Dungeon Crawl Stone Soup version 0.32.0-21-g8347d05f80 (webtiles) character file. Game seed: 10673521561671737199 295 BountyHunterSAx the Apothecary (level 6, -4/41 HPs) Began as an Octopode Alchemist on Sept 23, 2024. Succumbed to a water moccasin's poison ... on level 5 of the Dungeon. The game lasted 00:06:43 (3406 turns). BountyHunterSAx the Apothecary (Octopode Alchemist) Turns: 3406, Time: 00:06:43 Health: -4/41 AC: 8 Str: 8 XL: 6 Next: 34% Magic: 11/11 EV: 12 Int: 19 God: Gold: 112 SH: 0 Dex: 12 Spells: 1/11 levels left rFire . . . r - +1 dagger (protect) rCold . . . (no shield) rNeg + . . (helmet restricted) rPois . (no amulet) rElec . g - ring of positive energy rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.26/turn (no ring) MPRegen 0.12/turn (no ring) (no ring) %: no passive effects @: lethally poisoned (-4 -> -24), under a protective aura, on berserk cooldown, attractive, hasted and slowed, invisible A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 112 gold pieces. Inventory: Hand Weapons c - a +0 dagger k - a +2 dagger of pain p - the +8 sling of Hienutue {drain, rPois Will+ Stlth-} (You found it on level 2 of the Dungeon) rPois: It protects you from poison. Will+: It increases your willpower. Stlth-: It makes you less stealthy. r - a +1 dagger of protection (weapon) Jewellery g - a ring of positive energy (left tentacle) Scrolls b - a scroll of immolation h - a scroll of vulnerability l - a scroll of enchant armour Potions a - 2 potions of magic s - a potion of heal wounds {unknown} Skills: + Level 2.7 Fighting - Level 2.0 Dodging - Level 2.6 Stealth + Level 3.3 Spellcasting - Level 1.0 Conjurations * Level 5.9 Alchemy You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Conj/Alch 64% 1d7 3% 1 b - Blink Tloc 6% N/A 22% 2 c - Mephitic Cloud Conj/Alch/Air 11% N/A 17% 3 t - Olgreb's Toxic Radia Alch 25% N/A 13% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Magic Dart Conj 28% 1d4 10% 1 Slow Hex 12% N/A 14% 1 Mercury Vapours Alch/Air 28% N/A 7% 2 Searing Ray Conj 14% 2d5 14% 2 Call Imp Summ 6% N/A 22% 2 Fulminant Prism Conj/Alch 8% 3d7 34% 4 Confusing Touch Hex 3% N/A 41% 3 Vampiric Draining Necr 3% 2d6 41% 3 Volatile Blastmotes Fire/Tloc 6% 2d10 41% 3 Sticky Flame Fire/Alch 14% 2d5 41% 4 Vhi's Electric Charge Tloc/Air 6% N/A 82% 4 Gell's Gavotte Tloc 1% 2d(12-17) 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Makhleb Okawaru Wu Jian Shops: D:2 * Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History It was a potion of invisibility. You fade into invisibility! * * * LOW HITPOINT WARNING * * * You feel sick. The water moccasin closely misses you. It was a potion of ambrosia. You are confused. You feel invigorated. You feel sick. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * The water moccasin closely misses you. Okay, then. It was a potion of curing. You feel better. You feel less invigorated. The water moccasin barely misses you. The water moccasin closely misses you. Your +1 dagger of protection hums with potential! r - a +1 dagger of protection (weapon) The water moccasin bites you. You are lethally poisoned! The water moccasin poisons you! You completely miss the water moccasin. Your grab misses the water moccasin. The water moccasin is lightly wounded. * * * LOW HITPOINT WARNING * * * You feel very sick. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * You hit the water moccasin but do no damage. Your weapon exudes an aura of protection. The water moccasin hisses angrily. You grab the water moccasin. The water moccasin is lightly wounded. You constrict the water moccasin. * * * LOW HITPOINT WARNING * * * You feel sick. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * You are more poisoned. The water moccasin poisons you! The water moccasin bites you but does no damage. You completely miss the water moccasin. The water moccasin is lightly wounded. You constrict the water moccasin. You die... #.# #....#####. #.# #.##....... #.# #.######### #.# #.# #.# #.# ##.######## ##.## #.........#####...# #.................# #.#######@#####...# #.# #S# ##### #.# #.# ########.# #.# .........# #.# .######### #.# .# #.# .## #.# ..# #.# You could see a water moccasin (unable to see you). Vanquished Creatures A scorpion (D:3) A bombardier beetle (D:2) A hound (D:3) An orc priest (D:3) An orc wizard (D:3) An adder (D:2) 2 ufetubi (D:5) 3 dart slugs (D:2) 5 orcs (D:3) An endoplasm (D:1) 4 giant cockroaches 3 goblins 3 hobgoblins 23 jackals 3 quokkas 5 ball pythons 6 bats 6 frilled lizards 4 kobolds 12 rats 86 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | BountyHunterSAx the Octopode Alchemist began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 210 | D:1 | Reached XP level 2. HP: 18/18 MP: 3/5 736 | D:1 | Reached skill level 1 in Fighting 1135 | D:2 | Reached XP level 3. HP: 21/23 MP: 3/6 1204 | D:2 | Reached skill level 4 in Alchemy 1383 | D:2 | Found Haoxept's General Store. 1562 | D:2 | Reached XP level 4. HP: 17/29 MP: 4/7 1824 | D:2 | Identified the +8 sling of Hienutue {drain, rPois Will+ | Stlth-} 2391 | D:3 | Reached skill level 5 in Alchemy 2391 | D:3 | Reached XP level 5. HP: 34/34 MP: 9/9 2441 | D:3 | Learned a level 3 spell: Mephitic Cloud 2446 | D:3 | Learned a level 4 spell: Olgreb's Toxic Radiance 2980 | D:3 | Reached XP level 6. HP: 41/41 MP: 8/11 3039 | D:3 | Found a burning altar of Makhleb. 3040 | D:3 | Found an ornate altar of the Wu Jian Council. 3140 | D:3 | Found an iron altar of Okawaru. 3146 | D:3 | You fall into a shaft and drop 2 floors! 3146 | D:5 | Entered Level 5 of the Dungeon 3383 | D:5 | Noticed a water moccasin 3387 | D:5 | Learned a level 2 spell: Blink 3396 | D:5 | HP: 1/41 [water moccasin (5)] 3405 | D:5 | HP: 2/41 [poisoned by a water moccasin] 3406 | D:5 | Succumbed to a water moccasin's poison Illustrated notes Levels and vault maps discovered: D:1: doesnt_arrival_eight_statues, layout_rooms, serial_forest, infiniplex_forest_lined_room_2, infiniplex_forest_lined_ring, infiniplex_forest_clump_double, infiniplex_forest_end_3, infiniplex_forest_straight_2, infiniplex_forest_pool, infiniplex_forest_3_way, minmay_misc_feat_cross, minmay_quantized D:2: minmay_razor_zed, layout_basic, serial_shops, shop D:3: lemuel_castle_with_subvaults [lemuel_castle_interior_carwin_1], layout_loops_cross, nicolae_overflow_squiral, amcnicky_altar_gilded, uniq_robin D:5: layout_loops_ring, mainiacjoe_overflow_24_doors, corexii_shack Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Fighting | 1 2 | 2.7 Alchemy | 4 5 | 5.9 Spellcasting | 3 | 3.3 Dodging | | 2.0 Stealth | | 2.6 Conjurations | | 1.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | 19 | 3 || 22 Tentacles | 5 | || 5 Constrict | 4 | 1 || 5 Fire: Sling | | 70 || 70 Cast: Sting | 50 | 37 || 87 Mephitic Cloud | | 4 || 4 Use: Scroll | 1 | 6 || 7 Potion | | 7 || 7 Armour: Skin | 16 | 32 || 48 Dodge: Dodged | 24 | 46 || 70