Dungeon Crawl Stone Soup version 0.28.0-45-g0d030f2227 (webtiles) character file. Game seed: 4431644510874086568 4 BreakTime the Chiller (level 1, -2/14 HPs) Began as a Human Ice Elementalist on Apr 13, 2022. Slain by a jackal (3 damage) ... on level 1 of the Dungeon. The game lasted 00:05:21 (232 turns). BreakTime the Chiller (Human Ice Elementalist) Turns: 232, Time: 00:05:22 Health: -2/14 AC: 2 Str: 8 XL: 1 Next: 77% Magic: 0/3 EV: 12 Int: 15 God: Gold: 7 SH: 0 Dex: 13 Spells: 3/4 levels left rFire . . . SeeInvis . d - +0 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: no striking features a: no special abilities Inventory: Hand Weapons d - a +0 dagger (weapon) (You took it off a goblin on level 1 of the Dungeon) Missiles b - 21 arrows Armour a - a +0 robe (worn) Scrolls c - a scroll of fear {unknown} Skills: + Level 0.5 Fighting + Level 2.1 Dodging - Level 2.0 Stealth - Level 2.0 Spellcasting + Level 4.1 Ice Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 52% 1d7 4% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Frozen Ramparts Ice 26% 1d4 12% 3 Ozocubu's Armour Ice 13% N/A 12% 3 Hailstorm Conj/Ice 7% 3d4 67% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 7 gold pieces. You could see 2 jackals and a rat. Message History Aiming: Freeze (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal, p - jackal Aim: a jackal You freeze the jackal. The jackal barely misses you. You hit the jackal. The jackal closely misses you. You hit the jackal but do no damage. The jackal barely misses you. The jackal closely misses you. You hit the jackal. The jackal barks! You hit the jackal but do no damage. The jackal barely misses you. The jackal misses you. You hit the jackal but do no damage. The jackal bites you but does no damage. You barely miss the jackal. The jackal bites you. Okay, then. You aren't carrying any potions. You hit the jackal but do no damage. The jackal barely misses you. A rat comes into view. The jackal bites you. Casting: Freeze (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal You freeze the jackal. The jackal misses you. You hit the jackal but do no damage. The jackal bites you but does no damage. The jackal bites you. You hit the jackal but do no damage. The jackal barely misses you. You barely miss the jackal. The jackal closely misses you. You hit the jackal. The jackal bites you. The jackal bites you but does no damage. You closely miss the jackal. The jackal barely misses you. You hit the jackal. You hit the jackal. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal closely misses you. The jackal closely misses you. You hit the jackal but do no damage. The jackal barely misses you. You barely miss the jackal. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you. * * * LOW HITPOINT WARNING * * * Casting: Freeze (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal You freeze the jackal. The jackal bites you. You die... ####.......##### #..(............ #........... #....###†###### ##.h.###.####### .....+...r.....+ ###...###h#.##### #... #h#.# #######@#.######### ................... #################.###### #...#...#...#...#.# #...'...'...'...'.# . #...#...#...#...### .. ##'###'#######'## ...#...#...#...#...############## ...+...#.<.'.⌠.#.⌠.#...[......... Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | BreakTime the Human Ice Elementalist began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 225 | D:1 | HP: 3/14 [jackal (3)] 230 | D:1 | HP: 2/14 [jackal (2)] 232 | D:1 | Slain by a jackal Illustrated notes Action || total -------------------------++------- Melee: Dagger || 17 Cast: Freeze || 7 Armor: Robe || 4 Dodge: Dodged || 16 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 231 | 231 | 0 | 20 | 0 | 1 | 231.0 | Dungeon | 231 | 231 | 0 | 20 | 0 | 1 | 231.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 231 daAuts Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 7.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 7.0 +-------+-------+-------+-------+-------+---------------------- Vanquished Creatures A goblin (D:1) 2 jackals (D:1) A frilled lizard (D:1) 4 creatures vanquished. Levels and vault maps discovered: D:1: co_arrival_random_square_maze, layout_basic, ebering_ecumenical_altar_box