Dungeon Crawl Stone Soup version 0.27.1-3-gb3d3a73c9e (webtiles) character file. Game seed: 13228214176469968161 26 BuzzyBeetle the Conjurer (level 2, -6/20 HPs) Began as a Draconian Conjurer on Oct 17, 2021. Mangled by an ogre (26 damage) ... on level 2 of the Dungeon. The game lasted 00:07:43 (802 turns). BuzzyBeetle the Conjurer (Draconian Conjurer) Turns: 802, Time: 00:07:45 Health: -6/20 AC: 4 Str: 9 XL: 2 Next: 89% Magic: 1/5 EV: 12 Int: 18 God: Gold: 15 SH: 0 Dex: 9 Spells: 2/5 levels left rFire . . . SeeInvis . b - +0 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit . (armour unavailable) rPois . Reflect . (helmet restricted) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: AC +4, unfitting armour, cold-blooded a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 15 gold pieces. Inventory: Hand Weapons b - a +0 dagger (weapon) Scrolls a - a scroll of teleportation Potions c - a potion of curing {unknown} d - a potion of lignification {unknown} Skills: + Level 1.9 Dodging + Level 2.0 Stealth + Level 2.1 Spellcasting + Level 4.7 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 2% 1 b - Searing Ray Conj 36% 3d4 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 20% N/A 21% 3 Fulminant Prism Conj/Hex 5% 3d7 56% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 56% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +4) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Message History You kill the hobgoblin! There is an open door here. d - a glowing grey potion You open the door. An ogre comes into view. It is wielding a +0 giant spiked club. The ogre shouts! There is an open door here. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ogre Aim: an ogre, wielding a +0 giant spiked club (100% to hit) The magic dart hits the ogre. The ogre is lightly wounded. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a +0 giant spiked club (lightly wounded, 100% to hit) The magic dart hits the ogre. The ogre is moderately wounded. The ogre closely misses you. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a +0 giant spiked club (moderately wounded, 100% to hit) The magic dart hits the ogre. The ogre is heavily wounded. The ogre misses you. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a +0 giant spiked club (heavily wounded, 100% to hit) The magic dart hits the ogre. The ogre is heavily wounded. The ogre hits you with a +0 giant spiked club!! Ouch! That really hurt! You die... .. ##+## #. ##...## #. #### ##.....## .## ...###.#...#.##..# ...##.8.8.8.8.##.# ...#...........#O# ...+...........'@# ...#...........### ...##†8.8.8.8.## ....##.#...#.## .....##.....## .....###...## .......##'## .†...#.##..# .....#.....# You could see an ogre. Vanquished Creatures 2 endoplasms (D:1) 2 goblins (D:1) 5 hobgoblins 4 jackals (D:1) A ball python (D:1) 3 bats (D:1) A frilled lizard (D:1) 5 rats 23 creatures vanquished. Vanquished Creatures (others) A demonic plant (D:1) 54 plants (D:1) 55 creatures vanquished. Grand Total: 78 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | BuzzyBeetle the Draconian Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 270 | D:1 | Reached XP level 2. HP: 8/20 MP: 0/5 391 | D:1 | Learned a level 2 spell: Searing Ray 797 | D:2 | Noticed an ogre 802 | D:2 | Mangled by an ogre Illustrated notes Levels and vault maps discovered: D:1: roderic_crop_circles_arrival_small, layout_loops_ring, serial_forest, infiniplex_forest_lined_room_3, infiniplex_forest_clump_long, infiniplex_forest_clump_double, infiniplex_forest_zigzag_1, infiniplex_forest_lined_room_2, infiniplex_forest_clump_tiny, dreamdust_ecumenical_altar_sealed_demon D:2: layout_basic, dk_noncrumbling_3, minmay_fountain_box, minmay_rat_gold_closets Skill XL: | 1 2 | ---------------+-------+----- Stealth | 2 | 2.0 Dodging | | 1.9 Spellcasting | | 2.1 Conjurations | | 4.7 Action || total -------------------------++------- Melee: Dagger || 19 Tailslap || 7 Unarmed || 4 Cast: Magic Dart || 44 Use: Scroll || 1 Armor: Skin || 6 Dodge: Dodged || 23