Dungeon Crawl Stone Soup version 0.32.0-1-gb5efadc4f2 (webtiles) character file. Game seed: 778652538033296012 70 Biggs the Magician (level 4, 31/31 HPs) Began as a Djinni Conjurer on Sept 2, 2024. Quit the game on level 3 of the Dungeon. The game lasted 00:04:02 (2330 turns). Biggs the Magician (Djinni Conjurer) Turns: 2330, Time: 00:04:02 Health: 31/31 AC: 3 Str: 6 XL: 4 Next: 45% Gold: 191 EV: 11 Int: 21 God: SH: 0 Dex: 12 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . b - +0 cloak rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) %: no passive effects @: weak-willed, flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 191 gold pieces. Inventory: Armour a - a +0 robe (worn) b - a +0 cloak (worn) Jewellery p - a +6 ring of intelligence Wands o - a wand of flame (24) Scrolls c - a scroll of poison n - a scroll of immolation Potions d - a potion of mutation {unknown} e - a potion of might {unknown} f - a potion of heal wounds {unknown} g - a potion of curing {unknown} h - 2 potions of lignification {unknown} i - a potion of degeneration {unknown} Skills: - Level 2.1 Dodging - Level 1.5 Stealth * Level 4.7 Spellcasting * Level 4.7 Conjurations * Level 4.7 Hexes * Level 4.7 Summonings * Level 4.7 Necromancy * Level 4.7 Translocations * Level 4.7 Fire Magic * Level 4.7 Ice Magic * Level 4.7 Air Magic * Level 4.7 Earth Magic * Level 4.7 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 2d6 2% 2 c - Fulminant Prism Conj/Alch 12% 3d8 16% 4 d - Iskenderun's Mystic Conj/Tloc 24% 2d7 (+2d3 16% 4 e - Foxfire Conj/Fire 96% 2x1d8 1% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Makhleb Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The hobgoblin shouts! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin (100% to hit) The magic dart hits the hobgoblin. You kill the hobgoblin! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Key pressed, stopping explore. Unknown command. The air fills with toxic fumes! As you read the scroll labelled JACAEC QIRAASEA, it crumbles to dust. It was a scroll of poison. Unknown command. As you read the scroll labelled NAMUOF FO ZUQE, it crumbles to dust. A profound silence engulfs you. It was a scroll of silence. Unknown command. Magic scrolls do not work when you're silenced! Unknown command. No target in view! You start waiting. Your hearing returns. Unknown command. As you read the scroll labelled HAEPHU QATEPP, it crumbles to dust. You hear a loud clanging noise! It was a scroll of noise. Unknown command. As you read the scroll labelled LUUHYA ASOE, it crumbles to dust. A wave of despondency washes over your surroundings. It was a scroll of vulnerability. Unknown command. As you read the scroll labelled TOONAOMIEGG, it crumbles to dust. It is a scroll of identify. n - a scroll of immolation Unknown command. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ##.## #.# #.###.##. #.# #.# #.###.##. #.# #.# #........ ##+# #.# #####.### ##...## #.# #.# ##.....## #.##### #.### # ##.......## #.....#### #.##. # #.........####...<....####.#.. ...+.........'..@................ ####.........####...#.##.#####... # #.......## #..##.##.# #.#. ##.....## #........# ###.## ##...###########.#### #..... ####.........# #.# #.#.## ##.##.#######.# #.# #.#... #.........# #.# #.# #.#### ##.##.###.###.# #.# #.# There were no monsters in sight! Vanquished Creatures An adder (D:3) 4 ribbon worms A dart slug (D:1) 3 ball pythons 5 bats 3 endoplasms 4 giant cockroaches 6 goblins 3 hobgoblins 6 jackals A kobold (D:1) A quokka (D:3) 3 frilled lizards 4 rats 45 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Biggs the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Biggs set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 142 | D:1 | Reached XP level 2. HP: 19/21 MP: 0/0 798 | D:2 | Reached XP level 3. HP: 19/25 MP: 0/0 798 | D:2 | Learned a level 1 spell: Foxfire 1444 | D:2 | Found a burning altar of Makhleb. 1644 | D:3 | Reached XP level 4. HP: 30/31 MP: 0/0 2330 | D:3 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_simpleton_a, layout_loops_ring, minivault_19 D:2: kennysheep_big_flooded_room, layout_basic, basic_altar, due_unseen_surprise D:3: layout_loops_corners Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 4 | 4.7 Conjurations | 4 | 4.7 Hexes | 4 | 4.7 Summonings | 4 | 4.7 Necromancy | 4 | 4.7 Translocations | 4 | 4.7 Fire Magic | 4 | 4.7 Ice Magic | 4 | 4.7 Air Magic | 4 | 4.7 Earth Magic | 4 | 4.7 Alchemy | 4 | 4.7 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 63 | 14 || 77 Searing Ray | 5 | 4 || 9 Use: Scroll | | 5 || 5 Armour: Robe | 4 | 1 || 5 Dodge: Dodged | 7 | 6 || 13