Dungeon Crawl Stone Soup version 0.32.0-5-gee5d4526aa (webtiles) character file. Game seed: 16414551231347574982 59 Biggs the Magician (level 4, -6/31 HPs) Began as a Djinni Conjurer on Sept 5, 2024. Mangled by Sigmund ... wielding a +0 scythe (8 damage) ... on level 2 of the Dungeon. The game lasted 00:01:44 (1068 turns). Biggs the Magician (Djinni Conjurer) Turns: 1068, Time: 00:01:44 Health: -6/31 AC: 3 Str: 6 XL: 4 Next: 22% Gold: 94 EV: 11 Int: 21 God: SH: 0 Dex: 12 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ h - +0 helmet rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) %: infuse magic (-7 HP) @: brilliant, flying, very slightly contaminated A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 94 gold pieces. Inventory: Missiles f - a throwing net Armour a - a +0 robe (worn) h - a +0 helmet (worn) Jewellery b - a +4 ring of slaying Scrolls c - a scroll of enchant armour {unknown} d - a scroll of blinking {unknown} g - a scroll of enchant weapon {unknown} Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 4.6 Spellcasting + Level 4.6 Conjurations + Level 4.6 Hexes + Level 4.6 Summonings + Level 4.6 Necromancy + Level 4.6 Translocations + Level 4.6 Fire Magic + Level 4.6 Ice Magic + Level 4.6 Air Magic + Level 4.6 Earth Magic + Level 4.6 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 72% 2d7 2% 2 c - Fulminant Prism Conj/Alch 18% 3d10 17% 4 d - Iskenderun's Mystic Conj/Tloc 36% 2d9 (+2d4 17% 4 e - Shock Conj/Air 100% 1d9 1% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Sigmund, Terence Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The mystic blast hits Terence but does no damage. Terence is severely wounded. Terence barely misses you. Unknown command. Unknown command. Casting: Iskenderun's Mystic Blast (extremely dangerous; 17% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 short sword of electrocution and wearing a +0 chain mail (severely wounded, 85% to hit) The searing ray misses Terence. The searing ray hits Sigmund! Sigmund is moderately wounded. (Press . to maintain the ray.) Terence hits you with a +0 short sword of electrocution. You are electrocuted! * * * LOW HITPOINT WARNING * * * Unknown command. The searing ray hits Terence. Terence is severely wounded. The searing ray misses Sigmund. * * * LOW HITPOINT WARNING * * * Sigmund misses you. Unknown command. Unknown command. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Iskenderun's Mystic Blast. You are very lightly contaminated with residual magic. Nothing appears to happen. * * * LOW HITPOINT WARNING * * * Terence barely misses you. Sigmund mumbles some strange words. Sigmund flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. Unknown command. Unknown command. It was a potion of brilliance. You feel clever all of a sudden. Terence hits you but does no damage. Something hits you! You die... # .....#.##.# #.#..#.###.. .# # #.#..# >.. .# ..... ##.# .. .... .. #. ..# #{# #.#### #@@..# ########.# #.....##.# #.....##.# ####.....##.# #........'..# #.##.....#### #.##.....######### #.##.............### You could see Terence. Vanquished Creatures A hound (D:2) 2 ball pythons (D:1) 4 endoplasms 2 goblins 4 hobgoblins 6 jackals 2 bats (D:2) A frilled lizard (D:1) A kobold (D:1) 4 rats (D:1) 27 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Biggs the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Biggs set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 242 | D:1 | Reached XP level 2. HP: 19/21 MP: 0/0 747 | D:2 | Noticed Sigmund 791 | D:2 | Reached XP level 3. HP: 16/25 MP: 0/0 791 | D:2 | Learned a level 1 spell: Shock 793 | D:2 | Reached XP level 4. HP: 16/31 MP: 0/0 1059 | D:2 | Noticed Terence 1068 | D:2 | Mangled by Sigmund Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_peaceful_grave, layout_basic, minmay_parallelograms, grunt_decor_mini_mirrors, chequers_hall_statues_corner_a, kennysheep_flooded_box, hangedman_abyss_or_decor_lesser_grid D:2: layout_basic, hellmonk_ecumenical_altar_dog_temple, grunt_ministairs_2, uniq_terence, uniq_sigmund Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 4 | 4.6 Conjurations | 4 | 4.6 Hexes | 4 | 4.6 Summonings | 4 | 4.6 Necromancy | 4 | 4.6 Translocations | 4 | 4.6 Fire Magic | 4 | 4.6 Ice Magic | 4 | 4.6 Air Magic | 4 | 4.6 Earth Magic | 4 | 4.6 Alchemy | 4 | 4.6 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 39 | 12 || 51 Searing Ray | 2 | 5 || 7 Iskenderun's Myst | | 1 || 1 Use: Potion | | 1 || 1 Armour: Robe | 7 | 6 || 13 Dodge: Dodged | 7 | 5 || 12