Dungeon Crawl Stone Soup version 0.29.0-13-gc9e81de378 (webtiles) character file. Game seed: 8946575073595435323 6811 Buttons840 the Nimble (level 11, -17/81 HPs) Began as a Merfolk Ice Elementalist on Sept 8, 2022. Was a Priest of Vehumet. Demolished by a skeletal warrior ... wielding a +0 hand axe (18 damage) ... on level 9 of the Dungeon on Sept 9, 2022. The game lasted 01:37:09 (14571 turns). Buttons840 the Nimble (Merfolk Ice Elementalist) Turns: 14571, Time: 01:37:09 Health: -17/81 AC: 14 Str: 9 XL: 11 Next: 5% Magic: 4/20 EV: 17 Int: 23 God: Vehumet [***...] Gold: 499 SH: 5 Dex: 14 Spells: 13/22 levels left rFire + . . SeeInvis . a - +2 dagger (venom) rCold . . . Faith + K - +0 buckler rNeg + . . Spirit . L - +0 ring mail of Siddefy {rN+ Int+4} rPois . Reflect . h - +0 helmet rElec . Harm . J - +0 cloak of Eternal Vigilance {rF+} rCorr . Rampage . (no gloves) Will ..... s - +2 pair of boots Stlth +++....... u - amulet of faith HPRegen 0.23/turn f - +4 ring of evasion MPRegen 0.17/turn y - +4 ring of slaying @: ice-armoured, freezing walls A: (nimble swimmer 2), mertail a: Renounce Religion You were on level 9 of the Dungeon. You worshipped Vehumet. Vehumet was most pleased with you. You visited 2 branches of the dungeon, and saw 11 of its levels. You collected 616 gold pieces. You spent 117 gold pieces at shops. Inventory: Hand Weapons a - a +2 dagger of venom (weapon) b - a +4 vorpal spear Missiles e - 70 stones v - 18 poisoned darts x - a boomerang C - a throwing net N - a silver boomerang P - a curare-tipped dart Armour h - a +0 helmet (worn) l - a +0 robe s - a +2 pair of boots (worn) J - the +0 cloak of Eternal Vigilance (worn) {rF+} (You found it on level 7 of the Dungeon) rF: It protects you from fire. K - a +0 buckler (worn) L - the +0 ring mail of Siddefy (worn) {rN+ Int+4} (You found it on level 6 of the Dungeon) Int: It affects your intelligence (+4). rN: It protects you from negative energy. Jewellery f - a +4 ring of evasion (left hand) u - an amulet of faith (around neck) y - a +4 ring of slaying (right hand) z - a ring of magical power Wands g - a wand of flame (16) w - a wand of quicksilver (13) Scrolls c - 2 scrolls of amnesia d - 7 scrolls of teleportation n - 3 scrolls of enchant weapon {unknown} q - a scroll of immolation {unknown} B - a scroll of blinking {unknown} D - a scroll of vulnerability {unknown} I - 3 scrolls of brand weapon M - a scroll of butterflies {unknown} O - a scroll of poison {unknown} Q - 2 scrolls of silence {unknown} Potions i - 2 potions of berserk rage j - a potion of curing k - 3 potions of resistance m - 3 potions of attraction o - a potion of haste p - 2 potions of degeneration {unknown} r - a potion of heal wounds {unknown} t - 2 potions of mutation A - 2 potions of lignification {unknown} E - 2 potions of invisibility F - a potion of brilliance {unknown} G - 2 potions of ambrosia {unknown} H - a potion of flight {unknown} R - a potion of magic Skills: - Level 6.0 Fighting - Level 5.0 Short Blades - Level 2.0 Throwing - Level 9.0 Dodging - Level 7.0 Stealth - Level 4.0 Shields - Level 6.0 Spellcasting + Level 2.7 Conjurations - Level 3.0 Translocations - Level 3.0 Transmutations - Level 3.9 Fire Magic - Level 7.0 Ice Magic You had 13 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 100% 1d11 1% 1 b - Frozen Ramparts Ice 78% 1d12 1% 3 c - Ozocubu's Armour Ice 39% N/A 5% 3 d - Scorch Fire 50% 2d8 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 38% 2d5 4% 2 Hailstorm Conj/Ice 29% 3d8 11% 4 Stone Arrow Conj/Erth 26% 3d8 14% 3 Blade Hands Tmut 10% N/A 94% 5 Animate Armour Summ/Erth 12% N/A 97% 4 Iron Shot Conj/Erth 6% 9d2 99% 6 Malign Gateway Summ/Tloc 6% N/A 100% 7 Lehudib's Crystal Spear Conj/Erth 6% 10d3 100% 8 Summon Horrible Things Summ 3% N/A 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (10/15) Temple (1/1) D:6 Lair: D:8-11 Orc: D:9-12 Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Shops: D:3 [*[*( D:6 ( D:9 ! Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History The wraith is almost destroyed. The wraith resists. The wall freezes the wraith. The wraith hits you. The wraith drains your vigour! You feel as though you will be slow longer. You hit the wraith but do no damage. The wraith is almost destroyed. The frozen ramparts melt away. The wraith hits you but does no damage. You hit the wraith but do no damage. The wraith is almost destroyed. The wraith misses you. You hit the wraith. You destroy the wraith! Vehumet accepts your kill. You feel your power returning. You block the orc wizard's attack. You freeze the orc wizard! The orc wizard is heavily wounded. The orc wizard hits you but does no damage. You freeze the orc wizard. The orc wizard is severely wounded. The orc wizard closely misses you. The orc wizard hits you but does no damage. You freeze the orc wizard! You kill the orc wizard! Vehumet accepts your kill. You feel your power returning. Your icy armour cracks and falls away as you move. Things that are here: a +0 dagger; a +0 robe You start resting. You feel yourself speed up. You start resting. HP restored. You start resting. A water moccasin is nearby! Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Frozen Ramparts (safe; 1% risk of failure) Press: ? - help, Dir - look around, f - activate The walls around you are covered in ice. The water moccasin hisses angrily. The wall freezes the water moccasin. The wall freezes the water moccasin. The water moccasin seems to slow down. The wall freezes the water moccasin! The water moccasin seems to slow down. You block the water moccasin's attack. You freeze the water moccasin. The water moccasin is severely wounded. The water moccasin seems to slow down. The wall freezes the water moccasin. The water moccasin seems to slow down. The water moccasin misses you. You freeze the water moccasin. The water moccasin is almost dead. The water moccasin seems to slow down. You freeze the water moccasin. The water moccasin is almost dead. The wall freezes the water moccasin! You kill the water moccasin! Vehumet accepts your kill. You start resting. The frozen ramparts melt away. You start resting. Magic restored. You see here a water moccasin corpse. Things that are here: a +0 dagger; a +0 robe You now have 422 gold pieces (gained 15). There is an open gate here. There is an entrance to Ysuteef's Distillery here. There is an open gate here. Things that are here: a +0 dagger; a +0 robe A water moccasin comes into view. A water moccasin is nearby! A water moccasin is nearby! You start waiting. Done waiting. A water moccasin is nearby! The water moccasin hisses angrily. Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Frozen Ramparts (safe; 1% risk of failure) Press: ? - help, Dir - look around, f - activate The walls around you are covered in ice. The wall freezes the water moccasin. Casting: Frozen Ramparts (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - water moccasin Aim: a water moccasin (lightly wounded) You freeze the water moccasin! The water moccasin is heavily wounded. The wall freezes the water moccasin. The water moccasin seems to slow down. The water moccasin barely misses you. The wall freezes the water moccasin! You block the water moccasin's attack. Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (almost dead, slow) You freeze the water moccasin! You kill the water moccasin! Vehumet accepts your kill. Training target 9.0 for Dodging reached! Your Dodging skill increases to level 9! The frozen ramparts melt away. Vehumet will no longer aid your destructive spells. Magic restored. You see here a water moccasin corpse. Things that are here: a +0 scale mail; a +0 buckler e - 51 stones (gained 7) Things that are here: a +0 dagger; a +0 club e - 57 stones (gained 6) v - 13 poisoned darts (gained 2) You see here a +0 dagger. v - 18 poisoned darts (gained 5) Q - 2 scrolls labelled INUF ECI GAETRIME (gained 1) You now have 440 gold pieces (gained 18). You now have 457 gold pieces (gained 17). Done exploring. Done exploring. Done exploring. Done exploring. Done exploring. Search for what [? for help]? . Unknown command. Unknown command. Unknown command. Done exploring. Done exploring. Done exploring. Done exploring. Done exploring. Done exploring. Done exploring. Saving game... please wait. Welcome back, Buttons840 the Merfolk Ice Elementalist. Vehumet says: Let it end in hellfire! Press ? for a list of commands and other information. Done exploring. Done exploring. Done exploring. (D) Dungeon (T) Temple Where to? (? - help) Things that are here: a +0 buckler; a +0 scale mail There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. A wyvern is nearby! The helpless wyvern fails to defend itself. You perforate the wyvern like a sieve!!! You kill the wyvern! Vehumet accepts your kill. Training target 5.0 for Short Blades reached! Your Short Blades skill increases to level 5! You now have 480 gold pieces (gained 23). e - 64 stones (gained 7) You open the door. There is an open door here. You open the door. There is an open door here. A shadow comes into view. Cast which spell? (? or * to list) Flames lash the shadow. The shadow is moderately damaged. The shadow's fire resistance burns away. Casting: Scorch (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the shadow. The shadow is moderately damaged. You hit the shadow. The shadow is heavily damaged. The shadow hits you! You closely miss the shadow. The shadow is heavily damaged. The shadow slips into darkness. The shadow flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. You hit something. The shadow strikes at you from the darkness! You closely miss something. The shadow strikes at you from the darkness! Reactivating autopickup. Casting: Scorch (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Ozocubu's Armour. You are very lightly contaminated with residual magic. Nothing appears to happen. You block the shadow's attack. Casting: Ozocubu's Armour (dangerous; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Ozocubu's Armour. Nothing appears to happen. The shadow hits you. Casting: Ozocubu's Armour (dangerous; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A film of ice covers your body! The shadow is no longer more vulnerable to fire. You block the shadow's attack. You hit the shadow but do no damage. The shadow is heavily damaged. You hit the shadow. The shadow is severely damaged. The shadow slips into darkness. The shadow flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. Your icy armour will break if you move. Continue? [Y]es or [N]o only, please. Your icy armour will break if you move. Continue? [Y]es or [N]o only, please. Your icy armour will break if you move. Continue? Okay, then. Unknown command. You hit something but do no damage. The shadow strikes at you from the darkness! Reactivating autopickup. You are too injured to fight recklessly! Hit: a) +2 dagger (venom) Press: ? - help, Dir - move target, f - shadow Aim: a shadow (severely damaged, about 27% to evade your +2 dagger of venom) You hit the shadow. The shadow is almost destroyed. The shadow hits you. Hit: a) +2 dagger (venom) Press: ? - help, Dir - move target, f/p - shadow Aim: a shadow (almost destroyed, about 27% to evade your +2 dagger of venom) You barely miss the shadow. The shadow is almost destroyed. The shadow misses you. Hit: a) +2 dagger (venom) Press: ? - help, Dir - move target, f/p - shadow Aim: a shadow (almost destroyed, about 27% to evade your +2 dagger of venom) You hit the shadow but do no damage. The shadow is almost destroyed. Hit: a) +2 dagger (venom) Press: ? - help, Dir - move target, f/p - shadow Aim: a shadow (almost destroyed, about 27% to evade your +2 dagger of venom) You hit the shadow but do no damage. The shadow is almost destroyed. The shadow completely misses you. Hit: a) +2 dagger (venom) Press: ? - help, Dir - move target, f/p - shadow Aim: a shadow (almost destroyed, about 27% to evade your +2 dagger of venom) You hit the shadow but do no damage. The shadow is almost destroyed. The shadow hits you. Hit: a) +2 dagger (venom) Press: ? - help, Dir - move target, f/p - shadow Aim: a shadow (almost destroyed, about 27% to evade your +2 dagger of venom) You hit the shadow but do no damage. The shadow is almost destroyed. The shadow barely misses you. Hit: a) +2 dagger (venom) Press: ? - help, Dir - move target, f/p - shadow Aim: a shadow (almost destroyed, about 27% to evade your +2 dagger of venom) You hit the shadow but do no damage. The shadow is almost destroyed. Hit: a) +2 dagger (venom) Press: ? - help, Dir - move target, f/p - shadow Aim: a shadow (almost destroyed, about 27% to evade your +2 dagger of venom) You hit the shadow. You destroy the shadow! Vehumet accepts your kill. Vehumet is now aiding your destructive spells. Training target 6.0 for Spellcasting reached! Your Spellcasting skill increases to level 6! You need to enable at least one skill for training. Okay, then. Okay, then. Unknown command. Unknown command. Your magical contamination has completely faded away. Your icy armour starts to melt. Your icy armour evaporates. Magic restored. HP restored. You now have 499 gold pieces (gained 19). e - 70 stones (gained 6) A yak comes into view. A yak comes into view. The yak bellows! You hear a bellow! You hear a shout! A yak comes into view. x2 You hear a bellow! You hear a shout! There is an escape hatch in the floor here. Casting: Ozocubu's Armour (dangerous; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Frozen Ramparts (safe; 1% risk of failure) Press: ? - help, Dir - look around, f - activate The walls around you are covered in ice. The wall freezes the yak! The wall freezes the yak. You hit the yak. The yak is poisoned. The yak is heavily wounded. The wall freezes the yak! The yak gores you but does no damage. You hit the yak. The yak is almost dead. The wall freezes the yak! You kill the yak! Vehumet accepts your kill. Training target 2.0 for Throwing reached! Your Throwing skill increases to level 2! Your Translocations skill increases to level 1! The frozen ramparts melt away as you move. You see here a yak corpse. There is a stone staircase leading up here. A yak comes into view. The yak moves out of view. A yak comes into view. The yak bellows! You hear a shout! x3 Casting: Frozen Ramparts (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Frozen Ramparts (safe; 1% risk of failure) Press: ? - help, Dir - look around, f - activate The walls around you are covered in ice. The wall freezes the yak. The wall freezes the yak. You hit the yak. The yak is poisoned. The yak is moderately wounded. The wall freezes the yak. x2; The yak closely misses you. The yak bellows! You hit the yak. The yak looks as sick as possible! The yak is heavily wounded. You hit the yak. The yak looks as sick as possible! The yak is severely wounded. The wall freezes the yak. The yak completely misses you. The wall freezes the yak! You hit the yak. You kill the yak! Vehumet accepts your kill. The yak misses you. Your frozen ramparts will break if you move. Continue? The yak attacks as you move away! The yak gores you. The frozen ramparts melt away as you move. The yak misses you. The yak bellows! There is a stone staircase leading up here. Casting: Frozen Ramparts (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A film of ice covers your body! The yak bellows! The yak closely misses you. The yak gores you! Casting: Ozocubu's Armour (dangerous; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Frozen Ramparts (safe; 1% risk of failure) Press: ? - help, Dir - look around, f - activate A stone staircase leading up. The walls around you are covered in ice. The yak gores you. The wall freezes the yak! The yak gores you but does no damage. Casting: Frozen Ramparts (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - yak Aim: a yak (heavily wounded) You freeze the yak. The yak is severely wounded. The wall freezes the yak but does no damage. The yak barely misses you. Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - yak Aim: a yak (severely wounded) You freeze the yak! The yak is almost dead. The wall freezes the yak. The yak completely misses you. The wall freezes the yak but does no damage. The yak gores you but does no damage. Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - yak Aim: a yak (almost dead) You freeze the yak. The yak is almost dead. The yak gores you but does no damage. The wall freezes the yak. You kill the yak! Vehumet accepts your kill. You feel your power returning. The wall freezes the yak but does no damage. You block the yak's attack. Your Translocations skill increases to level 2! Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - yak Aim: a yak You freeze the yak! The yak is moderately wounded. The yak misses you. The wall freezes the yak but does no damage. The yak misses you. The yak completely misses you. Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - yak Aim: a yak (moderately wounded) You freeze the yak. The yak is moderately wounded. The wall freezes the yak but does no damage. The yak gores you but does no damage. The yak gores you! The yak gores you. Unknown command. You hit the yak. The yak is poisoned. The yak is heavily wounded. The wall freezes the yak. The yak completely misses you. The yak gores you. The yak gores you but does no damage. You hit the yak. The yak is severely wounded. You hit the yak but do no damage. The yak looks as sick as possible! The yak is severely wounded. The yak closely misses you. The wall freezes the yak. The yak barely misses you. You block the yak's attack. You hit the yak. The yak looks as sick as possible! The yak is almost dead. The yak gores you. The wall freezes the yak. You kill the yak! Vehumet accepts your kill. You feel your power returning. The yak closely misses you. You hit the yak. The yak is poisoned. The yak is lightly wounded. You block the yak's attack. The yak gores you but does no damage. You hit the yak. The yak looks as sick as possible! The yak is lightly wounded. You hit the yak. The yak looks as sick as possible! The yak is moderately wounded. The yak gores you! The yak closely misses you. You are too injured to fight recklessly! Hit: a) +2 dagger (venom) Press: ? - help, Dir - move target, f - yak Aim: a yak (moderately wounded, extremely poisoned, about 20% to evade your +2 dagger of venom) You hit the yak. The yak looks as sick as possible! The yak is moderately wounded. The yak closely misses you. The yak gores you but does no damage. Hit: a) +2 dagger (venom) Press: ? - help, Dir - move target, f/p - yak Aim: a yak (moderately wounded, extremely poisoned, about 20% to evade your +2 dagger of venom) You hit the yak. The yak looks as sick as possible! The yak is heavily wounded. The frozen ramparts melt away. The yak barely misses you. The yak closely misses you. Hit: a) +2 dagger (venom) Press: ? - help, Dir - move target, f/p - yak Aim: a yak (heavily wounded, extremely poisoned, about 20% to evade your +2 dagger of venom) You hit the yak. The yak looks as sick as possible! The yak is severely wounded. The yak barely misses you. x2 Hit: a) +2 dagger (venom) Press: ? - help, Dir - move target, f/p - yak Aim: a yak (severely wounded, extremely poisoned, about 20% to evade your +2 dagger of venom) You hit the yak. The yak looks as sick as possible! The yak is severely wounded. The yak gores you but does no damage. The yak gores you. Hit: a) +2 dagger (venom) Press: ? - help, Dir - move target, f/p - yak Aim: a yak (severely wounded, extremely poisoned, about 20% to evade your +2 dagger of venom) You completely miss the yak. The yak is severely wounded. The yak misses you. You block the yak's attack. Hit: a) +2 dagger (venom) Press: ? - help, Dir - move target, f - yak, p - yak Aim: a yak (about 20% to evade your +2 dagger of venom) You hit the yak. The yak is lightly wounded. Hit: a) +2 dagger (venom) Press: ? - help, Dir - move target, f/p - yak Aim: a yak (lightly wounded, about 20% to evade your +2 dagger of venom) You barely miss the yak. The yak is lightly wounded. You block the yak's attack. The yak misses you. Hit: a) +2 dagger (venom) Press: ? - help, Dir - move target, f/p - yak Aim: a yak (lightly wounded, about 20% to evade your +2 dagger of venom) You barely miss the yak. The yak is lightly wounded. You block the yak's attack. The yak gores you. Hit: a) +2 dagger (venom) Press: ? - help, Dir - move target, f/p - yak Aim: a yak (lightly wounded, about 20% to evade your +2 dagger of venom) You hit the yak. The yak is poisoned. The yak is lightly wounded. The yak completely misses you. The yak gores you! * * * LOW HITPOINT WARNING * * * Hit: a) +2 dagger (venom) Press: ? - help, Dir - move target, f/p - yak Aim: a yak (moderately wounded, very poisoned, about 20% to evade your +2 dagger of venom) You hit the yak. The yak is moderately wounded. Hit: a) +2 dagger (venom) Press: ? - help, Dir - move target, f/p - yak Aim: a yak (moderately wounded, very poisoned, about 20% to evade your +2 dagger of venom) You hit the yak. The yak looks even sicker. The yak is moderately wounded. You kill the yak! Vehumet accepts your kill. You block the yak's attack. Training target 3.0 for Translocations reached! Your Translocations skill increases to level 3! You need to enable at least one skill for training. Your Transmutations skill increases to level 1! Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Unknown command. Unknown command. Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Unknown command. Unknown command. Hit: a) +2 dagger (venom) Press: ? - help, Dir - move target, f/p - yak Aim: a yak (heavily wounded, very poisoned, about 20% to evade your +2 dagger of venom) You hit the yak but do no damage. The yak is heavily wounded. The yak misses you. Hit: a) +2 dagger (venom) Press: ? - help, Dir - move target, f/p - yak Aim: a yak (heavily wounded, very poisoned, about 20% to evade your +2 dagger of venom) You hit the yak but do no damage. The yak looks as sick as possible! The yak is heavily wounded. The yak misses you. Hit: a) +2 dagger (venom) Press: ? - help, Dir - move target, f/p - yak Aim: a yak (heavily wounded, extremely poisoned, about 20% to evade your +2 dagger of venom) You barely miss the yak. The yak is heavily wounded. The yak barely misses you. Hit: a) +2 dagger (venom) Press: ? - help, Dir - move target, f/p - yak Aim: a yak (severely wounded, extremely poisoned, about 20% to evade your +2 dagger of venom) You hit the yak. The yak is severely wounded. Hit: a) +2 dagger (venom) Press: ? - help, Dir - move target, f/p - yak Aim: a yak (severely wounded, extremely poisoned, about 20% to evade your +2 dagger of venom) You hit the yak but do no damage. The yak looks as sick as possible! The yak is severely wounded. The yak gores you but does no damage. Hit: a) +2 dagger (venom) Press: ? - help, Dir - move target, f/p - yak Aim: a yak (almost dead, extremely poisoned, about 20% to evade your +2 dagger of venom) You barely miss the yak. The yak is almost dead. The yak gores you but does no damage. Hit: a) +2 dagger (venom) Press: ? - help, Dir - move target, f/p - yak Aim: a yak (almost dead, extremely poisoned, about 20% to evade your +2 dagger of venom) You hit the yak but do no damage. The yak looks as sick as possible! The yak is almost dead. You kill the yak! Vehumet accepts your kill. Your Transmutations skill increases to level 2! You climb upwards. Your icy armour cracks and falls away as you move. There is a stone staircase leading down here. You start resting. Magic restored. You start resting. HP restored. You climb downwards. There is a stone staircase leading up, spattered with blood here. Unknown command. Unknown command. Okay, then. Unknown command. Unknown command. Unknown command. Unknown command. You see here a yak skeleton. An orc comes into view. It is wielding a +0 hand axe. The orc shouts! A warg comes into view. A boggart comes into view. Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Frozen Ramparts (safe; 1% risk of failure) Press: ? - help, Dir - look around, f - activate The walls around you are covered in ice. The wall freezes the orc! You kill the orc! Vehumet accepts your kill. You feel your power returning. The frozen ramparts melt away as you move. A skeletal warrior comes into view. It is wielding a +0 hand axe. The boggart shouts! The boggart gestures wildly while chanting. The boggart mumbles some strange words. The killer bee barely misses you. The killer bee stings you but does no damage. You block the killer bee's attack. Casting: Frozen Ramparts (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Frozen Ramparts (safe; 1% risk of failure) Press: ? - help, Dir - look around, f - activate The walls around you are covered in ice. The wall freezes the killer bee. The killer bee stings you but does no damage. The wall freezes the killer bee. The wall freezes the boggart! The wall freezes the killer bee but does no damage. The wall freezes the killer bee. x2 The killer bee stings you but does no damage. You hit the killer bee. The killer bee is severely wounded. The wall freezes the killer bee. x2 The wall freezes the killer bee but does no damage. The killer bee stings you! You are poisoned. The killer bee poisons you! The wall freezes the killer bee. x2 The wall freezes the boggart. Unknown command. Casting: Frozen Ramparts (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A film of ice covers your body! You feel sick. The wall freezes the killer bee. The killer bee misses you. The wall freezes the killer bee. You block the killer bee's attack. The wall freezes the killer bee. x2 You block the killer bee's attack. The wall freezes the killer bee. x2 The killer bee stings you but does no damage. The wall freezes the killer bee. The killer bee stings you. You are more poisoned. The killer bee poisons you! The wall freezes the killer bee. x4 The killer bee misses you. The wall freezes the boggart! You kill the boggart! Vehumet accepts your kill. You feel your power returning. The wraith dissolves into shadows! The killer bee dissolves into shadows! x6 Unknown command. Unknown command. Unknown command. Your icy armour cracks and falls away as you move. The frozen ramparts melt away as you move. You feel sick. You feel sick. You feel sick. You start resting. You feel sick. x5 You are no longer poisoned. You start resting. A tengu warrior comes into view. It is wielding a +0 battleaxe. The tengu warrior shouts! The tengu warrior hits you with a +0 battleaxe! The tengu warrior closely misses you. The tengu warrior claws you but does no damage. There is a stone staircase leading up, spattered with blood here. Casting: Ozocubu's Armour (dangerous; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Frozen Ramparts (safe; 1% risk of failure) Press: ? - help, Dir - look around, f - activate A stone staircase leading up, spattered with blood. The walls around you are covered in ice. The wall freezes the tengu warrior! The tengu warrior hits you with a +0 battleaxe! The tengu warrior pecks you. The tengu warrior closely misses you. Casting: Frozen Ramparts (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A film of ice covers your body! The wall freezes the tengu warrior but does no damage. You block the tengu warrior's attack. x2; The tengu warrior barely misses you. The skeletal warrior resists. The wall freezes the skeletal warrior. Casting: Ozocubu's Armour (dangerous; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the tengu warrior. The tengu warrior is moderately wounded. The tengu warrior's fire resistance burns away. The wall freezes the tengu warrior. The tengu warrior hits you with a +0 battleaxe! The tengu warrior pecks you but does no damage. The tengu warrior closely misses you. The wall freezes the skeletal warrior but does no damage. Casting: Scorch (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the tengu warrior but do no damage. The wall freezes the tengu warrior. The tengu warrior hits you with a +0 battleaxe. The tengu warrior pecks you but does no damage. You block the tengu warrior's attack. You block the skeletal warrior's attack. Casting: Scorch (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the skeletal warrior. The skeletal warrior is lightly damaged. The skeletal warrior's fire resistance burns away. The wall freezes the tengu warrior. The tengu warrior hits you with a +0 battleaxe! * * * LOW HITPOINT WARNING * * * You block the tengu warrior's attack. The tengu warrior completely misses you. You block the skeletal warrior's attack. Okay, then. Okay, then. You feel better. The wall freezes the tengu warrior! The tengu warrior hits you but does no damage. The tengu warrior closely misses you. x2 The skeletal warrior hits you with a +0 hand axe. * * * LOW HITPOINT WARNING * * * You fade into invisibility! The wall freezes the tengu warrior! The skeletal warrior closely misses you. Casting: Scorch (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the skeletal warrior. The skeletal warrior is burned terribly! The skeletal warrior is moderately damaged. The tengu warrior is no longer more vulnerable to fire. The skeletal warrior barely misses you. Casting: Scorch (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the tengu warrior. The tengu warrior is severely wounded. The tengu warrior's fire resistance burns away. Casting: Scorch (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the skeletal warrior. The skeletal warrior is burned terribly! The skeletal warrior is moderately damaged. Casting: Scorch (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the tengu warrior. The tengu warrior is burned terribly! The tengu warrior is almost dead. The tengu warrior hits you with a +0 battleaxe. * * * LOW HITPOINT WARNING * * * The tengu warrior pecks you but does no damage. The tengu warrior barely misses you. Casting: Scorch (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Casting: Scorch (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Casting: Scorch (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Casting: Scorch (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Casting: Scorch (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Casting: Scorch (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Casting: Scorch (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Casting: Scorch (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. You barely miss the tengu warrior. The tengu warrior is almost dead. You miss the tengu warrior. The tengu warrior is almost dead. The frozen ramparts melt away. The tengu warrior closely misses you. The tengu warrior pecks you but does no damage. The tengu warrior barely misses you. Your icy armour will break if you move. Continue? The tengu warrior hits you with a +0 battleaxe! * * * LOW HITPOINT WARNING * * * The tengu warrior barely misses you. The tengu warrior closely misses you. The skeletal warrior hits you with a +0 hand axe. * * * LOW HITPOINT WARNING * * * You climb upwards. Your icy armour cracks and falls away as you move. There is a stone staircase leading down here. The tengu warrior is no longer more vulnerable to fire. You flicker for a moment. Things that are here: a +0 robe; a +0 dagger You flicker back into view. There is an open gate here. There is an entrance to Ysuteef's Distillery here. You start resting. Magic restored. You start resting. HP restored. Done exploring. Level map cleared. Unknown command. There is an open gate here. Things that are here: a +0 robe; a +0 dagger Things that are here: a +0 buckler; a +0 scale mail You see here a +0 dagger. Things that are here: a +0 club; a +0 dagger Things that are here: a +0 club; a +0 dagger The tengu warrior shouts! The tengu warrior pulls the alarm! The alarm trap emits a blaring wail! A sentinel's mark forms upon you. Casting: Scorch (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Frozen Ramparts (safe; 1% risk of failure) Press: ? - help, Dir - look around, f - activate The walls around you are covered in ice. The wall freezes the tengu warrior but does no damage. Casting: Frozen Ramparts (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A film of ice covers your body! The wall freezes the tengu warrior but does no damage. Casting: Ozocubu's Armour (dangerous; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the tengu warrior. The tengu warrior is lightly wounded. The tengu warrior's fire resistance burns away. The wall freezes the tengu warrior. The tengu warrior hits you but does no damage. The tengu warrior pecks you. The tengu warrior claws you but does no damage. Casting: Scorch (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the tengu warrior. The tengu warrior is burned terribly! The tengu warrior is lightly wounded. The wall freezes the tengu warrior! The tengu warrior hits you but does no damage. The tengu warrior closely misses you. The tengu warrior barely misses you. You hit the tengu warrior. The tengu warrior is poisoned. The tengu warrior is moderately wounded. The wall freezes the tengu warrior! The tengu warrior closely misses you. x2 The tengu warrior claws you but does no damage. You hit the tengu warrior but do no damage. The tengu warrior looks even sicker. The tengu warrior is heavily wounded. You hit the tengu warrior. The tengu warrior looks as sick as possible! The tengu warrior is heavily wounded. The wall freezes the tengu warrior! The tengu warrior hits you but does no damage. The tengu warrior pecks you but does no damage. The tengu warrior closely misses you. The wall freezes the skeletal warrior but does no damage. You puncture the tengu warrior! The tengu warrior looks as sick as possible! The tengu warrior is almost dead. The wall freezes the tengu warrior! You kill the tengu warrior! Vehumet accepts your kill. The skeletal warrior resists. The wall freezes the skeletal warrior. Training target 3.0 for Transmutations reached! Your Conjurations skill gained 2 levels and is now at level 2! Your Transmutations skill increases to level 3! You have reached level 11! You hit the skeletal warrior. The skeletal warrior is lightly damaged. The skeletal warrior resists. The wall freezes the skeletal warrior. You block the skeletal warrior's attack. You hit the skeletal warrior but do no damage. The skeletal warrior is lightly damaged. The frozen ramparts melt away. You block the skeletal warrior's attack. Casting: Scorch (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the skeletal warrior but do no damage. The skeletal warrior barely misses you. Casting: Scorch (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Frozen Ramparts (safe; 1% risk of failure) Press: ? - help, Dir - look around, f - activate The walls around you are covered in ice. The skeletal warrior resists. The wall freezes the skeletal warrior. The skeletal warrior barely misses you. Casting: Frozen Ramparts (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the skeletal warrior but do no damage. The wall freezes the skeletal warrior but does no damage. The skeletal warrior hits you with a +0 hand axe! You hit the skeletal warrior but do no damage. The skeletal warrior is lightly damaged. You hit the skeletal warrior but do no damage. The skeletal warrior is lightly damaged. The skeletal warrior resists. The wall freezes the skeletal warrior. You block the skeletal warrior's attack. You hit the skeletal warrior. The skeletal warrior is moderately damaged. The wall freezes the skeletal warrior but does no damage. The skeletal warrior hits you but does no damage. You barely miss the skeletal warrior. The skeletal warrior is moderately damaged. The wall freezes the skeletal warrior but does no damage. The skeletal warrior barely misses you. You closely miss the skeletal warrior. The skeletal warrior is moderately damaged. You hit the skeletal warrior but do no damage. The skeletal warrior is moderately damaged. The skeletal warrior resists. The wall freezes the skeletal warrior. The skeletal warrior completely misses you. You hit the skeletal warrior. The skeletal warrior is moderately damaged. The skeletal warrior completely resists. The wall freezes the skeletal warrior but does no damage. The skeletal warrior misses you. You barely miss the skeletal warrior. The skeletal warrior is moderately damaged. The wall freezes the skeletal warrior but does no damage. The skeletal warrior hits you with a +0 hand axe!! You puncture the skeletal warrior! The skeletal warrior is heavily damaged. You hit the skeletal warrior. The skeletal warrior is heavily damaged. The skeletal warrior resists. The wall freezes the skeletal warrior. The skeletal warrior hits you but does no damage. You hit the skeletal warrior but do no damage. The skeletal warrior is heavily damaged. The sentinel's mark upon you fades away. The wall freezes the skeletal warrior but does no damage. The skeletal warrior hits you but does no damage. You puncture the skeletal warrior! The skeletal warrior is heavily damaged. The wall freezes the skeletal warrior but does no damage. The skeletal warrior completely misses you. You hit the skeletal warrior but do no damage. The skeletal warrior is heavily damaged. The wall freezes the skeletal warrior but does no damage. The skeletal warrior completely misses you. You closely miss the skeletal warrior. The skeletal warrior is heavily damaged. The wall freezes the skeletal warrior but does no damage. The skeletal warrior misses you. You hit the skeletal warrior but do no damage. The skeletal warrior is heavily damaged. The frozen ramparts melt away. Casting: Scorch (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Frozen Ramparts (safe; 1% risk of failure) Press: ? - help, Dir - look around, f - activate The walls around you are covered in ice. The skeletal warrior resists. The wall freezes the skeletal warrior. The skeletal warrior hits you but does no damage. You closely miss the skeletal warrior. The skeletal warrior is heavily damaged. The wall freezes the skeletal warrior but does no damage. The skeletal warrior hits you with a +0 hand axe! You are too injured to fight recklessly! You are too injured to fight recklessly! Hit: a) +2 dagger (venom) Press: ? - help, Dir - move target, f - skeletal warrior Aim: a skeletal warrior, wielding a +0 hand axe (heavily damaged, about 27% to evade your +2 dagger of venom) You closely miss the skeletal warrior. The skeletal warrior is heavily damaged. The skeletal warrior resists. The wall freezes the skeletal warrior. The skeletal warrior hits you with a +0 hand axe! * * * LOW HITPOINT WARNING * * * Hit: a) +2 dagger (venom) Press: ? - help, Dir - move target, f/p - skeletal warrior Aim: a skeletal warrior, wielding a +0 hand axe (severely damaged, about 27% to evade your +2 dagger of venom) You hit the skeletal warrior but do no damage. The skeletal warrior is severely damaged. The skeletal warrior resists. The wall freezes the skeletal warrior. The skeletal warrior hits you with a +0 hand axe! * * * LOW HITPOINT WARNING * * * Hit: a) +2 dagger (venom) Press: ? - help, Dir - move target, f/p - skeletal warrior Aim: a skeletal warrior, wielding a +0 hand axe (severely damaged, about 27% to evade your +2 dagger of venom) You hit the skeletal warrior. The skeletal warrior is severely damaged. Hit: a) +2 dagger (venom) Press: ? - help, Dir - move target, f/p - skeletal warrior Aim: a skeletal warrior, wielding a +0 hand axe (severely damaged, about 27% to evade your +2 dagger of venom) You hit the skeletal warrior. The skeletal warrior is severely damaged. The skeletal warrior resists. The wall freezes the skeletal warrior. You block the skeletal warrior's attack. Hit: a) +2 dagger (venom) Press: ? - help, Dir - move target, f/p - skeletal warrior Aim: a skeletal warrior, wielding a +0 hand axe (almost destroyed, about 27% to evade your +2 dagger of venom) You closely miss the skeletal warrior. The skeletal warrior is almost destroyed. The skeletal warrior resists. The wall freezes the skeletal warrior. The skeletal warrior misses you. Hit: a) +2 dagger (venom) Press: ? - help, Dir - move target, f/p - skeletal warrior Aim: a skeletal warrior, wielding a +0 hand axe (almost destroyed, about 27% to evade your +2 dagger of venom) You hit the skeletal warrior but do no damage. The skeletal warrior is almost destroyed. The wall freezes the skeletal warrior but does no damage. You block the skeletal warrior's attack. Hit: a) +2 dagger (venom) Press: ? - help, Dir - move target, f/p - skeletal warrior Aim: a skeletal warrior, wielding a +0 hand axe (almost destroyed, about 27% to evade your +2 dagger of venom) You closely miss the skeletal warrior. The skeletal warrior is almost destroyed. Hit: a) +2 dagger (venom) Press: ? - help, Dir - move target, f/p - skeletal warrior Aim: a skeletal warrior, wielding a +0 hand axe (almost destroyed, about 27% to evade your +2 dagger of venom) You barely miss the skeletal warrior. The skeletal warrior is almost destroyed. The wall freezes the skeletal warrior but does no damage. The skeletal warrior hits you but does no damage. Hit: a) +2 dagger (venom) Press: ? - help, Dir - move target, f/p - skeletal warrior Aim: a skeletal warrior, wielding a +0 hand axe (almost destroyed, about 27% to evade your +2 dagger of venom) You hit the skeletal warrior. The skeletal warrior is almost destroyed. The wall freezes the skeletal warrior but does no damage. The skeletal warrior hits you with a +0 hand axe! * * * LOW HITPOINT WARNING * * * Hit: a) +2 dagger (venom) Press: ? - help, Dir - move target, f/p - skeletal warrior Aim: a skeletal warrior, wielding a +0 hand axe (almost destroyed, about 27% to evade your +2 dagger of venom) You hit the skeletal warrior but do no damage. The skeletal warrior is almost destroyed. The wall freezes the skeletal warrior but does no damage. The skeletal warrior hits you with a +0 hand axe!! You die... *,,,,,,,,,* *,,,>,,,,,* *,,,,,,,,,* *##** *,,......,* ###.,,* *.........* #..,,,* ##.......## #.#,,,* * #...).....# ##.#*#####*** #.........#######..#......,,, #.........##@z............,,, #.........#..###..##......,<, #...........##...##*,.....,,, *#.............### *,,....,,, ##......##..### *,,,...,,, ####...#...# *,,,,..,,, #######......## *,,,,,.,,, ####....#....##.# ******,,,,,,,,, ..##....#.#...#.# *,,,,),,,,,,,,, You could see a skeletal warrior. Vanquished Creatures A two-headed ogre (D:8) A tengu warrior (D:9) A troll (D:9) A hornet (D:8) A shadow (D:10) A wyvern (D:10) A wraith (D:9) 6 yaks (D:10) Eustachio (D:6) 2 steam dragons An acid dragon (D:9) 2 water moccasins (D:9) An orc warrior (D:8) A black bear (D:8) 2 ice beasts 2 ogres A boggart (D:10) 2 phantoms (D:4) 4 centaurs 2 kobold brigands 2 bullfrogs A gnoll sergeant (D:9) A necrophage (D:8) A scorpion (D:4) 10 killer bees (D:7) 5 howler monkeys 3 hounds 3 orc priests 2 gnoll boudas A jelly (D:7) Crazy Yiuf (D:3) Jessica (D:3) 2 iguanas 11 orc wizards Robin (D:3) 17 gnolls 6 adders 3 white imps A worm (D:5) 4 dart slugs 39 orcs 8 ball pythons 7 endoplasms 15 goblins 7 hobgoblins 13 kobolds 7 bats 3 frilled lizards (D:1) 4 rats 213 creatures vanquished. Vanquished Creatures (others) A fungus (D:3) 1 creature vanquished. Grand Total: 214 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Buttons840 the Merfolk Ice Elementalist began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 489 | D:1 | Reached XP level 2. HP: 19/19 MP: 3/5 549 | D:1 | Reached skill level 5 in Ice Magic 1208 | D:1 | Reached skill level 3 in Dodging 1434 | D:2 | Identified the +3 hand axe of Gaergheisk {vorpal, rPois | rF++ MP-9 Stlth-} 1802 | D:2 | Reached XP level 3. HP: 24/24 MP: 4/6 1828 | D:2 | Noticed a floating eye 1832 | D:2 | Noticed a golden eye 1834 | D:2 | Found a faded altar of an unknown god. 1871 | D:2 | Noticed a floating eye 1871 | D:2 | Noticed a shining eye 1930 | D:2 | Learned a level 3 spell: Frozen Ramparts 2726 | D:3 | Identified the +1 ring mail "Hoiwuos" {Rampage rPois rN+} 2748 | D:3 | Found Xiqauggu's Antique Weapon Shoppe. 2867 | D:3 | Found Taofuif's General Store. 2871 | D:3 | Found Ironnus's Assorted Antiques. 2878 | D:3 | Bought a scroll of identify for 26 gold pieces 2885 | D:3 | Found Tuol's Armour Shoppe. 2887 | D:3 | Bought a scroll of identify for 42 gold pieces 2949 | D:3 | Noticed Robin 2955 | D:3 | Reached XP level 4. HP: 30/30 MP: 0/7 3004 | D:3 | Killed Robin 3166 | D:3 | Found Peifebbuf's Armour Emporium. 3226 | D:3 | Found a runed translucent door. 3227 | D:3 | Noticed Crazy Yiuf 3323 | D:3 | Noticed Jessica 3338 | D:3 | Killed Jessica 3339 | D:3 | Reached XP level 5. HP: 26/35 MP: 5/9 3434 | D:3 | Identified the +0 leather armour of the Pink Corner {rF+} 3670 | D:3 | Learned a level 3 spell: Ozocubu's Armour 3674 | D:3 | Paralysed by Crazy Yiuf for 5 turns 3677 | D:3 | Killed Crazy Yiuf 4009 | D:4 | Reached skill level 1 in Fighting 4119 | D:4 | Reached skill level 4 in Dodging 4120 | D:4 | Reached XP level 6. HP: 44/44 MP: 4/10 4253 | D:4 | Reached skill level 5 in Dodging 4815 | D:4 | Reached XP level 7. HP: 52/52 MP: 3/11 5014 | D:4 | Reached skill level 6 in Dodging 5193 | D:4 | Reached skill level 1 in Throwing 5601 | D:5 | Entered Level 5 of the Dungeon 5603 | D:5 | Found a radiant altar of Vehumet. 5605 | D:5 | Found a snail-covered altar of Cheibriados. 5615 | D:5 | Became a worshipper of Vehumet 5811 | D:5 | Identified the +1 mace of the Warrior-Mage {speed, rF++ rN+ | Will- Int+2} 6227 | D:6 | Noticed Eustachio 6358 | D:6 | Reached skill level 5 in Stealth 6358 | D:6 | Reached skill level 1 in Shields 6358 | D:6 | Reached XP level 8. HP: 56/61 MP: 6/12 6462 | D:6 | Reached * piety under Vehumet 6462 | D:6 | Offered knowledge of Sandblast by Vehumet. 6463 | D:6 | Reached skill level 5 in Fighting 6608 | D:3 | Bought a +0 buckler for 49 gold pieces 7461 | D:6 | Found a shimmering altar of Xom. 7564 | D:6 | Killed Eustachio 7565 | D:6 | Reached skill level 1 in Short Blades 7738 | D:6 | Found a staircase to the Ecumenical Temple. 7743 | D:6 | Identified the +0 ring mail of Siddefy {rN+ Int+4} 7758 | Temple | Entered the Ecumenical Temple 7946 | D:6 | Found Caamumn's Antique Weapon Shoppe. 8537 | D:6 | Found Caamumn's Antique Weapon Shoppe. 8549 | D:6 | Found a staircase to the Ecumenical Temple. 9003 | D:6 | Found a shimmering altar of Xom. 9215 | D:7 | Reached skill level 7 in Dodging 9237 | D:7 | Reached XP level 9. HP: 29/68 MP: 5/13 9898 | D:7 | Offered knowledge of Scorch by Vehumet. 10068 | D:7 | Reached ** piety under Vehumet 10175 | D:7 | Identified the +0 cloak of Eternal Vigilance {rF+} 10224 | D:7 | Reached skill level 8 in Dodging 10405 | D:8 | Noticed a two-headed ogre 10695 | D:8 | Noticed a hornet 10702 | D:8 | Paralysed by a hornet for 2 turns 10708 | D:8 | Killed a hornet 10896 | D:8 | Reached skill level 5 in Spellcasting 11389 | D:8 | Reached skill level 1 in Fire Magic 11679 | D:8 | Killed a two-headed ogre 11680 | D:8 | Reached XP level 10. HP: 64/76 MP: 9/17 11683 | D:8 | Learned a level 2 spell: Scorch 12268 | D:9 | Offered knowledge of Searing Ray by Vehumet. 12663 | D:9 | Reached *** piety under Vehumet 12750 | D:9 | Found Ysuteef's Distillery. 13078 | D:9 | Reached skill level 9 in Dodging 13302 | D:10 | Entered Level 10 of the Dungeon 13305 | D:10 | Reached skill level 5 in Short Blades 13606 | D:10 | Reached skill level 1 in Translocations 13687 | D:10 | Reached skill level 1 in Transmutations 13963 | D:10 | Noticed a skeletal warrior 13999 | D:10 | Noticed a tengu warrior 14023 | D:10 | HP: 2/76 [skeletal warrior/+0 hand axe (2)] 14539 | D:9 | Killed a tengu warrior 14540 | D:9 | Reached XP level 11. HP: 75/81 MP: 10/20 14570 | D:9 | HP: 1/81 [skeletal warrior/+0 hand axe (11)] 14571 | D:9 | Demolished by a skeletal warrior Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_choice, layout_basic, nrook_loot_triangle D:2: layout_basic, hellmonk_ecumenical_altar_watching_god D:3: layout_loops_ring, serial_shops, nicolae_shop_hallway_plus, nicolae_shop_stone, shop, shop_fountains, shop, minmay_misc_feat_nine_boxes, minmay_misc_feat_plants, uniq_jessica, uniq_crazy_yiuf_cottage, uniq_robin D:4: layout_loops_cross, minmay_misc_feat_ornament, st_stairs_9 D:5: layout_rooms, chequers_temple_overflow_statue_of_worship D:6: layout_gridville, mainiacjoe_overflow_concentric_impassable, minmay_temple_entry_glass, serial_shops, shop, uniq_eustachio D:7: layout_cave_pools D:8: layout_basic D:9: layout_rooms, kennysheep_windowed_goal D:10: layout_irregular_city, erik_lair_orcish_takeover, minivault_28, uniq_maggie, uniq_snorg Temple: hellmonk_temple_of_storms Skill XL: | 1 2 3 4 5 6 7 8 9 10 | ---------------+-------------------------------+----- Ice Magic | 5 6 7 | 7.0 Dodging | 3 4 5 6 7 8 9 | 9.0 Stealth | 3 4 5 6 7 | 7.0 Spellcasting | 3 5 6 | 6.0 Fighting | 2 3 4 5 6 | 6.0 Throwing | 1 2 | 2.0 Shields | 1 4 | 4.0 Short Blades | 2 3 5 | 5.0 Fire Magic | 3 | 3.9 Translocations | 3 | 3.0 Transmutations | 3 | 3.0 Conjurations | 2 | 2.7 Action | 1- 3 | 4- 6 | 7- 9 | 10-12 || total -------------------------+-------+-------+-------+-------++------- Melee: Dagger | 4 | 45 | 114 | 102 || 265 Throw: Stone | | 7 | 26 | || 33 Dart | | 1 | 4 | || 5 Cast: Freeze | 70 | 23 | 46 | 21 || 160 Frozen Ramparts | 4 | 14 | 57 | 24 || 99 Ozocubu's Armour | | 3 | 14 | 8 || 25 Scorch | | | | 35 || 35 Evoke: Wand | | | 7 | || 7 Use: Scroll | 5 | 1 | 3 | 1 || 10 Potion | | | 1 | 2 || 3 Stab: Sleeping | | 3 | | 1 || 4 Armor: Robe | 6 | 9 | 13 | || 28 Ring mail | | | 31 | 49 || 80 Dodge: Dodged | 42 | 53 | 124 | 93 || 312 Block: Buckler | | | 19 | 34 || 53