Dungeon Crawl Stone Soup version 0.30-a0-1123-gabc949cf19 (webtiles) character file. Game seed: 16390813090599259647 4 BlueFish the Shield-Bearer (level 1, -3/16 HPs) Began as an Octopode Fighter on Apr 23, 2023. Slain by a quokka (4 damage) ... on level 1 of the Dungeon. The game lasted 00:00:30 (100 turns). BlueFish the Shield-Bearer (Octopode Fighter) Turns: 100, Time: 00:00:30 Health: -3/16 AC: 1 Str: 15 XL: 1 Next: 70% Magic: 1/1 EV: 13 Int: 10 God: Gold: 11 SH: 4 Dex: 11 Spells: 0/0 levels left rFire . . . a - +0 flail rCold . . . b - +0 buckler rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.07/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 11 gold pieces. Inventory: Hand Weapons a - a +0 flail (weapon) Armour b - a +0 buckler (worn) Potions c - a potion of might Skills: + Level 3.0 Fighting + Level 2.0 Maces & Flails + Level 3.0 Dodging * Level 0.9 Stealth + Level 3.0 Shields You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History The ball python grabs you. The ball python constricts you. You block the ball python's attack. The ball python constricts you. You hit the ball python. The ball python is moderately wounded. You constrict the ball python. You kill the ball python! HP restored. You see here a ball python corpse. A kobold comes into view. It is wielding a +0 short sword. A hobgoblin and a goblin come into view. The kobold barely misses you. You hit the kobold. You kill the kobold! A quokka comes into view. The helpless hobgoblin fails to defend itself. You thump the hobgoblin! You kill the hobgoblin! No target in view! A rat comes into view. The rat closely misses you. You sock the rat! You kill the rat! No target in view! The goblin shouts! The goblin hits you with a +0 club. You are too injured to fight recklessly! You closely miss the goblin. You grab the goblin. You constrict the goblin. The goblin hits you with a +0 club. x2 You thump the goblin! You kill the goblin! The quokka bites you. * * * LOW HITPOINT WARNING * * * You barely miss the quokka. You grab the quokka. You constrict the quokka. The quokka barely misses you. x2 You hit the quokka but do no damage. The quokka is moderately wounded. You constrict the quokka. The quokka bites you. * * * LOW HITPOINT WARNING * * * The quokka bites you. You die... ......#.....#.#####.#..## ......#.................# .....#....#...###..###.## .......)....### #......# ...###...##.#####.###### . #....#.......# #.#..........# ...#..#..####.# ...#.#@.#.## ### ##....r.)#.# ....#....#.# ## ..#####.# ... #.# ##. #.. # ### You could see a quokka. Vanquished Creatures A goblin (D:1) A hobgoblin (D:1) A ball python (D:1) A kobold (D:1) A rat (D:1) 5 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | BlueFish the Octopode Fighter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 100 | D:1 | Slain by a quokka Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_shelter, layout_basic, patterned_corridor Action || total ---------------------------++------- Melee: Flail || 9 Constrict || 3 Stab: Sleeping || 1 Dodge: Dodged || 6 Block: Buckler || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 102 | 102 | 0 | 0 | 68 | 1 | 102.0 | Dungeon | 102 | 102 | 0 | 0 | 68 | 1 | 102.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 102 daAuts