ASSERT((duration[DUR_MESMERISED] > 0) == !beholders.empty()) in 'behold.cc' at line 66 failed. Version: Dungeon Crawl Stone Soup 0.27.1-34-g3ba077fa99 Platform: unix Bits: 64 Game mode: normal Tiles: online Seed: 15174287394058316782, deterministic pregen: 1 Command line: /usr/games/crawl-0.27 -name BiteMe -rc /dgldir/rcfiles/crawl-0.27/BiteMe.rc -macro /dgldir/rcfiles/crawl-0.27/BiteMe.macro -morgue /dgldir/morgue/BiteMe/ -webtiles-socket /crawl-master/webserver/sockets/BiteMe:2022-01-10.03:30:26.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 29 stack frames. /usr/games/crawl-0.27(_Z17write_stack_traceP8_IO_FILE+0x3f) [0x55be3837e44f]: write_stack_trace(_IO_FILE*) /usr/games/crawl-0.27(_Z13do_crash_dumpv+0x431) [0x55be38385ce1]: do_crash_dump() /usr/games/crawl-0.27(_Z20crash_signal_handleri+0x1fa) [0x55be3837e8da]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x46210) [0x7faefccfe210]: /lib/x86_64-linux-gnu/libpthread.so.0(raise+0xcb) [0x7faefcebf24b]: /usr/games/crawl-0.27(+0x41340d) [0x55be3838540d]: /usr/games/crawl-0.27(+0x4135c5) [0x55be383855c5]: /usr/games/crawl-0.27(+0x3d4c72) [0x55be38346c72]: /usr/games/crawl-0.27(+0x3d4cab) [0x55be38346cab]: /usr/games/crawl-0.27(_Z16fill_status_infoiR11status_info+0xcde) [0x55be3889cd7e]: fill_status_info(int, status_info&) /usr/games/crawl-0.27(_ZN14TilesFramework12_send_playerEb+0x1f29) [0x55be3899d429]: TilesFramework::_send_player(bool) /usr/games/crawl-0.27(_ZN14TilesFramework6redrawEv+0xa6) [0x55be389a1d36]: TilesFramework::redraw() /usr/games/crawl-0.27(_ZN14TilesFramework17update_input_modeE10mouse_modeb+0x1a8) [0x55be389a2038]: TilesFramework::update_input_mode(mouse_mode, bool) /usr/games/crawl-0.27(_ZN13mouse_controlC1E10mouse_mode+0x1d) [0x55be385c30ad]: mouse_control::mouse_control(mouse_mode) /usr/games/crawl-0.27(+0x6e86fb) [0x55be3865a6fb]: /usr/games/crawl-0.27(_ZN14message_window4moreEbb+0x202) [0x55be3865be32]: message_window::more(bool, bool) /usr/games/crawl-0.27(_ZN14message_window8add_itemENSt7__cxx1112basic_stringIcSt11char_traitsIcESaIcEEE11prefix_typeb+0x3d0) [0x55be3865c390]: message_window::add_item(std::__cxx11::basic_string, std::allocator >, prefix_type, bool) /usr/games/crawl-0.27(_ZN13message_store10flush_prevEv+0x34a) [0x55be3865d19a]: message_store::flush_prev() /usr/games/crawl-0.27(+0x6e559c) [0x55be3865759c]: /usr/games/crawl-0.27(_Z16do_message_print16msg_channel_typeibbPKcP13__va_list_tag+0xe9) [0x55be38657d69]: do_message_print(msg_channel_type, int, bool, bool, char const*, __va_list_tag*) /usr/games/crawl-0.27(_Z4mprf16msg_channel_typePKcz+0xb4) [0x55be38658284]: mprf(msg_channel_type, char const*, ...) /usr/games/crawl-0.27(+0x815b43) [0x55be38787b43]: /usr/games/crawl-0.27(_Z13player_reactsv+0x600) [0x55be387897a0]: player_reacts() /usr/games/crawl-0.27(_Z12world_reactsv+0x6c5) [0x55be389ac515]: world_reacts() /usr/games/crawl-0.27(+0xa3be46) [0x55be389ade46]: /usr/games/crawl-0.27(+0xa3c84d) [0x55be389ae84d]: /usr/games/crawl-0.27(main+0x1a5) [0x55be382daa05]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xf3) [0x7faefccdf0b3]: /usr/games/crawl-0.27(_start+0x2e) [0x55be382db51e]: gdb not executable. Compilation info: <<<<<<<<<<< Compiled with GCC 9.3.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-0.27/saves" -DDATA_DIR_PATH="/crawl-master/crawl-0.27/data/" -DWEB_DIR_PATH="/crawl-master/crawl-0.27/data/web/" -D_DEFAULT_SOURCE -D_XOPEN_SOURCE=600 LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 7 Level id: D:7 Level build method = , level layout type = rooms, absdepth0 = 6 Level vaults: layout_rooms serial_shops nicolae_shop_behind_doors st_stairs_9 uniq_maggie uniq_pikel Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< Found 19 stones. There is a staircase to the Ecumenical Temple here. You climb downwards. Welcome to the Ecumenical Temple! Found fifteen altars. There is a staircase back to the Dungeon here. There is a shimmering blue altar of Sif Muna here. You kneel at the altar of Sif Muna. Sif Muna welcomes you! There is a staircase back to the Dungeon here. You climb upwards. Welcome back to the Dungeon! There is a staircase to the Ecumenical Temple here. Found a potion of heal wounds. j - 3 potions of heal wounds (gained 1) Eustachio the Magnificent comes into view. He is wielding a +3 rapier of draining. Aiming: Iceblast Press: ? - help, Shift-Dir - straight line Okay, then. Eustachio shouts! Aiming: Iceblast Press: ? - help, Shift-Dir - straight line, f - Eustachio Aim: Eustachio, wielding a +3 rapier of draining and wearing a +0 leather armour The mass of ice explodes! The iceblast engulfs Eustachio. Eustachio is lightly wounded. The now-empty wand crumbles to dust. Press: ? - help, Shift-Dir - straight line, f/p - Eustachio Aim: Eustachio, wielding a +3 rapier of draining and wearing a +0 leather armour (lightly wounded) You spit a glob of acid. The glob of acid hits Eustachio. Eustachio is splashed with acid. The acid corrodes Eustachio! Eustachio is moderately wounded. Eustachio gestures wildly while chanting. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Eustachio Aim: Eustachio, wielding a +3 rapier of draining and wearing a +0 leather armour (moderately wounded, covered in acid, 73% to hit) The searing ray hits the river rat! The river rat is severely wounded. The searing ray hits the rat! You kill the rat! The rat's corpse disappears in a puff of smoke! The searing ray hits Eustachio! Eustachio is heavily wounded. The searing ray hits the quokka. The quokka is almost dead. (Press . to maintain the ray.) Eustachio casts a spell. The river rat bites you! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Eustachio Aim: Eustachio, wielding a +3 rapier of draining and wearing a +0 leather armour (black smoke, heavily wounded, covered in acid, 73% to hit) The searing ray hits the river rat! You kill the river rat! The river rat's corpse disappears in a puff of smoke! (Press . to maintain the ray.) Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Eustachio Aim: Eustachio, wielding a +3 rapier of draining and wearing a +0 leather armour (almost dead, covered in acid, 73% to hit) The searing ray misses Eustachio. (Press . to maintain the ray.) Eustachio mumbles some strange words. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Eustachio Aim: Eustachio, wielding a +3 rapier of draining and wearing a +0 leather armour (almost dead, covered in acid, 73% to hit) The searing ray hits the ufetubus. The ufetubus is severely wounded. The searing ray hits Eustachio! You kill Eustachio! Sif Muna accepts your kill. The ufetubus disappears in a puff of smoke! (Press . to maintain the ray.) Your base Staves skill increases to level 2! Unknown command. You start resting. You have got your breath back. You start resting. HP restored. Things that are here: a +3 rapier of draining; a +0 leather armour; the human corpse of Eustachio l - a +3 rapier of draining Found a potion of haste. Found a robe. g - 2 potions of haste (gained 1) Magic restored. Found 13 gold pieces. Found a shimmering altar of Xom. Found a stone staircase leading down. A wight comes into view. It is wielding a +4 flail. A wight comes into view. It is wielding a +0 war axe. The wight moves out of view. A wight comes into view. It is wielding a +4 morningstar. A wight comes into view. It is wielding a +0 morningstar. There is a stone staircase leading down here. The wight throws a stone. The stone barely misses you. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - wight Aim: a wight, wielding a +4 morningstar, wearing a +0 robe and quivering stones (100% to hit) The magic dart hits the wight. The wight is lightly damaged. The wight throws a stone. The stone barely misses you. The wight throws a stone. The stone closely misses you. Press: ? - help, Shift-Dir - straight line, f/p - wight Aim: a wight, wielding a +4 morningstar, wearing a +0 robe and quivering stones You spit a glob of acid. The glob of acid hits the wight! The wight is splashed with acid. The acid corrodes the wight! The wight is almost destroyed. The acid splashes onto the wight! The wight is splashed with acid. The acid corrodes the wight! The wight throws a stone. The stone hits you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - wight Aim: a wight, wielding a +4 morningstar, wearing a +0 robe and quivering stones (almost destroyed, covered in acid, 81% to hit) The searing ray misses the wight. The searing ray hits the wight! The wight is severely damaged. (Press . to maintain the ray.) Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - wight Aim: a wight, wielding a +4 morningstar, wearing a +0 robe and quivering stones (almost destroyed, covered in acid, 81% to hit) The searing ray hits the wight! You destroy the wight! Sif Muna accepts your kill. The searing ray hits the wight! You destroy the wight! Sif Muna accepts your kill. (Press . to maintain the ray.) Your Stealth skill increases to level 4! You start resting. You have got your breath back. You start resting. HP restored. Things that are here: a +4 morningstar; 15 stones; a +0 robe You now have 215 gold pieces (gained 10). Things that are here: a +4 flail; a +0 leather armour Things that are here: a +4 morningstar; 15 stones; a +0 robe Found 4 gold pieces. There is an open door here. You now have 228 gold pieces (gained 13). You now have 232 gold pieces (gained 4). There is a shimmering altar of Xom here. There is an open door here. A necrophage comes into view. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - necrophage Aim: a necrophage (81% to hit) The searing ray hits the necrophage! The necrophage is heavily damaged. (Press . to maintain the ray.) Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - necrophage Aim: a necrophage (heavily damaged, 81% to hit) The searing ray hits the necrophage. The necrophage is severely damaged. (Press . to maintain the ray.) Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - necrophage Aim: a necrophage (severely damaged, 81% to hit) The searing ray hits the necrophage! You destroy the necrophage! Sif Muna accepts your kill. (Press . to maintain the ray.) You start resting. Prince Ribbit comes into view. Prince Ribbit is nearby! Prince Ribbit is nearby! You start resting. Magic restored. You start waiting. A wight is nearby! Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - wight Aim: a wight, wielding a +0 morningstar and wearing a +0 robe (wandering, hasn't noticed you, 100% to hit) The magic dart hits the wight. The wight is moderately damaged. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - wight Aim: a wight, wielding a +0 morningstar and wearing a +0 robe (moderately damaged, 81% to hit) The searing ray hits the wight! The wight is almost destroyed. (Press . to maintain the ray.) Prince Ribbit croaks. You hit Prince Ribbit. Prince Ribbit is poisoned. Prince Ribbit is lightly wounded. Prince Ribbit hits you but does no damage. You hit Prince Ribbit. Prince Ribbit is lightly wounded. Prince Ribbit completely misses you. Prince Ribbit hits you but does no damage. You hit the wight. The wight flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. Your tail-slap misses something. Prince Ribbit misses you. Something hits you. You feel drained. Prince Ribbit hits you but does no damage. You closely miss something. Something hits you! Prince Ribbit blinks! Something barely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Prince Ribbit Aim: Prince Ribbit (moderately wounded, very poisoned, 66% to hit) The searing ray hits something. Sif Muna accepts your kill. Reactivating autopickup. You feel a bit more experienced. The searing ray hits Prince Ribbit! Prince Ribbit is heavily wounded. (Press . to maintain the ray.) Prince Ribbit hits you but does no damage. Your life force feels restored. You have reached level 9! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel agile. Your scales feel tougher. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Prince Ribbit Aim: Prince Ribbit (heavily wounded, poisoned, 66% to hit) The searing ray hits Prince Ribbit! Prince Ribbit is severely wounded. (Press . to maintain the ray.) Prince Ribbit hits you but does no damage. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Prince Ribbit Aim: Prince Ribbit (almost dead, poisoned, 66% to hit) The searing ray hits Prince Ribbit! You kill Prince Ribbit! Sif Muna accepts your kill. Prince Ribbit returns to his original shape as he dies. (Press . to maintain the ray.) Items here: )) [ †. Okay, then. You start resting. Magic restored. You start resting. HP restored. You start waiting. Done waiting. You see here a necrophage skeleton. Found a stone staircase leading up. A wight comes into view. It is wielding a +2 great sword of freezing. There is an open door here. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - wight Aim: a wight, wielding a +2 great sword of freezing and wearing a +0 robe (100% to hit) The magic dart hits the wight. The wight is lightly damaged. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - wight Aim: a wight, wielding a +2 great sword of freezing and wearing a +0 robe (lightly damaged, 100% to hit) The magic dart hits the wight. The wight is moderately damaged. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - wight Aim: a wight, wielding a +2 great sword of freezing and wearing a +0 robe (moderately damaged, 81% to hit) The searing ray hits the wight. The wight is severely damaged. (Press . to maintain the ray.) Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - wight Aim: a wight, wielding a +2 great sword of freezing and wearing a +0 robe (severely damaged, 81% to hit) The searing ray hits the wight. The wight is almost destroyed. (Press . to maintain the ray.) Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - wight Aim: a wight, wielding a +2 great sword of freezing and wearing a +0 robe (almost destroyed, 81% to hit) The searing ray hits the wight! You destroy the wight! Sif Muna accepts your kill. The searing ray hits the wight. The wight is heavily damaged. (Press . to maintain the ray.) Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - wight Aim: a wight, wielding a +0 war axe and wearing a +0 robe (heavily damaged, 81% to hit) The searing ray hits the wight. The wight is heavily damaged. (Press . to maintain the ray.) Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - wight Aim: a wight, wielding a +0 war axe and wearing a +0 robe (heavily damaged, 81% to hit) The searing ray hits the wight! You destroy the wight! Sif Muna accepts your kill. (Press . to maintain the ray.) You start resting. Magic restored. You start waiting. Done waiting. There is an open door here. Found 9 gold pieces. Found a stone staircase leading down. You now have 241 gold pieces (gained 9). There is an open door here. There is a stone staircase leading down here. There is an open door here. You see here a +0 longbow. You open the door. There is an open door here. There is an open door here. You open the door. A water moccasin comes into view. Found 17 gold pieces. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - water moccasin Aim: a water moccasin (asleep, 100% to hit) The magic dart hits the water moccasin but does no damage. The water moccasin hisses angrily. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (68% to hit) The searing ray hits the water moccasin! The water moccasin is heavily wounded. (Press . to maintain the ray.) Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (heavily wounded, 68% to hit) The searing ray hits the water moccasin! The water moccasin is almost dead. (Press . to maintain the ray.) Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (almost dead, 68% to hit) The searing ray misses the water moccasin. (Press . to maintain the ray.) The water moccasin barely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (almost dead, 68% to hit) The searing ray hits the water moccasin! You kill the water moccasin! Sif Muna accepts your kill. (Press . to maintain the ray.) Your Staves skill increases to level 3! You start resting. Magic restored. You start waiting. Done waiting. Found a book of Minor Magic. There is an open door, spattered with blood here. You pick up a book of Minor Magic and begin reading... You add the spells Call Imp and Mephitic Cloud to your library. You now have 258 gold pieces (gained 17). You open the door. There is an open door here. Found a falchion. You see here a +0 falchion. You see here a +0 falchion. You open the door. Found a leather armour. Found 18 gold pieces and a lumpy white potion. There is an open door here. You now have 276 gold pieces (gained 18). Found a Trismegistus Codex. n - a lumpy white potion You pick up a Trismegistus Codex and begin reading... You add the spells Ignite Poison and Bolt of Magma to your library. This spell is dangerous to cast! Memorise Mephitic Cloud, consuming 3 spell levels and leaving 15? You start memorising the spell. You continue memorising. x3 You finish memorising. Spell assigned to 'c'. This spell is dangerous to cast! Memorise Fulminant Prism, consuming 4 spell levels and leaving 11? You start memorising the spell. You continue memorising. x4 You finish memorising. Spell assigned to 'd'. This spell is dangerous to cast! Memorise Ignite Poison, consuming 3 spell levels and leaving 8? You start memorising the spell. You continue memorising. x3 You finish memorising. Spell assigned to 'e'. This spell is dangerous to cast! Memorise Frozen Ramparts, consuming 3 spell levels and leaving 5? You start memorising the spell. You continue memorising. x3 You finish memorising. Spell assigned to 'f'. You open the door. There is an open door here. Found a stone staircase leading up. There is an open door here. There is an open door here. You see here a +0 falchion. There is an open door here. There is an open door, spattered with blood here. There is a stone staircase leading down here. You climb downwards. Found a scale mail. There is a stone staircase leading up here. A sky beast comes into view. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Frozen Ramparts (dangerous; 12% risk of failure) Press: ? - help, Dir - look around, f - activate Look: a sky beast The walls around you are covered in ice. The wall freezes the sky beast. Your frozen ramparts will break if you move. Continue? Okay, then. Casting: Frozen Ramparts (dangerous; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - sky beast Aim: a sky beast (lightly wounded, 73% to hit) The searing ray hits the sky beast! The sky beast is heavily wounded. (Press . to maintain the ray.) The wall freezes the sky beast. The sky beast flickers out of sight! Deactivating autopickup; reactivate with Ctrl-A. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - you Okay, then. The wall freezes something. Something hits you but does no damage. The searing ray hits something! Sif Muna accepts your kill. Reactivating autopickup. You feel a bit more experienced. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. You finish channeling your searing ray. The frozen ramparts melt away. You start resting. Magic restored. You start waiting. Done waiting. 2 lemures come into view. The lemure shouts! You hear a shout! x2 The lemure moves out of view. Pikel the Slaver comes into view. He is wielding a +0 whip of freezing. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - lemure Aim: a lemure (76% to hit) The searing ray hits the lemure! The lemure is moderately wounded. (Press . to maintain the ray.) Pikel shouts! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - lemure Aim: a lemure (moderately wounded, 76% to hit) The searing ray hits the lemure! The lemure is heavily wounded. (Press . to maintain the ray.) Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - lemure Aim: a lemure (heavily wounded, 76% to hit) The searing ray hits the lemure. The lemure is severely wounded. (Press . to maintain the ray.) Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - lemure Aim: a lemure (severely wounded, 76% to hit) The searing ray hits the lemure! You kill the lemure! That felt strangely unrewarding. (Press . to maintain the ray.) The lemure shouts! A lemure comes into view. You see here a sky beast corpse. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - lemure Aim: a lemure (100% to hit) The magic dart hits the lemure! The lemure is moderately wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - lemure Aim: a lemure (moderately wounded, 100% to hit) The magic dart hits the lemure but does no damage. The lemure is moderately wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - lemure Aim: a lemure (moderately wounded, 76% to hit) The searing ray hits the lemure! The lemure is severely wounded. (Press . to maintain the ray.) Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - lemure Aim: a lemure (severely wounded, 76% to hit) The searing ray hits the lemure. The lemure is almost dead. (Press . to maintain the ray.) Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - lemure Aim: a lemure (almost dead, 76% to hit) The searing ray misses the lemure. (Press . to maintain the ray.) Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - lemure Aim: a lemure (almost dead, 76% to hit) The searing ray misses the lemure. The searing ray hits Pikel! Pikel is moderately wounded. (Press . to maintain the ray.) The lemure hits you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - lemure Aim: a lemure (almost dead, 76% to hit) The searing ray hits the lemure. You kill the lemure! That felt strangely unrewarding. The searing ray hits Pikel. Pikel is moderately wounded. The searing ray hits the lemure. The lemure is lightly wounded. (Press . to maintain the ray.) Press: ? - help, Shift-Dir - straight line, f - Pikel Aim: Pikel, wielding a +0 whip of freezing and wearing a +0 robe (moderately wounded) You spit a glob of acid. The glob of acid misses Pikel. The glob of acid hits the lemure. The lemure is splashed with acid. The acid corrodes the lemure! The lemure is heavily wounded. The acid splashes onto Pikel! Pikel is splashed with acid. The acid corrodes Pikel! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Pikel Aim: Pikel, wielding a +0 whip of freezing and wearing a +0 robe (heavily wounded, covered in acid, 76% to hit) The searing ray hits Pikel! Pikel is almost dead. The searing ray hits the lemure! You kill the lemure! That felt strangely unrewarding. (Press . to maintain the ray.) Pikel hits you with a +0 whip of freezing. You feel yourself slow down. Pikel freezes you. You hit Pikel. You burn Pikel. You kill Pikel! Sif Muna accepts your kill. Your Spellcasting skill increases to level 7! You feel yourself speed up. o - a grey potion Things that are here: a +0 whip of freezing; a +0 robe; the kobold corpse of Pikel You start resting. You have got your breath back. You start resting. HP restored. You start resting. Magic restored. You start waiting. Done waiting. Found a stone staircase leading down. Found a long sword. A gnoll shaman comes into view. It is wielding a +0 club. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll shaman Aim: a gnoll shaman, wielding a +0 club and wearing a +0 leather armour (asleep, 100% to hit) The searing ray hits the gnoll shaman! The gnoll shaman is heavily wounded. The gnoll shaman shouts! (Press . to maintain the ray.) The gnoll shaman calls down the wrath of its god upon you. You are outlined in light. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll shaman Aim: a gnoll shaman, wielding a +0 club and wearing a +0 leather armour (heavily wounded, 83% to hit) The searing ray hits the gnoll shaman! You kill the gnoll shaman! Sif Muna accepts your kill. (Press . to maintain the ray.) A wight comes into view. It is wielding a +0 falchion. You start resting. You are no longer glowing. A jelly comes into view. A jelly is nearby! A jelly is nearby! A jelly is nearby! Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - jelly Aim: a jelly (wandering, hasn't noticed you, 100% to hit) The magic dart hits the jelly! The jelly is heavily wounded. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - jelly Aim: a jelly (heavily wounded, 100% to hit) The magic dart hits the jelly. The jelly is severely wounded. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - jelly Aim: a jelly (severely wounded, 100% to hit) The magic dart hits the jelly. You kill the jelly! Sif Muna accepts your kill. You start resting. A wight comes into view. It is wielding a +0 spear. A wight is nearby! Unknown command. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - wight Aim: a wight, wielding a +0 spear and wearing a +0 robe (wandering, hasn't noticed you, 100% to hit) The magic dart hits the wight but does no damage. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - wight Aim: a wight, wielding a +0 spear and wearing a +0 robe (100% to hit) The magic dart hits the wight. The wight is lightly damaged. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - wight Aim: a wight, wielding a +0 spear and wearing a +0 robe (lightly damaged, 100% to hit) The magic dart hits the wight. The wight is lightly damaged. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - wight Aim: a wight, wielding a +0 spear and wearing a +0 robe (lightly damaged, 81% to hit) The searing ray hits the wight. The wight is heavily damaged. (Press . to maintain the ray.) Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - wight Aim: a wight, wielding a +0 spear and wearing a +0 robe (heavily damaged, 81% to hit) The searing ray hits the wight. The wight is severely damaged. (Press . to maintain the ray.) Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - wight Aim: a wight, wielding a +0 spear and wearing a +0 robe (severely damaged, 81% to hit) The searing ray hits the wight. You destroy the wight! Sif Muna accepts your kill. (Press . to maintain the ray.) You start resting. Magic restored. You start waiting. Done waiting. Things that are here: a +0 spear; a +0 robe Found a stone staircase leading down. You see here a +0 long sword. An orc comes into view. It is wielding a +0 hand axe. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc Aim: an orc, wielding a +0 hand axe (asleep, 100% to hit) The searing ray hits the orc! You kill the orc! Sif Muna accepts your kill. (Press . to maintain the ray.) You start resting. Magic restored. You start waiting. An ice beast comes into view. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ice beast Aim: an ice beast (wandering, hasn't noticed you, 81% to hit) The searing ray misses the ice beast. (Press . to maintain the ray.) Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ice beast Aim: an ice beast (81% to hit) The searing ray misses the ice beast. (Press . to maintain the ray.) Press: ? - help, Shift-Dir - straight line, f/p - ice beast Aim: an ice beast You spit a glob of acid. The glob of acid hits the ice beast! The ice beast is splashed with acid. The ice beast is severely wounded. The ice beast misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ice beast Aim: an ice beast (severely wounded, 81% to hit) The searing ray misses the ice beast. (Press . to maintain the ray.) The ice beast hits you. The ice beast freezes you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ice beast Aim: an ice beast (severely wounded, 81% to hit) The searing ray misses the ice beast. (Press . to maintain the ray.) The ice beast hits you but does no damage. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ice beast Aim: an ice beast (severely wounded, 81% to hit) The searing ray hits the ice beast! You kill the ice beast! Sif Muna accepts your kill. (Press . to maintain the ray.) Your Staves skill increases to level 4! Your Conjurations skill increases to level 8! You start resting. You have got your breath back. You start resting. HP restored. You start resting. Magic restored. You start waiting. Done waiting. You see here a +0 hand axe. A killer bee comes into view. A killer bee comes into view. The killer bee buzzes angrily. A killer bee comes into view. x2 A killer bee comes into view. You see here a +0 hand axe. The killer bee barely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - killer bee Aim: a killer bee (61% to hit) The searing ray hits the killer bee! The killer bee is severely wounded. (Press . to maintain the ray.) The killer bee stings you. x2 You are poisoned. The killer bee poisons you! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - killer bee Aim: a killer bee (heavily wounded, 61% to hit) The searing ray misses the killer bee. (Press . to maintain the ray.) You feel sick. The killer bee misses you. The killer bee barely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - killer bee Aim: a killer bee (heavily wounded, 61% to hit) The searing ray hits the killer bee! You kill the killer bee! Sif Muna accepts your kill. (Press . to maintain the ray.) You feel sick. You start resting. You feel sick. x3 You are no longer poisoned. You start resting. A killer bee is nearby! A killer bee is nearby! Unknown command. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - killer bee Aim: a killer bee (wandering, hasn't noticed you, 100% to hit) The magic dart hits the killer bee. The killer bee is moderately wounded. The killer bee buzzes angrily. You hear an angry buzzing noise. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - killer bee Aim: a killer bee (moderately wounded, 61% to hit) The searing ray hits the killer bee! The killer bee is severely wounded. (Press . to maintain the ray.) The killer bee stings you. You are poisoned. The killer bee poisons you! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - killer bee Aim: a killer bee (severely wounded, 61% to hit) The searing ray misses the killer bee. (Press . to maintain the ray.) You feel sick. The killer bee stings you. The killer bee misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - killer bee Aim: a killer bee (severely wounded, 61% to hit) The searing ray hits the killer bee! You kill the killer bee! Sif Muna accepts your kill. The searing ray hits the killer bee! The killer bee is severely wounded. (Press . to maintain the ray.) You feel sick. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - killer bee Aim: a killer bee (severely wounded, 61% to hit) The searing ray hits the killer bee! You kill the killer bee! Sif Muna accepts your kill. (Press . to maintain the ray.) You feel sick. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - killer bee Aim: a killer bee (61% to hit) The searing ray hits the killer bee! The killer bee is heavily wounded. (Press . to maintain the ray.) You feel sick. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - killer bee Aim: a killer bee (heavily wounded, 61% to hit) The searing ray hits the killer bee! You kill the killer bee! Sif Muna accepts your kill. (Press . to maintain the ray.) You feel sick. You are no longer poisoned. You start resting. A killer bee is nearby! A killer bee is nearby! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - killer bee Aim: a killer bee (wandering, hasn't noticed you, 61% to hit) The searing ray hits the killer bee! The killer bee is heavily wounded. (Press . to maintain the ray.) Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - killer bee Aim: a killer bee (heavily wounded, 61% to hit) The searing ray hits the killer bee! You kill the killer bee! Sif Muna accepts your kill. (Press . to maintain the ray.) You start resting. HP restored. You start resting. Magic restored. You start waiting. Done waiting. You start waiting. Done waiting. You see here a +0 hand axe. A hound comes into view. The hound barks! Maggie the Vainglorious comes into view. She is wielding a +2 scimitar of draining. The hound pauses to sniff the ground. A hound is nearby! A hound is nearby! Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - hound Aim: a hound (100% to hit) The magic dart hits the hound! The hound is heavily wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hound Aim: a hound (heavily wounded, 73% to hit) The searing ray hits the hound! The hound is almost dead. (Press . to maintain the ray.) Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hound Aim: a hound (almost dead, 73% to hit) The searing ray hits the hound. You kill the hound! Sif Muna accepts your kill. (Press . to maintain the ray.) You start resting. Magic restored. You start waiting. Done waiting. Found a shiny helmet. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - you That beam is likely to hit you. Continue anyway? Okay, then. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - you That beam is likely to hit you. Continue anyway? Okay, then. You see here a +2 helmet. You see here a +2 helmet. p - a +2 helmet You can't wear that with your reptilian head. You drop a +2 helmet. Maggie shouts! Maggie gives herself a magical halo, but it quickly sputters out. Maggie casts a spell. Maggie attempts to bespell you! You are mesmerised by Maggie! You cannot move away from Maggie! You cannot move away from Maggie! You cannot move away from Maggie! Throw: 2 throwing nets Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - Maggie Aim: Maggie, wielding a +2 scimitar of draining and wearing +0 steam dragon scales (mesmerising, 57% to hit) You throw a throwing net. The throwing net hits Maggie. Maggie is caught in the net! Maggie struggles against the net. Maggie struggles against the net. Maggie struggles against the net. Maggie struggles against the net. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Maggie Aim: Maggie, wielding a +2 scimitar of draining and wearing +0 steam dragon scales (mesmerising, entangled in a net, 100% to hit) The searing ray hits Maggie! Maggie is moderately wounded. (Press . to maintain the ray.) Maggie struggles against the net. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Maggie Aim: Maggie, wielding a +2 scimitar of draining and wearing +0 steam dragon scales (moderately wounded, mesmerising, entangled in a net, 100% to hit) The searing ray hits Maggie! Maggie is heavily wounded. (Press . to maintain the ray.) Maggie struggles against the net. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Maggie Aim: Maggie, wielding a +2 scimitar of draining and wearing +0 steam dragon scales (heavily wounded, mesmerising, entangled in a net, 100% to hit) The searing ray hits Maggie! Maggie is severely wounded. (Press . to maintain the ray.) >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.27.1-34-g3ba077fa99 Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 0, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_CAST_SPELL repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [BiteMe] Species: Yellow Draconian Job: Conjurer HP: 68/68; mods: 0/0 MP: 14/20; mod: 0 Stats: 9 (9) 20 (20) 12 (12) Position: (19, 17), god: Sif Muna (9), turn_is_over: 1, banished: 0 Standing on/in/over feature: floor Skills (mode: auto) Name | can_currently_train | train | training | level | points | progress Fighting | X | 1 | 4 | 2 | 210 | 84/126 Short Blades | X | 1 | 0 | 0 | 0 | 0/50 Long Blades | X | 1 | 0 | 0 | 0 | 0/50 Axes | X | 1 | 0 | 0 | 0 | 0/50 Maces & Flails | X | 0 | 0 | 3 | 421 | 121/200 Polearms | X | 1 | 0 | 0 | 0 | 0/50 Staves | X | 2 | 18 | 4 | 589 | 89/250 Slings | X | 1 | 0 | 0 | 0 | 0/59 Bows | X | 1 | 0 | 0 | 0 | 0/59 Crossbows | X | 1 | 0 | 0 | 0 | 0/59 Throwing | X | 1 | 0 | 0 | 0 | 0/59 Dodging | X | 1 | 3 | 3 | 509 | 153/238 Stealth | X | 1 | 3 | 4 | 621 | 121/250 Shields | X | 1 | 0 | 0 | 0 | 0/50 Unarmed Combat | X | 1 | 0 | 0 | 0 | 0/50 Spellcasting | X | 1 | 38 | 7 | 1996 | 332/476 Conjurations | X | 1 | 31 | 8 | 1818 | 18/450 Hexes | X | 1 | 0 | 0 | 0 | 0/59 Summonings | X | 1 | 0 | 0 | 0 | 0/50 Necromancy | X | 1 | 0 | 0 | 0 | 0/50 Translocations | X | 1 | 0 | 0 | 0 | 0/50 Transmutations | X | 1 | 0 | 0 | 0 | 0/50 Fire Magic | X | 1 | 0 | 0 | 0 | 0/50 Ice Magic | X | 1 | 3 | 0 | 13 | 13/50 Air Magic | X | 1 | 0 | 0 | 0 | 0/50 Earth Magic | X | 1 | 0 | 0 | 0 | 0/50 Poison Magic | X | 1 | 0 | 0 | 0 | 0/50 Invocations | X | 1 | 0 | 0 | 0 | 0/42 Evocations | X | 0 | 0 | 1 | 89 | 39/100 Spell bugs: Durations: Attributes: #12: 276 #23: 11126 #24: -1152227116 #27: 4732 #36: 1 #49: 322 Mutations: cold-blooded: 1 (innate) acid resistance: 1 (innate) Inventory bugs: Equipment: eq slot #0, inv slot #16: +3 quarterstaff of chaos eq slot #1, inv slot #17: +1 cloak eq slot #7, inv slot #2: ring of wizardry }}}}}}}}}}} Webtiles message buffer: {"msg":"player" Webtiles JSON stack: start: 0 end: 15 type: } Screenshot: ### #.......# #.. #.......# #.. #.......# #.. #.@.....# ###.. #.......# #.... #.......# ##.#.. #.......# #.†#.. #...@...# #.#### #.......### ####.# # #####..##.###....# # #..##..#..#### # #...#......# # #.#.#.##.#....### #.#......####.... #.....#### ##### #.....## # clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> ASSERT((duration[DUR_MESMERISED] > 0) == !beholders.empty()) in 'behold.cc' at line 66 failed. Recursive crash.