Dungeon Crawl Stone Soup version 0.32.0-5-gee5d4526aa (webtiles) character file. Game seed: 11082532766522393763 55 Biggs the Magician (level 4, -3/31 HPs) Began as a Djinni Conjurer on Sept 5, 2024. Shot with a sling bullet by a goblin (4 damage) ... on level 2 of the Dungeon. The game lasted 00:01:25 (634 turns). Biggs the Magician (Djinni Conjurer) Turns: 634, Time: 00:01:26 Health: -3/31 AC: 2 Str: 6 XL: 4 Next: 14% Gold: 13 EV: 11 Int: 22 God: SH: 0 Dex: 11 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) %: infuse magic (-4 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 13 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls e - a scroll of noise {unknown} Potions b - 2 potions of enlightenment {unknown} c - a potion of invisibility {unknown} d - a potion of degeneration {unknown} Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 4.5 Spellcasting + Level 4.5 Conjurations + Level 4.5 Hexes + Level 4.5 Summonings + Level 4.5 Necromancy + Level 4.5 Translocations + Level 4.5 Fire Magic + Level 4.5 Ice Magic + Level 4.5 Air Magic + Level 4.5 Earth Magic + Level 4.5 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 50% 2d6 2% 2 c - Fulminant Prism Conj/Alch 12% 3d9 16% 4 d - Iskenderun's Mystic Conj/Tloc 25% 2d7 (+2d3 16% 4 e - Soul Splinter Necr 100% N/A 1% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You finish channelling your searing ray. Unknown command. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - goblin Aim: a goblin, wielding a +0 dagger (72% to hit) The searing ray hits the goblin! You kill the goblin! (Press . to maintain the ray.) The goblin unwields a +0 club. The goblin wields a +0 sling. The goblin shoots a sling bullet. The sling bullet hits you. * * * LOW HITPOINT WARNING * * * The adder completely misses you. Unknown command. The searing ray hits the adder! You kill the adder! * * * LOW HITPOINT WARNING * * * You have reached level 4! You feel clever. Unknown command. The searing ray hits the quokka! You kill the quokka! * * * LOW HITPOINT WARNING * * * The goblin shoots a sling bullet. The sling bullet hits you. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - goblin Aim: a goblin, wielding a +0 sling (74% to hit) The searing ray hits the goblin. The goblin is severely wounded. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The goblin shoots a sling bullet. The sling bullet misses you. Unknown command. Unknown command. The goblin shoots a sling bullet. The sling bullet hits you. You die... ♣ ###.♣ #@.)♣ #...g..... #...##..... ...#†# .#.# >.....# ... ######.# .# #.. # ..? You could see a goblin. Vanquished Creatures A gnoll (D:1) 2 adders (D:2) A ribbon worm (D:2) A dart slug (D:1) A ball python (D:1) An endoplasm (D:1) 4 hobgoblins 2 jackals (D:1) A quokka (D:2) 2 bats (D:1) 2 frilled lizards (D:1) 3 goblins 2 kobolds (D:1) 2 rats (D:1) 25 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Biggs the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Biggs set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 101 | D:1 | Reached XP level 2. HP: 15/21 MP: 0/0 311 | D:1 | Reached XP level 3. HP: 15/25 MP: 0/0 311 | D:1 | Learned a level 1 spell: Soul Splinter 631 | D:2 | Reached XP level 4. HP: 8/31 MP: 0/0 634 | D:2 | Shot with a sling bullet by a goblin Illustrated notes Levels and vault maps discovered: D:1: noname_arrival_rooms_in_the_neighbourhood, layout_rooms D:2: layout_basic, serial_bayou, serial_bayou_lake_a, serial_bayou_pond_c, serial_bayou_pond_d, serial_bayou_ford_a, serial_bayou_pond_d, serial_bayou_crossing Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 4 | 4.5 Conjurations | 4 | 4.5 Hexes | 4 | 4.5 Summonings | 4 | 4.5 Necromancy | 4 | 4.5 Translocations | 4 | 4.5 Fire Magic | 4 | 4.5 Ice Magic | 4 | 4.5 Air Magic | 4 | 4.5 Earth Magic | 4 | 4.5 Alchemy | 4 | 4.5 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 37 | || 37 Searing Ray | 8 | 1 || 9 Armour: Robe | 4 | 2 || 6 Dodge: Dodged | 4 | 1 || 5