Dungeon Crawl Stone Soup version 0.30.0-13-g156ef70053 (webtiles) character file. Game seed: 16003010370135222946 2 BlasphemerAmon the Shield-Bearer (level 1, 14/14 HPs) Began as a Gargoyle Fighter on May 17, 2023. Got out of the dungeon alive. The game lasted 00:01:29 (52 turns). BlasphemerAmon the Shield-Bearer (Gargoyle Fighter) Turns: 52, Time: 00:01:30 Health: 14/14 AC: 9 Str: 19 XL: 1 Next: 30% Magic: 1/1 EV: 9 Int: 8 God: Gold: 0 SH: 4 Dex: 9 Spells: 0/0 levels left rFire . . . a - +0 flail rCold . . . c - +0 buckler rNeg + . . b - +0 scale mail rPois ∞ (no helmet) rElec + (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.07/turn %: no passive effects @: no status effects A: sickness immunity, AC +2, negative energy resistance 1, electricity resistance, torment resistance 1, petrification resistance a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 flail (weapon) Armour b - a +0 scale mail (worn) c - a +0 buckler (worn) Potions d - a potion of might Skills: + Level 3.3 Fighting + Level 2.0 Maces & Flails + Level 3.3 Armour + Level 3.3 Shields You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. Your stone body is resilient. (AC +2) You are immune to poison. You resist negative energy. (rN+) You are resistant to electric shocks. (rElec) You are resistant to unholy torment. You are immune to petrification. Message History Options error: Invalid setting for tile_player_tile: "mons:" (~/.crawlrc:1) Welcome, BlasphemerAmon the Gargoyle Fighter. Are you destined to find the terrific Orb of Zot, or to die trying? Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. Bad channel name 'Jiyva says' for runrest: 'Jiyva says: Divide and consume' Options error: Missing colour in message_colour setting: 'before it is too late' Options error: Missing colour in message_colour setting: 'Shift\-Dir \- straight line' Options error: Missing colour in message_colour setting: 'f \- you' Options error: Invalid setting for tile_player_tile: "mons:" (~/.crawlrc:7300) Welcome back, BlasphemerAmon the Gargoyle Fighter. Unknown command. There is a staircase leading out of the dungeon here. A goblin comes into view. It is wielding a +0 club. The goblin shouts! The goblin moves out of view. A goblin and a frilled lizard come into view. The frilled lizard moves out of view. A goblin is nearby! A goblin is nearby! You sock the goblin! You kill the goblin! You see here a +0 club. You hit the frilled lizard. You kill the frilled lizard! No target in view! You are now empty-handed. Okay, then. Bad channel name 'Jiyva says' for runrest: 'Jiyva says: Divide and consume' Options error: Missing colour in message_colour setting: 'before it is too late' Options error: Missing colour in message_colour setting: 'Shift\-Dir \- straight line' Options error: Missing colour in message_colour setting: 'f \- you' Options error: Invalid setting for tile_player_tile: "mons:" (~/.crawlrc:7300) Welcome back, BlasphemerAmon the Gargoyle Fighter. a - a +0 flail (weapon) There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ########## #.#..#...# #..##..## #.#..#..# .. #..####.## .. . #.##...#.# . ##. ##.#.###.##.#.#..# ##..###.#.#..#.... #@###..##.##...... #.#...#.##.#..##.. ##.######.#)†.#..# ### #...#..#...#. #...###.#....... .# #.$.#....# #.##.?..#. ##...#.... ######### There were no monsters in sight! Vanquished Creatures A goblin (D:1) A frilled lizard (D:1) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | BlasphemerAmon the Gargoyle Fighter began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 1/1 52 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: erik_arrival_cave_to_civilisation [erik_arrival_cave_to_hall], layout_loops_corners Action || total ---------------------------++------- Melee: Flail || 2 Levels and vault maps discovered: D:1: erik_arrival_cave_to_civilisation [erik_arrival_cave_to_hall], layout_loops_corners Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 51 | 51 | 0 | 0 | 12 | 1 | 51.0 | Dungeon | 51 | 51 | 0 | 0 | 12 | 1 | 51.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 51 daAuts Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 3.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 3.0 +-------+-------+-------+-------+-------+----------------------