Dungeon Crawl Stone Soup version 0.30-a0-56-ge6a4009bfd (webtiles) character file. Game seed: 16513934344649627871 72 Buttons840 the Chiller (level 4, -3/31 HPs) Began as a Merfolk Ice Elementalist on Sept 10, 2022. Was an Initiate of Vehumet. Slain by a black bear (5 damage) ... on level 3 of the Dungeon. The game lasted 00:06:29 (1806 turns). Buttons840 the Chiller (Merfolk Ice Elementalist) Turns: 1806, Time: 00:06:30 Health: -3/31 AC: 2 Str: 8 XL: 4 Next: 25% Magic: 1/8 EV: 13 Int: 14 God: Vehumet [......] Gold: 59 SH: 0 Dex: 16 Spells: 4/8 levels left rFire . . . SeeInvis . a - +0 spear rCold . . . Faith . (no shield) rNeg . . . Spirit . g - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.10/turn (no ring) MPRegen 0.11/turn (no ring) @: no status effects A: (nimble swimmer 2), mertail a: Renounce Religion You were on level 3 of the Dungeon. You worshipped Vehumet. Vehumet was noncommittal. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 59 gold pieces. Inventory: Hand Weapons a - a +0 spear (weapon) Missiles c - 14 stones Armour g - a +0 robe (worn) Jewellery h - an amulet of the acrobat Scrolls d - a scroll of silence {unknown} e - a scroll of acquirement {unknown} Potions b - a potion of magic f - a potion of degeneration {unknown} Skills: * Level 0.6 Fighting * Level 0.5 Polearms * Level 3.3 Dodging * Level 2.7 Stealth * Level 2.8 Spellcasting * Level 5.0 Ice Magic You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 64% 1d8 2% 1 b - Frozen Ramparts Ice 32% 1d5 9% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Ozocubu's Armour Ice 16% N/A 9% 3 Beastly Appendage Tmut 4% N/A 22% 1 Wereblood Tmut 2% N/A 32% 2 Spider Form Tmut/Pois 2% N/A 54% 3 Hailstorm Conj/Ice 9% 3d4 61% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Vehumet Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History Welcome, Buttons840 the Merfolk Ice Elementalist. The sublime Orb of Zot lies far below, as if waiting for you to find it. Press ? for a list of commands and other information. c - 6 stones A rat comes into view. The rat closely misses you. You freeze the rat. You kill the rat! Magic restored. A goblin comes into view. It is wielding a +0 dagger. You freeze the goblin. The goblin shouts! The goblin is severely wounded. The goblin closely misses you. You freeze the goblin. You kill the goblin! You see here a +0 dagger. A rat comes into view. You freeze the rat. You kill the rat! A rat comes into view. You freeze the rat! You kill the rat! A bat comes into view. The bat hits you but does no damage. The bat hits you. You freeze the bat. The bat is severely wounded. The bat closely misses you. The bat barely misses you. The bat hits you but does no damage. You freeze the bat. The bat is severely wounded. The bat closely misses you. You freeze the bat. You kill the bat! HP restored. d - a scroll labelled FUAMEC SESUIFF A goblin comes into view. It is wielding a +0 club. The goblin shouts! The goblin barely misses you. You freeze the goblin. The goblin is severely wounded. The goblin hits you with a +0 club. You freeze the goblin. You kill the goblin! You open the door. A quokka comes into view. There is an open door here. The quokka bites you. x2 You freeze the quokka! You kill the quokka! You have reached level 2! You see here a quokka corpse. e - a scroll labelled YFIVYQ QOPTAFO You open the door. There is an open door here. You open the door. There is an open door here. A goblin comes into view. It is wielding a +0 club. You freeze the goblin! You kill the goblin! Your legs become a tail as you enter the water. You now have 1 gold piece. There is a faded altar of an unknown god here. Your legs become a tail as you enter the water. You now have 2 gold pieces (gained 1). You now have 3 gold pieces (gained 1). A rat comes into view. You freeze the rat. The rat is heavily wounded. The rat bites you. You freeze the rat! You kill the rat! You see here a rat corpse. You open the door. There is an open door here. You now have 14 gold pieces (gained 11). A goblin comes into view. It is wielding a +0 dagger. The goblin shouts! The goblin barely misses you. You freeze the goblin. You kill the goblin! Things that are here: a +0 dagger; a goblin corpse You open the door. A hobgoblin comes into view. The hobgoblin shouts! There is an open door here. You freeze the hobgoblin. The hobgoblin is heavily wounded. The hobgoblin misses you. You freeze the hobgoblin. You kill the hobgoblin! You now have 26 gold pieces (gained 12). As you open the door, it creaks loudly! You hear a shout! There is an open door here. An endoplasm comes into view. You freeze the endoplasm! You kill the endoplasm! c - 12 stones (gained 6) f - a bubbling dark potion Your legs become a tail as you enter the water. There is an open door here. A hobgoblin comes into view. You freeze the hobgoblin. The hobgoblin shouts! The hobgoblin is heavily wounded. The hobgoblin closely misses you. You freeze the hobgoblin. You kill the hobgoblin! You open the door. A ball python comes into view. The ball python hisses angrily. You hear an angry hiss. A giant cockroach comes into view. A ball python comes into view. The ball python hisses angrily. The ball python misses you. The ball python barely misses you. You freeze the ball python. You kill the ball python! The ball python barely misses you. The ball python grabs you. The ball python constricts you. You freeze the ball python! You kill the ball python! The giant cockroach bites you but does no damage. You freeze the giant cockroach. The giant cockroach is moderately wounded. The giant cockroach closely misses you. You freeze the giant cockroach. The giant cockroach is severely wounded. The giant cockroach barely misses you. You freeze the giant cockroach. You kill the giant cockroach! You see here a ball python corpse. A hobgoblin comes into view. The hobgoblin closely misses you. You freeze the hobgoblin. The hobgoblin is severely wounded. The hobgoblin closely misses you. You freeze the hobgoblin. The hobgoblin is almost dead. The hobgoblin closely misses you. You freeze the hobgoblin. You kill the hobgoblin! A quokka comes into view. You freeze the quokka. The quokka is lightly wounded. The quokka bites you. You freeze the quokka. The quokka is heavily wounded. The quokka bites you. You freeze the quokka. You kill the quokka! You open the door. A goblin comes into view. It is wielding a +0 club. The goblin shouts! There is an open door here. The goblin hits you with a +0 club. You freeze the goblin. The goblin is severely wounded. The goblin hits you with a +0 club. You freeze the goblin. You kill the goblin! A bat comes into view. Things that are here: a +0 club; a goblin corpse The bat hits you but does no damage. You can't see any susceptible monsters within range! (Use Z to cast anyway.) The bat barely misses you. A hobgoblin comes into view. You freeze the bat! You kill the bat! The hobgoblin shouts! The hobgoblin hits you but does no damage. You freeze the hobgoblin. The hobgoblin is heavily wounded. The hobgoblin closely misses you. You freeze the hobgoblin! You kill the hobgoblin! Your Dodging skill increases to level 3! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel agile. x2 You start resting. Magic restored. You start resting. HP restored. A hobgoblin comes into view. A bat comes into view. The hobgoblin hits you. You freeze the hobgoblin! You kill the hobgoblin! You freeze the bat! You kill the bat! Magic restored. You now have 44 gold pieces (gained 18). You open the door. There is an open door here. A goblin comes into view. It is wielding a +0 club. The goblin shouts! The goblin hits you with a +0 club. You freeze the goblin! You kill the goblin! There is an open door here. There is an open door here. You open the door. There is an open door here. You open the door. There is an open door here. You open the door. There is an open door here. You open the door. There is an open door here. You open the door. There is an open door here. There is an open door here. Done exploring. Done exploring. Done exploring. Done exploring. Done exploring. Done exploring. Search for what [? for help]? . Search for what [Enter for "."]? . There is an open door here. Your legs become a tail as you enter the water. There is a radiant altar of Vehumet here. You kneel at the altar of Vehumet. Vehumet welcomes you! Done exploring. Done exploring. Done exploring. Done exploring. Unknown command. Press < or > to pray at altars. Unknown command. Press < or > to pray at altars. Done exploring. Done exploring. Done exploring. Done exploring. Search for what [Enter for "."]? . Your legs become a tail as you enter the water. There is an open door here. You see here a +0 spear. g - a +0 spear Adjust to which letter? (? for menu, Esc to quit) a - a +0 spear; g - a +0 robe (worn) Unknown command. Done exploring. Done exploring. Done exploring. (D) Dungeon Where to? (Enter - D:1 @ (x,y), ? - help) There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. A ball python comes into view. You freeze the ball python. The ball python is moderately wounded. The ball python barely misses you. x2 You freeze the ball python. You kill the ball python! Vehumet accepts your kill. Magic restored. A kobold comes into view. It is wielding a +0 dagger. You freeze the kobold. You kill the kobold! Vehumet accepts your kill. a - a +0 spear (weapon) c - 14 stones (gained 2) You see here a +0 dagger. You now have 59 gold pieces (gained 15). A goblin comes into view. It is wielding a +0 dagger. You reach to attack! The helpless goblin fails to defend itself. You hit the goblin. The goblin is moderately wounded. You freeze the goblin. The goblin is heavily wounded. The goblin completely misses you. You freeze the goblin. The goblin is severely wounded. The goblin hits you with a +0 dagger. You freeze the goblin. You kill the goblin! Vehumet accepts your kill. HP restored. You see here a staff of fire. h - an amulet of the acrobat An adder comes into view. The adder hisses angrily. You see here a +0 dagger. You freeze the adder. The adder is moderately wounded. The adder closely misses you. You freeze the adder! You kill the adder! Vehumet accepts your kill. Sigmund and an endoplasm come into view. Sigmund is wielding a +0 scythe and wearing a +2 robe of fire resistance. Sigmund shouts! Sigmund casts a spell at you. You resist with significant effort. Sigmund drinks a potion. Sigmund suddenly seems more resistant. Sigmund points at you and mumbles some strange words. The magic dart hits you. Sigmund casts a spell at you. You resist with significant effort. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. You start resting. HP restored. There is a stone staircase leading down here. You climb downwards. Level annotation: Sigmund There is a stone staircase leading up here. A goblin comes into view. It is wielding a +0 club. A goblin is nearby! The goblin shouts! You closely miss the goblin. The goblin hits you but does no damage. You freeze the goblin. You kill the goblin! Vehumet accepts your kill. A hobgoblin comes into view. The hobgoblin shouts! You reach to attack! You completely miss the hobgoblin. You freeze the hobgoblin. The hobgoblin is heavily wounded. The hobgoblin closely misses you. You freeze the hobgoblin. You kill the hobgoblin! Vehumet accepts your kill. You pick up a book of Changes and begin reading... You add the spells Beastly Appendage, Wereblood and Spider Form to your library. You start resting. Magic restored. There is a stone staircase leading down here. This spell is quite dangerous to cast! Memorise Frozen Ramparts, consuming 3 spell levels and leaving 3? You start memorising the spell. You continue memorising. x3 You finish memorising. Spell assigned to 'b'. You climb downwards. There is a stone staircase leading up here. You reach to attack! The helpless rat fails to defend itself. You hit the rat. You kill the rat! Vehumet accepts your kill. You reach to attack! The helpless giant cockroach fails to defend itself. You hit the giant cockroach. The giant cockroach is severely wounded. You freeze the giant cockroach. You kill the giant cockroach! Vehumet accepts your kill. Magic restored. Terence the Incautious comes into view. He is wielding a +0 falchion of holy wrath. You see here 8 stones. Terence shouts! Terence says, "Don't bother to defend, it's pointless." Unknown command. Casting: Freeze (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is quite dangerous to miscast (9% risk of failure)! Continue anyway? Casting: Frozen Ramparts (quite dangerous; 9% risk of failure) Press: ? - help, Dir - look around, f - activate The walls around you are covered in ice. The wall freezes Terence but does no damage. A black bear comes into view. You freeze Terence. Terence is lightly wounded. The black bear growls angrily. The wall freezes the black bear. The wall freezes Terence but does no damage. Terence hits you with a +0 falchion of holy wrath. You freeze Terence! Terence is heavily wounded. The wall freezes the black bear. The wall freezes Terence but does no damage. Terence hits you with a +0 falchion of holy wrath. Your frozen ramparts will break if you move. Continue? [Y]es or [N]o only, please. Your frozen ramparts will break if you move. Continue? Okay, then. You freeze Terence. Terence is almost dead. The wall freezes Terence. You kill Terence! Vehumet accepts your kill. The wall freezes the black bear. The black bear bites you. The black bear claws you. x2 Your Ice Magic skill increases to level 5! You have reached level 4! Casting: Freeze (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - black bear Aim: a black bear (moderately wounded) You freeze the black bear. The black bear is heavily wounded. The wall freezes the black bear but does no damage. The black bear bites you. The black bear barely misses you. The black bear claws you. You are too injured to fight recklessly! Reach: a) +0 spear Press: ? - help, Dir - move target, f/p - black bear Aim: a black bear (heavily wounded, about 31% to evade your +0 spear) You hit the black bear but do no damage. The black bear is heavily wounded. The wall freezes the black bear. The black bear bites you! * * * LOW HITPOINT WARNING * * * The black bear claws you but does no damage. The black bear claws you. * * * LOW HITPOINT WARNING * * * Reach: a) +0 spear Press: ? - help, Dir - move target, f/p - black bear Aim: a black bear (heavily wounded, about 31% to evade your +0 spear) You hit the black bear. The black bear is heavily wounded. The wall freezes the black bear. The black bear barely misses you. The black bear claws you. * * * LOW HITPOINT WARNING * * * The black bear misses you. Reach: a) +0 spear Press: ? - help, Dir - move target, f/p - black bear Aim: a black bear (heavily wounded, about 31% to evade your +0 spear) You hit the black bear. The black bear is severely wounded. The wall freezes the black bear but does no damage. The black bear bites you but does no damage. The black bear barely misses you. The black bear misses you. Reach: a) +0 spear Press: ? - help, Dir - move target, f/p - black bear Aim: a black bear (severely wounded, about 31% to evade your +0 spear) You hit the black bear. The black bear is almost dead. The frozen ramparts melt away. The black bear goes berserk! Reach: a) +0 spear Press: ? - help, Dir - move target, f/p - black bear Aim: a black bear (almost dead, berserk, about 31% to evade your +0 spear) You hit the black bear but do no damage. The black bear is almost dead. The black bear bites you. You die... .♣ ♣♣.P....## .)♣♣♣P.......##. ..#.# .PP.P................ #.....<............. # ###..##............#. ##.........##..... ###.......#..#.# ###....†..#.#)h# #.....>....>.@.# ##.#.†.......##.# ............(.# .# ..#####.......## .# . #......## .# #.......# .# #$......# .8 #.......# .. ##.....## You could see a black bear (berserk). Vanquished Creatures Terence (D:3) An adder (D:2) 3 ball pythons An endoplasm (D:1) 2 giant cockroaches 8 goblins 6 hobgoblins A kobold (D:2) 2 quokkas (D:1) 3 bats (D:1) 5 rats 33 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Buttons840 the Merfolk Ice Elementalist began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 282 | D:1 | Reached XP level 2. HP: 10/19 MP: 3/5 508 | D:1 | Found a faded altar of an unknown god. 783 | D:1 | Found a radiant altar of Vehumet. 1066 | D:1 | Reached XP level 3. HP: 19/24 MP: 1/6 1430 | D:1 | Became a worshipper of Vehumet 1651 | D:2 | Noticed Sigmund 1762 | D:2 | Learned a level 3 spell: Frozen Ramparts 1793 | D:3 | Noticed Terence 1797 | D:3 | Noticed a black bear 1800 | D:3 | Killed Terence 1801 | D:3 | Reached skill level 5 in Ice Magic 1801 | D:3 | Reached XP level 4. HP: 13/31 MP: 1/8 1803 | D:3 | HP: 1/31 [black bear (2)] 1806 | D:3 | Slain by a black bear Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_water_altar, layout_basic, hellmonk_ecumenical_altar_pennies_from_heaven, minmay_fountain_box D:2: minmay_inner_zag, layout_basic, uniq_sigmund D:3: layout_rooms, dreamdust_divine_triumvirate, serial_forest, infiniplex_forest_straight_2, infiniplex_forest_lined_room_2, infiniplex_forest_clump_tiny, infiniplex_forest_end_3, infiniplex_forest_lined_3, infiniplex_forest_clump_tiny, infiniplex_forest_clump_C, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Dodging | 3 | 3.3 Ice Magic | 5 | 5.0 Fighting | | 0.6 Polearms | | 0.5 Stealth | | 2.7 Spellcasting | | 2.8 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Spear | 5 | 5 || 10 Cast: Freeze | 54 | 1 || 55 Frozen Ramparts | 1 | || 1 Stab: Sleeping | 3 | || 3 Armor: Robe | 6 | 2 || 8 Dodge: Dodged | 24 | 5 || 29 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1795 | 1676 | 119 | 85 | 1340 | 3 | 598.3 | Dungeon | 1795 | 1676 | 119 | 85 | 1340 | 3 | 598.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1535 daAuts D:2: 216 daAuts D:3: 43 daAuts