ASSERT((duration[DUR_MESMERISED] > 0) == !beholders.empty()) in 'behold.cc' at line 66 failed. Version: Dungeon Crawl Stone Soup 0.26.1-12-g5ba1501909 Platform: unix Bits: 64 Game mode: normal Tiles: online Seed: 11366385010944092797, deterministic pregen: 1 Command line: /usr/games/crawl-0.26 -name BiteMe -rc /dgldir/rcfiles/crawl-0.26/BiteMe.rc -macro /dgldir/rcfiles/crawl-0.26/BiteMe.macro -morgue /dgldir/morgue/BiteMe/ -webtiles-socket /crawl-master/webserver/sockets/BiteMe:2021-12-27.01:43:50.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 30 stack frames. /usr/games/crawl-0.26(_Z17write_stack_traceP8_IO_FILE+0x3f) [0x564f7d2d212f]: write_stack_trace(_IO_FILE*) /usr/games/crawl-0.26(_Z13do_crash_dumpv+0x431) [0x564f7d2d99b1]: do_crash_dump() /usr/games/crawl-0.26(_Z20crash_signal_handleri+0x1fa) [0x564f7d2d25ba]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x46210) [0x7fa067745210]: /lib/x86_64-linux-gnu/libpthread.so.0(raise+0xcb) [0x7fa06790624b]: /usr/games/crawl-0.26(+0x3fb0dd) [0x564f7d2d90dd]: /usr/games/crawl-0.26(+0x3fb295) [0x564f7d2d9295]: /usr/games/crawl-0.26(+0x3bc712) [0x564f7d29a712]: /usr/games/crawl-0.26(+0x3bc74b) [0x564f7d29a74b]: /usr/games/crawl-0.26(_Z16fill_status_infoiR11status_info+0x10b7) [0x564f7d7dddc7]: fill_status_info(int, status_info&) /usr/games/crawl-0.26(_ZN14TilesFramework12_send_playerEb+0x1db1) [0x564f7d8daa11]: TilesFramework::_send_player(bool) /usr/games/crawl-0.26(_ZN14TilesFramework6redrawEv+0xa6) [0x564f7d8df396]: TilesFramework::redraw() /usr/games/crawl-0.26(_ZN14TilesFramework17update_input_modeE10mouse_modeb+0x1a8) [0x564f7d8df698]: TilesFramework::update_input_mode(mouse_mode, bool) /usr/games/crawl-0.26(_ZN13mouse_controlC1E10mouse_mode+0x1d) [0x564f7d5117cd]: mouse_control::mouse_control(mouse_mode) /usr/games/crawl-0.26(+0x6c4f1b) [0x564f7d5a2f1b]: /usr/games/crawl-0.26(_ZN14message_window4moreEbb+0x202) [0x564f7d5a4952]: message_window::more(bool, bool) /usr/games/crawl-0.26(_ZN14message_window8add_itemENSt7__cxx1112basic_stringIcSt11char_traitsIcESaIcEEE11prefix_typeb+0x3d0) [0x564f7d5a4ea0]: message_window::add_item(std::__cxx11::basic_string, std::allocator >, prefix_type, bool) /usr/games/crawl-0.26(_ZN13message_store10flush_prevEv+0x3da) [0x564f7d5a5d3a]: message_store::flush_prev() /usr/games/crawl-0.26(+0x6c1e1c) [0x564f7d59fe1c]: /usr/games/crawl-0.26(_Z16do_message_print16msg_channel_typeibbPKcP13__va_list_tag+0xe9) [0x564f7d5a0599]: do_message_print(msg_channel_type, int, bool, bool, char const*, __va_list_tag*) /usr/games/crawl-0.26(_Z4mprf16msg_channel_typePKcz+0xb4) [0x564f7d5a0ab4]: mprf(msg_channel_type, char const*, ...) /usr/games/crawl-0.26(+0x7f35c3) [0x564f7d6d15c3]: /usr/games/crawl-0.26(+0x7f5130) [0x564f7d6d3130]: /usr/games/crawl-0.26(_Z13player_reactsv+0x11b) [0x564f7d6d416b]: player_reacts() /usr/games/crawl-0.26(_Z12world_reactsv+0x605) [0x564f7d8e8315]: world_reacts() /usr/games/crawl-0.26(+0xa0bcd4) [0x564f7d8e9cd4]: /usr/games/crawl-0.26(+0xa0cb25) [0x564f7d8eab25]: /usr/games/crawl-0.26(main+0x1a5) [0x564f7d2329e5]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xf3) [0x7fa0677260b3]: /usr/games/crawl-0.26(_start+0x2e) [0x564f7d2334fe]: gdb not executable. Compilation info: <<<<<<<<<<< Compiled with GCC 9.3.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-0.26/saves" -DDATA_DIR_PATH="/crawl-master/crawl-0.26/data/" -DWEB_DIR_PATH="/crawl-master/crawl-0.26/data/web/" -D_DEFAULT_SOURCE -D_XOPEN_SOURCE=600 LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 9 Level id: D:9 Level build method = , level layout type = rooms, absdepth0 = 8 Level vaults: layout_basic david_orc_3 nicolae_underground_beach uniq_maggie uniq_prince_ribbit1 uniq_psyche uniq_erolcha Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< You see here 18 sling bullets. Found a stone staircase leading down. 2 orcs come into view. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - orc Aim: an orc (asleep, 0% to evade) The magic dart hits the orc. You kill the orc! Sif Muna accepts your kill. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - orc Aim: an orc, wielding a +0 flail (wandering, hasn't noticed you, 0% to evade) The magic dart hits the orc. The orc is lightly wounded. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - orc Aim: an orc, wielding a +0 flail (lightly wounded, 0% to evade) The magic dart hits the orc. The orc is heavily wounded. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - orc Aim: an orc, wielding a +0 flail (heavily wounded, 0% to evade) The magic dart hits the orc. The orc is almost dead. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - orc Aim: an orc, wielding a +0 flail (almost dead, 0% to evade) The magic dart hits the orc! You kill the orc! Sif Muna accepts your kill. You start resting. Magic restored. You start waiting. Done waiting. A giant cockroach, an orc and a skeleton come into view. An orc comes into view. It is wielding a +0 club. An orc priest comes into view. It is wielding a +0 mace. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - orc Aim: an orc, wielding a +0 club, wearing a +0 scale mail and quivering 3 boomerangs (asleep, 0% to evade) The magic dart hits the orc but does no damage. The orc shouts! You hear a shout! The orc throws a boomerang. The boomerang hits you. The weapon returns to the orc! You hear a shout! Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - orc Aim: an orc, wielding a +0 club, wearing a +0 scale mail and quivering 3 boomerangs (0% to evade) The magic dart hits the orc but does no damage. The orc throws a boomerang. The boomerang misses you. The weapon returns to the orc! Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - orc Aim: an orc, wielding a +0 club, wearing a +0 scale mail and quivering 3 boomerangs (0% to evade) The magic dart hits the orc. The orc is moderately wounded. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - orc Aim: an orc, wielding a +0 club, wearing a +0 scale mail and quivering 3 boomerangs (moderately wounded, 0% to evade) The magic dart hits the orc. The orc is heavily wounded. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - orc Aim: an orc, wielding a +0 club, wearing a +0 scale mail and quivering 3 boomerangs (heavily wounded, 0% to evade) The magic dart hits the orc! You kill the orc! Sif Muna accepts your kill. You start resting. HP restored. You start resting. Magic restored. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - orc priest Aim: an orc priest, wielding a +0 mace (wandering, hasn't noticed you, 0% to evade) The magic dart hits the orc priest! The orc priest is heavily wounded. The orc priest shouts! Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - orc priest Aim: an orc priest, wielding a +0 mace (heavily wounded, 0% to evade) The magic dart hits the orc priest! You kill the orc priest! Sif Muna accepts your kill. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - orc Aim: an orc, wielding a +0 dagger and wearing a +0 ring mail (0% to evade) The magic dart hits the orc but does no damage. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - orc Aim: an orc, wielding a +0 dagger and wearing a +0 ring mail (0% to evade) The magic dart hits the orc but does no damage. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - orc Aim: an orc, wielding a +0 dagger and wearing a +0 ring mail (0% to evade) The magic dart hits the orc. You kill the orc! Sif Muna accepts your kill. You can now freely open your mind to new spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - you Okay, then. Things that are here: a +0 mace; an orc corpse Things that are here: a +0 dagger; a +0 ring mail There is a stone staircase leading down here. As you read the scroll labelled BUWUPR YSING, it crumbles to dust. Wisps of shadow whirl around you... It was a scroll of summoning. You can't go up here! You climb downwards. Your summoned allies are left behind. A worker ant comes into view. Found a scroll of teleportation. There is a stone staircase leading up here. You see here a scroll of teleportation. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - worker ant Aim: a worker ant (0% to evade) The magic dart hits the worker ant but does no damage. There is a stone staircase leading up here. You can't go down here! The worker ant bites you but does no damage. You climb upwards. There is a stone staircase leading down here. Really attack while wielding nothing? Okay, then. You sense an unholy aura. i - a +0 mace of draining (weapon) The worker ant completely misses you. You closely miss the worker ant. The worker ant bites you but does no damage. You hit the worker ant. The worker ant is lightly wounded. The worker ant bites you. The worker ant closely misses you. You closely miss the worker ant. The worker ant is lightly wounded. The worker ant bites you but does no damage. You closely miss the worker ant. You tail-slap the worker ant, but do no damage. The worker ant is lightly wounded. The worker ant bites you but does no damage. You hit the worker ant. You drain the worker ant. Your tail-slap misses the worker ant. The worker ant is moderately wounded. The worker ant completely misses you. The worker ant bites you but does no damage. You hit the worker ant but do no damage. You drain the worker ant. Your tail-slap misses the worker ant. The worker ant is heavily wounded. The worker ant closely misses you. You hit the worker ant but do no damage. You drain the worker ant. The worker ant is severely wounded. The worker ant closely misses you. The worker ant barely misses you. You hit the worker ant but do no damage. Your tail-slap misses the worker ant. The worker ant is severely wounded. The worker ant barely misses you. You hit the worker ant. You drain the worker ant. The worker ant is almost dead. The worker ant barely misses you. The worker ant closely misses you. You hit the worker ant. You kill the worker ant! Sif Muna accepts your kill. As you read the scroll labelled ZAUPSA JUDOH, it crumbles to dust. You assume a fearsome visage. Nothing appears to happen. It was a scroll of fear. HP restored. You climb downwards. There is a stone staircase leading up here. q - 2 scrolls of teleportation (gained 1) Psyche the Insane Magess comes into view. She is wielding a +4 dagger of chaos, wearing a +2 robe of cold resistance and carrying a wand of disintegration (17). Psyche shouts! Aiming: Iceblast Press: ? - help, Shift-Dir - straight line, f - Psyche Aim: Psyche, wielding a +4 dagger of chaos, wearing a +2 robe of cold resistance and carrying a wand of disintegration (17) The mass of ice explodes! The iceblast engulfs Psyche. Psyche partially resists. Psyche is lightly wounded. You hear a bark! Psyche zaps a wand. You are blasted! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Psyche Aim: Psyche, wielding a +4 dagger of chaos, wearing a +2 robe of cold resistance and carrying a wand of disintegration (16) (lightly wounded, 24% to evade) The searing ray hits Psyche! Psyche is heavily wounded. (Press . to maintain the ray.) Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Psyche Aim: Psyche, wielding a +4 dagger of chaos, wearing a +2 robe of cold resistance and carrying a wand of disintegration (16) (heavily wounded, 24% to evade) The searing ray hits Psyche. Psyche is heavily wounded. (Press . to maintain the ray.) Psyche hits you with a +4 dagger of chaos. Psyche draws strength from your wounds! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Psyche Aim: Psyche, wielding a +4 dagger of chaos, wearing a +2 robe of cold resistance and carrying a wand of disintegration (16) (heavily wounded, 24% to evade) The searing ray hits Psyche. Psyche is severely wounded. (Press . to maintain the ray.) Psyche misses you. You sock Psyche! You drain Psyche. Psyche is almost dead. Psyche hits you but does no damage. You feel very mighty all of a sudden. You closely miss Psyche. You tail-slap Psyche, but do no damage. Psyche is almost dead. Psyche hits you but does no damage. Psyche zaps a wand. You are blasted! You hit Psyche. Psyche is almost dead. Psyche closely misses you. You barely miss Psyche. Your tail-slap misses Psyche. Psyche is almost dead. Psyche begins to cast a cantrip, but forgets the words! Psyche mumbles some strange words. Psyche seems to speed up. You hear a bark! You closely miss Psyche. You tail-slap Psyche, but do no damage. Psyche is almost dead. Psyche begins to cast a cantrip, but forgets the words! Psyche cries, "I hate blood and violence." Psyche zaps a wand. You are blasted! * * * LOW HITPOINT WARNING * * * Blink to where? Press: ? - help, Dir - move target, p - Psyche As you read the scroll of blinking, it crumbles to dust. Psyche gestures at you while chanting. The puff of frost hits you. * * * LOW HITPOINT WARNING * * * Aiming: Iceblast Press: ? - help, Shift-Dir - straight line, f - Psyche Aim: Psyche, wielding a +4 dagger of chaos, wearing a +2 robe of cold resistance and carrying a wand of disintegration (14) (almost dead, fast, lightly drained) The mass of ice explodes! The iceblast engulfs Psyche! Psyche partially resists. You kill Psyche! Sif Muna accepts your kill. A hound comes into view. Your Fighting skill increases to level 3! Your Maces & Flails skill increases to level 5! Your Evocations skill increases to level 2! A hound is nearby! A hound is nearby! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - hound Aim: a hound (25% to evade) The searing ray hits the hound! The hound is heavily wounded. (Press . to maintain the ray.) Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hound Aim: a hound (heavily wounded, 25% to evade) The searing ray hits the hound. The hound is severely wounded. (Press . to maintain the ray.) Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hound Aim: a hound (severely wounded, 25% to evade) The searing ray hits the hound. The hound is almost dead. (Press . to maintain the ray.) The hound bites you but does no damage. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hound Aim: a hound (almost dead, 25% to evade) The searing ray hits the hound! You kill the hound! Sif Muna accepts your kill. (Press . to maintain the ray.) A - a wand of disintegration (14); B - a blue potion Things that are here: a +4 dagger of chaos; a +2 robe of cold resistance You feel a little less mighty now. A wight comes into view. It is wielding a -1 short sword. Your +1 dire flail of holy wrath softly glows with a divine radiance! x - a +1 dire flail of holy wrath (weapon) Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - wight Aim: a wight, wielding a -1 short sword and wearing a cursed +0 robe (dormant, 0% to evade) The magic dart hits the wight. The wight is lightly damaged. A wight comes into view. It is wielding a +0 scimitar. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - wight Aim: a wight, wielding a -1 short sword and wearing a cursed +0 robe (lightly damaged, 0% to evade) The magic dart hits the wight. The wight is moderately damaged. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - wight Aim: a wight, wielding a -1 short sword and wearing a cursed +0 robe (moderately damaged, 0% to evade) The magic dart hits the wight. The wight is heavily damaged. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - wight Aim: a wight, wielding a -1 short sword and wearing a cursed +0 robe (heavily damaged, 18% to evade) The searing ray hits the wight! You destroy the wight! Sif Muna accepts your kill. (Press . to maintain the ray.) Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - wight Aim: a wight, wielding a +0 scimitar and wearing a +0 robe (18% to evade) The searing ray hits the wight! The wight is heavily damaged. (Press . to maintain the ray.) The searing ray hits the wight. The wight is heavily damaged. The searing ray misses the wight. The searing ray hits the wight. The wight is almost destroyed. You finish channeling your searing ray. The wight completely misses you. The wight completely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - wight Aim: a wight, wielding a +0 scimitar and wearing a +0 robe (almost destroyed, 18% to evade) The searing ray hits the wight! You destroy the wight! Sif Muna accepts your kill. (Press . to maintain the ray.) Things that are here: a +0 scimitar; a +0 robe You start resting. Magic restored. You start resting. A white imp comes into view. You start resting. A white imp is nearby! You start resting. A water moccasin zombie comes into view. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - water moccasin zombie Aim: a water moccasin zombie (wandering, hasn't noticed you, 0% to evade) The magic dart hits the water moccasin zombie. The water moccasin zombie is lightly damaged. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - water moccasin zombie Aim: a water moccasin zombie (lightly damaged, 0% to evade) The magic dart hits the water moccasin zombie. The water moccasin zombie is lightly damaged. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin zombie Aim: a water moccasin zombie (lightly damaged, 18% to evade) The searing ray hits the water moccasin zombie! The water moccasin zombie is heavily damaged. (Press . to maintain the ray.) Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin zombie Aim: a water moccasin zombie (heavily damaged, 18% to evade) The searing ray hits the water moccasin zombie! The water moccasin zombie is severely damaged. (Press . to maintain the ray.) An adder comes into view. The water moccasin zombie bites you but does no damage. The adder hisses angrily. You puncture the water moccasin zombie! The water moccasin zombie convulses! You destroy the water moccasin zombie! Sif Muna accepts your kill. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - adder Aim: an adder (0% to evade) The magic dart hits the adder! The adder is severely wounded. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - adder Aim: an adder (severely wounded, 0% to evade) The magic dart hits the adder. The adder is almost dead. A warg comes into view. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - adder Aim: an adder (almost dead, 0% to evade) The magic dart hits the adder! You kill the adder! Sif Muna accepts your kill. A wight comes into view. It is wielding a -2 trident. Your Spellcasting skill increases to level 8! Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - warg Aim: a warg (0% to evade) The magic dart hits the warg but does no damage. A wight comes into view. It is wielding a +0 halberd. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - warg Aim: a warg (0% to evade) The magic dart hits the warg but does no damage. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - warg Aim: a warg (23% to evade) The searing ray misses the warg. (Press . to maintain the ray.) A wight opens the door. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - warg Aim: a warg (0% to evade) The magic dart hits the warg but does no damage. The warg barely misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - warg Aim: a warg (23% to evade) The searing ray hits the warg! The warg is moderately wounded. (Press . to maintain the ray.) The warg misses you. The warg misses you. You miss the warg. You tail-slap the warg. The warg is moderately wounded. The warg bites you! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - warg Aim: a warg (moderately wounded, 23% to evade) The searing ray hits the warg. The warg is heavily wounded. (Press . to maintain the ray.) The warg bites you. The wight closely misses you. The warg misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - warg Aim: a warg (heavily wounded, 23% to evade) The searing ray hits the warg. The warg is severely wounded. (Press . to maintain the ray.) The warg bites you but does no damage. The warg misses you. Found a stone staircase leading down. The warg completely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - warg Aim: a warg (heavily wounded, 23% to evade) The searing ray hits the warg. The warg is heavily wounded. The searing ray hits the wight! The wight is heavily damaged. The searing ray hits the wight. The wight is lightly damaged. (Press . to maintain the ray.) The warg bites you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - warg Aim: a warg (heavily wounded, 23% to evade) The searing ray hits the warg! The warg is almost dead. The searing ray hits the wight. You destroy the wight! Sif Muna accepts your kill. The searing ray hits the wight! The wight is almost destroyed. (Press . to maintain the ray.) The warg misses you. The warg closely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - warg Aim: a warg (almost dead, 23% to evade) The searing ray hits the warg! You kill the warg! Sif Muna accepts your kill. The searing ray hits the wight! You destroy the wight! Sif Muna accepts your kill. (Press . to maintain the ray.) You start resting. HP restored. You start resting. Magic restored. Items here: )) [[. Okay, then. Things that are here: a +0 scimitar; a +0 robe A white imp is nearby! Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - white imp Aim: a white imp (wandering, hasn't noticed you, 0% to evade) The magic dart hits the white imp but does no damage. The white imp shouts! You hear a shout! Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - white imp Aim: a white imp (0% to evade) The magic dart hits the white imp. The white imp is heavily wounded. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - white imp Aim: a white imp (heavily wounded, 0% to evade) The magic dart hits the white imp. The white imp is severely wounded. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - white imp Aim: a white imp (severely wounded, 0% to evade) The magic dart hits the white imp. The white imp is almost dead. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - white imp Aim: a white imp (almost dead, 0% to evade) The magic dart hits the white imp. You kill the white imp! Sif Muna accepts your kill. An orc comes into view. It is wielding a +0 dagger. An orc comes into view. It is wielding a -1 falchion. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - orc Aim: an orc, wielding a +0 dagger (wandering, hasn't noticed you, 0% to evade) The magic dart hits the orc! You kill the orc! Sif Muna accepts your kill. The orc shouts! You hear a shout! You hear a chilling moan. An ufetubus comes into view. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - orc Aim: an orc, wielding a -1 falchion and wearing a +0 leather armour (0% to evade) The magic dart hits the orc. The orc is heavily wounded. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - orc Aim: an orc, wielding a -1 falchion and wearing a +0 leather armour (heavily wounded, 0% to evade) The magic dart hits the orc but does no damage. The orc is heavily wounded. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - orc Aim: an orc, wielding a -1 falchion and wearing a +0 leather armour (heavily wounded, 0% to evade) The magic dart hits the orc. The orc is heavily wounded. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - orc Aim: an orc, wielding a -1 falchion and wearing a +0 leather armour (heavily wounded, 0% to evade) The magic dart hits the ufetubus! You kill the ufetubus! Sif Muna accepts your kill. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - orc Aim: an orc, wielding a -1 falchion and wearing a +0 leather armour (heavily wounded, 0% to evade) The magic dart hits the orc but does no damage. The orc is heavily wounded. A quasit comes into view. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - orc Aim: an orc, wielding a -1 falchion and wearing a +0 leather armour (heavily wounded, 0% to evade) The magic dart hits the orc. You kill the orc! Sif Muna accepts your kill. An orc priest comes into view. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - quasit Aim: a quasit (0% to evade) The magic dart hits the quasit. The quasit is lightly wounded. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - quasit Aim: a quasit (lightly wounded, 0% to evade) The magic dart hits the quasit but does no damage. The quasit is lightly wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - quasit Aim: a quasit (lightly wounded, 34% to evade) The searing ray hits the quasit! The quasit is severely wounded. (Press . to maintain the ray.) The searing ray misses the quasit. The searing ray hits the quasit! You kill the quasit! Sif Muna accepts your kill. The orc priest casts a cantrip, but nothing happens. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc priest Aim: an orc priest, wearing a +0 scale mail (16% to evade) The searing ray hits the orc priest. The orc priest is moderately wounded. (Press . to maintain the ray.) The searing ray hits the orc priest! The orc priest is almost dead. The searing ray hits the orc priest. You kill the orc priest! Sif Muna accepts your kill. Unknown command. You start resting. Magic restored. You start waiting. Done waiting. Things that are here: a +0 scimitar; a +0 robe Things that are here: a +0 scale mail; an adder skeleton Found a staircase to the Orcish Mines. Things that are here: a cursed -1 falchion; a +0 leather armour Things that are here: a cursed -1 short sword; a cursed +0 robe An orc comes into view. It is wielding a +0 mace. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - orc Aim: an orc, wielding a +0 mace (wandering, hasn't noticed you, 0% to evade) The magic dart hits the orc! You kill the orc! Sif Muna accepts your kill. A zombie and a howler monkey come into view. The howler monkey howls! The howler monkey hoots and howls with incredible vigour! A howler monkey comes into view. The howler monkey howls! Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - howler monkey Aim: a howler monkey (catching its breath, 0% to evade) The magic dart hits the howler monkey. The howler monkey is moderately wounded. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - howler monkey Aim: a howler monkey (moderately wounded, 0% to evade) The magic dart hits the jackal zombie. The jackal zombie is moderately damaged. The howler monkey hoots and howls with incredible vigour! x2 Aiming: Iceblast Press: ? - help, Shift-Dir - straight line, f/p - howler monkey Aim: a howler monkey (moderately wounded, catching its breath) The mass of ice explodes! The iceblast engulfs the jackal zombie! The jackal zombie partially resists. You destroy the jackal zombie! Sif Muna accepts your kill. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - howler monkey Aim: a howler monkey (moderately wounded, catching its breath, 0% to evade) The magic dart hits the howler monkey. The howler monkey is moderately wounded. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - howler monkey Aim: a howler monkey (moderately wounded, catching its breath, 0% to evade) The magic dart hits the howler monkey. The howler monkey is moderately wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - howler monkey, p - howler monkey Aim: a howler monkey (moderately wounded, 20% to evade) The searing ray hits the howler monkey! The howler monkey is almost dead. (Press . to maintain the ray.) The searing ray hits the howler monkey! You kill the howler monkey! Sif Muna accepts your kill. The searing ray hits the howler monkey! The howler monkey is severely wounded. The searing ray misses the howler monkey. You finish channeling your searing ray. The howler monkey completely misses you. You barely miss the howler monkey. Your tail-slap misses the howler monkey. The howler monkey is severely wounded. The howler monkey hoots and howls with incredible vigour! You hear a bark! You hear a shout! x2 You barely miss the howler monkey. Your tail-slap misses the howler monkey. The howler monkey is severely wounded. The howler monkey hoots and howls with incredible vigour! You hear an angry hiss. You hit the howler monkey. The howler monkey is severely wounded. The howler monkey hoots and howls with incredible vigour! You hear a shout! You hit the howler monkey. You kill the howler monkey! Sif Muna accepts your kill. A hound comes into view. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - hound Aim: a hound (wandering, hasn't noticed you, 0% to evade) The magic dart hits the hound. The hound is lightly wounded. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - hound Aim: a hound (lightly wounded, 0% to evade) The magic dart hits the hound! The hound is severely wounded. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - hound Aim: a hound (severely wounded, 0% to evade) The magic dart hits the hound. The hound is almost dead. An ice beast comes into view. Okay, then. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hound Aim: a hound (almost dead, 25% to evade) The searing ray misses the hound. (Press . to maintain the ray.) You puncture the hound! You kill the hound! Sif Muna accepts your kill. Your +1 dire flail of holy wrath stops glowing. Your +2 whip of flaming bursts into flame! y - a +2 whip of flaming (weapon) Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - ice beast Aim: an ice beast (0% to evade) The magic dart hits the ice beast. The ice beast is lightly wounded. Hit: y) +2 whip (flame) Press: ? - help, Dir - move target, f - you, p - ice beast Okay, then. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ice beast Aim: an ice beast (lightly wounded, 18% to evade) The searing ray hits the ice beast! The ice beast is heavily wounded. (Press . to maintain the ray.) Hit: y) +2 whip (flame) Press: ? - help, Dir - move target, f - you, p - ice beast Okay, then. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ice beast Aim: an ice beast (heavily wounded, 18% to evade) The searing ray hits the ice beast! The ice beast is almost dead. (Press . to maintain the ray.) You barely miss the ice beast. The ice beast is almost dead. You hit the ice beast. You melt the ice beast. You tail-slap the ice beast. You kill the ice beast! Sif Muna accepts your kill. j - 4 potions of flight (gained 1) You now have 513 gold pieces (gained 13). Things that are here: a +0 mace; an orc corpse You start resting. A quasit comes into view. A quasit is nearby! Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - quasit Aim: a quasit (wandering, hasn't noticed you, 0% to evade) The magic dart hits the quasit but does no damage. The quasit gives a chilling moan. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - quasit Aim: a quasit (0% to evade) The magic dart hits the quasit. The quasit is moderately wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - quasit Aim: a quasit (moderately wounded, 34% to evade) The searing ray misses the quasit. (Press . to maintain the ray.) The searing ray hits the quasit. The quasit is heavily wounded. The searing ray misses the quasit. The quasit bites you. The quasit misses you. The quasit completely misses you. The quasit bites you. The quasit completely misses you. The quasit misses you. The searing ray hits the quasit. The quasit is severely wounded. You finish channeling your searing ray. The quasit completely misses you. x3 The quasit closely misses you. The quasit misses you. The quasit closely misses you. The quasit bites you but does no damage. The quasit completely misses you. x5 Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - quasit Aim: a quasit (severely wounded, 34% to evade) The searing ray hits the quasit! You kill the quasit! Sif Muna accepts your kill. (Press . to maintain the ray.) You start resting. HP restored. You start resting. A centaur comes into view. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - centaur Aim: a centaur, quivering 20 arrows (wandering, hasn't noticed you, 0% to evade) The magic dart hits the centaur. The centaur is lightly wounded. The centaur shouts! The centaur wields a +0 shortbow. The centaur shoots an arrow. The arrow completely misses you. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - centaur Aim: a centaur, wielding a +0 shortbow and quivering 19 arrows (lightly wounded, 0% to evade) The magic dart hits the centaur but does no damage. The centaur is lightly wounded. The centaur shoots an arrow. The arrow hits you. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - centaur Aim: a centaur, wielding a +0 shortbow and quivering 18 arrows (lightly wounded, 0% to evade) The magic dart hits the centaur but does no damage. The centaur is lightly wounded. The centaur shoots an arrow. The arrow hits you. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - centaur Aim: a centaur, wielding a +0 shortbow and quivering 17 arrows (lightly wounded, 0% to evade) The magic dart hits the centaur. The centaur is moderately wounded. The centaur shoots an arrow. The arrow barely misses you. Your +2 whip of flaming stops flaming. You sense an unholy aura. i - a +0 mace of draining (weapon) The centaur shoots an arrow. The arrow barely misses you. The centaur unwields a +0 shortbow. The centaur completely misses you. You hit the centaur but do no damage. You drain the centaur. The centaur is heavily wounded. The centaur hits you but does no damage. You hit the centaur. The centaur is heavily wounded. The centaur barely misses you. The centaur misses you. You hit the centaur but do no damage. The centaur is heavily wounded. The centaur hits you. The centaur hits you but does no damage. You hit the centaur. You drain the centaur. The centaur is almost dead. The centaur closely misses you. The centaur hits you but does no damage. You hit the centaur. You kill the centaur! Sif Muna accepts your kill. You start resting. HP restored. You start resting. Magic restored. There is a staircase to the Orcish Mines here. An ogre comes into view. It is wielding a +0 giant club. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - ogre Aim: an ogre, wielding a +0 giant club (wandering, hasn't noticed you, 0% to evade) The magic dart hits the ogre. The ogre is lightly wounded. The ogre shouts! Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a +0 giant club (lightly wounded, 0% to evade) The magic dart hits the ogre. The ogre is lightly wounded. Unknown command. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a +0 giant club (lightly wounded, 0% to evade) The magic dart hits the ogre. The ogre is moderately wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a +0 giant club (moderately wounded, 9% to evade) The searing ray hits the ogre. The ogre is heavily wounded. (Press . to maintain the ray.) The searing ray hits the ogre! The ogre is almost dead. The searing ray hits the ogre! You kill the ogre! Sif Muna accepts your kill. You start resting. Magic restored. Found a plate armour. There is an open door here. Things that are here: a +0 giant club; an ogre corpse Found 16 gold pieces. You now have 529 gold pieces (gained 16). There is an open door here. Prince Ribbit comes into view. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - Prince Ribbit Aim: Prince Ribbit (wandering, hasn't noticed you, 0% to evade) The magic dart hits Prince Ribbit. Prince Ribbit is lightly wounded. Prince Ribbit croaks. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - Prince Ribbit Aim: Prince Ribbit (lightly wounded, 0% to evade) The magic dart hits Prince Ribbit! Prince Ribbit is moderately wounded. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - Prince Ribbit Aim: Prince Ribbit (moderately wounded, 0% to evade) The magic dart hits Prince Ribbit. Prince Ribbit is moderately wounded. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - Prince Ribbit Aim: Prince Ribbit (moderately wounded, 0% to evade) The magic dart hits Prince Ribbit. Prince Ribbit is heavily wounded. Prince Ribbit blinks! Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - Prince Ribbit Aim: Prince Ribbit (heavily wounded, 0% to evade) The magic dart hits Prince Ribbit. Prince Ribbit is heavily wounded. You sock Prince Ribbit! Prince Ribbit is severely wounded. Prince Ribbit barely misses you. Prince Ribbit closely misses you. You closely miss Prince Ribbit. Prince Ribbit is severely wounded. Prince Ribbit misses you. You miss Prince Ribbit. Prince Ribbit is severely wounded. Prince Ribbit hits you! Prince Ribbit casts a spell. Prince Ribbit looks slightly unstable. You barely miss Prince Ribbit. You tail-slap Prince Ribbit. Prince Ribbit is severely wounded. Prince Ribbit blinks! x2 You thump Prince Ribbit! You drain Prince Ribbit. You kill Prince Ribbit! Sif Muna accepts your kill. You start resting. Magic restored. You start resting. HP restored. Found a scroll of identify. Found 12 gold pieces. Maggie the Vainglorious comes into view. She is wielding a +0 vorpal broad axe and carrying a wand of polymorph (10). Maggie shouts! Maggie casts a spell. Maggie attempts to bespell you! You are mesmerised by Maggie! Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - Maggie Aim: Maggie, wielding a +0 vorpal broad axe, wearing +0 swamp dragon scales and carrying a wand of polymorph (10) (mesmerising, 0% to evade) The magic dart hits Maggie. Maggie is lightly wounded. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - Maggie Aim: Maggie, wielding a +0 vorpal broad axe, wearing +0 swamp dragon scales and carrying a wand of polymorph (10) (lightly wounded, mesmerising, 0% to evade) The magic dart hits Maggie but does no damage. Maggie is lightly wounded. Maggie zaps a wand. You turn into a sentient fungus. Your +0 mace of draining melds into your body. You can't do that in your present form. You can't do that in your present form. You feel better. Maggie zaps a wand. You easily resist. Aiming: Disintegrate Press: ? - help, Shift-Dir - straight line, f/p - Maggie Aim: Maggie, wielding a +0 vorpal broad axe, wearing +0 swamp dragon scales and carrying a wand of polymorph (8) (lightly wounded, mesmerising, chance to confuse on hit: 63%, chance to affect: 74%) Maggie struggles to resist. Maggie zaps a wand. You easily resist. Aiming: Disintegrate Press: ? - help, Shift-Dir - straight line, f/p - Maggie Aim: Maggie, wielding a +0 vorpal broad axe, wearing +0 swamp dragon scales and carrying a wand of polymorph (7) (lightly wounded, mesmerising, chance to confuse on hit: 63%, chance to affect: 74%) Maggie is blasted! Maggie casts a spell at you. The bolt of fire misses you. Aiming: Random Effects Press: ? - help, Shift-Dir - straight line, f/p - Maggie Aim: Maggie, wielding a +0 vorpal broad axe, wearing +0 swamp dragon scales and carrying a wand of polymorph (7) (moderately wounded, mesmerising, chance to confuse on hit: 63%) Maggie looks slightly unstable. Release spores at: -) Spores (confuse) Press: ? - help, Dir - move target, f - you, p - Maggie Okay, then. Aiming: Iceblast Press: ? - help, Shift-Dir - straight line, f/p - Maggie Aim: Maggie, wielding a +0 vorpal broad axe, wearing +0 swamp dragon scales and carrying a wand of polymorph (7) (moderately wounded, mesmerising, chance to confuse on hit: 63%) The mass of ice explodes! The iceblast engulfs Maggie! Maggie is heavily wounded. Aiming: Iceblast Press: ? - help, Shift-Dir - straight line, f/p - Maggie Aim: Maggie, wielding a +0 vorpal broad axe, wearing +0 swamp dragon scales and carrying a wand of polymorph (7) (heavily wounded, mesmerising, chance to confuse on hit: 63%) The mass of ice explodes! The iceblast engulfs Maggie! Maggie is severely wounded. >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.26.1-12-g5ba1501909 Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 0, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_DISPLAY_INVENTORY repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [BiteMe] Species: Green Draconian Job: Conjurer HP: 77/77; mods: 0/0 MP: 30/31; mod: 0 Stats: 13 (13) 18 (18) 16 (16) Position: (61, 12), god: Sif Muna (9), turn_is_over: 1, banished: 0 Standing on/in/over feature: floor Skills (mode: auto) Name | can_currently_train | train | training | level | points | progress Fighting | X | 1 | 5 | 3 | 325 | 73/168 Short Blades | X | 1 | 0 | 0 | 0 | 0/50 Long Blades | X | 1 | 0 | 0 | 0 | 0/50 Axes | X | 1 | 0 | 0 | 0 | 0/50 Maces & Flails | X | 1 | 15 | 5 | 959 | 209/300 Polearms | X | 0 | 0 | 0 | 16 | 16/50 Staves | X | 1 | 0 | 0 | 0 | 0/50 Slings | X | 1 | 0 | 0 | 0 | 0/59 Bows | X | 1 | 0 | 0 | 0 | 0/59 Crossbows | X | 1 | 0 | 0 | 0 | 0/59 Throwing | X | 1 | 0 | 0 | 0 | 0/59 Dodging | X | 1 | 14 | 4 | 732 | 138/297 Stealth | X | 1 | 0 | 4 | 713 | 213/250 Shields | X | 1 | 0 | 0 | 0 | 0/50 Unarmed Combat | X | 1 | 0 | 0 | 0 | 0/50 Spellcasting | X | 1 | 32 | 8 | 2294 | 154/535 Conjurations | X | 1 | 26 | 9 | 2524 | 274/550 Hexes | X | 1 | 0 | 0 | 0 | 0/59 Summonings | X | 1 | 0 | 0 | 0 | 0/50 Necromancy | X | 1 | 0 | 0 | 0 | 0/50 Translocations | X | 1 | 0 | 0 | 0 | 0/50 Transmutations | X | 1 | 0 | 0 | 0 | 0/50 Fire Magic | X | 1 | 0 | 0 | 0 | 0/50 Ice Magic | X | 1 | 0 | 0 | 0 | 0/50 Air Magic | X | 1 | 0 | 0 | 0 | 0/50 Earth Magic | X | 1 | 0 | 0 | 0 | 0/50 Poison Magic | X | 1 | 0 | 0 | 0 | 0/35 Invocations | X | 1 | 0 | 0 | 0 | 0/42 Evocations | X | 1 | 8 | 2 | 160 | 10/150 Spell bugs: Durations: #33: 140 Attributes: #12: 529 #23: 11931 #24: 1867149189 #27: 7695 #49: 662 #59: 1 Mutations: poison resistance: 1 (innate) cold-blooded: 1 (innate) Inventory bugs: Equipment: eq slot #0, inv slot #8: +0 mace of draining (melded) eq slot #7, inv slot #14: ring of magical power eq slot #8, inv slot #6: +6 ring of dexterity eq slot #9, inv slot #18: amulet of the acrobat }}}}}}}}}}} Webtiles message buffer: {"msg":"player" Webtiles JSON stack: start: 0 end: 15 type: } Screenshot: ...# ##.# #.# #.# #.###### ##......############ ....###............# ....# #............# ....# #.........f..# [...# #...........$# ...................# ####............@..# '...............+ #............?..# ..............# ########..# clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> ASSERT((duration[DUR_MESMERISED] > 0) == !beholders.empty()) in 'behold.cc' at line 66 failed. Recursive crash.