Buffagor Level 1 of the Dungeon (0, 0, D:1) a +0 club a +0 short sword (5, -4, D:1) a +0 dagger (6, -2, D:1) a +0 club (19, 19, D:1) a +0 dagger (23, -10, D:1) a +0 club (26, -7, D:1) a +0 robe (35, -15, D:1) a +0 mace (47, -24, D:1) a +0 dagger (51, 5, D:1) a +0 whip Level 2 of the Dungeon [Shop] Jysk's Antique Weapon Shop a +0 hunting sling (39 gold) a +0 club (26 gold) a +0 falchion (78 gold) a +0 short sword (78 gold) a +0 hand axe (78 gold) a +2 dagger of pain (442 gold) a +0 war axe (91 gold) a +0 dagger (52 gold) the +9 short sword of a sewer {freeze, rN+ Int+7} (1983 gold) It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Int: It affects your intelligence (+7). rN: It protects you from negative energy. a +0 trident (91 gold) [Shop] Wajirah's General Store 5 curare-tipped darts (30 gold) a scroll of fog (20 gold) a +0 club (10 gold) a scroll of torment (75 gold) a potion of heal wounds (50 gold) a potion of haste (100 gold) a +0 ring mail (40 gold) the +1 robe of Shadows and Fog {-Tele rN+ Str+5} (218 gold) Str: It affects your strength (+5). rN: It protects you from negative energy. -Tele: It prevents most forms of teleportation. a +0 mace (30 gold) [Shop] Zaih's General Store a potion of heal wounds (60 gold) a +0 hand axe (36 gold) a wand of paralysis (3) (60 gold) 17 stones (20 gold) a +0 chain mail (54 gold) a book of Dangerous Friends (480 gold) 2 poisoned darts (9 gold) a scroll of enchant weapon (90 gold) a potion of resistance (120 gold) a +0 short sword (36 gold) (8, 30, D:2) a +0 flail (15, -5, D:2) a +0 flail (38, 26, D:2) a book of Spatial Translocations (41, -19, D:2) a +0 whip (46, 10, D:2) a +0 short sword (48, 6, D:2) the +1 dagger of the Feeding Tiger {pain, rF++ Str+3 Int+3 Stlth-} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. Str: It affects your strength (+3). Int: It affects your intelligence (+3). rF: It greatly protects you from fire. Stlth: It makes you less stealthy. Trog disapproves of the use of such an item. Level 3 of the Dungeon (0, 0, D:3) a frilled lizard corpse a hobgoblin corpse (4, -39, D:3) a +0 trident an orc corpse (skeletalised by now) (8, -25, D:3) a +0 dagger (16, 2, D:3) a +0 plate armour (18, -30, D:3) a +0 mace (still there?) a +0 leather armour (still there?) a bat corpse (still there?)