Dungeon Crawl Stone Soup version 0.27.1-34-g3ba077fa99 (webtiles) character file. Game seed: 7515816111620363455 86 BiteMe the Conjurer (level 4, -15/33 HPs) Began as a Draconian Conjurer on Jan 16, 2022. Demolished by an orc wizard (18 damage) ... on level 3 of the Dungeon. The game lasted 00:22:42 (4779 turns). BiteMe the Conjurer (Draconian Conjurer) Turns: 4779, Time: 00:22:43 Health: -15/33 AC: 6 Str: 10 XL: 4 Next: 26% Magic: 1/8 EV: 12 Int: 18 God: Gold: 57 SH: 0 Dex: 10 Spells: 5/8 levels left rFire . . . SeeInvis . d - +0 short sword rCold . . . Faith . (no shield) rNeg . . . Spirit . (armour unavailable) rPois . Reflect . b - +1 hat rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.11/turn (no ring) MPRegen 0.11/turn (no ring) @: no status effects A: AC +5, unfitting armour, cold-blooded a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 57 gold pieces. Inventory: Hand Weapons d - a +0 short sword (weapon) Missiles a - 12 poisoned darts (quivered) Armour b - a +1 hat (worn) Wands g - a wand of iceblast (11) Scrolls f - a scroll of fear {unknown} Potions c - a potion of ambrosia {unknown} e - a potion of lignification {unknown} Skills: + Level 0.5 Throwing + Level 1.9 Dodging + Level 2.1 Stealth + Level 2.6 Spellcasting + Level 5.1 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 1% 1 b - Searing Ray Conj 40% 3d4 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 22% N/A 19% 3 Fulminant Prism Conj/Hex 5% 3d7 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 52% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Message History You kill the orc! The searing ray hits the orc wizard but does no damage. (Press . to maintain the ray.) Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc wizard Aim: an orc wizard, wielding a +2 dagger of electrocution and wearing a +0 robe (72% to hit) The searing ray misses the orc wizard. The searing ray hits the orc! You kill the orc! (Press . to maintain the ray.) Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc wizard Aim: an orc wizard, wielding a +2 dagger of electrocution and wearing a +0 robe (72% to hit) The searing ray misses the orc wizard. The searing ray hits the orc! You kill the orc! (Press . to maintain the ray.) The orc wizard hits you with a +2 dagger of electrocution. You barely miss the orc wizard. The orc wizard closely misses you. You hit the orc wizard. The orc wizard is lightly wounded. The orc wizard points at you and mumbles some strange words. The puff of flame hits you! You closely miss the orc wizard. The orc wizard is lightly wounded. The orc wizard hits you but does no damage. You closely miss the orc wizard. The orc wizard is lightly wounded. You hit the orc. You kill the orc! The orc wizard hits you with a +2 dagger of electrocution. You are electrocuted! * * * LOW HITPOINT WARNING * * * The orc wizard hits you with a +2 dagger of electrocution. * * * LOW HITPOINT WARNING * * * You are electrocuted!! Ouch! That really hurt! You die... ### #<# #.###### #......# #.###.## #..##o@# ##++###)# ....o.#)# .§.§≈.#)# .o≈≈o$')# §.≈≈..'(# §≈..≈.### §§§..( ##++## You could see an orc wizard. Vanquished Creatures 4 adders (D:2) A worm (D:2) A dart slug (D:1) 4 orcs (D:3) 6 ball pythons 5 endoplasms (D:1) 3 giant cockroaches 4 goblins 5 hobgoblins 2 quokkas A bat (D:1) 2 frilled lizards (D:2) 4 kobolds A rat (D:1) 43 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | BiteMe the Draconian Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 783 | D:1 | Reached XP level 2. HP: 16/20 MP: 1/5 2051 | D:1 | Learned a level 2 spell: Searing Ray 2258 | D:2 | Reached XP level 3. HP: 26/26 MP: 0/6 3156 | D:2 | Reached skill level 5 in Conjurations 3594 | D:2 | Reached XP level 4. HP: 33/33 MP: 3/7 4499 | D:2 | Found a faded altar of an unknown god. 4779 | D:3 | Demolished by an orc wizard Illustrated notes Levels and vault maps discovered: D:1: eino_arrival_water_cross, layout_loops_cross D:2: layout_basic, hellmonk_ecumenical_altar_heavens_door D:3: layout_basic, kennysheep_generic_room_15 Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 2 | 2.1 Conjurations | 5 | 5.1 Throwing | | 0.5 Dodging | | 1.9 Spellcasting | | 2.6 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Short sword | 8 | 5 || 13 Tailslap | 2 | || 2 Throw: Dart | 17 | 2 || 19 Cast: Magic Dart | 63 | 4 || 67 Searing Ray | 3 | 8 || 11 Armor: Skin | 3 | 2 || 5 Dodge: Dodged | 13 | 4 || 17