Bludyard the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 tower shield a +3 kite shield (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} (still there?) It occasionally heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} (still there?) Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. the +10 dark maul {vorpal} (still there?) It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} (still there?) rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +18 shield of the Gong {rElec rN+ Will+ EV-5} (still there?) It is deafeningly noisy when blocking attacks. EV: It affects your evasion (-5). rElec: It insulates you from electricity. rN: It protects you from negative energy. Will: It increases your willpower. the +14 obsidian axe {vorpal, Drain Fly SInv} (still there?) It inflicts extra damage upon your enemies. It occasionally summons demons to assist the wielder when it strikes in combat. Its wielder is mesmerised by any visible foes. It cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (10, 5, D) a ring of flight (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} (still there?) It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +11 plutonium sword {Contam Stlth-} (still there?) It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) It inflicts extra damage against dragons and draconians. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} (still there?) Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. the +13 scythe of Curses {drain, Drain} (still there?) A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +5 sword of Power {vorpal} (still there?) It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 mace of Variability {chain chaos} (still there?) Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. the +7 Singing Sword {vorpal, sonic wave} (still there?) It inflicts extra damage upon your enemies. It radiates damaging sonic waves as it strikes, especially in combat involving dangerous or numerous foes. the +8 storm bow {elec, penet} (still there?) Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (35, 0, D) a +6 ring of dexterity (35, 15, D) the ring "Eptiguil" {rPois rF++ MP+9 Str-3 Int+6 Stlth+} [ring of intelligence] Str: It affects your strength (-3). Int: It affects your intelligence (+6). rF: It greatly protects you from fire. rPois: It protects you from poison. MP: It affects your magic capacity (+9). Stlth: It makes you more stealthy. (36, 1, D) a staff of poison (36, 15, D) the ring "Kepn" {Fly rC+ Will+} [ring of flight] rC: It protects you from cold. Fly: It grants you flight. Will: It increases your willpower. (37, 0, D) a phial of floods (37, 1, D) a staff of cold (37, 15, D) a tin of tremorstones (2/2) (38, 0, D) a +2 cloak of willpower (38, 8, D) a +0 long sword (38, 9, D) a +0 war axe a +0 plate armour (38, 15, D) a +1 bardiche of flaming (38, 18, D) a +5 dagger of flaming (still there?) a +0 robe (still there?) (39, 0, D) the +2 plate armour of Infinity {Fly rElec Will+ Dex-4} Dex: It affects your dexterity (-4). rElec: It insulates you from electricity. Fly: It grants you flight. Will: It increases your willpower. (39, 1, D) a +0 pair of gloves of archery (39, 4, D) a +1 mace of protection a +0 robe (39, 9, D) a +0 battleaxe a +0 chain mail (39, 15, D) the +8 scimitar of Radicalism {flame, Will- rCorr Dex+4 Stlth+} It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. Dex: It affects your dexterity (+4). rCorr: It protects you from acid and corrosion. Will: It decreases your willpower. Stlth: It makes you more stealthy. (40, 0, D) a staff of cold (40, 1, D) a +2 leather armour of fire resistance (40, 15, D) a phial of floods (41, 0, D) a +1 flail of protection (41, 1, D) a ring of willpower (41, 15, D) a piece from Xom's chessboard (15/15) (41, 17, D) a +0 troll leather armour {Purgy} (still there?) the troll corpse of Purgy (still there?) (41, 22, D) a +0 flail (still there?) 2 throwing nets (still there?) a +1 chain mail of willpower (still there?) the human corpse of Harold (still there?) (41, 23, D) a +5 spectral lajatang (still there?) a +0 robe (still there?) a potion of mutation (still there?) (42, 0, D) a lightning rod (4/4) (42, 1, D) a +0 dagger a +0 robe a +5 scimitar a +0 robe a +2 quarterstaff of pain (42, 15, D) a +2 vampiric rapier (43, 15, D) a phial of floods (49, 0, D) a ring of resist corrosion (49, 1, D) the +2 Maxwell's thermic engine {flame, freeze} It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. It becomes more effective when it hits something. This effect fades over time. (49, 12, D) a +3 morningstar of flaming (49, 24, D) a condenser vane (inert) (49, 37, D) a +0 dagger a +0 robe (50, 0, D) a +0 robe (50, 1, D) a staff of death (50, 25, D) a +0 great sword a +0 robe the Disquisition on Poisoning Spells Type Level Known a - Sting Transmutation/Poison 1 yes b - Olgreb's Toxic Radiance Poison 4 yes (50, 36, D) the +7 war axe "Leateanu" {freeze, +Rage Int-3 SInv} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Int: It affects your intelligence (-3). SInv: It lets you see invisible. +Rage: It lets you go berserk. (50, 37, D) a +0 great sword a +0 robe a +3 long sword a +0 robe a book of Flames (51, 1, D) a lightning rod (4/4) (51, 12, D) a condenser vane (inert) (51, 13, D) a book of Necromancy (51, 24, D) a +0 scale mail of willpower (51, 36, D) a staff of death (51, 43, D) a +0 flail (52, 4, D) a +0 great sword a +1 plate armour of poison resistance (52, 13, D) a +1 dagger of freezing (52, 37, D) a +1 chain mail of willpower (53, 0, D) a +2 plate armour of willpower (53, 1, D) a +1 chain mail of poison resistance a necrophage corpse (skeletalised by now) (53, 12, D) a +3 whip of venom (53, 13, D) a +2 vorpal hand crossbow (53, 25, D) a ring of willpower (53, 36, D) a staff of cold (54, 1, D) a +0 hand axe of electrocution (54, 13, D) a staff of earth (54, 24, D) a staff of air (54, 25, D) a +2 rapier of freezing (55, 0, D) a +1 ring mail of poison resistance (55, 1, D) a box of beasts (55, 12, D) a +3 halberd of flaming (55, 13, D) a staff of air (55, 24, D) a +3 antimagic flail (59, 36, D) a staff of cold (59, 37, D) a +3 mace of protection (60, 36, D) a +2 flail of draining (60, 37, D) a +2 spectral lajatang (60, 40, D) a +0 trident (61, 3, D) a +0 great mace a +0 scale mail (61, 8, D) a +3 leather armour of willpower (61, 26, D) a +0 chain mail of cold resistance (61, 36, D) a +3 spectral quarterstaff (61, 37, D) a +0 flail (61, 38, D) a +0 antimagic scythe (62, 1, D) a +4 spectral quarterstaff (62, 9, D) a +0 scythe a +0 robe (62, 10, D) a +0 short sword a +0 robe (62, 11, D) a +4 quarterstaff of chaos a +0 cloak (62, 26, D) a ring of ice (62, 27, D) a staff of air (62, 37, D) the +10 hand axe of Equilibrium {vorpal, Contam Str+4 Dex+4} It inflicts extra damage upon your enemies. Str: It affects your strength (+4). Dex: It affects your dexterity (+4). Contam: It causes magical contamination when unequipped. (62, 40, D) a +0 halberd (63, 0, D) a ring of flight (63, 3, D) a +0 long sword a +0 arbalest 19 bolts a +0 ring mail (63, 8, D) a +2 vorpal battleaxe (63, 13, D) a +0 dagger a +0 robe (63, 16, D) a +0 war axe of freezing (63, 17, D) a +2 robe of willpower (63, 26, D) a +7 spear of venom (63, 36, D) the +6 long sword "Abuigop" {vorpal, Fly rElec rPois rCorr Str-5} It inflicts extra damage upon your enemies. Str: It affects your strength (-5). rElec: It insulates you from electricity. rPois: It protects you from poison. Fly: It grants you flight. rCorr: It protects you from acid and corrosion. (63, 37, D) a tin of tremorstones (2/2) (64, 16, D) a +2 falchion of venom (64, 17, D) a tin of tremorstones (2/2) (64, 26, D) the +0 cloak "Linyss" {Dex+3} Dex: It affects your dexterity (+3). (64, 27, D) the +0 leather armour of the Known World {Dex+4} Dex: It affects your dexterity (+4). (64, 29, D) (unseen) (69, 0, D) a box of beasts (69, 36, D) a staff of death (70, 8, D) a +0 dagger a +0 robe a +3 leather armour of fire resistance (70, 9, D) a +2 dagger of speed a +0 robe (70, 36, D) a +3 leather armour of poison resistance (70, 37, D) a box of beasts (70, 38, D) a +0 trident (70, 40, D) 6 large rocks (71, 8, D) a +2 dagger of electrocution (71, 9, D) a +0 dagger a +0 robe (71, 10, D) a +0 dagger a +0 robe (71, 16, D) the +5 halberd of Infinite Pain {venom, rF+} It poisons the flesh of those it strikes. rF: It protects you from fire. (71, 17, D) a staff of conjuration (71, 26, D) a +1 pair of boots of stealth (71, 27, D) a +2 helmet of see invisible (71, 36, D) a +4 battleaxe of holy wrath (71, 37, D) a staff of poison (71, 39, D) a +0 trident 5 boomerangs (71, 40, D) a +0 trident (72, 8, D) a tin of tremorstones (2/2) (72, 9, D) a +0 helmet of intelligence (72, 26, D) a staff of cold (72, 27, D) a +2 vorpal great mace (72, 37, D) a +3 dagger of speed (72, 38, D) a +0 shortbow 18 arrows (73, 1, D) the +0 plate armour of the Jabberwock {rCorr Str+4 Int+3} Str: It affects your strength (+4). Int: It affects your intelligence (+3). rCorr: It protects you from acid and corrosion. (unseen) (73, 16, D) a lightning rod (4/4) (73, 17, D) the +3 salamander hide armour {Flames rF++ rC--} It surrounds you with a cloud of flames. It grants immunity to clouds of flame. It enhances your fire magic. rF: It greatly protects you from fire. rC: It makes you very vulnerable to cold. (73, 26, D) a +2 rapier of speed (73, 27, D) a staff of death (73, 36, D) the +5 spear "Goblin's Nightmare" {flame, +Blink rPois rC+++ Dex-5} It burns those it strikes, dealing additional fire damage. Dex: It affects your dexterity (-5). rC: It renders you almost immune to cold. rPois: It protects you from poison. +Blink: It lets you blink. (73, 37, D) a tin of tremorstones (2/2) (75, 1, D) a +4 glaive of pain (unseen)