Dungeon Crawl Stone Soup version 0.31-a0-986-g5e6e4ef867 (webtiles) character file. Game seed: 18147690716750994565 45 Cadnt the Conjurer (level 3, 0/19 HPs) Began as a Gargoyle Conjurer on Nov 9, 2023. Slain by Terence ... wielding a +0 mace (1 damage) ... on level 2 of the Dungeon. The game lasted 00:02:15 (2485 turns). Cadnt the Conjurer (Gargoyle Conjurer) Turns: 2485, Time: 00:02:15 Health: 0/19 AC: 6 Str: 10 XL: 3 Next: 64% Magic: 0/6 EV: 11 Int: 20 God: Gold: 142 SH: 0 Dex: 8 Spells: 0/6 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg + . . a - +0 robe rPois ∞ (no helmet) rElec + l - +0 cloak rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn %: no passive effects @: very slightly contaminated A: sickness immunity, AC +3, negative energy resistance 1, electricity resistance, torment resistance 1, petrification resistance a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 142 gold pieces. Inventory: Armour a - a +0 robe (worn) l - a +0 cloak (worn) Jewellery f - a ring of ice Scrolls g - a scroll of immolation {unknown} i - a scroll of fear {unknown} j - a scroll of enchant armour {unknown} k - 3 scrolls of identify {unknown} Potions b - a potion of magic c - a potion of mutation {unknown} d - a potion of invisibility {unknown} e - a potion of curing {unknown} h - 3 potions of haste {unknown} m - a potion of might {unknown} Skills: - Level 1.0 Armour + Level 1.9 Dodging + Level 2.6 Stealth + Level 2.2 Spellcasting * Level 5.0 Conjurations + Level 0.1 Hexes You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 b - Searing Ray Conj 44% 2d6 3% 2 c - Dazzling Flash Conj/Hex 24% N/A 16% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Static Discharge Conj/Air 24% 3-4/arc 9% 2 Fulminant Prism Conj/Hex 6% 3d6 47% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 50% 4 Airstrike Air 1% 2d(1-17) 83% 4 Summon Lightning Spire Summ/Air 2% N/A 83% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. Your stone body is resilient. (AC +3) You are immune to poison. You resist negative energy. (rN+) You are resistant to electric shocks. (rElec) You are resistant to unholy torment. You are immune to petrification. Message History Terence hits you with a +0 mace. You hit Terence but do no damage. Terence is lightly wounded. Terence barely misses you. You hit Terence. Terence is moderately wounded. Terence misses you. You hit Terence but do no damage. Terence is moderately wounded. Terence hits you with a +0 mace. You hit Terence but do no damage. Terence is moderately wounded. Terence hits you but does no damage. You barely miss Terence. Terence is moderately wounded. Terence misses you. You closely miss Terence. Terence is lightly wounded. Terence completely misses you. You hit Terence. Terence is moderately wounded. Terence hits you with a +0 mace! * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - you, p - Terence Okay, then. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. Terence hits you with a +0 mace. You die... #.....##.....#.#.# #.# #..###.# #.....##.....#.#.###.# #..# .# #.....##.####......... ... # #........# #..#.###.# .. # #.....#### #..#.# ....# #.....#######..#.# ...# #................# .###.# ###.#.######...####..## ...... #.#.# #...@@bS.".. ........ #.#.# ##..####.$## #..###.# #.#.# #....# #....... #.#.# #..#.# #..##... #.#.# ######## #..##).# #.#.# ##...P.######..##..# #.#†#######..PP.P.##.......... #........#P..P..b..#...†..#..# #........###########.........# You could see Terence, an adder and a bat. Vanquished Creatures An adder (D:2) 2 dart slugs (D:2) 5 endoplasms 3 giant cockroaches 2 hobgoblins (D:1) A quokka (D:1) 2 ball pythons 2 bats (D:1) 6 frilled lizards 2 goblins 3 kobolds (D:1) 5 rats 34 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Cadnt the Gargoyle Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 3/3 305 | D:1 | Reached XP level 2. HP: 15/15 MP: 1/5 1495 | D:2 | Reached skill level 1 in Armour 1495 | D:2 | Reached XP level 3. HP: 19/19 MP: 2/6 1806 | D:2 | Learned a level 2 spell: Searing Ray 1810 | D:2 | Learned a level 3 spell: Dazzling Flash 2290 | D:2 | Reached skill level 5 in Conjurations 2464 | D:2 | Noticed Terence 2485 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: scummos_arrival_hexagon, layout_basic, minmay_gold_behind_fungi D:2: layout_basic, serial_aquarium, aquarium_bridge_square [aquarium_subvault_wall, aquarium_subvault_bridge, aquarium_subvault_wall, aquarium_subvault_bridge], aquarium_bridge_island_small [aquarium_subvault_small_water, aquarium_subvault_window, aquarium_subvault_wall, aquarium_subvault_bridge, aquarium_subvault_bridge], aquarium_window_1, aquarium_window_fake, aquarium_view_2c, aquarium_pool_five, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Armour | 1 | 1.0 Conjurations | 5 | 5.0 Dodging | | 1.9 Stealth | | 2.6 Spellcasting | | 2.2 Hexes | | 0.1 Action || total ---------------------------++------- Melee: Unarmed || 24 Cast: Magic Dart || 78 Stab: Sleeping || 1 Armour: Robe || 23 Dodge: Dodged || 22 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2484 | 2448 | 36 | 0 | 2251 | 2 | 1242.0 | Dungeon | 2484 | 2448 | 36 | 0 | 2251 | 2 | 1242.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1491 daAuts D:2: 993 daAuts