Dungeon Sprint DCSS version 0.30-a0-956-gcec3b41aec (webtiles) character file. Game seed: 7119737931238783511 0 Brigand the Shield-Bearer (level 1, -1/18 HPs) Began as a Formicid Fighter on Mar 29, 2023. Slain by a merfolk siren ... wielding a +0 trident (11 damage) ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:00:09 (23 turns). Brigand the Shield-Bearer (Formicid Fighter) Turns: 23, Time: 00:00:10 Health: -1/18 AC: 6 Str: 20 XL: 1 Next: 0% Magic: 1/1 EV: 9 Int: 7 God: Gold: 0 SH: 5 Dex: 13 Spells: 0/0 levels left rFire . . . SeeInvis + a - +0 war axe rCold . . . Faith . c - +0 buckler rNeg . . . Spirit . b - +0 scale mail rPois . Reflect . (helmet unavailable) rElec . Rampage . (no cloak) rCorr . (no gloves) Will ..... (no boots) Stlth (no amulet) HPRegen 0.23/turn (no ring) MPRegen 0.07/turn (no ring) @: mesmerised A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons a - a +0 war axe (weapon) Armour b - a +0 scale mail (worn) c - a +0 buckler (worn) Scrolls h - a scroll of blinking Potions d - a potion of might e - a potion of curing f - a potion of heal wounds g - 2 potions of magic Skills: + Level 3.2 Fighting + Level 2.0 Axes + Level 3.2 Armour * Level 4.0 Shields You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Zot: 27000 Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History You hit the merfolk siren. The merfolk siren is heavily wounded. The merfolk siren chants its luring song. You slash the merfolk siren! The merfolk siren is severely wounded. The merfolk siren hits you but does no damage. The merfolk siren hits you with a +0 trident. You barely miss the merfolk siren. The merfolk siren is severely wounded. The merfolk siren chants its luring song. You miss the merfolk siren. The merfolk siren is severely wounded. The merfolk siren chants its luring song. You block the merfolk siren's attack. You hit the merfolk siren. The merfolk siren is severely wounded. The merfolk siren chants its luring song. You miss the merfolk siren. The merfolk siren is severely wounded. The merfolk siren chants its luring song. x2 You closely miss the merfolk siren. The merfolk siren is severely wounded. The merfolk siren chants its luring song. You block the merfolk siren's attack. You closely miss the merfolk siren. The merfolk siren is severely wounded. The merfolk siren chants its luring song. You barely miss the merfolk siren. The merfolk siren is severely wounded. The merfolk siren hits you with a +0 trident. The merfolk siren chants its luring song. You barely miss the merfolk siren. The merfolk siren is severely wounded. The merfolk siren chants its luring song. You barely miss the merfolk siren. The merfolk siren is severely wounded. The merfolk siren chants its luring song. The merfolk siren hits you with a +0 trident! Ouch! That really hurt! You die... { {{ { {{ {{ { ## { #+###.## { ##.##...# +.<.'$#.+ { ##.##@m.# { #+###.##{ ## { {{ You could see a merfolk siren (mesmerising). Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Brigand the Formicid Fighter began the quest for the Orb. 0 | D | Reached XP level 1. HP: 18/18 MP: 1/1 1 | D | Noticed a merfolk siren 23 | D | Slain by a merfolk siren Illustrated notes Levels and vault maps discovered: D: the_violet_keep_of_menkaure [sprint2_stairs_cluster_1, sprint2_shoproom, sprint2_temple, sprint2_basic_supplies, sprint2_obstacle_7, sprint2_obstacle_2, sprint2_obstacle_3, sprint2_obstacle_1, sprint2_obstacle_6, sprint2_timed_cluster_1, sprint2_smallroom_cluster_1, sprint2_smallroom_final_cluster_1, sprint2_transparent_cluster_1, sprint2_second_timed_cluster_1, sprint2_sniper_area_1, sprint2_heavy_combat_area_1, sprint2_mutation_trap_area_1, sprint2_forest_area_1, sprint2_light_combat_area_1, sprint2_behind_water_1, sprint2_near_end_vault_1] Action || total ---------------------------++------- Melee: War axe || 19 Armour: Scale mail || 1 Block: Buckler || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 30 | 30 | 0 | 0 | 0 | 1 | 30.0 | Dungeon | 30 | 30 | 0 | 0 | 0 | 1 | 30.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 30 daAuts