Dungeon Crawl Stone Soup version 0.29-a0-284-gf9362112df (webtiles) character file. Game seed: 18255433907461269950 3 Bimmy the Nimble (level 1, 0/13 HPs) Began as a Gnoll Wanderer on Mar 27, 2022. Was a Follower of Vehumet. Slain by a jackal (2 damage) ... on level 1 of the Dungeon. The game lasted 00:01:09 (110 turns). Bimmy the Nimble (Gnoll Wanderer) Turns: 110, Time: 00:01:09 Health: 0/13 AC: 3 Str: 7 XL: 1 Next: 50% Magic: 8/8 EV: 15 Int: 11 God: Vehumet [*.....] Gold: 0 SH: 0 Dex: 15 Spells: 14/14 levels left rFire . . . SeeInvis . a - +0 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit . e - +0 leather armour rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.11/turn (no ring) @: no status effects A: fangs 1, strong nose, distributed training a: Renounce Religion You were on level 1 of the Dungeon. You worshipped Vehumet. Vehumet was aware of your devotion. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 dagger (weapon) Missiles b - 4 throwing nets (quivered) Armour e - a +0 leather armour (worn) Scrolls c - a scroll of vulnerability d - 2 scrolls of teleportation Potions f - a potion of heal wounds {unknown} g - a potion of lignification {unknown} Skills: + Level 0.0 Fighting + Level 0.0 Short Blades + Level 0.0 Long Blades + Level 0.0 Axes + Level 0.0 Maces & Flails + Level 0.0 Polearms + Level 0.0 Staves + Level 0.0 Slings + Level 0.0 Bows + Level 0.0 Crossbows + Level 2.3 Throwing + Level 0.0 Armour + Level 8.4 Dodging + Level 2.1 Stealth + Level 0.0 Shields + Level 0.0 Unarmed Combat + Level 7.0 Spellcasting + Level 1.9 Conjurations + Level 0.0 Hexes + Level 0.0 Summonings + Level 0.0 Necromancy + Level 0.0 Translocations + Level 0.0 Transmutations + Level 0.0 Fire Magic + Level 0.0 Ice Magic + Level 0.0 Air Magic + Level 0.0 Earth Magic + Level 0.0 Poison Magic + Level 0.1 Invocations + Level 0.0 Evocations You had 14 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Shock Conj/Air 24% 1d4 17% 1 Searing Ray Conj 16% 2d5 19% 2 Static Discharge Conj/Air 6% N/A 26% 2 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Vehumet Innate Abilities, Weirdness & Mutations You have very sharp teeth. Your uncanny sense of smell can sniff out nearby items. Your experience applies equally to all skills. Message History You hit the jackal but do no damage. The bat completely misses you. The jackal closely misses you. The jackal bites you. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You hit the jackal but do no damage. The bat misses you. The jackal closely misses you. The jackal bites you but does no damage. The bat hits you. The jackal bites you but does no damage. The jackal closely misses you. You completely miss the jackal. The bat barely misses you. The jackal closely misses you. The jackal bites you but does no damage. The bat closely misses you. You barely miss the jackal. The bat completely misses you. x2 The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal barely misses you. The bat closely misses you. The jackal bites you. You die... ....##.#####.# #......# ............ .......# ......^..♣.♣ .......# ........... .##..#.##. .#.#...#.♣ .....#.... #.#..... .###.####. #.#...# .###.####.## #.#hh!# ...........###..@..#.♣ .###...###..##b.b......# )#G#...#G#....♣..[...### .###...###...PPP.###.# ...........#......# # ....._.......#..#.... ...........#.#..####. .###...###...#..# # .#G#...#G#....... You could see 2 jackals and 2 bats. Vanquished Creatures A bat (D:1) A jackal (D:1) A rat (D:1) 3 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Bimmy the Gnoll Wanderer began the quest for the Orb. 0 | D:1 | Bimmy set off with the following items: a +0 dagger, 4 | throwing nets, a scroll of vulnerability, a scroll of | teleportation, a +0 leather armour; and the following | spells available to memorise: Searing Ray, Static Discharge 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 8/8 56 | D:1 | Noticed a golden eye 57 | D:1 | Noticed a golden eye 61 | D:1 | Found a faded altar of an unknown god. 64 | D:1 | Noticed a floating eye 64 | D:1 | Noticed a golden eye 82 | D:1 | Prayed at the altar of an unknown god. 82 | D:1 | Became a worshipper of Vehumet 82 | D:1 | Reached * piety under Vehumet 82 | D:1 | Offered knowledge of Shock by Vehumet. 110 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: shiori_arrival_oz, layout_loops_cross, hellmonk_ecumenical_altar_watching_god, serial_forest, infiniplex_forest_clump_small, infiniplex_forest_lined_2, infiniplex_forest_clump_tiny, infiniplex_forest_diagonal, infiniplex_forest_clump_double, infiniplex_forest_lined_corner, infiniplex_forest_lined_3 Action || total -------------------------++------- Melee: Dagger || 23 Bite || 2 Armor: Leather armour || 6 Dodge: Dodged || 57 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 110 | 92 | 18 | 0 | 31 | 1 | 110.0 | Dungeon | 110 | 92 | 18 | 0 | 31 | 1 | 110.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 110 daAuts