Dungeon Crawl Stone Soup version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 467763751793363893 44 Bornite the Ducker (level 3, 0/42 HPs) Began as a Djinni Gladiator on July 4, 2024. Slain by Terence ... wielding a +1 vampiric hand axe (5 damage) ... on level 2 of the Dungeon. The game lasted 00:10:26 (1096 turns). Bornite the Ducker (Djinni Gladiator) Turns: 1096, Time: 00:10:26 Health: 0/42 AC: 8 Str: 13 XL: 3 Next: 87% Gold: 56 EV: 12 Int: 11 God: SH: 0 Dex: 14 rFire + + . k - staff of air rCold x . . (no shield) rNeg . . . b - +0 leather armour rPois ∞ c - +0 helmet rElec + (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth i - +4 ring of protection HPRegen 0.27/turn (no ring) MPRegen 0.00/turn %: infuse magic (-1 HP) @: berserking, flying, very quick A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 56 gold pieces. Inventory: Hand Weapons a - a +0 quarterstaff Missiles d - 3 throwing nets (quivered) e - a javelin Armour b - a +0 leather armour (worn) c - a +0 helmet (worn) Magical Staves k - a staff of air (weapon) Jewellery i - a +4 ring of protection (left hand) Scrolls f - 2 scrolls of teleportation {unknown} g - a scroll of amnesia {unknown} j - a scroll of vulnerability {unknown} l - a scroll of blinking {unknown} m - a scroll of identify {unknown} Skills: - Level 2.0 Fighting * Level 3.4 Staves - Level 1.5 Throwing + Level 0.2 Armour + Level 3.6 Dodging * Level 0.4 Spellcasting * Level 0.4 Conjurations * Level 0.4 Hexes * Level 0.4 Summonings * Level 0.4 Necromancy * Level 0.4 Translocations * Level 0.4 Fire Magic * Level 0.4 Ice Magic * Level 0.4 Air Magic * Level 0.4 Earth Magic * Level 0.4 Alchemy * Level 0.5 Evocations You knew the following spells: Your Spells Type Power Damage Failure Level a - Slow Hex 4% N/A 36% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +1 vampiric hand axe and wearing a +0 chain mail (chance to affect: 42%) You miscast Slow. Nothing appears to happen. Terence hits you with a +1 vampiric hand axe. You barely miss Terence. Terence closely misses you. You hit Terence but do no damage. Terence hits you with a +1 vampiric hand axe. Terence attacks as he pursues you! Terence misses you. Things that are here: a +0 club; a jackal corpse You are too injured to fight recklessly! You hit Terence but do no damage. Terence screams, "I want your blood!" Terence misses you. You hit Terence. Terence is lightly wounded. Terence hits you with a +1 vampiric hand axe. * * * LOW HITPOINT WARNING * * * You hit Terence but do no damage. Terence is lightly wounded. Terence hits you with a +1 vampiric hand axe. * * * LOW HITPOINT WARNING * * * You closely miss Terence. Terence is lightly wounded. Terence closely misses you. Your magical contamination has completely faded away. You hit Terence. Terence is moderately wounded. Terence hits you with a +1 vampiric hand axe. * * * LOW HITPOINT WARNING * * * It was a potion of berserk rage. A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! Terence hits you with a +1 vampiric hand axe. * * * LOW HITPOINT WARNING * * * You hit Terence. Terence is heavily wounded. Terence hits you with a +1 vampiric hand axe. You die... Terence says, "Rest in peace." ....##g######..## # #.# .. #.# #...## # #.# # ####g# #..... # #.# #.# ..#g# #..### # #.# #...##.#.# #..# # #.# #...:.#.######..### # #.# ##gg............ ###.##############g#..######.#### ................@@###.# #.# ###...############.#.## #.# .........# #.# #.# #####†##.# #.# #.# #...##.# # # ... #<####.# ... #.# #.# #.# #†# #.# ##.## #.# You could see Terence, a hobgoblin and 2 goblins. Vanquished Creatures An adder (D:2) A dart slug (D:2) 3 bats An endoplasm (D:1) 2 giant cockroaches (D:1) 2 goblins 5 hobgoblins 3 jackals (D:2) 3 quokkas 3 ball pythons 2 frilled lizards 4 kobolds A rat (D:1) 31 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Bornite the Djinni Gladiator began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 0/0 124 | D:1 | Reached XP level 2. HP: 23/23 MP: 0/0 726 | D:1 | Reached XP level 3. HP: 28/28 MP: 0/0 726 | D:1 | Learned a level 1 spell: Slow 1025 | D:2 | Noticed Terence 1096 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_boilingwater, layout_loops_ring D:2: cheibrodos_greedy_goblins, layout_loops_ring, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Staves | 3 | 3.4 Fighting | | 2.0 Throwing | | 1.5 Armour | | 0.2 Dodging | | 3.6 Spellcasting | | 0.4 Conjurations | | 0.4 Hexes | | 0.4 Summonings | | 0.4 Necromancy | | 0.4 Translocations | | 0.4 Fire Magic | | 0.4 Ice Magic | | 0.4 Air Magic | | 0.4 Earth Magic | | 0.4 Alchemy | | 0.4 Evocations | | 0.5 Action || total ---------------------------++------- Melee: Quarterstaff || 28 Staff || 114 Cast: Slow || 7 Use: Potion || 1 Armour: Leather armour || 88 Dodge: Dodged || 103