BlueFalcon Level 1 of the Dungeon (14, -3, D:1) a +0 plate armour (16, -5, D:1) a +0 ring mail (16, 1, D:1) 2 stones a +0 whip (19, 1, D:1) a +0 club (22, -2, D:1) 2 stones a +0 short sword (22, 0, D:1) a +0 short sword (23, 5, D:1) a +0 robe (27, 5, D:1) a +0 club (29, 7, D:1) 2 stones (38, 13, D:1) 7 stones a +0 short sword a +0 whip (42, 14, D:1) 7 stones (55, 1, D:1) a +0 short sword of draining Level 2 of the Dungeon (0, 0, D:2) 8 stones (6, 29, D:2) a +0 dagger (18, 13, D:2) a +0 robe (20, 16, D:2) a +0 leather armour (30, 16, D:2) 6 stones (33, 22, D:2) a +0 dagger (39, -1, D:2) a +0 leather armour (46, 32, D:2) a +0 spear (48, 32, D:2) a +0 sling Level 3 of the Dungeon (0, 0, D:3) a +0 club a stone (2, -25, D:3) a stone (3, -24, D:3) 14 gold pieces (4, -26, D:3) a stone (4, -21, D:3) a stone (5, -35, D:3) 14 gold pieces (10, -30, D:3) 2 scrolls of brand weapon (10, -28, D:3) a +0 hand axe (11, -18, D:3) a +0 dagger (12, -11, D:3) a +0 ring mail (13, -32, D:3) a +1 shortbow of freezing (14, -20, D:3) a +0 leather armour (16, -35, D:3) a +0 scale mail (16, -15, D:3) 5 stones (25, -22, D:3) a hobgoblin corpse (skeletalised by now) (26, -22, D:3) a +0 ring mail a +0 robe Level 4 of the Dungeon (0, 0, D:4) a potion of curing (3, -1, D:4) a +3 dagger (still there?) 5 stones (still there?) (6, -1, D:4) the +3 spear "Baydgh" {vamp, Str-2 Int+4 Dex+8 SInv} Str: It affects your strength (-2). Int: It affects your intelligence (+4). Dex: It affects your dexterity (+8). SInv: It lets you see invisible. (unseen)