Dungeon Crawl Stone Soup version 0.32-a0-1034-gcaa3975920 (webtiles) character file. Game seed: 7701189475370449471 203 BobbyRooster the Conjurer (level 5, -3/32 HPs) Began as an Octopode Conjurer on Apr 30, 2024. Slain by a water moccasin (9 damage) ... on level 3 of the Dungeon. The game lasted 00:13:55 (2853 turns). BobbyRooster the Conjurer (Octopode Conjurer) Turns: 2853, Time: 00:13:55 Health: -3/32 AC: 1 Str: 7 XL: 5 Next: 81% Magic: 1/9 EV: 12 Int: 22 God: Gold: 112 SH: 0 Dex: 16 Spells: 5/10 levels left rFire . . . i - +0 whip of Qifooh {spect, Dex+6 Stlth+} rCold . . . h - orb {light} rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.11/turn (no ring) (no ring) %: no passive effects @: glowing A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 112 gold pieces. Inventory: Hand Weapons i - the +0 whip of Qifooh (weapon) {spect, Dex+6 Stlth+} (You found it on level 2 of the Dungeon) Dex+6: It affects your dexterity (+6). Stlth+: It makes you more stealthy. Armour h - an orb of light (worn) Jewellery j - a ring of protection from cold Scrolls k - a scroll of teleportation l - a scroll of identify Potions a - a potion of magic b - a potion of resistance c - a potion of curing d - a potion of cancellation e - a potion of heal wounds f - a potion of lignification {unknown} g - a potion of haste Skills: + Level 0.8 Fighting + Level 0.4 Maces & Flails + Level 2.0 Dodging + Level 4.2 Stealth + Level 1.6 Unarmed Combat + Level 3.0 Spellcasting + Level 5.2 Conjurations + Level 0.2 Translocations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 52% 2d6 2% 2 c - Blink Tloc 8% N/A 17% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Hailstorm Conj/Ice 14% 3d6 13% 3 Call Imp Summ 6% N/A 19% 2 Maxwell's Portable Pile Tloc 4% 2d(5-14) 32% 3 Summon Ice Beast Ice/Summ 3% N/A 36% 3 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 (+2d2 36% 4 Fulminant Prism Conj/Alch 7% 3d6 38% 4 Permafrost Eruption Ice/Erth 1% 2x4d2 100% 6 Sculpt Simulacrum Ice/Alch 1% N/A 100% 6 Magnavolt Erth/Air 1% 3d9 100% 7 Maxwell's Capacitive Co Air 1% ∞ 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Shops: D:1 * Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History The water moccasin is lightly wounded. The water moccasin hisses angrily. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (lightly wounded, 100% to hit) The magic dart hits the water moccasin but does no damage. The water moccasin is lightly wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (lightly wounded, 100% to hit) The magic dart hits the water moccasin! The water moccasin is moderately wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (moderately wounded, haloed, 75% to hit) The searing ray hits the water moccasin! The water moccasin is heavily wounded. (Press . to maintain the ray.) The searing ray hits the water moccasin. The water moccasin is severely wounded. The water moccasin bites you! Unknown command. The searing ray misses the water moccasin. The water moccasin bites you. The searing ray hits the water moccasin. The water moccasin is almost dead. You finish channelling your searing ray. The water moccasin bites you! The water moccasin bites you. * * * LOW HITPOINT WARNING * * * You hit the water moccasin. Your grab misses the water moccasin. The water moccasin is almost dead. Your +0 whip of Qifooh {spect, Dex+6 Stlth+} barely misses the water moccasin. The water moccasin bites you! You die... #...........# #......#.#### . #......#.## .### ###...##..# #.... #... ##.# ... #... #.# ... #... #.##.# ###.#S.# +...@(# ####### You could see a water moccasin and a friendly +0 whip of Qifooh {spect, Dex+6 Stlth+}. Vanquished Creatures An orc priest (D:3) Jessica (D:2) An orc wizard (D:3) Robin (D:2) 4 adders A ribbon worm (D:2) 6 orcs (D:3) 5 endoplasms 2 giant cockroaches (D:2) 15 goblins 6 hobgoblins 3 jackals (D:3) 2 kobolds (D:2) 2 quokkas 5 ball pythons 3 bats 3 frilled lizards 4 rats 65 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | BobbyRooster the Octopode Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 270 | D:1 | Reached XP level 2. HP: 17/17 MP: 0/5 388 | D:1 | Found Pevil's Assorted Antiques. 931 | D:2 | Noticed Jessica 1093 | D:2 | Killed Jessica 1094 | D:2 | Reached XP level 3. HP: 16/21 MP: 1/6 1151 | D:2 | Reached XP level 4. HP: 18/27 MP: 3/7 1219 | D:2 | Reached skill level 1 in Unarmed Combat 1319 | D:2 | Noticed Robin 1323 | D:2 | Killed Robin 1324 | D:2 | Reached skill level 5 in Conjurations 1503 | D:2 | Identified the +0 whip of Qifooh {spect, Dex+6 Stlth+} 2060 | D:3 | Reached XP level 5. HP: 32/32 MP: 2/8 2181 | D:3 | Learned a level 2 spell: Searing Ray 2184 | D:3 | Learned a level 2 spell: Blink 2843 | D:3 | Noticed a water moccasin 2853 | D:3 | Slain by a water moccasin Illustrated notes Levels and vault maps discovered: D:1: lightli_iron_boxes, layout_loops_cross, serial_shops, nicolae_shop_just_a_little_nook, minmay_pentomino_s2 D:2: layout_loops_cross, uniq_jessica, uniq_robin D:3: kennysheep_goblin_castle, layout_basic, uniq_ijyb, uniq_pargi Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Stealth | 3 4 | 4.2 Unarmed Combat | 1 | 1.6 Conjurations | 5 | 5.2 Spellcasting | 3 | 3.0 Fighting | | 0.8 Maces & Flails | | 0.4 Dodging | | 2.0 Translocations | | 0.2 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 22 | 8 || 30 Tentacles | 6 | 4 || 10 Constrict | 7 | 8 || 15 Whip | | 17 || 17 Cast: Magic Dart | 30 | 72 || 102 Searing Ray | | 5 || 5 Blink | | 2 || 2 Use: Scroll | | 3 || 3 Potion | | 3 || 3 Stab: Sleeping | 4 | 2 || 6 Distracted | | 1 || 1 Armour: Skin | 10 | 20 || 30 Dodge: Dodged | 13 | 11 || 24 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2833 | 2801 | 32 | 846 | 1385 | 3 | 944.3 | Dungeon | 2833 | 2801 | 32 | 846 | 1385 | 3 | 944.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1288 daAuts D:3: 788 daAuts D:1: 757 daAuts