Dungeon Crawl Stone Soup version 0.33-a0-776-g802b72d441 (webtiles) character file. Game seed: 8580527320369135274 16 Boogerman the Magician (level 2, 22/22 HPs) Began as a Djinni Conjurer on Jan 19, 2025. Quit the game on level 2 of the Dungeon. The game lasted 00:02:37 (826 turns). Boogerman the Magician (Djinni Conjurer) Turns: 826, Time: 00:02:37 Health: 22/22 AC: 3 Str: 6 XL: 2 Next: 70% Gold: 64 EV: 10 Int: 19 God: SH: 0 Dex: 11 rFire + + . h - +0 trident rCold x . . (no offhand) rNeg . . . c - +0 leather armour rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth + (no ring) HPRegen 0.23/turn %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 64 gold pieces. Inventory: Hand Weapons h - a +0 trident (weapon) Missiles i - 4 javelins Armour c - a +0 leather armour (worn) Scrolls a - a scroll of amnesia {unknown} e - a scroll of torment {unknown} f - a scroll of fog {unknown} g - a scroll of vulnerability {unknown} j - 2 scrolls of identify {unknown} Potions b - 2 potions of heal wounds {unknown} d - 3 potions of curing {unknown} k - a potion of magic {unknown} Skills: + Level 0.9 Fighting + Level 2.5 Dodging - Level 1.5 Stealth + Level 3.5 Spellcasting + Level 3.5 Conjurations + Level 3.5 Hexes + Level 3.5 Summonings + Level 3.5 Necromancy + Level 3.5 Translocations + Level 3.5 Forgecraft + Level 3.5 Fire Magic + Level 3.5 Ice Magic + Level 3.5 Air Magic + Level 3.5 Earth Magic + Level 3.5 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 5% 1 b - Searing Ray Conj 32% 2d5 9% 2 c - Fulminant Prism Conj/Alch 8% 3d6 47% 4 d - Iskenderun's Mystic Conj/Tloc 16% 2d5 (+2d2 47% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Trog Shops: D:2 =* Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History k - a fuming purple potion You see here a rat corpse. Found an escape hatch in the floor. A bat comes into view. Casting: Magic Dart (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bat (asleep, 100% to hit) The magic dart hits the bat. The bat is severely wounded. Casting: Magic Dart (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bat (severely wounded, 100% to hit) The magic dart hits the bat but does no damage. The bat is severely wounded. The bat hits you. Casting: Magic Dart (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bat (severely wounded, 100% to hit) The magic dart hits the bat. You kill the bat! A frilled lizard comes into view. Casting: Magic Dart (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a frilled lizard (asleep, 100% to hit) The magic dart hits the frilled lizard. You kill the frilled lizard! You now have 64 gold pieces (gained 19). A bat comes into view. The bat moves out of view. A bat comes into view. A bat is nearby! Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ..# # #.# .#.# .#.## ...# #..# ## .#######..#####.. #. ...b...@......... #. ###.####..###### #. #....# #. # ##.#.##.##.#####. #.##....##.##....... #...........#.####.. #..#>.#.##.##....... #..........##..#.... #.......##.......... You could see a bat. Vanquished Creatures A dart slug (D:1) 3 ball pythons 2 bats (D:2) An endoplasm (D:2) A giant cockroach (D:2) A goblin (D:2) 3 frilled lizards A kobold (D:2) A rat (D:2) 14 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Boogerman the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Boogerman set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 489 | D:2 | Reached XP level 2. HP: 20/22 MP: 0/0 525 | D:2 | Found Jis Giwn's Jewellery Shoppe. 540 | D:2 | Found Zoaloiwneife's General Store. 556 | D:2 | Found a bloodstained altar of Trog. 826 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: roderic_octagonal_star, layout_rooms, nicolae_titane D:2: layout_basic, serial_shops, nicolae_shop_mannequins, shop, shop, nicolae_shop_gaudy_bauble, basic_altar, uniq_crazy_yiuf_cottage Action || total ---------------------------++------- Cast: Magic Dart || 32 Armour: Leather armour || 5 Dodge: Dodged || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 824 | 791 | 33 | 20 | 642 | 2 | 412.0 | Dungeon | 824 | 791 | 33 | 20 | 642 | 2 | 412.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 492 daAuts D:2: 332 daAuts