Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 17187892572713622687 56 Birby the Conjurer (level 3, -1/17 HPs) Began as a Felid Conjurer on Jan 22, 2025. Killed from afar by Sigmund (4 damage) ... with a puff of flame ... on level 3 of the Dungeon. The game lasted 00:05:56 (1940 turns). Birby the Conjurer (Felid Conjurer) Turns: 1940, Time: 00:05:56 Health: -1/17 AC: 1 Str: 3 XL: 3 Next: 69% Magic: 1/7 EV: 16 Int: 23 God: Gold: 243 SH: 0 Dex: 14 Spells: 2/6 levels left Lives: 0 Deaths: 1 rFire + . . (weapon unavailable) rCold . . . (shield unavailable) rNeg . . . (body armour unavailable) rPois . (helmet unavailable) rElec . (cloak unavailable) rCorr . (gloves unavailable) SInv + (boots unavailable) Will ..... (no amulet) Stlth + c - ring of protection from fire HPRegen 0.22/turn (no ring) MPRegen 0.10/turn %: no passive effects @: confused A: very small, claws 1, fangs 3, see invisible, shaggy fur 1, stealthy paws, no weapons or thrown items, no armour, multi-lived a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 243 gold pieces. Inventory: Jewellery c - a ring of protection from fire (left paw) Scrolls b - a scroll of vulnerability {unknown} e - 2 scrolls of poison {unknown} f - a scroll of enchant weapon {unknown} j - a scroll of revelation {unknown} k - a scroll of noise {unknown} l - 6 scrolls of fog {unknown} n - a scroll of teleportation {unknown} p - a scroll of blinking {unknown} Potions a - a potion of magic d - a potion of invisibility {unknown} g - 2 potions of enlightenment {unknown} h - a potion of attraction {unknown} i - 3 potions of curing {unknown} m - a potion of brilliance {unknown} o - a potion of lignification {unknown} Skills: + Level 0.8 Fighting + Level 2.8 Dodging + Level 3.3 Stealth + Level 0.1 Unarmed Combat + Level 2.2 Spellcasting + Level 4.4 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 b - Searing Ray Conj 44% 2d6 3% 2 c - Shock Conj/Air 48% 1d6 4% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Swiftness Air 2% N/A 36% 3 Teleport Other Tloc 2% N/A 36% 3 Fulminant Prism Conj/Alch 6% 3d6 45% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 45% 4 Airstrike Air 1% 2d(1-17) 77% 4 Dispersal Tloc 1% N/A 100% 6 Gell's Gavotte Tloc 1% 2d(11-17) 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Vehumet Shops: D:2 *[(( Annotations: D:3 Sigmund Innate Abilities, Weirdness & Mutations You have sharp claws. You have razor-sharp teeth. You have supernaturally acute vision. (SInv) You are covered in fur. (AC +1) Your paws help you pounce on unaware monsters. You are incapable of wielding weapons or throwing items. You cannot wear armour. You gain extra lives every three experience levels. Message History Sigmund shouts! (Press . to maintain the ray.) You hear an angry hiss. The searing ray hits Sigmund. Sigmund is moderately wounded. Sigmund hits you from afar with a +0 scythe. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Sigmund Aim: Sigmund, wielding a +0 scythe and wearing a +2 robe of resistance (moderately wounded, 75% to hit) The searing ray hits Sigmund. Sigmund is moderately wounded. (Press . to maintain the ray.) Sigmund casts a spell at you. The puff of flame hits you. You resist. The searing ray hits Sigmund. Sigmund is heavily wounded. Sigmund gestures at you while chanting. The puff of flame hits you. You resist. * * * LOW HITPOINT WARNING * * * The searing ray hits Sigmund! Sigmund is almost dead. Sigmund closely misses you. Without enough magic to sustain it, your searing ray dissipates. Sigmund casts a spell at you. The puff of flame hits you. You resist. * * * LOW HITPOINT WARNING * * * Sigmund casts a spell at you. You are confused. You bump into the rock wall. Sigmund casts a spell. Sigmund flickers and vanishes for a moment. You're too confused to cast spells. You bump into the rock wall. Sigmund giggles. "Time to reap what you sow." Sigmund points at you and mumbles some strange words. The puff of flame hits you. You resist. You die... Sigmund begins carving another notch in his scythe. .......## #.# #......#. ........# #.# #.####.#. ...##.#.# #.# #.# #.## # #.# #.# #.# #... #.# #.# #.# ##.. #.# #.# #÷####### #@### #.# #.##..... #...#####.###..#.#### #.>.@............# #######.#######.####...# ........†.......# ##### ################# You could see Sigmund (invisible). Vanquished Creatures 2 adders 8 ball pythons 5 endoplasms 4 jackals (D:3) 3 kobolds 2 quokkas (D:1) A bat (D:1) 3 frilled lizards A goblin (D:2) 9 rats 38 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Birby the Felid Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 9/9 MP: 4/4 107 | D:1 | Reached skill level 4 in Conjurations 160 | D:1 | Reached XP level 2. HP: 13/13 MP: 4/6 321 | D:1 | Found a faded altar of an unknown god. 904 | D:2 | Succumbed to an adder's poison 904 | D:2 | Lost a life (0 lives remaining) 912 | D:2 | Reached XP level 3. HP: 16/16 MP: 3/7 915 | D:2 | Learned a level 2 spell: Searing Ray 917 | D:2 | Learned a level 1 spell: Shock 957 | D:2 | Found Kunih's Antique Armour Emporium. 1072 | D:2 | Found Ysuh's Antique Weapon Boutique. 1180 | D:2 | Found Fawn's General Store. 1405 | D:2 | Found Oxkumm's Weapon Boutique. 1702 | D:3 | Found a radiant altar of Vehumet. 1923 | D:3 | Noticed Sigmund 1940 | D:3 | Killed from afar by Sigmund Illustrated notes Levels and vault maps discovered: D:1: kennysheep_arrival_seaside, layout_loops_cross, ebering_ecumenical_altar_hall D:2: layout_basic, serial_shops, shop, shop, shop, nicolae_shop_trees D:3: layout_loops_ring, amcnicky_altar_gilded, uniq_sigmund, uniq_jessica Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 4 | 4.4 Stealth | 3 | 3.3 Fighting | | 0.8 Dodging | | 2.8 Unarmed Combat | | 0.1 Spellcasting | | 2.2 Action || total ---------------------------++------- Melee: Unarmed || 24 Cast: Magic Dart || 62 Searing Ray || 2 Armour: Skin || 16 Dodge: Dodged || 38