Dungeon Crawl Stone Soup version 0.32.1-1-g848d7226f3 (webtiles) character file. Game seed: 7597532049365367909 92 BountyHunterSAx the Magician (level 4, 0/33 HPs) Began as a Djinni Hedge Wizard on Oct 19, 2024. Slain by Terence ... wielding a +0 flail (3 damage) ... on level 2 of the Dungeon. The game lasted 00:04:36 (1639 turns). BountyHunterSAx the Magician (Djinni Hedge Wizard) Turns: 1639, Time: 00:04:36 Health: 0/33 AC: 3 Str: 9 XL: 4 Next: 90% Gold: 85 EV: 11 Int: 17 God: SH: 0 Dex: 13 rFire + + . l - +0 dagger (venom) rCold x . . (no shield) rNeg . . . j - +0 robe rPois ∞ k - +0 helmet rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) %: infuse magic (-1 HP) @: attractive, on blink cooldown, flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 85 gold pieces. Inventory: Hand Weapons l - a +0 dagger of venom (weapon) Armour c - a +0 hat j - a +0 robe (worn) k - a +0 helmet (worn) Scrolls b - a scroll of blinking g - a scroll of revelation h - a scroll of enchant armour {unknown} Potions a - a potion of lignification {unknown} i - a potion of might {unknown} Skills: + Level 2.0 Fighting - Level 2.1 Dodging - Level 1.5 Stealth * Level 4.4 Spellcasting * Level 4.4 Conjurations * Level 4.4 Hexes * Level 4.4 Summonings * Level 4.4 Necromancy * Level 4.4 Translocations * Level 4.4 Fire Magic * Level 4.4 Ice Magic * Level 4.4 Air Magic * Level 4.4 Earth Magic * Level 4.4 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Blink Tloc 38% N/A 3% 2 c - Mephitic Cloud Conj/Alch/Air 19% N/A 7% 3 d - Call Imp Summ 38% N/A 3% 2 e - Grave Claw Necr 38% 2d9 3% 2 f - Shock Conj/Air 76% 1d7 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History There is an open door here. The zap hits Terence but does no damage. Terence is lightly wounded. The zap hits Terence but does no damage. Terence is lightly wounded. The zap hits Terence. Terence is heavily wounded. The zap hits Terence. Terence is heavily wounded. The zap hits Terence. Terence is severely wounded. You hit Terence but do no damage. Terence is poisoned. Terence is severely wounded. Terence misses you. You hit Terence but do no damage. Terence is severely wounded. Terence hits you with a +0 flail! The zap hits Terence. Terence is severely wounded. Terence hits you with a +0 flail! You are too injured to fight recklessly! You hit Terence but do no damage. Terence looks even sicker. Terence is severely wounded. Terence screams, "I put up a 'Do Not Disturb' sign! Can't you read?!" Terence barely misses you. You hit Terence but do no damage. Terence looks as sick as possible! Terence is severely wounded. Terence looks you up and down. "You're not a real warrior! I'll show you a warrior!" Terence hits you with a +0 flail! * * * LOW HITPOINT WARNING * * * Casting: Shock (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You blink. * * * LOW HITPOINT WARNING * * * You aren't carrying any items that you can evoke. It was a potion of attraction. You feel attractive to monsters. Terence hits you with a +0 flail. You die... Terence says, "Finally, peace and quiet." .?.......#................ ...####....#..........†... #.####.......†..#### #.# #..........# #.# #..........# #.# #..........#### #######'####.............. #......§@..####..########. #........@.....#..#######. #.............)...#....... #.................'..###.. ..................#..###.. ..................#....... ..................##...... ..................#....... ##############'####..#...# ##########.# ##..#.>.# You could see Terence (extremely poisoned). Vanquished Creatures Robin (D:2) 2 adders (D:2) 4 dart slugs 4 bats 4 endoplasms A giant cockroach (D:2) 13 goblins 9 hobgoblins 2 jackals (D:1) 3 kobolds A quokka (D:1) A ball python (D:1) 3 frilled lizards (D:1) 2 rats (D:1) 50 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | BountyHunterSAx the Djinni Hedge Wizard began the quest for | the Orb. 0 | D:1 | BountyHunterSAx set off with the following spells | memorised: Magic Dart, Blink, Call Imp, Grave Claw, | Mephitic Cloud. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 114 | D:1 | Reached XP level 2. HP: 20/22 MP: 0/0 321 | D:1 | Reached skill level 1 in Fighting 474 | D:1 | Reached XP level 3. HP: 23/27 MP: 0/0 474 | D:1 | Learned a level 1 spell: Shock 1072 | D:2 | Noticed Robin 1074 | D:2 | Reached XP level 4. HP: 26/32 MP: 0/0 1517 | D:2 | Killed Robin 1619 | D:2 | Noticed Terence 1639 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_radiant_lines, layout_basic D:2: layout_basic, uniq_terence, uniq_robin Skill XL: | 1 2 3 4 | ---------------+-------------+----- Fighting | 1 2 | 2.0 Spellcasting | 4 | 4.4 Conjurations | 4 | 4.4 Hexes | 4 | 4.4 Summonings | 4 | 4.4 Necromancy | 4 | 4.4 Translocations | 4 | 4.4 Fire Magic | 4 | 4.4 Ice Magic | 4 | 4.4 Air Magic | 4 | 4.4 Earth Magic | 4 | 4.4 Alchemy | 4 | 4.4 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | 2 | 5 || 7 Cast: Magic Dart | 48 | 9 || 57 Shock | 24 | 29 || 53 Blink | | 1 || 1 Use: Scroll | | 2 || 2 Potion | | 1 || 1 Stab: Sleeping | 1 | || 1 Armour: Robe | 19 | 14 || 33 Dodge: Dodged | 17 | 12 || 29