Dungeon Crawl Stone Soup version 0.30-a0-58-gc0703345a7 (webtiles) character file. Game seed: 4009878938383001792 683 Buttons840 the Chiller (level 7, 0/50 HPs) Began as a Merfolk Ice Elementalist on Sept 11, 2022. Was an Initiate of Vehumet. Killed from afar by a white imp (4 damage) ... with a puff of frost ... on level 6 of the Dungeon. The game lasted 00:29:24 (5922 turns). Buttons840 the Chiller (Merfolk Ice Elementalist) Turns: 5922, Time: 00:29:25 Health: 0/50 AC: 6 Str: 9 XL: 7 Next: 61% Magic: 13/13 EV: 12 Int: 16 God: Vehumet [......] Gold: 51 SH: 3 Dex: 10 Spells: 6/15 levels left rFire + + . SeeInvis . a - +0 trident rCold . . . Faith . s - +0 buckler rNeg . . . Spirit . F - +2 robe {rF+} rPois + Reflect . (no helmet) rElec . Harm . i - +0 cloak rCorr . Rampage . (no gloves) Will +.... B - +0 pair of boots Stlth ++........ C - amulet of Jauthu Evirph {RegenMP rPois Will+ Dex-4} HPRegen 0.16/turn w - ring of protection from fire MPRegen 0.53/turn (no ring) @: no status effects A: (nimble swimmer 2), mertail a: Renounce Religion You were on level 6 of the Dungeon. You worshipped Vehumet. Vehumet was noncommittal. You visited 2 branches of the dungeon, and saw 7 of its levels. You collected 205 gold pieces. You spent 154 gold pieces at shops. Inventory: Hand Weapons a - a +0 trident (weapon) Missiles j - 30 stones o - 4 silver javelins v - 7 boomerangs E - 4 poisoned darts Armour i - a +0 cloak (worn) s - a +0 buckler (worn) B - a +0 pair of boots (worn) F - a +2 robe of fire resistance (worn) Jewellery w - a ring of protection from fire (left hand) C - the amulet of Jauthu Evirph (around neck) {RegenMP rPois Will+ Dex-4} (You bought it in a shop on level 4 of the Dungeon) [amulet of magic regeneration] It increases your rate of magic regeneration. Dex: It affects your dexterity (-4). rPois: It protects you from poison. Will: It increases your willpower. Scrolls d - 2 scrolls of amnesia g - a scroll of teleportation l - a scroll of magic mapping {unknown} q - 3 scrolls of fear t - 3 scrolls of poison {unknown} u - a scroll of immolation {unknown} x - a scroll of noise {unknown} y - 2 scrolls of summoning {unknown} z - a scroll of fog {unknown} Potions b - a potion of magic c - 2 potions of mutation {unknown} e - a potion of degeneration {unknown} f - a potion of invisibility {unknown} h - a potion of attraction {unknown} k - 4 potions of curing n - 3 potions of heal wounds p - a potion of lignification {unknown} r - 2 potions of flight {unknown} A - a potion of cancellation {unknown} D - 2 potions of ambrosia {unknown} Skills: * Level 2.2 Fighting - Level 1.6 Short Blades * Level 1.0 Polearms * Level 3.8 Dodging * Level 3.7 Stealth * Level 1.5 Shields * Level 4.5 Spellcasting * Level 6.6 Ice Magic You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 96% 1d11 1% 1 b - Frozen Ramparts Ice 48% 1d8 4% 3 c - Ozocubu's Armour Ice 24% N/A 4% 3 d - Ensorcelled Hibernat Hex/Ice 28% N/A 9% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Passwall Tmut/Erth 2% N/A 32% 2 Static Discharge Conj/Air 6% 3-4/arc 32% 2 Hailstorm Conj/Ice 14% 3d5 47% 4 Portal Projectile Hex/Tloc 6% N/A 54% 3 Swiftness Air 3% N/A 54% 3 Tukima's Dance Hex 3% N/A 54% 3 Dispel Undead Necr 3% 3d7 91% 4 Sticky Flame Conj/Fire 3% 2d3 91% 4 Blade Hands Tmut 1% N/A 99% 5 Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Temple (1/1) D:4 Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Kikubaaqudgha Makhleb Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Yredelemnul The Shining One Shops: D:4 [*([ D:5 **= Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History Press: ? - help, Shift-Dir - straight line, f - jelly Aim: a jelly (moderately wounded) You freeze the jelly. The jelly is heavily wounded. The wall freezes the kobold. You kill the kobold! The wall freezes the jelly. The jelly closely misses you. Casting: Freeze (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jelly Aim: a jelly (severely wounded) You freeze the jelly! You kill the jelly! Your Dodging skill increases to level 3! The wall freezes the hobgoblin. Casting: Freeze (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - hobgoblin Aim: a hobgoblin (almost dead) You freeze the hobgoblin. You kill the hobgoblin! The frozen ramparts melt away as you move. There is a stone staircase leading up here. You start resting. You are no longer corroded. You start resting. Magic restored. You start resting. HP restored. A worm comes into view. A goblin comes into view. It is wielding a +0 club. Casting: Freeze (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is quite dangerous to miscast (9% risk of failure)! Continue anyway? Casting: Frozen Ramparts (quite dangerous; 9% risk of failure) Press: ? - help, Dir - look around, f - activate The walls around you are covered in ice. The wall freezes the goblin. The wall freezes the goblin! You kill the goblin! The wall freezes the worm! The wall freezes the worm! You freeze the worm. The worm is almost dead. You freeze the worm. You kill the worm! The frozen ramparts melt away. You start resting. Magic restored. You see here a worm corpse. Things that are here: a +0 club; a goblin corpse You now have 149 gold pieces (gained 14). r - 2 fuming orange potions (gained 1) A frilled lizard comes into view. A quokka comes into view. You freeze the frilled lizard! You kill the frilled lizard! A frilled lizard comes into view. The quokka barely misses you. x2 You freeze the quokka! You kill the quokka! The frilled lizard hisses angrily. You freeze the frilled lizard! You kill the frilled lizard! You pick up a book of Burglary and begin reading... You add the spells Passwall, Ensorcelled Hibernation and Swiftness to your library. You see here a +0 ring mail. There is a stone staircase leading down here. j - 17 stones (gained 8) A ball python comes into view. The ball python hisses angrily. You freeze the ball python! You kill the ball python! You see here a ball python corpse. A goblin comes into view. It is wielding a +0 whip. The goblin shouts! You freeze the goblin. You kill the goblin! You have reached level 5! You feel stronger. You see here a +0 whip. t - 2 scrolls labelled HEW KEZEQOHYSE (gained 1) w - a ring of protection from fire You now have 159 gold pieces (gained 10). A frilled lizard comes into view. The frilled lizard hisses angrily. You freeze the frilled lizard! You kill the frilled lizard! You see here a +0 whip. You see here a +0 dagger. A frilled lizard comes into view. The frilled lizard moves out of view. A rat comes into view. The rat barely misses you. You freeze the rat. The rat is moderately wounded. You block the rat's attack. You freeze the rat! You kill the rat! You see here a +0 dagger. An endoplasm comes into view. You freeze the endoplasm. The endoplasm quivers. The endoplasm is heavily wounded. You block the endoplasm's attack. You freeze the endoplasm! You kill the endoplasm! An adder comes into view. You freeze the adder! The adder hisses angrily. The adder is severely wounded. The adder seems to slow down. The adder barely misses you. You freeze the adder. You kill the adder! Your Spellcasting skill increases to level 3! You see here an adder corpse. You see here a +0 short sword. A worm comes into view. The worm closely misses you. You freeze the worm. The worm is moderately wounded. The worm closely misses you. You freeze the worm. The worm is heavily wounded. You freeze the worm! The worm is almost dead. The worm closely misses you. You freeze the worm! You kill the worm! Done exploring. Done exploring. Done exploring. Done exploring. Search for what [Enter for "."]? . Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Your movement speed is average. Your attack delay is about 1.0. Unknown command. Unknown command. Unknown command. Done exploring. Done exploring. Okay, then. Done exploring. Done exploring. Done exploring. Memorise Ensorcelled Hibernation, consuming 2 spell levels and leaving 1? You start memorising the spell. You continue memorising. x2 You finish memorising. Spell assigned to 'd'. Unknown command. Unknown command. (D) Dungeon Where to? (Enter - D:3, ? - help) There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. You open the door. A kobold and 2 giant cockroaches come into view. The kobold shouts! Casting: Freeze (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Frozen Ramparts (dangerous; 8% risk of failure) Press: ? - help, Dir - look around, f - activate The walls around you are covered in ice. The wall freezes the giant cockroach. The giant cockroach waves its antennae. You hit the giant cockroach but do no damage. The giant cockroach is heavily wounded. The wall freezes the giant cockroach. You kill the giant cockroach! The wall freezes the giant cockroach. You closely miss the giant cockroach. The giant cockroach is almost dead. The wall freezes the giant cockroach. You kill the giant cockroach! The wall freezes the kobold. You freeze the kobold. The kobold is severely wounded. The wall freezes the kobold but does no damage. The kobold barely misses you. You freeze the kobold. You kill the kobold! The frozen ramparts melt away as you move. You start resting. Magic restored. There is an open door here. You see here a +0 short sword. x - a scroll labelled IRAIXA KEEKK y - a scroll labelled XIXTAF VIWN k - 2 black potions (gained 1) You open the door. There is an open door here. There is a stone staircase leading down here. An orc comes into view. It is wielding a +0 hand axe. An orc comes into view. It is wielding a +0 mace. The orc shouts! You hear a shout! An orc comes into view. It is wielding a +0 falchion. Casting: Freeze (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Frozen Ramparts (dangerous; 8% risk of failure) Press: ? - help, Dir - look around, f - activate The walls around you are covered in ice. The orc shouts! The wall freezes the orc. You freeze the orc. The orc is severely wounded. The wall freezes the orc. You kill the orc! The wall freezes the orc. x2 You freeze the orc. You kill the orc! The wall freezes the orc. You kill the orc! The frozen ramparts melt away as you move. There is a stone staircase leading down here. You start resting. Magic restored. There is an open door here. You open the door. A kobold comes into view. It is wielding a +0 dagger. There is an open door here. The kobold barely misses you. You freeze the kobold. You kill the kobold! j - 21 stones (gained 4) Things that are here: a +0 dagger; a kobold corpse You now have 167 gold pieces (gained 8). Your legs become a tail as you enter the water. There is an entrance to Ugrihyom's Armour Boutique here. You can access your shopping list by pressing '$'. Your legs become a tail as you enter the water. There is a stone staircase leading up here. A jackal comes into view. A jackal comes into view. Casting: Freeze (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Frozen Ramparts (dangerous; 8% risk of failure) Press: ? - help, Dir - look around, f - activate The walls around you are covered in ice. The wall freezes the jackal. You kill the jackal! Your frozen ramparts will break if you move. Continue? [Y]es or [N]o only, please. Your frozen ramparts will break if you move. Continue? The frozen ramparts melt away as you move. A jackal comes into view. Casting: Frozen Ramparts (dangerous; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Frozen Ramparts (dangerous; 8% risk of failure) Press: ? - help, Dir - look around, f - activate The walls around you are covered in ice. The jackal barks! The wall freezes the jackal. x3 You kill the jackal! The wall freezes the jackal. You kill the jackal! You hear an angry hiss. Unknown command. The frozen ramparts melt away as you move. A ball python comes into view. The ball python hisses angrily. You freeze the ball python. The ball python is moderately wounded. The ball python misses you. The ball python barely misses you. The ball python misses you. The ball python closely misses you. You freeze the ball python. The ball python is severely wounded. The ball python seems to slow down. You freeze the ball python. You kill the ball python! You see here a ball python corpse. z - a scroll labelled NOICEGU VIPAM You see here a ball python corpse. You start resting. Magic restored. Okay, then. There is a stone staircase leading up here. As you read the scroll labelled HODEUW FAMIORPH, it crumbles to dust. It is a scroll of identify. k - 2 potions of curing Unknown command. As you read the scroll of identify, it crumbles to dust. n - 2 potions of heal wounds Unknown command. w - a ring of protection from fire (left hand) You see here a ball python corpse. There is a stone staircase leading down here. An endoplasm comes into view. You freeze the endoplasm. The endoplasm is severely wounded. The endoplasm misses you. You freeze the endoplasm! You kill the endoplasm! k - 4 potions of curing (gained 2) There is a staircase to the Ecumenical Temple here. You now have 171 gold pieces (gained 4). e - 4 poisoned darts A kobold comes into view. It is wielding a +0 whip. You freeze the kobold! You kill the kobold! There is a staircase to the Ecumenical Temple here. You climb downwards. Welcome to the Ecumenical Temple! There is a staircase back to the Dungeon here. Magic restored. There is a basalt altar of Yredelemnul here. There is a fountain of clear blue water here. There is a white marble altar of Elyvilon here. There is a snail-covered altar of Cheibriados here. Key pressed, stopping explore. Key pressed, stopping explore. There is a shadowy altar of Dithmenos here. There is an iron altar of Okawaru here. Key pressed, stopping explore. There is an ornate altar of the Wu Jian Council here. Key pressed, stopping explore. Key pressed, stopping explore. Key pressed, stopping explore. Key pressed, stopping explore. Key pressed, stopping explore. Key pressed, stopping explore. Key pressed, stopping explore. There is a blossoming altar of Fedhas here. Key pressed, stopping explore. Key pressed, stopping explore. Key pressed, stopping explore. Partly explored, can't reach some places. Partly explored, can't reach some places. Partly explored, can't reach some places. Partly explored, can't reach some places. Partly explored, can't reach some places. Partly explored, can't reach some places. Partly explored, can't reach some places. Search for what [Enter for "."]? altar There is a radiant altar of Vehumet here. You kneel at the altar of Vehumet. Vehumet welcomes you! There is an iron altar of Okawaru here. There is an iron altar of Okawaru here. Partly explored, can't reach some places. (D) Dungeon (T) Temple Where to? (Enter - Temple @ (x,y), ? - help) There is a staircase back to the Dungeon here. You climb upwards. Welcome back to the Dungeon! There is a staircase to the Ecumenical Temple here. j - 24 stones (gained 3) You see here a +0 whip. y - 2 scrolls labelled XIXTAF VIWN (gained 1) An endoplasm comes into view. The helpless endoplasm fails to defend itself. You puncture the endoplasm! You kill the endoplasm! Vehumet accepts your kill. q - 2 scrolls labelled NAYKEN GEDO (gained 1) An orc comes into view. It is wielding a +0 trident. The orc shouts! You hear a shout! x2 2 orcs come into view. The orc shouts! An orc comes into view. It is wielding a +0 flail. Casting: Freeze (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Frozen Ramparts (dangerous; 8% risk of failure) Press: ? - help, Dir - look around, f - activate The walls around you are covered in ice. The orc shouts! The wall freezes the orc. The orc misses you. The wall freezes the orc. The orc hits you from afar with a +0 trident. The wall freezes the orc. The orc closely misses you. Casting: Frozen Ramparts (dangerous; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A film of ice covers your body! The wall freezes the orc. You kill the orc! Vehumet accepts your kill. The wall freezes the orc! You kill the orc! Vehumet accepts your kill. The wall freezes the orc. The wall freezes the orc but does no damage. x2 The orc closely misses you. You hit the orc but do no damage. The orc is severely wounded. The wall freezes the orc. The wall freezes the orc but does no damage. You closely miss the orc. The orc is severely wounded. The frozen ramparts melt away. The orc closely misses you. You freeze the orc. You kill the orc! Vehumet accepts your kill. The orc hits you but does no damage. You freeze the orc. You kill the orc! Vehumet accepts your kill. Your icy armour cracks and falls away as you move. You start resting. HP restored. You start resting. Magic restored. Things that are here: a +0 flail; a +0 leather armour Things that are here: a +0 flail; a +0 leather armour; an orc corpse Things that are here: a +0 trident; a +0 leather armour; an orc corpse You open the door. There is an open door here. A - a fizzy silvery potion You open the door. There is an open door here. You open the door. There is an open door here. There is an entrance to Emeuptap's Armour Emporium here. You can access your shopping list by pressing '$'. There is an open door here. Your legs become a tail as you enter the water. There is an entrance to Ugrihyom's Armour Boutique here. B - a +0 pair of boots Thank you for shopping at Ugrihyom's Armour Boutique! You can access your shopping list by pressing '$'. You start putting on your armour. You continue putting on your +0 pair of boots. x4 You finish putting on your +0 pair of boots. Search for what [Enter for "altar", or ? for help]? auxi Unknown command. Unknown command. Your legs become a tail as you enter the water. Your +0 pair of boots melds into your body. Your +0 pair of boots unmelds from your body. A kobold comes into view. It is wielding a +0 club. The kobold shouts! You freeze the kobold. You kill the kobold! Vehumet accepts your kill. A hound comes into view. The hound barks! You freeze the hound. The hound is lightly wounded. The hound bites you. You freeze the hound. The hound is moderately wounded. The hound closely misses you. You block the hound's attack. Casting: Freeze (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Frozen Ramparts (dangerous; 8% risk of failure) Press: ? - help, Dir - look around, f - activate The walls around you are covered in ice. The wall freezes the hound. The hound barely misses you. Casting: Frozen Ramparts (dangerous; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A film of ice covers your body! The wall freezes the hound. The hound closely misses you. The wall freezes the hound but does no damage. The hound misses you. You freeze the hound! The hound is almost dead. The wall freezes the hound. You kill the hound! Vehumet accepts your kill. Your Short Blades skill increases to level 1! Your icy armour cracks and falls away as you move. The frozen ramparts melt away as you move. You start resting. Magic restored. You see here a hound corpse. Things that are here: a +0 club; a kobold corpse As you open the door, it creaks loudly! There is an open door here. A ball python comes into view. You strike the helpless ball python from behind! You puncture the ball python! You kill the ball python! Vehumet accepts your kill. An iguana comes into view. The helpless iguana fails to defend itself. You puncture the iguana! The iguana is almost dead. You block the iguana's attack. You freeze the iguana. You kill the iguana! Vehumet accepts your kill. Your Stealth skill increases to level 3! You see here a +0 leather armour. An iguana comes into view. The iguana hisses angrily. You freeze the iguana! The iguana is heavily wounded. The iguana barely misses you. You freeze the iguana. The iguana is almost dead. The iguana seems to slow down. You freeze the iguana! You kill the iguana! Vehumet accepts your kill. You have reached level 6! You see here an iguana corpse. There is an entrance to Yqiag's Assorted Antiques here. C - the amulet of Jauthu Evirph {RegenMP rPois Will+ Dex-4} Thank you for shopping at Yqiag's Assorted Antiques! You can access your shopping list by pressing '$'. You start putting on your amulet. You continue putting on the amulet of Jauthu Evirph {RegenMP rPois Will+ Dex-4}. x5 You finish putting on the amulet of Jauthu Evirph {RegenMP rPois Will+ Dex-4}. You feel clumsy. C - the amulet of Jauthu Evirph (around neck) {RegenMP rPois Will+ Dex-4} You see here an iguana corpse. You see here a +0 leather armour. You open the door. There is an open door here. j - 30 stones (gained 6) There is an entrance to Emeuptap's Armour Emporium here. You now have 26 gold pieces (gained 9). n - 3 potions of heal wounds (gained 1) A hobgoblin comes into view. The hobgoblin shouts! Casting: Freeze (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Frozen Ramparts (dangerous; 7% risk of failure) Press: ? - help, Dir - look around, f - activate You miscast Frozen Ramparts. You are very lightly contaminated with residual magic. Nothing appears to happen. Casting: Frozen Ramparts (dangerous; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Frozen Ramparts (dangerous; 7% risk of failure) Press: ? - help, Dir - look around, f - activate The walls around you are covered in ice. The wall freezes the hobgoblin. You kill the hobgoblin! Vehumet accepts your kill. The frozen ramparts melt away as you move. Your magical contamination has completely faded away. You see here a hobgoblin corpse. You see here a +0 club. Natasha, Servant of Life and Death comes into view. Natasha hisses angrily. Casting: Frozen Ramparts (dangerous; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Frozen Ramparts (dangerous; 7% risk of failure) Press: ? - help, Dir - look around, f - activate The walls around you are covered in ice. The wall freezes Natasha. Natasha casts a spell at you. The magic dart hits you. The wall freezes Natasha. The wall freezes Natasha! You kill Natasha! Vehumet accepts your kill. Natasha growls in agony! Unknown command. The frozen ramparts melt away. HP restored. There is an entrance to Puggaet's Antique Weapon Emporium here. There is an entrance to Puggaet's Antique Weapon Emporium here. Done exploring. Done exploring. Done exploring. Done exploring. Search for what [Enter for "auxi", or ? for help]? . Search for what [Enter for "."]? D:4 && !!in_shop Unknown command. Unknown command. Unknown command. Search for what [Enter for "D:4 && !!in_shop", or ? for help]? auxi Unknown command. Search for what [Enter for "auxi", or ? for help]? auxi Unknown command. Done exploring. Done exploring. Done exploring. (D) Dungeon (T) Temple Where to? (Enter - D:4 @ (x,y), ? - help) There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. Saving game... please wait. Welcome back, Buttons840 the Merfolk Ice Elementalist. Vehumet says: Let it end in hellfire! Press ? for a list of commands and other information. A centaur comes into view. The centaur shouts! The centaur wields a +0 shortbow. The centaur shoots an arrow. The arrow closely misses you. A centaur is nearby! The centaur shoots an arrow. The arrow hits you! Cast which spell? (? or * to list) Casting: Frozen Ramparts (dangerous; 6% risk of failure) Press: ? - help, Dir - look around, f - activate The walls around you are covered in ice. The wall freezes the centaur. The centaur shoots an arrow. The arrow barely misses you. The wall freezes the centaur but does no damage. The centaur shoots an arrow. The arrow hits you. The wall freezes the centaur. The centaur shoots an arrow. The arrow hits you! The wall freezes the centaur. The centaur shoots an arrow. The arrow closely misses you. The wall freezes the centaur. x2; The centaur unwields a +0 shortbow. The centaur hits you but does no damage. The centaur barely misses you. You are too injured to fight recklessly! Casting: Frozen Ramparts (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - centaur Aim: a centaur (heavily wounded) You freeze the centaur. The centaur is severely wounded. The wall freezes the centaur. The centaur barely misses you. x2 Casting: Freeze (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - centaur Aim: a centaur (almost dead) You freeze the centaur. The centaur is almost dead. The wall freezes the centaur. You kill the centaur! Vehumet accepts your kill. Your Shields skill increases to level 1! Your Ice Magic skill increases to level 6! You start resting. Magic restored. You start resting. The frozen ramparts melt away. You start resting. HP restored. D - a scroll of identify As you read the scroll of identify, it crumbles to dust. q - 2 scrolls of fear There is a stone staircase leading up here. You now have 37 gold pieces (gained 11). D - 2 sapphire potions A dart slug comes into view. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You freeze the dart slug. The dart slug is heavily wounded. The dart slug launches a dart at you. You block the slug dart. You freeze the dart slug. You kill the dart slug! Vehumet accepts your kill. Magic restored. An orc comes into view. It is wielding a +0 dagger. The orc shouts! You hear a shout! 2 orcs come into view. The orc shouts! The orc hits you but does no damage. You freeze the orc. The orc is moderately wounded. Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Frozen Ramparts (dangerous; 6% risk of failure) Press: ? - help, Dir - look around, f - activate The walls around you are covered in ice. The wall freezes the orc but does no damage. The wall freezes the orc. The orc hits you with a +0 hand axe. The wall freezes the orc. You kill the orc! Vehumet accepts your kill. You freeze the orc. The orc is severely wounded. The wall freezes the orc. x2 You kill the orc! Vehumet accepts your kill. The wall freezes the orc! You kill the orc! Vehumet accepts your kill. The frozen ramparts melt away as you move. Search for what [? for help]? polearms You see here a +0 hand axe. Items here: )) [ †. You see here a +0 hand axe. Search for what [Enter for "polearms", or ? for help]? polearms A worm comes into view. The worm bites you but does no damage. You freeze the worm! The worm is heavily wounded. You freeze the worm! The worm is almost dead. You freeze the worm. You kill the worm! Vehumet accepts your kill. Magic restored. t - 3 scrolls labelled HEW KEZEQOHYSE (gained 1) You open the large door. A water moccasin comes into view. The water moccasin hisses angrily. Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Frozen Ramparts (dangerous; 6% risk of failure) Press: ? - help, Dir - look around, f - activate The walls around you are covered in ice. Casting: Frozen Ramparts (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A film of ice covers your body! The wall freezes the water moccasin. The water moccasin seems to slow down. You freeze the water moccasin! The water moccasin is moderately wounded. The wall freezes the water moccasin. The water moccasin seems to slow down. The water moccasin bites you. You are poisoned. The water moccasin poisons you! You freeze the water moccasin. The water moccasin is severely wounded. The water moccasin seems to slow down. You feel very sick. The wall freezes the water moccasin! The water moccasin bites you but does no damage. You freeze the water moccasin. You kill the water moccasin! Vehumet accepts your kill. You feel very sick. Your Spellcasting skill increases to level 4! You have reached level 7! You start resting. You feel sick. The frozen ramparts melt away. You feel sick. You start resting. You feel sick. x6 You are no longer poisoned. You start resting. Magic restored. You start resting. Your icy armour starts to melt. You start resting. Your icy armour evaporates. You start resting. HP restored. (D) Dungeon (T) Temple Where to? (Enter - D:4 @ (x,y), ? - help) There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. There is an open door here. There is an open door here. There is an open door here. You open the door. There is an open door here. Things that are here: a +0 leather armour; a +0 trident E - a +0 trident Adjust to which letter? (? for menu, Esc to quit) a - 4 poisoned darts; e - a +0 dagger (weapon) Unknown command. Unknown command. Adjust to which letter? (? for menu, Esc to quit) a - a +0 trident; E - 4 poisoned darts a - a +0 trident (weapon) You drop a +0 dagger. Unknown command. Done exploring. (D) Dungeon (T) Temple Where to? (Enter - D:4 @ (x,y), ? - help) There is an open door here. There is an entrance to Emeuptap's Armour Emporium here. There is a stone staircase leading down here. You climb downwards. Level annotation: 2 runed translucent doors There is a stone staircase leading up here. A howler monkey and a hound come into view. The hound barks! You hear a howl! The hound bites you. The hound bites you but does no damage. The howler monkey hoots and howls with incredible vigour! The hound closely misses you. Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Frozen Ramparts (dangerous; 4% risk of failure) Press: ? - help, Dir - look around, f - activate The walls around you are covered in ice. The wall freezes the hound. The hound bites you but does no damage. You freeze the hound! The hound is almost dead. The wall freezes the hound. You kill the hound! Vehumet accepts your kill. The wall freezes the howler monkey. x2; You block the howler monkey's attack. You freeze the howler monkey. The howler monkey is heavily wounded. The wall freezes the howler monkey. The howler monkey hoots and howls with incredible vigour! You hear a shout! Something shouts, "Scamper away, thou spongy ill-breeding fleecer!" You freeze the howler monkey. You kill the howler monkey! Vehumet accepts your kill. Your Fighting skill increases to level 2! The frozen ramparts melt away. Magic restored. HP restored. Things that are here: a howler monkey corpse; a hound corpse There is a fountain of clear blue water here. There is an entrance to Nuqis's General Store here. There is an entrance to Dusm's Specific Store here. q - 3 scrolls of fear (gained 1) You see here a +0 robe. There is an entrance to Xelebe's Jewellery Emporium here. You can access your shopping list by pressing '$'. You see here a +2 robe of fire resistance. You now have 51 gold pieces (gained 14). You pick up a book of Touch and begin reading... You add the spells Static Discharge, Sticky Flame and Dispel Undead to your library. e - a sedimented yellow potion You see here a +0 hand axe. You see here a +2 robe of fire resistance. There is a large open door here. An orc comes into view. It is wielding a +0 hand axe. The orc shouts! You reach to attack! You barely miss the orc. You freeze the orc. The orc is severely wounded. The orc hits you but does no damage. You freeze the orc. You kill the orc! Vehumet accepts your kill. Things that are here: a +0 hand axe; an orc corpse v - 7 boomerangs (gained 3) Things that are here: a howler monkey skeleton; a hound skeleton There is an entrance to Dusm's Specific Store here. You open the door. There is an open door here. The ogre shouts! Something shouts, "Get thee gone, thou bawdy hasty-witted canker-blossom!" You open the large door. The shadow imp shouts, "Get thee hence, thou obnoxious earth-vexing codpiece!" A scorpion comes into view. Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Frozen Ramparts (dangerous; 4% risk of failure) Press: ? - help, Dir - look around, f - activate The walls around you are covered in ice. The wall freezes the ogre. Casting: Frozen Ramparts (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A film of ice covers your body! The wall freezes the ogre but does no damage. The ogre misses you. You freeze the ogre. The ogre is moderately wounded. The shadow imp completely resists. The wall freezes the shadow imp but does no damage. The wall freezes the ogre. The ogre hits you with a +0 giant spiked club! You freeze the ogre. The ogre is severely wounded. The wall freezes the scorpion but does no damage. The shadow imp completely resists. The wall freezes the shadow imp but does no damage. The wall freezes the scorpion. You freeze the ogre. The ogre is almost dead. The shadow imp completely resists. The wall freezes the shadow imp but does no damage. The shadow imp misses you. The wall freezes the ogre. You kill the ogre! Vehumet accepts your kill. The wall freezes the scorpion. You freeze the scorpion. The scorpion is severely wounded. The shadow imp completely resists. The wall freezes the shadow imp but does no damage. The shadow imp closely misses you. The wall freezes the scorpion but does no damage. The scorpion completely misses you. You freeze the scorpion! You kill the scorpion! Vehumet accepts your kill. The shadow imp completely resists. The wall freezes the shadow imp but does no damage. The shadow imp hits you but does no damage. Your Polearms skill increases to level 1! You freeze the shadow imp. The shadow imp resists. The shadow imp is lightly wounded. The frozen ramparts melt away. The shadow imp closely misses you. You freeze the shadow imp but do no damage. The shadow imp completely resists. The shadow imp closely misses you. You freeze the shadow imp. The shadow imp resists. The shadow imp is lightly wounded. The shadow imp barely misses you. You hit the shadow imp but do no damage. The shadow imp is lightly wounded. The shadow imp closely misses you. The shadow imp gestures at you. Pain shoots through your body! You hit the shadow imp. The shadow imp is moderately wounded. The shadow imp hits you. You hit the shadow imp. The shadow imp is almost dead. The shadow imp gestures at you. You resist with some effort. You barely miss the shadow imp. The shadow imp is almost dead. The shadow imp closely misses you. The shadow imp hits you but does no damage. You closely miss the shadow imp. The shadow imp is almost dead. The shadow imp hits you. You hit the shadow imp. The shadow imp is almost dead. The shadow imp hits you but does no damage. You hit the shadow imp. You kill the shadow imp! Vehumet accepts your kill. Your icy armour cracks and falls away as you move. There is a large open translucent door here. Things that are here: a +0 giant spiked club; a scorpion corpse Done exploring. Done exploring. Done exploring. Done exploring. Done exploring. Search for what [Enter for "polearms", or ? for help]? . Unknown command. Unknown command. Search for what [Enter for "."]? . Search for what [Enter for "."]? D:5 && !!in_shop There is a large open translucent door here. As you open the door, it creaks loudly! (D) Dungeon (T) Temple Where to? (Enter - D:5 @ (x,y), ? - help) There is an open door here. You see here a +2 robe of fire resistance. F - a +2 robe of fire resistance You start removing your armour. You continue taking off your +0 robe. x4 You finish taking off your +0 robe. You start putting on your armour. You continue putting on your +2 robe of fire resistance. x5 You finish putting on your +2 robe of fire resistance. You feel resistant to fire. You drop a +0 robe. Done exploring. Done exploring. Done exploring. Search for what [Enter for "D:5 && !!in_shop", or ? for help]? . Done exploring. (D) Dungeon (T) Temple Where to? (Enter - D:5 @ (x,y), ? - help) There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. A white imp comes into view. The white imp shouts, "Leave, thou fawning base-court gudgeon!" The white imp gestures at you. The puff of frost hits you! You block the white imp's attack. You hit the white imp. The white imp is heavily wounded. The white imp misses you. You hit the white imp. The white imp is heavily wounded. The white imp gestures at you. The puff of frost hits you. You barely miss the white imp. The white imp is heavily wounded. The white imp gestures at you. The puff of frost hits you! You freeze the white imp. The white imp resists. The white imp is heavily wounded. The white imp gestures at you. The puff of frost hits you. You barely miss the white imp. The white imp is heavily wounded. The white imp gestures at you. The puff of frost hits you! * * * LOW HITPOINT WARNING * * * The white imp closely misses you. You are too injured to fight recklessly! You barely miss the white imp. The white imp is heavily wounded. The white imp closely misses you. You closely miss the white imp. The white imp is heavily wounded. The white imp barely misses you. You hit the white imp but do no damage. The white imp is heavily wounded. The white imp gestures at you. The puff of frost hits you. * * * LOW HITPOINT WARNING * * * The white imp gestures at you. The puff of frost hits you! * * * LOW HITPOINT WARNING * * * You hit the white imp. The white imp is almost dead. The white imp completely misses you. You barely miss the white imp. The white imp is almost dead. The white imp gestures at you. The puff of frost hits you. You die... #... #### .. #...# #.. ...#..)# #.# ##.#...###.### ......<......## #........<..# #........#### #.....#### #...@..# #...5..# ............. ####..#.#.#### #.#..#.# .. .##.# .# ## .. .. . You could see a white imp. Vanquished Creatures A water moccasin (D:5) An ogre (D:5) A centaur (D:5) A scorpion (D:5) A howler monkey (D:5) 2 hounds A jelly (D:3) Natasha (D:4) 2 iguanas (D:4) 4 adders A shadow imp (D:5) 4 worms 2 dart slugs 11 orcs 9 ball pythons 8 endoplasms 2 giant cockroaches (D:4) 4 goblins 3 hobgoblins 7 jackals A quokka (D:3) 3 bats (D:1) 8 frilled lizards 11 kobolds 6 rats 95 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Buttons840 the Merfolk Ice Elementalist began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 2 | D:1 | Noticed a demigod 2 | D:1 | Noticed a minotaur 4 | D:1 | Noticed a naga 4 | D:1 | Noticed a meteoran 6 | D:1 | Noticed a tengu 8 | D:1 | Noticed a vine stalker 8 | D:1 | Noticed a human 10 | D:1 | Noticed a formicid 10 | D:1 | Noticed a vampire 12 | D:1 | Noticed an ogre 12 | D:1 | Noticed an octopode 14 | D:1 | Noticed a spriggan 14 | D:1 | Noticed a troll 16 | D:1 | Noticed a draconian 16 | D:1 | Noticed a demonspawn 18 | D:1 | Noticed a ghoul 18 | D:1 | Noticed a palentonga 20 | D:1 | Noticed an elf 22 | D:1 | Noticed a merfolk 24 | D:1 | Noticed a felid 24 | D:1 | Noticed a demigod 26 | D:1 | Noticed a draconian 26 | D:1 | Noticed a vampire 95 | D:1 | Found a faded altar of an unknown god. 189 | D:1 | Reached XP level 2. HP: 19/19 MP: 3/5 1039 | D:2 | Reached skill level 5 in Ice Magic 1039 | D:2 | Reached XP level 3. HP: 20/25 MP: 1/6 1388 | D:2 | Learned a level 3 spell: Frozen Ramparts 1392 | D:2 | Learned a level 3 spell: Ozocubu's Armour 1550 | D:2 | Reached XP level 4. HP: 31/31 MP: 3/7 1982 | D:3 | Reached skill level 1 in Fighting 2466 | D:3 | Reached XP level 5. HP: 37/37 MP: 7/9 2851 | D:3 | Learned a level 2 spell: Ensorcelled Hibernation 3013 | D:4 | Found Ugrihyom's Armour Boutique. 3237 | D:4 | Found a staircase to the Ecumenical Temple. 3257 | Temple | Entered the Ecumenical Temple 3498 | Temple | Became a worshipper of Vehumet 3852 | D:4 | Found Emeuptap's Armour Emporium. 3908 | D:4 | Bought a +0 pair of boots for 49 gold pieces 4014 | D:4 | Reached skill level 1 in Short Blades 4132 | D:4 | Found Yqiag's Assorted Antiques. 4221 | D:4 | Reached XP level 6. HP: 43/43 MP: 7/11 4287 | D:4 | Bought a translucent sapphire amulet for 105 gold pieces 4287 | D:4 | Identified the amulet of Jauthu Evirph {RegenMP rPois Will+ | Dex-4} (You bought it in a shop on level 4 of the Dungeon) 4494 | D:4 | Found Puggaet's Antique Weapon Emporium. 4495 | D:4 | Noticed Natasha 4498 | D:4 | Killed Natasha 4619 | D:5 | Entered Level 5 of the Dungeon 4620 | D:5 | Upgraded the game from 0.30-a0-56-ge6a4009bfd to | 0.30-a0-58-gc0703345a7 4637 | D:5 | Reached skill level 1 in Shields 4637 | D:5 | Reached skill level 6 in Ice Magic 4933 | D:5 | Found a large runed translucent door. 4933 | D:5 | Found a large runed translucent door. 5001 | D:5 | Noticed a water moccasin 5009 | D:5 | Killed a water moccasin 5010 | D:5 | Reached XP level 7. HP: 40/49 MP: 5/13 5258 | D:5 | Found Dusm's Specific Store. 5259 | D:5 | Found Nuqis's General Store. 5366 | D:5 | Found Xelebe's Jewellery Emporium. 5748 | D:5 | Reached skill level 1 in Polearms 5764 | D:5 | Found a bloodstained altar of Trog. 5855 | D:5 | Found a broken altar of Ashenzari. 5922 | D:6 | Killed from afar by a white imp Illustrated notes Levels and vault maps discovered: D:1: kb_arrival_jail, layout_basic, shapermc_ecumenical_altar_venn D:2: layout_rooms D:3: layout_rooms D:4: layout_loops_corners, minmay_temple_entry_tees, serial_shops, shop, nicolae_shop_trees, nicolae_inconvenience_store, nicolae_shop_waterfront, uniq_natasha D:5: layout_loops_cross, jmf_multi_god_temple2, minmay_misc_feat_columns, nicolae_specific_store, nicolae_stop_n_shop_2, kennysheep_generic_room_15 D:6: layout_rooms, marbit_many_paths, nicolae_figureground_sparkle, uniq_maggie, uniq_duvessa Temple: compressed_dpeg_triangle_lava_temple Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Ice Magic | 5 6 | 6.6 Fighting | 1 2 | 2.2 Dodging | 3 | 3.8 Spellcasting | 3 4 | 4.5 Short Blades | 1 | 1.6 Stealth | 3 | 3.7 Shields | 1 | 1.5 Polearms | 1 | 1.0 Action | 1- 3 | 4- 6 | 7- 9 || total -------------------------+-------+-------+-------++------- Melee: Dagger | 4 | 9 | || 13 Trident | | | 17 || 17 Cast: Freeze | 45 | 64 | 14 || 123 Frozen Ramparts | 2 | 15 | 2 || 19 Ozocubu's Armour | | 3 | 1 || 4 Use: Scroll | | 5 | || 5 Stab: Sleeping | | 2 | || 2 Distracted | | 1 | || 1 Armor: Robe | 3 | 8 | 6 || 17 Dodge: Dodged | 23 | 35 | 15 || 73 Block: Buckler | | 6 | 2 || 8 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 5924 | 5559 | 365 | 1012 | 3741 | 7 | 846.3 | Dungeon | 5592 | 5247 | 345 | 1012 | 3432 | 6 | 932.0 | Temple | 331 | 311 | 20 | 0 | 309 | 1 | 331.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:4: 1526 daAuts D:5: 1189 daAuts D:3: 998 daAuts D:1: 950 daAuts D:2: 909 daAuts Temple: 331 daAuts D:6: 18 daAuts