin with your +0 long sword! You kill the goblin! HP restored. Things that are here: a +1 vampiric dagger; a goblin corpse No target in view! g - 2 scrolls labelled UHIKLA DENU Key pressed, stopping explore. No target in view! No target in view! A goblin comes into view. It is wielding a +0 dagger. A goblin is nearby! A goblin is nearby! A goblin is nearby! You slash the goblin with your +0 long sword! You kill the goblin! You now have 8 gold pieces. You see here a +0 dagger. You now have 21 gold pieces (gained 13). Key pressed, stopping explore. Key pressed, stopping explore. No target in view! A hobgoblin comes into view. A hobgoblin is nearby! A hobgoblin is nearby! Found a sling. The helpless hobgoblin fails to defend itself. You hit the hobgoblin but do no damage. x2 The hobgoblin hits you but does no damage. You hit the hobgoblin but do no damage. You barely miss the hobgoblin with your +0 dagger. The hobgoblin hits you. You hit the hobgoblin with your +0 dagger. The hobgoblin is moderately wounded. You hit the hobgoblin with your +0 long sword. You kill the hobgoblin! This is a scroll of acquirement! Something appears at your feet! Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ≈#...########........ .'.### #.####### .'.# #.......# ≈### #.......# ≈# #.......# ## #.......# # #.####### # #.#####.###. #...@....... #........... #........### #........).. ######..#### ..# #+# There were no monsters in sight! Vanquished Creatures 2 goblins (D:1) A hobgoblin (D:1) A frilled lizard (D:1) 4 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Biggs the Coglin Gladiator began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 50 | D:1 | Identified 2 scrolls of acquirement 50 | D:1 | Acquired a +3 antimagic demon blade 51 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: lightli_molten_gateway, layout_basic Action || total ---------------------------++------- Melee: Long sword || 7 Dagger || 6 Use: Scroll || 1 Stab: Sleeping || 1 Armour: Leather armour || 4 Dodge: Dodged || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 51 | 51 | 0 | 0 | 30 | 1 | 51.0 | Dungeon | 51 | 51 | 0 | 0 | 30 | 1 | 51.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 51 daAuts