Dungeon Crawl Stone Soup version 0.32.0-1-gb5efadc4f2 (webtiles) character file. Game seed: 11558010573326857067 96 Biggs the Magician (level 4, 31/31 HPs) Began as a Djinni Conjurer on Sept 2, 2024. Quit the game on level 2 of the Dungeon. The game lasted 00:03:25 (1671 turns). Biggs the Magician (Djinni Conjurer) Turns: 1671, Time: 00:03:26 Health: 31/31 AC: 2 Str: 6 XL: 4 Next: 98% Gold: 118 EV: 11 Int: 22 God: SH: 0 Dex: 17 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ e - +6 ring of dexterity HPRegen 0.25/turn (no ring) %: no passive effects @: weak-willed, flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 118 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery e - a +6 ring of dexterity (left hand) Wands j - a wand of paralysis (12) Scrolls g - a scroll of teleportation h - a scroll of summoning k - 2 scrolls of silence Potions d - a potion of heal wounds {unknown} f - 2 potions of mutation {unknown} m - a potion of magic {unknown} Skills: - Level 2.1 Dodging - Level 1.5 Stealth * Level 4.9 Spellcasting * Level 4.9 Conjurations * Level 4.9 Hexes * Level 4.9 Summonings * Level 4.9 Necromancy * Level 4.9 Translocations * Level 4.9 Fire Magic * Level 4.9 Ice Magic * Level 4.9 Air Magic * Level 4.9 Earth Magic * Level 4.9 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 54% 2d6 1% 2 c - Fulminant Prism Conj/Alch 13% 3d8 13% 4 d - Iskenderun's Mystic Conj/Tloc 27% 2d7 (+2d3 13% 4 e - Apportation Tloc 54% N/A 1% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Aim: a goblin, wielding a +0 dagger (severely wounded, 100% to hit) The magic dart hits the goblin. You kill the goblin! Key pressed, stopping explore. Unknown command. You see here a +0 dagger. m - a pink potion Key pressed, stopping explore. Key pressed, stopping explore. Found a stone staircase leading down. Key pressed, stopping explore. You see here a +1 heavy hand axe. You see here a +1 heavy hand axe. Key pressed, stopping explore. You see here a +0 ring mail. Found a whip. As you read the scroll labelled ANINUL VAOKIWK, it crumbles to dust. Your body is wracked with pain! It was a scroll of torment. Unknown command. As you read the scroll labelled UPADULANKAUDI, it crumbles to dust. It is a scroll of identify. g - a scroll of teleportation As you read the scroll of identify, it crumbles to dust. h - a scroll of summoning As you read the scroll labelled FOCIOF GAJAOCU, it crumbles to dust. The air around you briefly surges with heat, but it dissipates. It was a scroll of immolation. As you read the scroll labelled TYNEQE FALUIRO, it crumbles to dust. A profound silence engulfs you. It was a scroll of silence. Magic scrolls do not work when you're silenced! Unknown command. You start resting. Your hearing returns. You start resting. HP restored. As you read the scroll labelled QAGOBREPHI, it crumbles to dust. A wave of despondency washes over your surroundings. It was a scroll of vulnerability. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ####### #..##.# #...#### #.....####....# ###.### # ##(..##.>#..###### #.....# # .#...#...#.......# ####.###.#### .#...#..###.####.# #....# #..... #.†...###.#.# #.# #.##.###.#### ............# #.# #.##.....# ...♣.......## #.# #.####.### ..........## #@# #.# #.# #.....##### #.#.# #.# #.# .#...#+ ).# #..... ..# .#...# ### ##### ### ##...# ##...# ##### There were no monsters in sight! Vanquished Creatures Ijyb (D:2) 2 adders (D:2) 2 ribbon worms (D:2) A dart slug (D:2) 4 ball pythons 2 endoplasms A giant cockroach (D:2) 12 goblins 3 hobgoblins (D:1) 7 jackals 3 kobolds A quokka (D:2) A bat (D:1) A frilled lizard (D:2) 41 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Biggs the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Biggs set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 140 | D:1 | Reached XP level 2. HP: 19/21 MP: 0/0 838 | D:2 | Reached XP level 3. HP: 23/25 MP: 0/0 838 | D:2 | Learned a level 1 spell: Apportation 1162 | D:2 | Reached XP level 4. HP: 25/31 MP: 0/0 1316 | D:2 | Noticed Ijyb 1324 | D:2 | Killed Ijyb 1671 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_brainrot, layout_loops_ring, st_stairs_6, nrook_mini_backslash D:2: kennysheep_the_goblin_king, layout_loops_ring, grunt_ministairs_6 Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 4 | 4.9 Conjurations | 4 | 4.9 Hexes | 4 | 4.9 Summonings | 4 | 4.9 Necromancy | 4 | 4.9 Translocations | 4 | 4.9 Fire Magic | 4 | 4.9 Ice Magic | 4 | 4.9 Air Magic | 4 | 4.9 Earth Magic | 4 | 4.9 Alchemy | 4 | 4.9 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 57 | 17 || 74 Searing Ray | 5 | 4 || 9 Use: Scroll | | 6 || 6 Armour: Robe | 6 | 4 || 10 Dodge: Dodged | 9 | 4 || 13