Dungeon Crawl Stone Soup version 0.29-a0-1052-g6990b1bffc (webtiles) character file. Game seed: 13687041016325012581 25 Bravis the Conjurer (level 3, -4/21 HPs) Began as an Octopode Conjurer on Aug 17, 2022. Slain by a gnoll ... wielding a +0 flail (10 damage) ... on level 2 of the Dungeon. The game lasted 00:08:52 (968 turns). Bravis the Conjurer (Octopode Conjurer) Turns: 968, Time: 00:08:54 Health: -4/21 AC: 1 Str: 6 XL: 3 Next: 6% Magic: 6/7 EV: 13 Int: 22 God: Gold: 102 SH: 0 Dex: 10 Spells: 4/7 levels left rFire + . . SeeInvis . d - staff of fire rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.07/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 102 gold pieces. Inventory: Magical Staves d - a staff of fire (weapon) Potions b - a potion of heal wounds c - a potion of cancellation {unknown} Skills: - Level 2.0 Dodging - Level 2.6 Stealth + Level 2.6 Spellcasting + Level 4.4 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 b - Searing Ray Conj 44% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 24% N/A 16% 3 Fulminant Prism Conj/Hex 6% 3d7 45% 4 Hailstorm Conj/Ice 12% 3d5 45% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 45% 4 Ice Form Ice/Tmut 2% N/A 77% 4 Simulacrum Ice/Necr 1% N/A 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 whip (asleep, 100% to hit) The magic dart hits the gnoll. The gnoll is lightly wounded. The gnoll shouts! You hear a shout! x3 A gnoll comes into view. It is wielding a +0 flail. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 whip (lightly wounded, 81% to hit) The searing ray hits the gnoll. The gnoll is moderately wounded. (Press . to maintain the ray.) The searing ray hits the gnoll! The gnoll is almost dead. A hobgoblin comes into view. The searing ray hits the gnoll. You kill the gnoll! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2 Without enough magic to sustain it, your searing ray dissipates. A hobgoblin comes into view. You don't have enough magic to cast this spell. The gnoll barely misses you. The gnoll attacks as you move away! The gnoll hits you with a +0 flail! The gnoll attacks as you move away! The gnoll misses you. Magic courses through your body. The gnoll hits you with a +0 flail! * * * LOW HITPOINT WARNING * * * Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 flail (100% to hit) The magic dart hits the gnoll. The gnoll is moderately wounded. The gnoll hits you with a +0 flail! You die... .. ####.#### .....)..# .....##.# g.. #g# . #.# #g# #g# #@# #.# #.# #.# #.# #.# #.# #.# #.# You could see a gnoll and 2 hobgoblins. Vanquished Creatures A gnoll (D:2) 2 endoplasms (D:1) A giant cockroach (D:1) 4 goblins 2 hobgoblins (D:1) A quokka (D:1) A ball python (D:1) A bat (D:1) A frilled lizard (D:1) 14 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Bravis the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 209 | D:1 | Reached XP level 2. HP: 17/17 MP: 1/5 421 | D:1 | Learned a level 2 spell: Searing Ray 960 | D:2 | Reached XP level 3. HP: 21/21 MP: 0/7 968 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_simple_b, layout_basic, serial_aquarium, aquarium_bridge_straight [aquarium_subvault_bridge, aquarium_subvault_wall, aquarium_subvault_bridge, aquarium_subvault_window], aquarium_bridge_square [aquarium_subvault_bridge, aquarium_subvault_balcony, aquarium_subvault_bridge, aquarium_subvault_bridge], aquarium_window_1, aquarium_window_3, aquarium_view_2c, aquarium_view_2e, aquarium_pool_2, nicolae_kite_square_tiling_tiny, bh_walls_and_bars D:2: layout_basic Action || total -------------------------++------- Cast: Magic Dart || 26 Searing Ray || 1 Use: Scroll || 7 Potion || 1 Dodge: Dodged || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 967 | 937 | 30 | 0 | 832 | 2 | 483.5 | Dungeon | 967 | 937 | 30 | 0 | 832 | 2 | 483.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 882 daAuts D:2: 84 daAuts