BlueFish Level 1 of the Dungeon (0, 0, D:1) 24 stones (11, 31, D:1) 22 stones (14, 40, D:1) a +0 dagger (16, 5, D:1) a +0 quarterstaff (17, 31, D:1) a +0 club (24, 20, D:1) a +0 hunting sling (24, 24, D:1) a +0 hunting sling (27, 30, D:1) 23 stones (31, -10, D:1) a +0 robe (31, 9, D:1) 11 bolts (31, 25, D:1) a +0 mace (32, 11, D:1) a +0 chain mail (32, 20, D:1) a +0 club (36, 18, D:1) 22 arrows (47, 5, D:1) a +0 whip 4 stones a +0 club (50, 3, D:1) 14 stones Level 2 of the Dungeon [Shop] Rouvaoss's General Store a +0 scale mail (48 gold) a scroll of magic mapping (42 gold) a +0 ring mail (48 gold) a scroll of identify (24 gold) a +0 spear (36 gold) a Young Poisoner's Handbook (240 gold) 19 stones (22 gold) a scroll of identify (24 gold) a potion of lignification (36 gold) a scroll of enchant weapon (90 gold) a scroll of identify (24 gold) (0, 0, D:2) a +0 short sword (7, 0, D:2) a +0 dagger (7, 31, D:2) a +2 hunting sling of flaming (12, 25, D:2) a +0 chain mail (12, 28, D:2) 11 sling bullets (16, 11, D:2) 29 arrows (17, 0, D:2) a +0 short sword (17, 8, D:2) a +0 dagger (19, -1, D:2) a +0 dagger 3 stones (28, 27, D:2) 19 sling bullets (40, 28, D:2) a +0 trident Level 3 of the Dungeon (0, 0, D:3) a +0 club a +0 robe (3, -28, D:3) 7 stones (7, -5, D:3) a +0 club (10, -31, D:3) a +0 mace Level 4 of the Dungeon (0, 0, D:4) 15 sling bullets (7, -28, D:4) a +0 short sword (11, -31, D:4) a +0 scale mail (13, -15, D:4) a +0 dagger (16, -4, D:4) 13 sling bullets (25, -8, D:4) a +0 club (29, -6, D:4) a +0 robe (31, -5, D:4) a +0 hunting sling (32, -6, D:4) a +0 dagger (35, -18, D:4) 20 sling bullets (37, -12, D:4) a +0 leather armour (57, -27, D:4) a +0 hand axe a +0 leather armour Level 5 of the Dungeon (0, 0, D:5) a potion of degeneration (7, 14, D:5) a +2 flail of holy wrath a +0 scale mail a potion of degeneration (17, -5, D:5) a +0 flail (22, 25, D:5) 20 stones (26, 0, D:5) the +8 hunting sling of Blood {venom, rC+++ rCorr MP+9 Dex-3} Any ammunition fired from it poisons the flesh of those it strikes. Dex: It affects your dexterity (-3). rC: It renders you almost immune to cold. MP: It affects your magic capacity (+9). rCorr: It protects you from acid and corrosion. (27, 13, D:5) 29 sling bullets (30, -5, D:5) a +0 trident (30, -4, D:5) a +0 war axe a +0 leather armour a +0 flail a +0 leather armour (33, 11, D:5) 30 bolts (37, -8, D:5) a +1 whip of electrocution (37, -7, D:5) a +0 falchion a +0 leather armour (41, 21, D:5) a +0 hunting sling (46, 15, D:5) a +0 quarterstaff (52, 4, D:5) a +0 scythe a +2 robe of resistance (54, -10, D:5) a scroll of noise (54, 12, D:5) 15 arrows (56, 30, D:5) 23 sling bullets Level 6 of the Dungeon (1, -7, D:6) a +0 spear (2, -5, D:6) a +0 whip a +0 leather armour (3, -8, D:6) a +0 halberd (4, -5, D:6) a +0 whip (4, 9, D:6) 13 stones (6, 24, D:6) a +0 trident a +0 ring mail (7, 22, D:6) a +0 flail (7, 24, D:6) a +0 whip (7, 26, D:6) a +0 whip (11, 9, D:6) 6 stones (16, -5, D:6) a +0 dagger (16, -3, D:6) a +4 short sword a +0 robe a +0 short sword a +0 dagger a +0 flail a +0 robe a +0 whip (16, -2, D:6) a +4 mace a +0 robe a +5 long sword a +0 robe (17, -4, D:6) a +0 short sword 5 stones (17, 21, D:6) a +0 kite shield (21, -2, D:6) 17 bolts (27, 16, D:6) a +0 leather armour (40, -3, D:6) a +0 chain mail (41, 3, D:6) a +0 trident (48, -1, D:6) 19 stones Level 7 of the Dungeon (2, 4, D:7) a +0 robe (4, 3, D:7) a +2 flail of protection a +0 leather armour a +2 vorpal mace (4, 4, D:7) a +0 club a +0 leather armour (5, 12, D:7) a +0 arbalest (14, -18, D:7) a +0 short sword (16, 5, D:7) 19 stones (23, -4, D:7) a +0 flail (23, -3, D:7) a +0 flail a +0 club (24, 10, D:7) a +0 robe (25, 0, D:7) a +0 mace of draining (27, 2, D:7) a throwing net (30, -10, D:7) the +4 battleaxe "Nighigeb" {vamp, rF- Str+6 SInv} It occasionally heals its wielder for a portion of the damage dealt when it wounds a living foe. Str: It affects your strength (+6). rF: It makes you vulnerable to fire. SInv: It lets you see invisible. (31, 9, D:7) 3 stones a +0 short sword (31, 10, D:7) a +0 dagger (32, 10, D:7) a +0 whip a +0 dagger (33, 9, D:7) a +0 whip (33, 10, D:7) a +0 short sword (50, 5, D:7) a +0 flail (56, 2, D:7) a +0 club a +0 leather armour a +0 hand axe a +0 leather armour (56, 3, D:7) a +0 club Level 8 of the Dungeon (0, 0, D:8) 22 stones (2, 11, D:8) a +0 war axe (6, 6, D:8) 11 stones (10, 14, D:8) a +0 whip (10, 21, D:8) 24 stones (11, -15, D:8) a +0 scale mail (15, 22, D:8) 19 arrows (23, -4, D:8) a +0 battleaxe a +0 robe (24, -5, D:8) a +5 spear a +0 robe (25, -5, D:8) a +0 battleaxe a +0 robe (44, -27, D:8) a +0 leather armour (47, -7, D:8) a +0 shortbow 25 arrows (49, 20, D:8) 19 stones (54, -17, D:8) 23 bolts (56, -21, D:8) a +0 flail (56, -15, D:8) a +0 short sword Level 9 of the Dungeon (0, 0, D:9) 14 gold pieces Level 11 of the Dungeon the Ecumenical Temple an ice cave (0, 0, IceCv) a ring of protection from cold (0, 1, IceCv) 21 gold pieces (1, 1, IceCv) 9 gold pieces (2, 2, IceCv) 16 gold pieces (3, 1, IceCv) 18 gold pieces (3, 2, IceCv) 19 gold pieces (4, 1, IceCv) 5 gold pieces