Dungeon Crawl Stone Soup version 0.32.1-4-gec8d4c38a4 (webtiles) character file. Game seed: 3486317273203479777 518187 Boogerman the Pyromancer (level 25, -11/152 HPs) Began as a Tengu Air Elementalist on Nov 16, 2024. Was an Initiate of Gozag. Killed from afar by a tengu reaver (43 damage) ... with a bolt of acid ... on level 5 of the Vaults on Nov 18, 2024. The game lasted 10:55:29 (130545 turns). Boogerman the Pyromancer (Tengu Air Elementalist) Turns: 130545, Time: 10:55:30 Health: -11/152 AC: 11 Str: 9 XL: 25 Next: 78% Magic: 17/45 EV: 25 Int: 30 God: Gozag Gold: 13479 SH: 0 Dex: 15 Spells: 3/59 levels left rFire + + + a - +11 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rCold + + + (no shield) rNeg + . . L - +0 robe of Heresy {rElec Will+ Stlth+ Archmagi} rPois + j - +4 hat of the Beekeeper {rF+} rElec + E - scarf {rC+ rF+} rCorr . U - +1 pair of gloves {hurl} SInv . (boots unavailable) Will ++... q - amulet "Silesch" {rElec rC+ rN+ RegenMP+ Dex-2} Stlth +++ Q - ring of the Centaur {Wiz Int+5} HPRegen 0.45/turn z - ring of wizardry MPRegen 0.69/turn %: acrobat, wizardry (x2), archmagi @: gold aura, flying A: beak, talons 3, evasive flight, acrobatic, persistent drain }: 2/15 runes: serpentine, barnacled a: Renounce Religion, Potion Petition, Call Merchant, Bribe Branch You were on level 5 of the Vaults. You worshipped Gozag. Gozag was extremely pleased with you. You visited 11 branches of the dungeon, and saw 47 of its levels. You also visited: Sewer, Ice Cave and Wizlab. You collected 27228 gold pieces. You spent 13686 gold pieces at shops. You paid 63 gold pieces to Gozag. Inventory: Hand Weapons a - the +11 lance "Wyrmbane" (weapon) {slay drac, rPois rF+ rC+ AC+3} (You took it off Maggie on level 7 of the Dungeon) AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. b - the +5 whip "Gehi" {venom, Fly Will+ MP+8 Str-5} (You found it on level 3 of the Elven Halls) Str-5: It affects your strength (-5). Will+: It increases your willpower. MP+8: It affects your magic capacity (+8). Fly: It grants you flight. Missiles o - 21 curare-tipped darts (quivered) w - 5 throwing nets Armour j - the +4 hat of the Beekeeper (worn) {rF+} (You took it off Wiglaf on level 3 of the Snake Pit) rF+: It protects you from fire. t - the +4 skin of Zhor {*Englaciate rC+++ SInv} (You found it on level 3 of the Lair of Beasts) *Englaciate: It radiates cold, occasionally slowing all nearby creatures who are not resistant to cold. rC+++: It renders you almost immune to cold. SInv: It lets you see invisible. E - a scarf of resistance (worn) L - the +0 robe of Heresy (worn) {rElec Will+ Stlth+ Archmagi} (You found it on level 6 of the Dungeon) rElec: It insulates you from electricity. Will+: It increases your willpower. Stlth+: It makes you more stealthy. Archmagi: It increases the power of your magical spells. U - a +1 pair of gloves of hurling (worn) Jewellery p - a ring of willpower q - the amulet "Silesch" (around neck) {rElec rC+ rN+ RegenMP+ Dex-2} (You bought it in a shop on level 1 of the Snake Pit) [amulet of magic regeneration] It increases your rate of magic regeneration. Dex-2: It affects your dexterity (-2). rC+: It protects you from cold. rElec: It insulates you from electricity. rN+: It protects you from negative energy. RegenMP+: It increases your rate of magic regeneration. r - a ring of magical power z - a ring of wizardry (right hand) B - a ring of positive energy C - a ring of willpower D - the ring "Mange" {rN+ MP+9 Stlth+} (You found it on level 3 of the Depths) [ring of magical power] rN+: It protects you from negative energy. MP+9: It affects your magic capacity (+9). Stlth+: It makes you more stealthy. Q - the ring of the Centaur (left hand) {Wiz Int+5} (You bought it in a shop on level 1 of the Depths) [ring of wizardry] It improves your spell success rate. Int+5: It affects your intelligence (+5). Wiz: It increases the success rate of your magical spells. Wands x - a wand of quicksilver (12) J - a wand of mindburst (61) P - a wand of digging (10) T - a wand of paralysis (58) W - a wand of iceblast (26) Scrolls d - 11 scrolls of teleportation e - 4 scrolls of blinking l - 15 scrolls of fear v - 8 scrolls of fog K - 2 scrolls of revelation Potions c - 9 potions of haste g - 23 potions of curing h - 6 potions of heal wounds k - 3 potions of resistance m - 2 potions of magic F - 16 potions of ambrosia G - 7 potions of enlightenment H - 7 potions of invisibility Miscellaneous f - a condenser vane M - a box of beasts S - a lightning rod (4/4) Z - a phantom mirror Skills: - Level 14.0 Fighting - Level 11.0 Polearms - Level 3.0 Throwing + Level 19.3 Dodging - Level 2.0 Stealth + Level 17.5 Spellcasting - Level 21.0 Conjurations - Level 3.0 Necromancy - Level 22.0 Fire Magic * Level 17.3 Ice Magic - Level 17.0 Air Magic - Level 5.0 Evocations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Airstrike Air 56% 2d(9-25) 0% 4 b - Swiftness Air 100% N/A 0% 3 c - Ignition Fire 63% 3d17 1% 8 d - Fire Storm Conj/Fire 62% 8d16 7% 9 e - Freezing Cloud Conj/Ice/Air 58% 6-21 0% 5 f - Plasma Beam Fire/Air 60% 2x1d76 1% 6 g - Maxwell's Capacitive Air 56% ∞ 2% 8 h - Ozocubu's Refrigerat Ice 57% 4d20 1% 7 i - Dispel Undead Necr 61% 3d21 1% 4 z - Blink Tloc 78% N/A 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Foxfire Conj/Fire 100% 2x1d9 0% 1 Freeze Ice 100% 1d10 0% 1 Kiss of Death Conj/Necr 100% 2d13 0% 1 Shock Conj/Air 100% 1d9 0% 1 Sting Conj/Alch 100% 1d9 0% 1 Searing Ray Conj 100% 2d8 0% 2 Static Discharge Conj/Air 100% 3-8/arc 0% 2 Frozen Ramparts Ice 100% 1d16 0% 3 Hailstorm Conj/Ice 100% 3d16 0% 3 Apportation Tloc 78% N/A 1% 1 Sandblast Erth 78% 2d17 1% 1 Soul Splinter Necr 100% N/A 1% 1 Summon Small Mammal Summ 100% N/A 1% 1 Call Imp Summ 78% N/A 1% 2 Ensorcelled Hibernation Hex/Ice 100% N/A 1% 2 Jinxbite Hex 78% N/A 1% 2 Lesser Beckoning Tloc 78% N/A 1% 2 Mercury Vapours Alch/Air 100% N/A 1% 2 Momentum Strike Conj/Tloc 100% 3d10 1% 2 Sublimation of Blood Necr 61% N/A 1% 2 Call Canine Familiar Summ 39% N/A 1% 3 Confusing Touch Hex 39% N/A 1% 3 Dazzling Flash Hex/Fire 100% N/A 1% 3 Inner Flame Hex/Fire 95% N/A 1% 3 Maxwell's Portable Pile Tloc 39% (3-9)d5 1% 3 Mephitic Cloud Conj/Alch/Air 100% N/A 1% 3 Passwall Erth 39% N/A 1% 3 Stone Arrow Conj/Erth 100% 3d13 1% 3 Summon Ice Beast Ice/Summ 87% N/A 1% 3 Teleport Other Tloc 39% N/A 1% 3 Tukima's Dance Hex 39% N/A 1% 3 Vampiric Draining Necr 61% 2d10 1% 3 Flame Wave Conj/Fire 100% 2d21 0% 4 Arcjolt Conj/Air 59% 1d69 0% 5 Fireball Conj/Fire 62% 3d24 0% 5 Iskenderun's Battlesphe Conj 100% 2d15 0% 5 Brom's Barrelling Bould Conj/Erth 94% 2d13 1% 4 Cigotuvi's Putrefaction Necr/Air 92% N/A 1% 4 Ignite Poison Fire/Alch 95% N/A 1% 4 Iskenderun's Mystic Bla Conj/Tloc 94% 2d18 (+2d11% 4 Sticky Flame Fire/Alch 95% 2d14 1% 4 Summon Blazeheart Golem Fire/Summ 95% N/A 1% 4 Summon Lightning Spire Summ/Air 86% 3d11 1% 4 Vhi's Electric Charge Tloc/Air 100% N/A 1% 4 Hoarfrost Cannonade Ice/Alch 43% 3d9/3d18 1% 5 Silence Hex/Air 43% N/A 1% 5 Bombard Conj/Erth 47% 9d8 1% 6 Conjure Ball Lightning Conj/Air 59% 3x3d21 1% 6 Permafrost Eruption Ice/Erth 43% 2x4d10 1% 6 Sculpt Simulacrum Ice/Alch 43% N/A 1% 6 Starburst Conj/Fire 62% 6d16 1% 6 Orb of Destruction Conj 61% 9d15 1% 7 Martyr's Knell Necr/Summ 52% N/A 2% 4 Curse of Agony Necr 61% N/A 3% 5 Animate Armour Summ/Erth 78% N/A 4% 4 Cause Fear Hex 19% N/A 4% 4 Dimensional Bullseye Hex/Tloc 19% N/A 4% 4 Leda's Liquefaction Alch/Erth 19% N/A 4% 4 Hellfire Mortar Fire/Erth 47% 3d14 4% 7 Spellforged Servitor Conj/Summ 47% N/A 5% 7 Rimeblight Ice/Necr 46% 2d9 (prima6% 7 Magnavolt Erth/Air 43% 4d17 11% 7 Alistair's Intoxication Alch 26% N/A 12% 5 Lee's Rapid Deconstruct Erth 19% 3d11* 12% 5 Chain Lightning Conj/Air 59% 3d79 17% 9 Death Channel Necr 30% N/A 19% 6 Polar Vortex Ice 57% 12d7* 32% 9 Fulsome Fusillade Conj/Alch 47% (3-5)d16 34% 8 Lehudib's Crystal Spear Conj/Erth 47% 10d11 34% 8 Eringya's Noxious Bog Alch 19% 4d6 50% 6 Haunt Necr/Summ 26% N/A 85% 7 Malign Gateway Summ/Tloc 19% N/A 96% 7 Manifold Assault Tloc 19% N/A 96% 7 Summon Hydra Summ 19% N/A 96% 7 Borgnjor's Revivificati Necr 30% N/A 99% 8 Infestation Necr 30% N/A 99% 8 Discord Hex 19% N/A 100% 8 Disjunction Tloc 19% N/A 100% 8 Summon Horrible Things Summ 19% N/A 100% 8 Death's Door Necr 30% N/A 100% 9 Dragon's Call Summ 19% N/A 100% 9 Shatter Erth 19% 3d18* 100% 9 Animate Dead Necr Unusable N/A N/A 4 Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Temple (1/1) D:5 Lair (5/5) D:9 Shoals (4/4) Lair:2 Snake (4/4) Lair:3 Slime (0/5) Lair:5 Orc (2/2) D:12 Elf (3/3) Orc:2 Vaults (5/5) D:14 Crypt (3/3) Vaults:2 Tomb (1/3) Crypt:3 Depths (4/4) D:15 Zot (0/5) Depths:4 Sewer (visited) IceCv (visited) WizLab (visited) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Jiyva Lugonu Shops: D:10 : Orc:2 [*:( Elf:2 [ Shoals:1 = Shoals:3 : Snake:1 =:= Snake:2 ! Vaults:3 [ Vaults:4 =?? Depths:1 :* Portals: Hell: Depths:1 Depths:2 Depths:3 Depths:4 Abyss: Depths:1* Depths:3 Pandemonium: Depths:2 Ziggurat: Depths:2 Trove: Elf:1 (give 2 scrolls of acquirement) Annotations: D:14 Roxanne Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. Your magical flight helps you evade attacks. (EV +4) You can magically evade attacks while moving or waiting. Your health recovers twice as slowly from being drained. Message History The golden dragon bites you. * * * LOW HITPOINT WARNING * * * The golden dragon claws you but does no damage. The golden dragon tramples you! * * * LOW HITPOINT WARNING * * * You are shoved backwards! The golden dragon breathes fire at you. The bolt of fire misses you. The storm dragon breathes lightning at you. The bolt of lightning misses you. The white very ugly thing is distracted by your dazzling golden aura. The +1 mace of protection is distracted by your dazzling golden aura. The white very ugly thing gurgles horribly! There is a stone staircase leading up here. Casting: Ignition (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! The heat is drained from your surroundings. The +1 mace of protection completely resists. The +1 mace of protection is no longer distracted by gold. The storm dragon is severely wounded. The golden dragon resists. The golden dragon is severely wounded. The storm dragon is moderately wounded. The undying armoury resists. The undying armoury is no longer distracted by gold. The undying armoury is severely damaged. The undying armoury resists. The undying armoury is heavily damaged. The white very ugly thing resists. The white very ugly thing is no longer distracted by gold. The white very ugly thing is moderately wounded. The tengu reaver is almost dead. The yaktaur captain is severely wounded. The storm dragon breathes lightning at you. The bolt of lightning misses you. The tengu reaver points at you and mumbles some strange words. The bolt of acid hits you!!! You die... Your body crumbles into a pile of gold. .. #....#..... ##..#....#.... .$$$#....#.$.. ..D..$$..... ####.Q$[$$.D##### ....$......)..... ....$.$<<$.$..... ...$.$