Dungeon Crawl Stone Soup version 0.29.1-2-gbd0b4ee654 (webtiles) character file. Game seed: 2331699404289507834 20 BuzzyBeetle the Conjurer (level 2, -2/20 HPs) Began as a Demigod Conjurer on Nov 6, 2022. Constricted to death by Sigmund (4 damage) ... on level 1 of the Dungeon. The game lasted 00:02:16 (1302 turns). BuzzyBeetle the Conjurer (Demigod Conjurer) Turns: 1302, Time: 00:02:16 Health: -2/20 AC: 6 Str: 8 XL: 2 Next: 42% Magic: 3/7 EV: 9 Int: 20 God: Gold: 69 SH: 0 Dex: 12 Spells: 1/4 levels left rFire . . . SeeInvis . h - +0 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +1 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . e - +2 pair of gloves Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.10/turn (no ring) @: grasped by roots, hasted, constricted, very quick A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 69 gold pieces. Inventory: Hand Weapons h - a +0 dagger (weapon) Armour a - a +1 robe (worn) e - a +2 pair of gloves (worn) Potions b - a potion of magic c - a potion of haste Skills: + Level 1.7 Dodging + Level 2.0 Stealth + Level 1.9 Spellcasting + Level 4.1 Conjurations You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 3% 1 b - Searing Ray Conj 36% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 20% N/A 21% 3 Fulminant Prism Conj/Hex 5% 3d7 56% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 56% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Annotations: D:1 Sigmund Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History As you read the scroll labelled UCSAPSAAR, it crumbles to dust. It is a scroll of enchant armour. Your +0 robe glows green for a moment. As you read the scroll labelled WAAWEA WOGI, it crumbles to dust. It is a scroll of identify. c - 2 potions of haste Sigmund points at you and mumbles some strange words. The puff of flame misses you. You feel yourself speed up. Sigmund barely misses you. You closely miss Sigmund. You barely miss Sigmund. Sigmund drinks a potion. Sigmund suddenly seems more resistant. You barely miss Sigmund. Sigmund misses you. You hit Sigmund. Sigmund is lightly wounded. You hit Sigmund but do no damage. Sigmund is lightly wounded. You hit Sigmund. Sigmund is lightly wounded. Sigmund giggles. "Time to reap what you sow." Sigmund zaps a wand. The roots erupt in riotous growth! The grasping roots grab you! Sigmund is unaffected. The grasping roots constrict you. Unknown command. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Sigmund Aim: Sigmund, wielding a +0 scythe, wearing a +0 robe and carrying a wand of roots (13) (lightly wounded, unusually resistant, 75% to hit) The searing ray hits Sigmund. Sigmund is moderately wounded. (Press . to maintain the ray.) Sigmund hits you with a +0 scythe. * * * LOW HITPOINT WARNING * * * The grasping roots constrict you. * * * LOW HITPOINT WARNING * * * The searing ray misses Sigmund. The searing ray misses Sigmund. Sigmund closely misses you. The grasping roots constrict you. 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HP: 19/20 MP: 5/7 519 | D:1 | Reached skill level 4 in Conjurations 522 | D:1 | Learned a level 2 spell: Searing Ray 1288 | D:2 | Noticed Sigmund 1302 | D:1 | Constricted to death by Sigmund Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_farm, layout_loops_ring, nicolae_ecumenical_snake_handling D:2: layout_basic, basic_altar, uniq_jessica, uniq_sigmund, uniq_robin, uniq_natasha Skill XL: | 1 2 | ---------------+-------+----- Stealth | 2 | 2.0 Conjurations | 4 | 4.1 Dodging | | 1.7 Spellcasting | | 1.9 Action || total -------------------------++------- Melee: Unarmed || 8 Dagger || 6 Cast: Magic Dart || 41 Searing Ray || 3 Use: Scroll || 2 Potion || 1 Armor: Robe || 5 Dodge: Dodged || 20