Dungeon Crawl Stone Soup version 0.33.0-4-g1c0d958e09 (webtiles) character file. Game seed: 5044917271726420172 29 Bomthar the Magician (level 3, -4/26 HPs) Began as a Djinni Air Elementalist on May 4, 2025. Slain by Terence ... wielding a +0 flail (7 damage) ... on level 2 of the Dungeon. The game lasted 00:00:49 (877 turns). Bomthar the Magician (Djinni Air Elementalist) Turns: 877, Time: 00:00:49 Health: -4/26 AC: 2 Str: 7 XL: 3 Next: 32% Gold: 31 EV: 11 Int: 18 God: SH: 0 Dex: 13 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn %: infuse magic (-5 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 31 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery e - a ring of see invisible Scrolls b - a scroll of silence {unknown} d - 2 scrolls of identify {unknown} Potions c - a potion of moonshine {unknown} Skills: * Level 0.4 Fighting - Level 2.1 Dodging - Level 1.5 Stealth * Level 3.6 Spellcasting * Level 3.6 Conjurations * Level 3.6 Hexes * Level 3.6 Summonings * Level 3.6 Necromancy * Level 3.6 Translocations * Level 3.6 Forgecraft * Level 3.6 Fire Magic * Level 3.6 Ice Magic * Level 3.6 Air Magic * Level 3.6 Earth Magic * Level 3.6 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Shock Conj/Air 64% 1d7 3% 1 b - Static Discharge Conj/Air 32% 3-5/arc 5% 2 c - Swiftness Air 16% N/A 11% 3 d - Airstrike Air 8% 2d(2-18) 34% 4 e - Poisonous Vapours Alch/Air 64% 1d3 3% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The zap hits the bat. You kill the bat! The zap hits the goblin! You kill the goblin! A ribbon worm comes into view. Terence barely misses you. A hobgoblin comes into view. A quokka comes into view. The zap hits Terence. Terence is heavily wounded. Terence hits you with a +0 flail. The zap hits Terence. Terence is heavily wounded. The zap hits the ribbon worm. The ribbon worm is lightly wounded. Terence hits you with a +0 flail. You are too injured to fight recklessly! Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 flail and wearing a +0 scale mail (heavily wounded, 75% to hit) The zap hits Terence. Terence is heavily wounded. The zap hits the ribbon worm. The ribbon worm is lightly wounded. Terence hits you with a +0 flail! * * * LOW HITPOINT WARNING * * * Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 flail and wearing a +0 scale mail (heavily wounded, 75% to hit) The zap hits Terence. Terence is severely wounded. The zap misses the ribbon worm. * * * LOW HITPOINT WARNING * * * Terence hits you with a +0 flail! You die... Terence says, "Finally, peace and quiet." ##### ##.... #### ##..### #..##########..## ##.##.........## #.##.######### #....# #@#..# #@#..# #.#..# #.#..# #....# #...w.#.# ##......# ........# .##.#)..r# You could see Terence and a ribbon worm. Vanquished Creatures 3 endoplasms (D:1) 4 hobgoblins (D:1) 2 jackals (D:1) A quokka (D:1) A ball python (D:1) 3 bats 10 frilled lizards (D:1) 4 goblins 3 kobolds (D:1) A rat (D:1) 32 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Bomthar the Djinni Air Elementalist began the quest for the | Orb. 0 | D:1 | Bomthar set off with the following spells memorised: Shock, | Static Discharge, Swiftness, Airstrike. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 120 | D:1 | Reached XP level 2. HP: 17/21 MP: 0/0 436 | D:1 | Reached XP level 3. HP: 25/25 MP: 0/0 436 | D:1 | Learned a level 1 spell: Poisonous Vapours 866 | D:2 | Noticed Terence 877 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: orjb1_lava_funnel, layout_loops_ring, serial_glass, glass_columns_a, glass_columns_a, minmay_lizard_king D:2: minmay_recursive_quarters, layout_rooms, hex_tiny, uniq_terence Skill XL: | | ---------------+-+----- Spellcasting | | 3.6 Conjurations | | 3.6 Hexes | | 3.6 Summonings | | 3.6 Necromancy | | 3.6 Translocations | | 3.6 Forgecraft | | 3.6 Fire Magic | | 3.6 Ice Magic | | 3.6 Air Magic | | 3.6 Earth Magic | | 3.6 Alchemy | | 3.6 Fighting | | 0.4 Dodging | | 2.1 Stealth | | 1.5 Action || total ---------------------------++------- Cast: Shock || 61 Armour: Robe || 7 Dodge: Dodged || 3