Dungeon Crawl Stone Soup version 0.32.0-5-gee5d4526aa (webtiles) character file. Game seed: 11532382939574016489 98 Biggs the Magician (level 5, -2/35 HPs) Began as a Djinni Conjurer on Sept 5, 2024. Slain by an adder (4 damage) ... on level 2 of the Dungeon. The game lasted 00:02:02 (864 turns). Biggs the Magician (Djinni Conjurer) Turns: 864, Time: 00:02:02 Health: -2/35 AC: 2 Str: 6 XL: 5 Next: 1% Gold: 90 EV: 5 Int: 21 God: SH: 0 Dex: 12 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) %: infuse magic (-3 HP) @: flying, held A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 90 gold pieces. Inventory: Missiles e - a throwing net Armour a - a +0 robe (worn) Scrolls b - 3 scrolls of identify {unknown} d - a scroll of amnesia {unknown} f - a scroll of summoning {unknown} h - a scroll of blinking {unknown} Potions c - a potion of attraction {unknown} g - a potion of resistance {unknown} i - 2 potions of might {unknown} Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 4.9 Spellcasting + Level 4.9 Conjurations + Level 4.9 Hexes + Level 4.9 Summonings + Level 4.9 Necromancy + Level 4.9 Translocations + Level 4.9 Fire Magic + Level 4.9 Ice Magic + Level 4.9 Air Magic + Level 4.9 Earth Magic + Level 4.9 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 52% 2d6 2% 2 c - Fulminant Prism Conj/Alch 13% 3d9 14% 4 d - Iskenderun's Mystic Conj/Tloc 26% 2d7 (+2d3 14% 4 e - Sandblast Erth 52% 2d12 1% 1 f - Call Imp Summ 52% N/A 2% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:2 : Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The searing ray hits the goblin. The goblin is heavily wounded. (Press . to maintain the ray.) The adder hisses angrily. * * * LOW HITPOINT WARNING * * * A frilled lizard comes into view. Unknown command. You struggle to detach yourself from the web. A jackal comes into view. Unknown command. You struggle to detach yourself from the web. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - adder Aim: an adder (66% to hit) The searing ray hits the goblin. You kill the goblin! The searing ray misses the adder. The searing ray hits the goblin. You kill the goblin! (Press . to maintain the ray.) The jackal barks! * * * LOW HITPOINT WARNING * * * You have reached level 5! The power to cast Call Imp wells up from within. Spell assigned to 'f'. The searing ray hits the adder. The adder is heavily wounded. The searing ray hits the frilled lizard! You kill the frilled lizard! * * * LOW HITPOINT WARNING * * * A jackal comes into view. Unknown command. Unknown command. The searing ray hits the adder. The adder is almost dead. * * * LOW HITPOINT WARNING * * * The jackal barks! The adder bites you. You die... ..(.....##............##......... ##########♣..##.......##........† #...##.......##......... #∩.♣##.......##......... ####.#.......##......... #.........# ........ ###.####### #######. #.....# #.. #.@...# ##.# #.S...# #..# #.)...# #.## ##))..# ###.## .h.### #..... .... #.###. ..h. #. #. ...... # #. #. You could see an adder and 2 jackals. Vanquished Creatures A jelly (D:2) Robin (D:2) 2 ribbon worms (D:2) 2 dart slugs (D:1) 4 endoplasms A giant cockroach (D:1) 14 goblins 5 hobgoblins 2 quokkas (D:1) 5 ball pythons 2 frilled lizards 8 rats 47 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Biggs the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Biggs set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 43 | D:1 | Reached XP level 2. HP: 14/21 MP: 0/0 93 | D:1 | Found a faded altar of an unknown god. 244 | D:1 | Reached XP level 3. HP: 20/25 MP: 0/0 244 | D:1 | Learned a level 1 spell: Sandblast 604 | D:2 | Reached XP level 4. HP: 27/31 MP: 0/0 818 | D:2 | Found Inomm's Book Shoppe. 851 | D:2 | Noticed Robin 858 | D:2 | Killed Robin 863 | D:2 | Reached XP level 5. HP: 3/35 MP: 0/0 863 | D:2 | Learned a level 2 spell: Call Imp 864 | D:2 | Slain by an adder Illustrated notes Levels and vault maps discovered: D:1: reono_arrival_mine, layout_basic, ebering_ecumenical_altar_petrified D:2: layout_basic, serial_shops, nicolae_shop_pleasant_corner_grove, uniq_jessica, uniq_robin Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 4 | 4.9 Conjurations | 4 | 4.9 Hexes | 4 | 4.9 Summonings | 4 | 4.9 Necromancy | 4 | 4.9 Translocations | 4 | 4.9 Fire Magic | 4 | 4.9 Ice Magic | 4 | 4.9 Air Magic | 4 | 4.9 Earth Magic | 4 | 4.9 Alchemy | 4 | 4.9 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 54 | 24 || 78 Searing Ray | 1 | 5 || 6 Armour: Robe | 1 | 3 || 4 Dodge: Dodged | 1 | 4 || 5