Dungeon Crawl Stone Soup version 0.30-a0-56-ge6a4009bfd (webtiles) character file. Game seed: 13518708700405165880 11 Buttons840 the Chiller (level 2, -1/19 HPs) Began as a Merfolk Ice Elementalist on Sept 10, 2022. Frozen to death by an endoplasm (5 damage) ... on level 1 of the Dungeon. The game lasted 00:01:38 (176 turns). Buttons840 the Chiller (Merfolk Ice Elementalist) Turns: 176, Time: 00:01:39 Health: -1/19 AC: 2 Str: 8 XL: 2 Next: 29% Magic: 0/5 EV: 12 Int: 14 God: Gold: 0 SH: 0 Dex: 14 Spells: 4/5 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) Scrolls d - 2 scrolls of identify {unknown} e - a scroll of poison {unknown} Potions b - a potion of magic c - a potion of attraction {unknown} Skills: * Level 0.2 Fighting * Level 2.8 Dodging - Level 2.1 Stealth * Level 2.1 Spellcasting * Level 4.8 Ice Magic You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 60% 1d8 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Frozen Ramparts Ice 30% 1d5 10% 3 Ozocubu's Armour Ice 15% N/A 10% 3 Hailstorm Conj/Ice 8% 3d4 65% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History Welcome, Buttons840 the Merfolk Ice Elementalist. Below lies the Orb of Zot, rumoured to be powerful enough to resurrect a god... Press ? for a list of commands and other information. Unknown command. Unknown command. You open the large door. There is a large open door here. You open the door. There is an open door here. Your legs become a tail as you enter the water. You open the door. There is an open door here. You open the door. There is an open door here. Your legs become a tail as you enter the water. c - a sedimented red potion A frilled lizard comes into view. There is a fountain of clear blue water here. The frilled lizard hisses angrily. The frilled lizard barely misses you. You freeze the frilled lizard. You kill the frilled lizard! Magic restored. d - a scroll labelled DIZOKK AGGIUG A rat comes into view. The rat twitches its whiskers. A goblin comes into view. It is wielding a +0 dagger. A sourceless malevolence fills the Dungeon... and a teleportation trap spontaneously manifests! You are yanked towards some nearby monsters! Your surroundings suddenly seem different. A hobgoblin, an endoplasm and a ball python come into view. The ball python hisses angrily. The goblin moves out of view. The ball python closely misses you. The ball python barely misses you. You freeze the ball python. The ball python is severely wounded. The ball python seems to slow down. The ball python barely misses you. The ball python grabs you. The ball python constricts you. You freeze the ball python. You kill the ball python! You see here a scroll labelled DIZOKK AGGIUG. You freeze the endoplasm! You kill the endoplasm! You see here a scroll labelled DIZOKK AGGIUG. The hobgoblin shouts! You start resting. A hobgoblin is nearby! You freeze the hobgoblin! You kill the hobgoblin! HP restored. Magic restored. You see here a hobgoblin corpse. d - 2 scrolls labelled DIZOKK AGGIUG (gained 1) e - a scroll labelled ANIRPH SAT HEM 2 goblins come into view. You freeze the goblin! You kill the goblin! A ball python comes into view. An endoplasm comes into view. The goblin shouts! The ball python hisses angrily. The endoplasm quivers. You freeze the ball python. The ball python is severely wounded. The ball python bites you. The ball python grabs you. The ball python constricts you. You escape the ball python's grasp. The ball python closely misses you. The ball python barely misses you. The goblin attacks as you move away! The goblin completely misses you. You freeze the goblin. The goblin is severely wounded. The goblin hits you with a +0 dagger. You freeze the goblin. You kill the goblin! You have reached level 2! You are out of magic! You hit the ball python. The ball python is severely wounded. The ball python barely misses you. x2 You hit the ball python. You kill the ball python! You hit the endoplasm. The endoplasm is moderately wounded. The endoplasm hits you. The endoplasm attacks as you move away! The endoplasm hits you but does no damage. The endoplasm attacks as you move away! The endoplasm barely misses you. 2 endoplasms come into view. You freeze the endoplasm. The endoplasm quivers. The endoplasm is severely wounded. The endoplasm closely misses you. The endoplasm barely misses you. You hit the endoplasm. You kill the endoplasm! The endoplasm hits you. You hit the endoplasm. The endoplasm is heavily wounded. The endoplasm quivers. The endoplasm freezes you. You are frozen. The endoplasm barely misses you. You hit the endoplasm. The endoplasm is severely wounded. The endoplasm hits you. * * * LOW HITPOINT WARNING * * * You hit the endoplasm. You kill the endoplasm! The endoplasm freezes you. You are frozen. You die... ..# #......###)#..#... ..## #.####.# #.#.....# ...## #.# #.###.#...#.# ....####.####.##....#.... ..#..................>#. ..#>..........##..#.#.# ..#.###...........#.# .. ..#.# #.#########.#.# .# ..#.# #.# #.@.# # # ..#.. ... #J### ..#.##### #...J.# #.. ...#### ##... ...## ..## ### You could see an endoplasm. Vanquished Creatures 2 ball pythons (D:1) 3 endoplasms (D:1) 2 goblins (D:1) A hobgoblin (D:1) A frilled lizard (D:1) 9 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Buttons840 the Merfolk Ice Elementalist began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 159 | D:1 | Reached XP level 2. HP: 10/19 MP: 0/5 176 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_castle, layout_basic, minmay_misc_feat_rows, chequers_arboretum Action || total -------------------------++------- Melee: Unarmed || 7 Cast: Freeze || 10 Armor: Robe || 1 Dodge: Dodged || 13 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 173 | 173 | 0 | 3 | 112 | 1 | 173.0 | Dungeon | 173 | 173 | 0 | 3 | 112 | 1 | 173.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 173 daAuts