Dungeon Crawl Stone Soup version 0.30-a0-55-g90e3122c3a (webtiles) character file. Game seed: 15946536692552858493 1733 Buttons840 the Chiller (level 9, -6/64 HPs) Began as a Merfolk Ice Elementalist on Sept 9, 2022. Was a Follower of Vehumet. Mangled by a gnoll sergeant ... wielding a +0 glaive (9 damage) ... in a bailey. The game lasted 00:38:18 (9592 turns). Buttons840 the Chiller (Merfolk Ice Elementalist) Turns: 9592, Time: 00:38:19 Health: -6/64 AC: 3 Str: 9 XL: 9 Next: 5% Magic: 4/19 EV: 14 Int: 14 God: Vehumet [*.....] Gold: 428 SH: 0 Dex: 18 Spells: 14/21 levels left rFire . . . SeeInvis . b - +0 spear rCold . . . Faith . (no shield) rNeg . . . Spirit . j - +0 robe rPois . Reflect . F - +0 helmet rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.20/turn (no ring) MPRegen 0.16/turn (no ring) @: freezing walls A: (nimble swimmer 2), mertail a: Renounce Religion You were in a bailey. You worshipped Vehumet. Vehumet was aware of your devotion. You visited 2 branches of the dungeon, and saw 8 of its levels. You also visited: Bailey. You collected 428 gold pieces. Inventory: Hand Weapons a - a +4 short sword b - a +0 spear (weapon) Missiles c - 8 datura-tipped darts e - 44 stones h - 11 javelins n - 10 poisoned darts s - 5 silver javelins x - 9 boomerangs G - 3 throwing nets Armour j - a +0 robe (worn) l - a +0 buckler F - a +0 helmet (worn) Jewellery u - a ring of flight Wands v - a wand of mindburst (31) w - a wand of digging (5) Scrolls f - 7 scrolls of teleportation g - 3 scrolls of immolation o - a scroll of noise {unknown} q - a scroll of magic mapping {unknown} y - a scroll of acquirement {unknown} B - a scroll of summoning {unknown} E - a scroll of enchant weapon {unknown} Potions d - a potion of heal wounds {unknown} i - 4 potions of curing k - 4 potions of mutation m - 3 potions of might p - 2 potions of brilliance {unknown} r - a potion of magic t - a potion of haste {unknown} z - a potion of degeneration {unknown} A - 2 potions of cancellation {unknown} C - 2 potions of flight {unknown} D - 2 potions of invisibility {unknown} Skills: * Level 3.3 Fighting * Level 3.4 Short Blades - Level 3.0 Throwing * Level 5.0 Dodging - Level 2.1 Stealth * Level 3.0 Shields * Level 6.7 Spellcasting - Level 7.0 Ice Magic You had 14 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 96% 1d11 1% 1 b - Frozen Ramparts Ice 48% 1d8 2% 3 c - Ozocubu's Armour Ice 24% N/A 2% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Foxfire Conj/Fire 16% 2x1d4 14% 1 Sandblast Erth 8% 2d5 14% 1 Passwall Tmut/Erth 3% N/A 22% 2 Hailstorm Conj/Ice 14% 3d5 34% 4 Call Canine Familiar Summ 4% N/A 41% 3 Portal Projectile Hex/Tloc 8% N/A 41% 3 Stone Arrow Conj/Erth 8% 3d7 41% 3 Animate Dead Necr 4% N/A 82% 4 Corpse Rot Necr/Pois/Air 4% N/A 82% 4 Dispel Undead Necr 4% 3d7 82% 4 Leda's Liquefaction Hex/Erth 2% N/A 82% 4 Borgnjor's Vile Clutch Necr/Erth 2% N/A 99% 5 Death Channel Necr 2% N/A 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (7/15) Temple (1/1) D:4 Bailey (1/1) Altars: Ashenzari Cheibriados Elyvilon Fedhas Makhleb Okawaru Qazlal Sif Muna Trog Uskayaw Vehumet Xom Zin The Shining One Shops: D:1 !=( D:6 [ Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History A film of ice covers your body! A sky beast appears from thin air! Reactivating autopickup. The sky beast hits you. The sky beast shocks you. Casting: Ozocubu's Armour (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - sky beast Aim: a sky beast (rain, moderately wounded) You freeze the sky beast. The sky beast is heavily wounded. The sky beast barely misses you. Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Frozen Ramparts (dangerous; 2% risk of failure) Press: ? - help, Dir - look around, f - activate The walls around you are covered in ice. The wall freezes the sky beast. The sky beast flickers out of sight! Deactivating autopickup; reactivate with Ctrl-A. Something barely misses you. Casting: Frozen Ramparts (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line You freeze something. The wall freezes something. Something hits you but does no damage. Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line You freeze something. The wall freezes something! Vehumet accepts your kill. Reactivating autopickup. You feel a bit more experienced. Training target 3.0 for Short Blades reached! Your Short Blades skill increases to level 3! Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. You start resting. The frozen ramparts melt away. You start resting. A howler monkey is nearby! A howler monkey is nearby! Your icy armour will break if you move. Continue? Your icy armour cracks and falls away as you move. The howler monkey howls! The howler monkey hoots and howls with incredible vigour! Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Frozen Ramparts (dangerous; 2% risk of failure) Press: ? - help, Dir - look around, f - activate The walls around you are covered in ice. The wall freezes the howler monkey. You freeze the howler monkey! The howler monkey is severely wounded. The wall freezes the howler monkey. The howler monkey hoots and howls with incredible vigour! You freeze the howler monkey. You kill the howler monkey! Vehumet accepts your kill. The frozen ramparts melt away as you move. There is an open door here. There is an open door here. You start resting. Magic restored. You start resting. HP restored. Okay, then. Unknown command. Search for what [Enter for "."]? enchant Can't find anything matching that. As you open the door, it creaks loudly! There is an open door here. As you open the door, it creaks loudly! There is an open door here. There is an open door here. There is an open door here. You open the door. There is an open door here. You open the door. There is an open door here. You open the door. There is an open door here. You open the door. There is an open door here. You open the door. There is a stone staircase leading down here. There is a stone staircase leading down here. A white imp comes into view. The white imp shouts, "Scamper hence, thou tottering beetle-headed clotpole!" You puncture the white imp! The white imp is severely wounded. The white imp closely misses you. You closely miss the white imp. The white imp is severely wounded. The white imp gestures at you. The puff of frost hits you! You hit the white imp. You kill the white imp! Vehumet accepts your kill. There is an open door here. There is an open door here. There is an open door here. You see here a +0 helmet. There is an open door here. There is an open door, spattered with blood here. An orc comes into view. It is wielding a +0 dagger. There is a stone staircase leading down here. The orc shouts! Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Frozen Ramparts (dangerous; 2% risk of failure) Press: ? - help, Dir - look around, f - activate The walls around you are covered in ice. The wall freezes the orc. The wall freezes the orc but does no damage. You barely miss the orc. The orc is heavily wounded. The wall freezes the orc. The orc completely misses you. You hit the orc but do no damage. The orc is almost dead. The wall freezes the orc but does no damage. The orc hits you but does no damage. You hit the orc. You kill the orc! Vehumet accepts your kill. Your Fighting skill increases to level 3! The frozen ramparts melt away. Magic restored. You see here a +0 mace. There is an open door here. There is an open door here. You open the door. Found a shimmering altar of Xom. There is an open door here. There is a shimmering altar of Xom here. You open the door. There is an open door here. There is a stone staircase leading down here. You see here a +0 hand axe. k - 4 potions of mutation (gained 1) A white imp comes into view. The white imp shouts, "Go and return not, thou infectious dizzy-eyed pot-faker!" The white imp grins evilly. The white imp hits you but does no damage. You puncture the white imp! The white imp is heavily wounded. The white imp hits you but does no damage. You hit the white imp. The white imp is almost dead. The white imp gestures at you. The puff of frost misses you. You hit the white imp but do no damage. The white imp is almost dead. The white imp hits you. The white imp freezes you. You hit the white imp. You kill the white imp! Vehumet accepts your kill. e - 48 stones (gained 3) E - a scroll labelled CEBLIWOCEATWOA There is an entrance to Bayajidda's Dragon-Slaying Spoils here. You can access your shopping list by pressing '$'. Unknown command. Your legs become a tail as you enter the water. Your legs become a tail as you enter the water. You see here a +0 giant club. There is an open door here. There is an open door here. There is an open door here. There is an open door here. Things that are here: a +3 flail; a +0 leather armour Done exploring. Done exploring. Done exploring. Search for what [Enter for "enchant", or ? for help]? . Unknown command. Search for what [Enter for "."]? auxi There is an open door here. There is an open door here. You see here a +0 helmet. Okay, then. You start putting on your armour. You continue putting on your +0 helmet. x4 You finish putting on your +0 helmet. Search for what [Enter for "auxi", or ? for help]? auxi Unknown command. Unknown command. Unknown command. (D) Dungeon (T) Temple Where to? (Enter - D:6 @ (x,y), ? - help) There is an open door here. There is an open door, spattered with blood here. There is a stone staircase leading down here. You climb downwards. You hear the roar of battle. There is an entrance to a bailey on this level. Hurry and find it before the portal closes forever! Found 14 gold pieces and 7 stones. Found a glowing golden altar of the Shining One. There is a stone staircase leading up here. A shadow imp comes into view. The shadow imp shouts, "Scamper hence, thou obnoxious hell-hated bum-bailey!" The shadow imp gestures at you. Pain shoots through your body! A shadow imp is nearby! You see here 14 gold pieces. The shadow imp barely misses you. You puncture the shadow imp! The shadow imp is severely wounded. The shadow imp hits you but does no damage. You barely miss the shadow imp. The shadow imp is severely wounded. You hit the shadow imp. You kill the shadow imp! Vehumet accepts your kill. You now have 428 gold pieces (gained 14). There is a stone staircase leading up here. An orc priest comes into view. It is wielding a +0 falchion. You hear the faint creaking of a portcullis nearby. An orc priest is nearby! There is a stone staircase leading up here. You start waiting. You hear the faint creaking of a portcullis nearby. There is a stone staircase leading up here. An orc wizard comes into view. It is wielding a +0 dagger. An orc warrior and an orc come into view. The orc wizard shouts! The orc shouts! You hear a shout! The orc wizard casts a spell at you. The magic dart hits you. The orc warrior shouts! You hear a shout! Casting: Frozen Ramparts (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Frozen Ramparts (dangerous; 2% risk of failure) Press: ? - help, Dir - look around, f - activate The walls around you are covered in ice. The wall freezes the orc wizard! The orc wizard misses you. The wall freezes the orc. The wall freezes the orc warrior. Hit: a) +4 short sword Press: ? - help, Dir - move target, f - orc wizard Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (heavily wounded, about 38% to evade your +4 short sword) You hit the orc wizard. The orc wizard is heavily wounded. The wall freezes the orc wizard but does no damage. The orc wizard barely misses you. The wall freezes the orc. You kill the orc! Vehumet accepts your kill. The wall freezes the orc warrior. Casting: Frozen Ramparts (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc wizard Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (heavily wounded) You freeze the orc wizard! You kill the orc wizard! Vehumet accepts your kill. The wall freezes the orc priest. The orc priest invokes the aid of Beogh against you. Beogh smites you! The wall freezes the orc warrior but does no damage. The orc warrior closely misses you. Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc warrior Aim: an orc warrior, wielding a +0 scimitar and wearing a +0 plate armour (moderately wounded) You freeze the orc warrior! The orc warrior is severely wounded. The wall freezes the orc priest. The wall freezes the orc warrior. The orc warrior hits you with a +0 scimitar! Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc warrior Aim: an orc warrior, wielding a +0 scimitar and wearing a +0 plate armour (severely wounded) You freeze the orc warrior. The orc warrior is almost dead. The wall freezes the orc priest. The wall freezes the orc warrior. The orc warrior hits you with a +0 scimitar! * * * LOW HITPOINT WARNING * * * Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc warrior Aim: an orc warrior, wielding a +0 scimitar and wearing a +0 plate armour (almost dead) You freeze the orc warrior. You kill the orc warrior! Vehumet accepts your kill. The wall freezes the orc priest. The orc priest hits you with a +0 falchion. * * * LOW HITPOINT WARNING * * * Your Spellcasting skill increases to level 6! Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc priest Aim: an orc priest, wielding a +0 falchion (almost dead) You freeze the orc priest! You kill the orc priest! Vehumet accepts your kill. You can now gain magical power from killing. Vehumet offers you knowledge of Foxfire. The frozen ramparts melt away as you move. You start resting. You hear the faint creaking of a distant portcullis. You start resting. Magic restored. You start resting. An orc priest comes into view. It is wielding a +0 hand axe. Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Frozen Ramparts (dangerous; 2% risk of failure) Press: ? - help, Dir - look around, f - activate The walls around you are covered in ice. The wall freezes the orc priest. Casting: Frozen Ramparts (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc priest Aim: an orc priest, wielding a +0 hand axe (lightly wounded) You freeze the orc priest. The orc priest is moderately wounded. The wall freezes the orc priest. The orc priest hits you with a +0 hand axe. Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc priest Aim: an orc priest, wielding a +0 hand axe (heavily wounded) You freeze the orc priest. The orc priest is almost dead. The wall freezes the orc priest but does no damage. The orc priest casts a cantrip, but nothing happens. Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc priest Aim: an orc priest, wielding a +0 hand axe (almost dead) You freeze the orc priest! You kill the orc priest! Vehumet accepts your kill. The frozen ramparts melt away as you move. You start resting. You hear the creaking of a distant portcullis. You start resting. Magic restored. Unknown command. You start resting. You hear the creaking of a distant portcullis. You start resting. You hear the steady creaking of a distant portcullis. You start resting. You hear the steady creaking of a distant portcullis. You start resting. HP restored. You hear the steady creaking of a portcullis very nearby. x - 9 boomerangs (gained 3) A centaur comes into view. It is wielding a +0 trident. Your legs become a tail as you enter the water. You open the gate. 2 goblins, 2 orcs and a hobgoblin come into view. Found a glowing dagger. Found a flagged portal. Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Frozen Ramparts (dangerous; 2% risk of failure) Press: ? - help, Dir - look around, f - activate Some shallow water. The walls around you are covered in ice. The hobgoblin shouts! The orc shouts! The goblin shouts! The wall freezes the goblin. You kill the goblin! Vehumet accepts your kill. The wall freezes the goblin! You kill the goblin! Vehumet accepts your kill. The wall freezes the orc. The orc misses you. The orc hits you from afar with a +0 spear. The wall freezes the hobgoblin. The hobgoblin closely misses you. Casting: Frozen Ramparts (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A film of ice covers your body! The orc completely misses you. The wall freezes the hobgoblin. You kill the hobgoblin! Vehumet accepts your kill. The wall freezes the orc. You kill the orc! Vehumet accepts your kill. The orc closely misses you. Your icy armour and frozen ramparts will break if you move. Continue? Your icy armour cracks and falls away as you move. The frozen ramparts melt away as you move. The orc hits you with a +0 spear. There is an open gate here. You freeze the orc. The orc is moderately wounded. The orc hits you but does no damage. You freeze the orc. You kill the orc! Vehumet accepts your kill. You see here a +0 spear. You start resting. HP restored. You start resting. You hear the quick creaking of a portcullis. You start resting. Magic restored. There is a flagged portal here. The world spins around you as you enter the gateway. You enter a bailey! Found a gate leading back out of this place. There is an empty arch of ancient stone here. The gnoll shouts! A gnoll opens the gate. There is an empty arch of ancient stone here. There is a gate leading back out of this place here. Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A film of ice covers your body! The hound barely misses you. You freeze the hound! The hound is heavily wounded. The hound barely misses you. You freeze the hound. The hound is severely wounded. The hound closely misses you. The gnoll closely misses you. The hound closely misses you. You freeze the hound! You kill the hound! Vehumet accepts your kill. You feel your power returning. The gnoll completely misses you. Your icy armour will break if you move. Continue? Your icy armour cracks and falls away as you move. The gnoll hits you with a +0 halberd. You freeze the gnoll. The gnoll is lightly wounded. The hound barks! The gnoll barely misses you. You freeze the gnoll. The gnoll is moderately wounded. The gnoll misses you. You freeze the gnoll. The gnoll is heavily wounded. The gnoll barely misses you. You freeze the gnoll. The gnoll is severely wounded. The gnoll shouts! The gnoll closely misses you. You freeze the gnoll. The gnoll is almost dead. The gnoll completely misses you. You freeze the gnoll. You kill the gnoll! Vehumet accepts your kill. There is a gate leading back out of this place here. Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A film of ice covers your body! The hound barely misses you. You freeze the hound. The hound is moderately wounded. The hound barely misses you. You freeze the hound. The hound is severely wounded. The hound barely misses you. The hound bites you but does no damage. You freeze the hound! You kill the hound! Vehumet accepts your kill. b - a +0 spear (weapon) Reach: b) +0 spear Press: ? - help, Dir - move target, f - gnoll Aim: a gnoll, wielding a +0 halberd and wearing a +0 chain mail (about 27% to evade your +0 spear) You reach to attack! You barely miss the gnoll. The gnoll closely misses you. Reach: b) +0 spear Press: ? - help, Dir - move target, f/p - gnoll Aim: a gnoll, wielding a +0 halberd and wearing a +0 chain mail (about 27% to evade your +0 spear) You reach to attack! You hit the gnoll but do no damage. The gnoll hits you but does no damage. Reach: b) +0 spear Press: ? - help, Dir - move target, f/p - gnoll Aim: a gnoll, wielding a +0 halberd and wearing a +0 chain mail (about 27% to evade your +0 spear) You reach to attack! You barely miss the gnoll. The gnoll misses you. Reach: b) +0 spear Press: ? - help, Dir - move target, f/p - gnoll Aim: a gnoll, wielding a +0 halberd and wearing a +0 chain mail (about 27% to evade your +0 spear) You reach to attack! You hit the gnoll but do no damage. The gnoll barely misses you. Reach: b) +0 spear Press: ? - help, Dir - move target, f/p - gnoll Aim: a gnoll, wielding a +0 halberd and wearing a +0 chain mail (about 27% to evade your +0 spear) You reach to attack! You barely miss the gnoll. The gnoll hits you but does no damage. The gnoll barely misses you. Reach: b) +0 spear Press: ? - help, Dir - move target, f/p - gnoll Aim: a gnoll, wielding a +0 halberd and wearing a +0 chain mail (about 27% to evade your +0 spear) You reach to attack! You hit the gnoll. The gnoll is lightly wounded. The gnoll hits you from afar with a +0 halberd. Reach: b) +0 spear Press: ? - help, Dir - move target, f/p - gnoll Aim: a gnoll, wielding a +0 halberd and wearing a +0 chain mail (lightly wounded, about 27% to evade your +0 spear) You reach to attack! You hit the gnoll but do no damage. The gnoll is lightly wounded. The gnoll hits you but does no damage. Reach: b) +0 spear Press: ? - help, Dir - move target, f/p - gnoll Aim: a gnoll, wielding a +0 halberd and wearing a +0 chain mail (lightly wounded, about 27% to evade your +0 spear) You reach to attack! You barely miss the gnoll. The gnoll is lightly wounded. The gnoll hits you from afar with a +0 halberd. Reach: b) +0 spear Press: ? - help, Dir - move target, f/p - gnoll Aim: a gnoll, wielding a +0 halberd and wearing a +0 chain mail (lightly wounded, about 27% to evade your +0 spear) You reach to attack! You hit the gnoll but do no damage. The gnoll is lightly wounded. The gnoll hits you from afar with a +0 halberd. Your icy armour will break if you move. Continue? Your icy armour cracks and falls away as you move. The gnoll completely misses you. You see here a hound corpse. You freeze the gnoll! The gnoll is almost dead. The gnoll barely misses you. You freeze the gnoll. You kill the gnoll! Vehumet accepts your kill. There is a gate leading back out of this place, spattered with blood here. You start resting. HP restored. You start resting. Magic restored. You see here a hound corpse. Items here: )) [[. There is an empty arch of ancient stone here. There is an open gate here. A gnoll is nearby! A gnoll comes into view. It is wielding a +0 halberd. The gnoll shouts! The gnoll moves out of view. A gnoll sergeant comes into view. It is wielding a +0 glaive. A gnoll bouda comes into view. It is wielding a +0 trident. Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Frozen Ramparts (dangerous; 2% risk of failure) Press: ? - help, Dir - look around, f - activate The walls around you are covered in ice. A gnoll comes into view. It is wielding a +0 trident. The gnoll bouda barks out a call to the hunt! The gnolls pick up the pace! The wall freezes the gnoll but does no damage. The gnoll barely misses you. The wall freezes the gnoll. The gnoll hits you from afar with a +0 halberd! The wall freezes the gnoll. The gnoll misses you. You reach to attack! The gnoll shouts! You hit the gnoll but do no damage. The gnoll is moderately wounded. The wall freezes the gnoll. The gnoll closely misses you. The wall freezes the gnoll. The gnoll misses you. You freeze the gnoll sergeant! The gnoll sergeant is heavily wounded. The wall freezes the gnoll. The gnoll barely misses you. The wall freezes the gnoll sergeant. The gnoll sergeant barely misses you. The wall freezes the gnoll but does no damage. The gnoll closely misses you. You freeze the gnoll sergeant. The gnoll sergeant is severely wounded. The wall freezes the gnoll but does no damage. The gnoll closely misses you. The wall freezes the gnoll sergeant but does no damage. The gnoll sergeant closely misses you. You freeze the gnoll sergeant. The gnoll sergeant is severely wounded. The wall freezes the gnoll! You kill the gnoll! Vehumet accepts your kill. The wall freezes the gnoll sergeant. You freeze the gnoll sergeant! You kill the gnoll sergeant! Vehumet accepts your kill. The wall freezes the gnoll! You kill the gnoll! Vehumet accepts your kill. The wall freezes the gnoll bouda. The gnoll bouda gazes fiercely through you! You feel your attacks grow feeble. The gnoll bouda misses you. Training target 3.0 for Throwing reached! Your Throwing skill increases to level 3! You reach to attack! You closely miss the gnoll bouda. The gnoll bouda is lightly wounded. The frozen ramparts melt away. The gnoll bouda hits you from afar with a +0 trident! Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Frozen Ramparts (dangerous; 2% risk of failure) Press: ? - help, Dir - look around, f - activate The walls around you are covered in ice. The wall freezes the gnoll bouda. The gnoll bouda closely misses you. You reach to attack! You closely miss the gnoll bouda. The gnoll bouda is moderately wounded. The wall freezes the gnoll bouda but does no damage. The gnoll bouda barely misses you. The wall freezes the gnoll but does no damage. The gnoll hits you with a +0 trident. You freeze the gnoll. The gnoll is lightly wounded. The wall freezes the gnoll bouda but does no damage. The gnoll bouda hits you from afar with a +0 trident! The wall freezes the gnoll but does no damage. The gnoll hits you with a +0 trident. You are too injured to fight recklessly! Reach: b) +0 spear Press: ? - help, Dir - move target, f/p - gnoll Aim: a gnoll, wielding a +0 trident and wearing a +0 ring mail (lightly wounded, covering ground quickly, about 30% to evade your +0 spear) You hit the gnoll but do no damage. The gnoll is lightly wounded. The wall freezes the gnoll bouda. The gnoll bouda barely misses you. The wall freezes the gnoll but does no damage. Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 trident and wearing a +0 ring mail (lightly wounded, covering ground quickly) You freeze the gnoll! The gnoll is severely wounded. Your attacks no longer feel as feeble. The wall freezes the gnoll bouda. The gnoll bouda hits you from afar with a +0 trident! The wall freezes the gnoll but does no damage. x2 The gnoll hits you with a +0 trident. * * * LOW HITPOINT WARNING * * * Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 trident and wearing a +0 ring mail (severely wounded, covering ground quickly) You freeze the gnoll. The gnoll is almost dead. The wall freezes the gnoll bouda. The gnoll bouda misses you. The wall freezes the gnoll. You kill the gnoll! Vehumet accepts your kill. You have reached level 9! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel agile. x2 Your frozen ramparts will break if you move. Continue? The frozen ramparts melt away as you move. There is an open gate here. There is an empty arch of ancient stone here. The gnoll bouda gazes fiercely through you! You feel your attacks grow feeble. Items here: )) [[. You see here a hound corpse. There is a gate leading back out of this place, spattered with blood here. Your attacks no longer feel as feeble. The gnoll bouda barely misses you. You see here a hound corpse. You are too injured to fight recklessly! Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll bouda Aim: a gnoll bouda, wielding a +0 trident and wearing a +0 ring mail (heavily wounded) You freeze the gnoll bouda. The gnoll bouda is severely wounded. The gnoll bouda hits you with a +0 trident! * * * LOW HITPOINT WARNING * * * Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll bouda Aim: a gnoll bouda, wielding a +0 trident and wearing a +0 ring mail (severely wounded) You freeze the gnoll bouda. The gnoll bouda is almost dead. The gnoll bouda gazes fiercely through you! You feel your attacks grow feeble. The gnoll bouda hits you but does no damage. Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll bouda Aim: a gnoll bouda, wielding a +0 trident and wearing a +0 ring mail (almost dead) You freeze the gnoll bouda. The gnoll bouda is almost dead. The gnoll bouda hits you with a +0 trident. * * * LOW HITPOINT WARNING * * * Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll bouda Aim: a gnoll bouda, wielding a +0 trident and wearing a +0 ring mail (almost dead) You freeze the gnoll bouda! You kill the gnoll bouda! Vehumet accepts your kill. You feel your power returning. Your Dodging skill increases to level 5! There is a gate leading back out of this place, spattered with blood here. You start resting. Your attacks no longer feel as feeble. You start resting. Magic restored. You start resting. A gnoll comes into view. It is wielding a +0 spear. A gnoll is nearby! You start resting. A gnoll is nearby! The gnoll shouts! The gnoll hits you from afar with a +0 spear. You see here a hound skeleton. The gnoll barely misses you. Items here: ))) [[[ †. You are too injured to fight recklessly! Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 spear and wearing a +0 chain mail You freeze the gnoll. The gnoll is heavily wounded. The gnoll hits you with a +0 spear. Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 spear and wearing a +0 chain mail (heavily wounded) You freeze the gnoll. The gnoll is severely wounded. The gnoll misses you. Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 spear and wearing a +0 chain mail (severely wounded) You freeze the gnoll! You kill the gnoll! Vehumet accepts your kill. You see here a hound skeleton. There is a gate leading back out of this place, spattered with blood here. You start resting. Magic restored. You start resting. A gnoll comes into view. It is wielding a +0 spear. You start resting. A gnoll is nearby! The gnoll shouts! The gnoll throws a throwing net. The throwing net barely misses you. The gnoll barely misses you. You see here a hound skeleton. Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 spear and wearing a +0 chain mail You freeze the gnoll! The gnoll is severely wounded. The gnoll misses you. Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 spear and wearing a +0 chain mail (severely wounded) You freeze the gnoll. The gnoll is almost dead. The gnoll barely misses you. Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 spear and wearing a +0 chain mail (almost dead) You freeze the gnoll! You kill the gnoll! Vehumet accepts your kill. G - a throwing net There is a gate leading back out of this place, spattered with blood here. You start resting. Magic restored. You start resting. A gnoll comes into view. It is wielding a +0 trident. The gnoll shouts! The gnoll throws a throwing net. The throwing net closely misses you. Items here: )))) [[[[ ÷. There is an empty arch of ancient stone here. Things that are here: a +0 spear; a +0 chain mail; a gnoll corpse The gnoll misses you. Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 trident, wearing a +0 ring mail and quivering a throwing net You freeze the gnoll. The gnoll is heavily wounded. The gnoll closely misses you. Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 trident, wearing a +0 ring mail and quivering a throwing net (heavily wounded) You freeze the gnoll. The gnoll is heavily wounded. The gnoll misses you. Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 trident, wearing a +0 ring mail and quivering a throwing net (heavily wounded) You freeze the gnoll. You kill the gnoll! Vehumet accepts your kill. There is an empty arch of ancient stone here. Things that are here: a +0 spear; a +0 chain mail; a gnoll corpse Items here: )))) [[[[ ÷. G - 2 throwing nets (gained 1) There is a gate leading back out of this place, spattered with blood here. You start resting. Magic restored. Items here: )))) [[[[ ÷. There is an empty arch of ancient stone here. Things that are here: a +0 spear; a +0 chain mail; a gnoll corpse G - 3 throwing nets (gained 1) Things that are here: a +0 trident; a +0 ring mail; a gnoll corpse There is an open gate here. Things that are here: a +0 glaive; a +0 chain mail There is an open door here. A gnoll comes into view. It is wielding a +0 spear. A gnoll is nearby! A gnoll is nearby! Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Frozen Ramparts (dangerous; 2% risk of failure) Press: ? - help, Dir - look around, f - activate You miscast Frozen Ramparts. You are very lightly contaminated with residual magic. Nothing appears to happen. The gnoll shouts! You hear a shout! x4 A gnoll comes into view. It is wielding a +0 halberd. The gnoll closely misses you. You hear a shout! x4 You hear a shout! x2; You hear a howl! The gnoll closely misses you. Casting: Frozen Ramparts (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Frozen Ramparts (dangerous; 2% risk of failure) Press: ? - help, Dir - look around, f - activate The walls around you are covered in ice. The wall freezes the gnoll. The gnoll closely misses you. Throw: 48 stones Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 spear, wearing a +0 ring mail and quivering a throwing net (moderately wounded, 70% to hit) You throw a stone. The stone hits the gnoll. The gnoll is heavily wounded. The wall freezes the gnoll but does no damage. The gnoll throws a throwing net. The throwing net barely misses you. Throw: 47 stones Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 spear and wearing a +0 ring mail (heavily wounded, 70% to hit) You throw a stone. The stone hits the gnoll but does no damage. The gnoll is heavily wounded. The wall freezes the gnoll but does no damage. The gnoll misses you. Throw: 46 stones Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 spear and wearing a +0 ring mail (heavily wounded, 70% to hit) You throw a stone. The stone closely misses the gnoll. A gnoll comes into view. It is wielding a +0 spear. The wall freezes the gnoll but does no damage. The gnoll closely misses you. Throw: 45 stones Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 spear and wearing a +0 ring mail (heavily wounded, 70% to hit) You throw a stone. The gnoll shouts! The stone hits the gnoll but does no damage. The gnoll is heavily wounded. The gnoll throws a throwing net. The throwing net hits you. You become entangled in the net! The wall freezes the gnoll but does no damage. The gnoll hits you from afar with a +0 spear. Your magical contamination has completely faded away. You tear a large gash into the net. The wall freezes the gnoll. The gnoll barely misses you. You struggle against the net. A gnoll comes into view. It is wielding a +0 trident. The wall freezes the gnoll. The gnoll hits you from afar with a +0 spear. You struggle against the net. A gnoll bouda comes into view. It is wielding a +0 trident. The wall freezes the gnoll but does no damage. The gnoll hits you with a +0 spear. The wall freezes the gnoll but does no damage. The gnoll hits you from afar with a +0 spear. You shred the net and break free! A gnoll sergeant comes into view. It is wielding a +0 glaive. The wall freezes the gnoll but does no damage. The gnoll closely misses you. The wall freezes the gnoll but does no damage. The gnoll barely misses you. You freeze the gnoll. The gnoll is lightly wounded. The frozen ramparts melt away. The gnoll barely misses you. The gnoll closely misses you. Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Frozen Ramparts (dangerous; 2% risk of failure) Press: ? - help, Dir - look around, f - activate The walls around you are covered in ice. The wall freezes the gnoll. The gnoll misses you. The wall freezes the gnoll. The gnoll hits you from afar with a +0 spear. You freeze the gnoll! You kill the gnoll! Vehumet accepts your kill. You feel your power returning. The gnoll bouda gazes fiercely through you! You feel your attacks grow feeble. You freeze the gnoll! The gnoll is severely wounded. The wall freezes the gnoll sergeant. The gnoll sergeant misses you. The wall freezes the gnoll but does no damage. You freeze the gnoll! You kill the gnoll! Vehumet accepts your kill. You feel your power returning. The wall freezes the gnoll sergeant but does no damage. The gnoll sergeant barely misses you. The wall freezes the gnoll bouda. The gnoll bouda closely misses you. Your Shields skill increases to level 3! Your frozen ramparts will break if you move. Continue? The frozen ramparts melt away as you move. A gnoll sergeant comes into view. It is wielding a +0 glaive. The gnoll bouda calls upon its god to heal the gnoll sergeant. The gnoll sergeant's wounds heal themselves! A wolf comes into view. Your attacks no longer feel as feeble. The gnoll bouda barks out a call to the hunt! The gnolls pick up the pace! You hear a shout! x2 A gnoll bouda comes into view. It is wielding a +0 trident. The gnoll sergeant closely misses you. The gnoll bouda barks out a call to the hunt! You hear a howl! There is an open door here. Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Frozen Ramparts (dangerous; 2% risk of failure) Press: ? - help, Dir - look around, f - activate The walls around you are covered in ice. The wall freezes the gnoll sergeant. You freeze the gnoll sergeant. The gnoll sergeant is moderately wounded. The wall freezes the gnoll. The gnoll hits you from afar with a +0 trident. The wall freezes the gnoll sergeant. Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll sergeant Aim: a gnoll sergeant, wielding a +0 glaive and wearing a +0 chain mail (moderately wounded, covering ground quickly) You freeze the gnoll sergeant. The gnoll sergeant is heavily wounded. The wall freezes the gnoll sergeant but does no damage. The wall freezes the gnoll but does no damage. The gnoll hits you from afar with a +0 trident. The wall freezes the gnoll sergeant but does no damage. The gnoll sergeant hits you but does no damage. The wall freezes the gnoll sergeant but does no damage. The gnoll sergeant hits you with a +0 glaive! Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll sergeant Aim: a gnoll sergeant, wielding a +0 glaive and wearing a +0 chain mail (heavily wounded, covering ground quickly) You freeze the gnoll sergeant! The gnoll sergeant is severely wounded. The wall freezes the gnoll! The gnoll hits you from afar with a +0 trident! * * * LOW HITPOINT WARNING * * * The wall freezes the gnoll sergeant. The gnoll sergeant barely misses you. The wall freezes the gnoll sergeant but does no damage. The gnoll sergeant hits you with a +0 glaive! * * * LOW HITPOINT WARNING * * * Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll sergeant Aim: a gnoll sergeant, wielding a +0 glaive and wearing a +0 chain mail (almost dead, covering ground quickly) You freeze the gnoll sergeant. The gnoll sergeant is almost dead. The wolf howls! You hear a howl! The wall freezes the gnoll. You kill the gnoll! Vehumet accepts your kill. The wall freezes the gnoll sergeant but does no damage. The gnoll sergeant hits you with a +0 glaive! You die... #..≈.♣ #..≈.♣♣ # #..≈..♣♣ #. ##### #..≈...♣ #.. ##...## #..≈...♣ ..##'###..h..######..≈...♣♣ ......#......)#...'.......♣♣♣# .....g')..8gg)'g..'....).)).∩# .....g#.......#@g.'.......♣♣♣# ..##g ##..g..######..≈...♣♣ #. ##(..## #..≈..♣♣ # ##### #..≈..♣ #..≈..♣ #..≈.♣♣ #..≈.♣ You could see 2 gnoll sergeants, a wolf and 2 gnoll boudas. Vanquished Creatures 2 water moccasins A sky beast (D:6) An orc warrior (D:7) 2 ogres (D:6) 2 phantoms (D:5) 2 necrophages (D:5) A gnoll sergeant (Bailey) 2 scorpions (D:5) A howler monkey (D:6) A gnoll bouda (Bailey) 4 hounds 2 orc priests (D:7) 2 jellies An iguana (D:4) 2 orc wizards 11 gnolls (Bailey) 8 adders A shadow imp (D:7) 2 white imps (D:6) 2 ufetubi 2 worms 4 dart slugs 13 orcs 5 bats 9 endoplasms 2 giant cockroaches 11 goblins 7 hobgoblins 7 jackals 3 quokkas 5 ball pythons 3 frilled lizards 9 kobolds 12 rats 142 creatures vanquished. Vanquished Creatures (others) 23 plants (D:7) 23 creatures vanquished. Grand Total: 165 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Buttons840 the Merfolk Ice Elementalist began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 3 | D:1 | Found Emec's Distillery. 6 | D:1 | Found Woanlal's Jewellery Boutique. 49 | D:1 | Found Noublo's Weapon Boutique. 270 | D:1 | Reached XP level 2. HP: 19/19 MP: 3/5 693 | D:1 | Reached skill level 5 in Ice Magic 764 | D:1 | Reached XP level 3. HP: 24/24 MP: 3/6 1395 | D:1 | Learned a level 3 spell: Frozen Ramparts 1781 | D:2 | Reached XP level 4. HP: 27/31 MP: 2/7 2063 | D:2 | Identified the +1 leather armour "Wiapyzuw" {Harm rPois | rN++ SInv} 2469 | D:2 | Reached skill level 1 in Fighting 2635 | D:2 | Learned a level 3 spell: Ozocubu's Armour 3317 | D:3 | Reached skill level 1 in Short Blades 3317 | D:3 | Reached XP level 5. HP: 35/37 MP: 6/9 3443 | D:3 | Found a faded altar of an unknown god. 3990 | D:4 | Found a staircase to the Ecumenical Temple. 3999 | Temple | Entered the Ecumenical Temple 4006 | Temple | Became a worshipper of Vehumet 4125 | D:4 | Reached skill level 1 in Throwing 4368 | D:4 | HP: 1/37 [acid (11)] 4371 | D:4 | Reached skill level 1 in Shields 4371 | D:4 | Reached XP level 6. HP: 1/43 MP: 4/11 5020 | D:5 | Entered Level 5 of the Dungeon 5222 | D:5 | Reached skill level 6 in Ice Magic 5721 | D:5 | Reached XP level 7. HP: 23/49 MP: 3/12 6836 | D:5 | Reached skill level 7 in Ice Magic 6836 | D:5 | Reached XP level 8. HP: 32/57 MP: 4/14 7580 | D:6 | Reached skill level 5 in Spellcasting 8267 | D:6 | Found a shimmering altar of Xom. 8434 | D:6 | Found Bayajidda's Dragon-Slaying Spoils. 8547 | D:7 | Found a glowing golden altar of the Shining One. 8666 | D:7 | Reached * piety under Vehumet 8666 | D:7 | Offered knowledge of Foxfire by Vehumet. 8963 | D:7 | Found a flagged portal. 9021 | Bailey | Entered a bailey 9180 | Bailey | Reached XP level 9. HP: 16/64 MP: 6/18 9198 | Bailey | Reached skill level 5 in Dodging 9591 | Bailey | HP: 3/64 [gnoll sergeant/+0 glaive (9)] 9592 | Bailey | Mangled by a gnoll sergeant Illustrated notes Levels and vault maps discovered: D:1: roderic_chinese_lattice_arrival, layout_loops_ring, serial_shops, shop, shop, shop D:2: layout_basic, serial_curves, eino_curves_01, eino_curves_03, grunt_decor_arrowhead, minmay_misc_feat_hallway, st_stairs_6 D:3: layout_loops_corners, hellmonk_ecumenical_altar_leap_of_faith D:4: layout_rooms, minmay_temple_entry_trees, serial_curves, eino_curves_03, eino_curves_04 D:5: layout_gridville D:6: nicolae_cairo_tiling_large, layout_gridville, lemuel_doored_altar, nicolae_shop_dragon_depot, minivault_5, corexii_corridor_pit D:7: wad_woods_tower, layout_basic, mainiacjoe_overflow_cross_hatched, enter_bailey_4, minivault_23, uniq_duvessa Temple: nicolae_temple_no_exploring_needed Bailey: bailey_polearm_gnolls_kennysheep, bailey Skill XL: | 1 2 3 4 5 6 7 8 9 | ---------------+----------------------------+----- Ice Magic | 5 6 7 | 7.0 Dodging | 3 4 5 | 5.0 Fighting | 1 2 3 | 3.3 Short Blades | 1 2 3 | 3.4 Spellcasting | 3 4 6 | 6.7 Throwing | 1 2 3 | 3.0 Shields | 1 2 3 | 3.0 Stealth | | 2.1 Action | 1- 3 | 4- 6 | 7- 9 || total -------------------------+-------+-------+-------++------- Melee: Unarmed | 5 | | || 5 Short sword | 2 | 36 | 52 || 90 Punch | | | 1 || 1 Spear | | | 13 || 13 Throw: Stone | | | 4 || 4 Cast: Freeze | 61 | 79 | 82 || 222 Frozen Ramparts | | 11 | 25 || 36 Ozocubu's Armour | | 2 | 9 || 11 Use: Scroll | | 2 | 3 || 5 Potion | | | 1 || 1 Stab: Sleeping | 1 | 10 | || 11 Distracted | | 1 | || 1 Armor: Robe | 8 | 15 | 23 || 46 Dodge: Dodged | 34 | 41 | 112 || 187 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 9590 | 9328 | 262 | 2692 | 5234 | 9 | 1065.6 | Dungeon | 9005 | 8748 | 257 | 2298 | 5234 | 7 | 1286.4 | Temple | 13 | 8 | 5 | 0 | 0 | 1 | 13.0 | Bailey | 571 | 571 | 0 | 394 | 0 | 1 | 571.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:5: 2275 daAuts D:3: 1531 daAuts D:1: 1472 daAuts D:6: 1249 daAuts D:2: 1193 daAuts D:4: 811 daAuts Bailey: 571 daAuts D:7: 472 daAuts Temple: 13 daAuts