Dungeon Sprint DCSS version 0.32-a0-791-gfc315c9ecd (webtiles) character file. Game seed: 2986714016507108903 0 CBP the Apothecary (level 1, 0/15 HPs) Began as a Djinni Hedge Wizard on Mar 20, 2024. Was an Initiate of Makhleb. Constricted to death by a ball python (1 damage) ... in the Dungeon (Sprint V: "Ziggurat Sprint"). The game lasted 00:02:46 (116 turns). CBP the Apothecary (Djinni Hedge Wizard) Turns: 116, Time: 00:02:46 Health: 0/15 AC: 2 Str: 9 XL: 1 Next: 0% Gold: 0 EV: 0 Int: 33 God: Makhleb [......] SH: 6 Dex: 12 rFire + + . A - +6 Majin-Bo {spellvamp, MP+6 Int+6} rCold x . . E - +3 buckler rNeg . . . b - +0 robe rPois ∞ c - +0 hat rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ t - +6 ring of intelligence HPRegen 0.22/turn s - +6 ring of intelligence MPRegen 0.00/turn %: no teleportation, infuse magic (-1 HP) @: flying, constricted A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: Renounce Religion You were in the Dungeon. You worshipped Makhleb. Makhleb was noncommittal. You visited 1 branch Inventory: Hand Weapons a - a +0 dagger A - the +6 Majin-Bo (weapon) {spellvamp, MP+6 Int+6} (You found it in the Dungeon) Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). Armour b - a +0 robe (worn) c - a +0 hat (worn) B - the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} (You found it in the Dungeon) rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. C - the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} (You found it in the Dungeon) Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. D - +5 ice dragon scales E - a +3 buckler (worn) Jewellery q - a +6 ring of dexterity r - a +6 ring of dexterity s - a +6 ring of intelligence (right hand) t - a +6 ring of intelligence (left hand) u - a +6 ring of strength v - a +6 ring of strength w - a ring of flight Wands n - a wand of mindburst (6) o - a wand of iceblast (7) p - a wand of quicksilver (6) (quivered) Scrolls h - 4 scrolls of blinking x - 7 scrolls of fog y - 5 scrolls of identify z - 2 scrolls of fear Potions d - 10 potions of curing e - 10 potions of heal wounds f - 6 potions of haste g - 3 potions of berserk rage i - 2 potions of brilliance j - 2 potions of invisibility k - 4 potions of resistance l - a potion of experience m - 5 potions of might Skills: + Level 2.1 Dodging + Level 1.5 Stealth + Level 3.0 Spellcasting + Level 3.0 Conjurations + Level 3.0 Hexes + Level 3.0 Summonings + Level 3.0 Necromancy + Level 3.0 Translocations + Level 3.0 Fire Magic + Level 3.0 Ice Magic + Level 3.0 Air Magic + Level 3.0 Earth Magic + Level 3.0 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 2% 1 b - Slow Hex 100% N/A 2% 1 c - Blink Tloc 50% N/A 4% 2 d - Call Imp Summ 50% N/A 4% 2 e - Mephitic Cloud Conj/Alch/Air 25% N/A 8% 3 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Makhleb Nemelex Xobeh Okawaru Qazlal Ru Trog Uskayaw Wu Jian Xom Yredelemnul Zin The Shining One Beogh Jiyva Lugonu Annotations: D 1 transporter Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You hover solemnly before the altar of Makhleb. Makhleb welcomes you! Items here: )))))))))). Things that are here: the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv}; the +10 dark maul {heavy}; the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} There is a transporter here. Welcome to arena 1. You enter the transporter and appear at another place. A water moccasin and a ball python come into view. Found the +6 mace of Tuonoez {flame, rElec} and a wand of iceblast (3). Found a transporter. The water moccasin hisses angrily. The water moccasin resists with significant effort. The water moccasin's mind is blasted! The water moccasin closely misses you. Okay, then. The bolt of dispelling energy misses the water moccasin. The water moccasin barely misses you. You block the ball python's attack. The ball python grabs you. The ball python constricts you. The water moccasin bites you! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! Hit: A) +6 Majin-Bo {spellvamp, MP+6 Int+6} Press: ? - help, Dir - move target, f/p - water moccasin Aim: a water moccasin (moderately wounded, about 54% to evade the +6 Majin-Bo) Okay, then. You thump the water moccasin! You feel better. The water moccasin is severely wounded. The water moccasin bites you. The ball python bites you but does no damage. The ball python constricts you. You hit the water moccasin. You feel better. The water moccasin is severely wounded. The water moccasin bites you. The ball python bites you. The ball python constricts you. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * The ball python bites you. * * * LOW HITPOINT WARNING * * * The ball python constricts you. You die... ▓▓▓▓▓▓▓ ▓.ß©ß.▓ ▓.....▓ ▓./.).▓ ▓.....▓ ▓.SS..▓ ▓..@..▓ ▓▓▓▓▓▓▓ You could see a water moccasin and a ball python. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | CBP the Djinni Hedge Wizard began the quest for the Orb. 0 | D | CBP set off with the following spells memorised: Magic | Dart, Slow, Blink, Call Imp, Mephitic Cloud. 0 | D | Reached XP level 1. HP: 15/15 MP: 0/0 0 | D | Found a sacrificial altar of Ru. 0 | D | Found a bloodstained altar of Trog. 0 | D | Found a stormy altar of Qazlal. 0 | D | Found an iron altar of Okawaru. 0 | D | Found a sparkling altar of Nemelex Xobeh. 0 | D | Found a blossoming altar of Fedhas. 0 | D | Found the +6 Majin-Bo {spellvamp, MP+6 Int+6} 0 | D | Found the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} 0 | D | Found the +10 dark maul {heavy} 0 | D | Found the +15 Maxwell's patent armour {-Cast -Tele rElec | Will+ rCorr} 0 | D | Found the +18 shield of the Gong {Loud rN+ Will+ rCorr | EV-5} 0 | D | Found the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly | SInv} 0 | D | Found the +7 great mace "Firestarter" {flame, immolate, | rFlCloud rF++} 0 | D | Found the +6 shillelagh "Devastator" {shatter} 0 | D | Found the +11 plutonium sword {^Contam Stlth-} 0 | D | Found the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ | AC+3} 0 | D | Found the +9 sword of Zonguldrok {reap} 0 | D | Found the +13 scythe of Curses {drain, curses, ^Drain} 0 | D | Found the +9 sword of Power {lifebolt} 0 | D | Found the +7 mace of Variability {chaos, chaos arc} 0 | D | Found the +11 Singing Sword {sonic wave} 0 | D | Found the +8 storm bow {elec, penet} 6 | D | Found a corrupted altar of Lugonu. 6 | D | Found a burning altar of Makhleb. 6 | D | Found a transporter. 6 | D | Found a viscous altar of Jiyva. 6 | D | Found a hazy altar of Hepliaklqana. 13 | D | Found an opulent altar of Gozag. 104 | D | Became a worshipper of Makhleb the Destroyer 111 | D | Entered arena 2. 111 | D | Noticed a water moccasin 111 | D | Found a transporter. 116 | D | Constricted to death by a ball python Illustrated notes Levels and vault maps discovered: D: sprint_v [room_start, room_1, room_2, room_3, room_4, room_5, room_6, room_7, room_8, room_9, room_10, room_11, room_12, room_13, room_14, room_15, room_16, room_17, room_18, room_19, room_20, room_21, room_22, room_23, room_24, room_25, room_26, room_27] Action || total ---------------------------++------- Melee: Bo || 2 Cast: Slow || 1 Evoke: Wand || 2 Armour: Robe || 11 Dodge: Dodged || 2 Block: Buckler || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 114 | 62 | 52 | 0 | 0 | 1 | 114.0 | Dungeon | 114 | 62 | 52 | 0 | 0 | 1 | 114.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 114 daAuts