Dungeon Crawl Stone Soup version 0.33.0-5-g142d7109a3 (webtiles) character file. Game seed: 14465134116438236413 206460 Bomthar the Sorcerer (level 19, -4/192 HPs) Began as a Djinni Fire Elementalist on May 4, 2025. Was a High Priest of Makhleb. Killed from afar by a merfolk aquamancer (19 damage) ... with a shard of ice ... on level 4 of the Shoals on May 5, 2025. The game lasted 04:12:28 (32359 turns). Bomthar the Sorcerer (Djinni Fire Elementalist) Turns: 32359, Time: 04:12:28 Health: -4/192 AC: 33 Str: 6 XL: 19 Next: 43% Gold: 2198 EV: 2 Int: 28 God: Makhleb [*****.] SH: 0 Dex: 19 rFire + . . c - staff "Ifud" {rElec Int+3 Summ Air} rCold . . . (no offhand) rNeg + . . C - melded +2 robe {rC+} rPois + Q - melded +2 hat {SInv} rElec + V - melded +1 cloak rCorr + m - melded +2 pair of gloves SInv . q - amulet "Unufikk" {Acrobat rN+ rCorr Int+2 Slay-2} Will +.... h - +4 ring of protection Stlth ++ N - ring of protection from fire HPRegen 0.52/turn %: acrobat, clarity, infuse magic (-5 HP) @: tree-form, death channelling, animating dead, on bloodrite cooldown, studying Ranged Weapons, invisible, very slow A: resilient, branches, torment immunity, boosted hp, stationary, -Tele, sickness immunity, (fire resistance 2), (cold vulnerability 1), float, innate caster, HP casting, extra vitality 1, Cocytus destruction, Mark of the Celebrant, (antennae 1), agile 1, clarity }: 1/15 runes: serpentine a: Renounce Religion, Unleash Destruction, Infernal Servant You were on level 4 of the Shoals. You worshipped Makhleb. Makhleb was extremely pleased with you. You were a tree. You visited 6 branches of the dungeon, and saw 29 of its levels. You collected 2979 gold pieces. You spent 781 gold pieces at shops. Inventory: Hand Weapons U - a +1 triple sword of electrocution Missiles O - 2 throwing nets Armour a - a +0 robe i - a +2 helmet m - a +2 pair of gloves (melded) o - a +0 helmet C - a +2 robe of cold resistance (melded) Q - a +2 hat of see invisible (melded) V - a +1 cloak (melded) Magical Staves c - the staff "Ifud" (weapon) {rElec Int+3 Summ Air} (You acquired it on level 6 of the Dungeon) [staff of air] rElec: It insulates you from electricity. Int+3: It affects your intelligence (+3). Summ: It increases the power of your Summonings spells. Air: It increases the power of your Air spells. r - a staff of cold H - a staff of death Jewellery h - a +4 ring of protection (worn) q - the amulet "Unufikk" (worn) {Acrobat rN+ rCorr Int+2 Slay-2} (You acquired it on level 5 of the Dungeon) [amulet of the acrobat] Acrobat: It increases your evasion after moving or waiting. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Int+2: It affects your intelligence (+2). Slay-2: It affects your accuracy & damage with ranged weapons and melee (-2). t - a +6 ring of dexterity A - an amulet of faith I - a ring of see invisible J - a ring of fire K - an amulet of reflection M - the ring of Tyneih {rPois rCorr} (You found it on level 13 of the Dungeon) [ring of resist corrosion] rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. N - a ring of protection from fire (worn) S - a +6 ring of dexterity Z - a ring of fire Wands f - a wand of iceblast (22) g - a wand of acid (1) y - a wand of charming (18) D - a wand of mindburst (9) F - a wand of flame (23) P - a wand of digging (16) Scrolls e - 7 scrolls of teleportation p - 2 scrolls of brand weapon v - 8 scrolls of enchant weapon z - a scroll of silence L - a scroll of vulnerability R - 2 scrolls of immolation W - a scroll of revelation X - 2 scrolls of identify Y - a scroll of torment Potions b - 5 potions of enlightenment d - 4 potions of brilliance j - 2 potions of cancellation l - 2 potions of lignification n - 4 potions of attraction u - 4 potions of berserk rage x - 4 potions of might B - 3 potions of haste E - a potion of ambrosia G - a potion of experience {unknown} Skills: * Level 9.1 Fighting * Level 7.8 Dodging - Level 1.5 Stealth * Level 22.5 Spellcasting * Level 22.5 Conjurations * Level 22.5 Hexes * Level 22.5 Summonings * Level 22.5 Necromancy * Level 22.5 Translocations * Level 22.5 Forgecraft * Level 22.5 Fire Magic * Level 22.5 Ice Magic * Level 22.5 Air Magic * Level 22.5 Earth Magic * Level 22.5 Alchemy * Level 8.6 Invocations You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 100% 2x1d9 0% 1 b - Scorch Fire 100% 2d9 0% 2 c - Volatile Blastmotes Fire/Tloc 100% 2d18 0% 3 d - Inner Flame Hex/Fire 100% N/A 0% 3 e - Flame Wave Conj/Fire 100% 2d21 0% 4 f - Soul Splinter Necr 100% N/A 0% 1 g - Ensorcelled Hibernat Hex/Ice 100% N/A 0% 2 h - Tukima's Dance Hex 100% N/A 0% 3 i - Animate Dead Necr 100% N/A 0% 4 j - Martyr's Knell Necr/Summ 100% N/A 0% 4 k - Yara's Violent Unrav Hex/Alch 51% 3d20 0% 5 l - Dispersal Tloc 51% N/A 0% 6 m - Death Channel Necr 51% N/A 0% 6 n - Splinterfrost Shell Ice/Frge 51% 6d17 1% 7 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (13/15) Temple (1/1) D:4 Lair (5/5) D:9 Shoals (4/4) Lair:2 Snake (4/4) Lair:3 Slime (0/5) Lair:4 Orc (2/2) D:11 Elf (0/3) Orc:2 Vaults (0/5) D:13 Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Makhleb Nemelex Xobeh Okawaru Qazlal Ru Trog Uskayaw Wu Jian Xom Yredelemnul Zin The Shining One Jiyva Shops: D:5 ( D:6 [ D:9 * D:10 (![ Orc:2 ([*: Shoals:2 : Snake:2 ! Innate Abilities, Weirdness & Mutations You are a tree. Your bark is very hard, but your evasion is minimal. Your unarmed attacks smack enemies forcefully with your branches. You are immune to unholy torment. Your maximum health is greatly increased. Your roots penetrate the ground, keeping you stationary. You cannot be teleported. Your auxiliary armour is melded. You are immune to sickness and miasma. You are immune to poison. (You are very heat resistant. (rF++)) (You are vulnerable to cold. (rC-)) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) You draw destruction from the frigid wastes of Cocytus. You bear the Mark of the Celebrant. (You have a pair of small antennae on your head.) You are agile. (Dex +4, Str/Int -1) You possess an exceptional clarity of mind. Message History Okay, then. Casting: Tukima's Dance (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Tukima's Dance (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Tukima's Dance (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Flame Wave (safe; 0% risk of failure) Press: ? - help, Dir - look around, f - activate A wave of flame ripples out! The flame wave engulfs your +0 trident. Your +0 trident resists. Your +0 trident is lightly damaged. The flame wave engulfs the merfolk!! The merfolk is severely wounded. The flame wave engulfs the merfolk javelineer!! You kill the merfolk javelineer! Makhleb accepts your kill. You feel better. You hear a splash. x2 The flame wave engulfs the water nymph!! You kill the water nymph! Makhleb accepts your kill. (Press . to intensify the flame waves.) * * * LOW HITPOINT WARNING * * * The dead are walking! A glowing mist starts to gather... The dead are walking! A glowing mist starts to gather... Your +2 spear of venom hits the merfolk from afar! The merfolk looks as sick as possible! Your +0 trident hits the merfolk from afar! The merfolk dies! Makhleb accepts your kill. You hear a splash. The dead are walking! A glowing mist starts to gather... Your +2 spear of venom completely misses the merfolk. The merfolk hits you but does no damage. The merfolk aquamancer casts a spell at you. The shard of ice hits you!! You die... . ~~~~~~~## ... ~~~~~~~~# .. ###m.... ~~~~~~~~# ~~. <§Em