Dungeon Crawl Stone Soup version 0.32.0-5-gee5d4526aa (webtiles) character file. Game seed: 5072901953353379803 16 Biggs the Magician (level 2, -3/21 HPs) Began as a Djinni Conjurer on Sept 5, 2024. Slain by a black bear (10 damage) ... on level 4 of the Dungeon. The game lasted 00:01:47 (730 turns). Biggs the Magician (Djinni Conjurer) Turns: 730, Time: 00:01:48 Health: -3/21 AC: 6 Str: 6 XL: 2 Next: 75% Gold: 55 EV: 11 Int: 19 God: SH: 0 Dex: 11 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ c - ring of wizardry HPRegen 0.23/turn f - +4 ring of protection %: wizardry (x1), infuse magic (-4 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 55 gold pieces. Inventory: Armour a - a +0 robe (worn) g - a +2 tower shield Jewellery c - a ring of wizardry (left hand) f - a +4 ring of protection (right hand) Scrolls d - a scroll of teleportation {unknown} e - 2 scrolls of silence {unknown} j - a scroll of identify {unknown} k - a scroll of revelation {unknown} Potions b - a potion of heal wounds {unknown} h - a potion of might {unknown} i - a potion of lignification {unknown} Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 4.0 Spellcasting + Level 4.0 Conjurations + Level 4.0 Hexes + Level 4.0 Summonings + Level 4.0 Necromancy + Level 4.0 Translocations + Level 4.0 Fire Magic + Level 4.0 Ice Magic + Level 4.0 Air Magic + Level 4.0 Earth Magic + Level 4.0 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 1% 1 b - Searing Ray Conj 38% 2d5 1% 2 c - Fulminant Prism Conj/Alch 9% 3d7 11% 4 d - Iskenderun's Mystic Conj/Tloc 19% 2d6 (+2d2 11% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - black bear Aim: a black bear (moderately wounded, 100% to hit) The magic dart hits the black bear. The black bear is moderately wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - black bear Aim: a black bear (moderately wounded, 84% to hit) The searing ray hits the black bear. The black bear is moderately wounded. (Press . to maintain the ray.) The searing ray hits the black bear. The black bear is heavily wounded. Unknown command. The searing ray hits the black bear. The black bear is heavily wounded. The searing ray hits the black bear! The black bear is severely wounded. You finish channelling your searing ray. The black bear bites you. The black bear claws you but does no damage. The black bear claws you. Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - black bear Aim: a black bear (severely wounded, 84% to hit) The searing ray hits the black bear. The black bear is almost dead. (Press . to maintain the ray.) The black bear goes berserk! The searing ray hits the black bear but does no damage. The black bear is almost dead. The black bear bites you! You die... ##. #.. #... #.... #....# #.....### #.....h@####### #....##.......# ### #...<...# ##.......# #####........# .............# ......#.####### ..............## ......#.#####..## # You could see a black bear (berserk). Vanquished Creatures An endoplasm (D:1) A giant cockroach (D:2) 3 goblins 3 jackals (D:1) A kobold (D:2) A quokka (D:1) 3 ball pythons (D:1) A rat (D:1) 14 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Biggs the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Biggs set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 235 | D:1 | Reached XP level 2. HP: 20/21 MP: 0/0 679 | D:2 | You are sucked into a shaft and drop 2 floors! 722 | D:4 | Noticed a black bear 730 | D:4 | Slain by a black bear Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_line_fractal, layout_basic D:2: layout_basic, basic_altar, minmay_misc_feat_chi D:4: layout_rooms, dk_yredelemnul_ordeal, mainiacjoe_overflow_big_doors, temple_statues, uniq_pikel, uniq_edmund, uniq_robin Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 4 | 4.0 Conjurations | 4 | 4.0 Hexes | 4 | 4.0 Summonings | 4 | 4.0 Necromancy | 4 | 4.0 Translocations | 4 | 4.0 Fire Magic | 4 | 4.0 Ice Magic | 4 | 4.0 Air Magic | 4 | 4.0 Earth Magic | 4 | 4.0 Alchemy | 4 | 4.0 Dodging | | 2.1 Stealth | | 1.5 Action || total ---------------------------++------- Cast: Magic Dart || 25 Searing Ray || 3 Armour: Robe || 6 Dodge: Dodged || 4